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* MicMac Test release D*
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Title : MicMac
Filename : ut_micmac.bsp
Author : Elmar "Elmartje" Nieser & Hans "TKer" Nieser
Date : February 9 2002
E-mail address : *****@*****.cc
Homepage URL : http://www.ramle.cc
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* Level Description *
--------------------------------------------------------------------------------
This is our first level, it's not too big, has a fine FPS. The main theme is
the computershop "Mic Mac" which' office is one of the 2 main connections between
the 2 spawn points. It also includes a small construction yard and a garage.
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Single Player : No
Gamemodes : TDM, TS, FFA
Suggested player load : 2-8
New Textures : Yes, done by TKer and some by ramle
New Sounds : 1 New sound drilling01.wav
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* Construction *
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Map Base : New Map from scratch
Prefabs used : Yes, a selfmade pallet and a forklift made by someone
else i forgot.
Mapobjects used : A few trees and the blue pickup truck and the
Defcon Tree Models by Defcon
Editor used : GtkRadiant
Other utilities used : Photoshop, Fireworks, GtkRadiant and Goldwave
Known Bugs : Some weird artifacts with vertex lightning
Compile machine : Amd Athlon 1.2Ghz, 512 Megs RAM, Geforce2 GTS 32 megs
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* CREDITS *
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Thanks to Silicon Ice for making this fantastic mod!
Thanks to ID software for Quake3:Arena
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed unmodified on any media as
long as this media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine. The textures used in this level MAY NOT be used without having
a written permission of the author.
scripts
aphax.shader
sound
aphax
aphax/drilling01.wav
levelshots
ut_micmac.jpg
maps
ut_micmac.bsp
/readme.txt
textures
aphax
aphax/aph_cement_a_yellow.jpg
aphax/aph_misc_parkpay_front.jpg
aphax/aph_misc_hardware_c.jpg
aphax/aph_misc_hardware_d.jpg
aphax/aph_misc_tklogo.tga
aphax/aph_doors_blue.jpg
aphax/aph_misc_hardware_a.jpg
aphax/aph_cement_a.jpg
aphax/aph_signs_toilet_tile.jpg
aphax/aph_signs_pline.jpg
aphax/aph_signs_wline.jpg
aphax/aph_misc_parkpay_side.jpg
aphax/aph_light_white.jpg
aphax/aph_signs_toilet_male.jpg
aphax/aph_signs_danger_b.jpg
aphax/aph_signs_danger_c.jpg
aphax/aph_light_white_blend.jpg
aphax/aph_doors_grey.jpg
aphax/aph_signs_micmac_b.jpg
aphax/aph_signs_danger_a.jpg
aphax/aph_misc_hardware_b.jpg
aphax/aph_signs_toilet_female.jpg
aphax/sources
aphax/sources/aph_light_white_blend_source.psd
aphax.shader
sound
aphax
aphax/drilling01.wav
levelshots
ut_micmac.jpg
maps
ut_micmac.bsp
/readme.txt
textures
aphax
aphax/aph_cement_a_yellow.jpg
aphax/aph_misc_parkpay_front.jpg
aphax/aph_misc_hardware_c.jpg
aphax/aph_misc_hardware_d.jpg
aphax/aph_misc_tklogo.tga
aphax/aph_doors_blue.jpg
aphax/aph_misc_hardware_a.jpg
aphax/aph_cement_a.jpg
aphax/aph_signs_toilet_tile.jpg
aphax/aph_signs_pline.jpg
aphax/aph_signs_wline.jpg
aphax/aph_misc_parkpay_side.jpg
aphax/aph_light_white.jpg
aphax/aph_signs_toilet_male.jpg
aphax/aph_signs_danger_b.jpg
aphax/aph_signs_danger_c.jpg
aphax/aph_light_white_blend.jpg
aphax/aph_doors_grey.jpg
aphax/aph_signs_micmac_b.jpg
aphax/aph_signs_danger_a.jpg
aphax/aph_misc_hardware_b.jpg
aphax/aph_signs_toilet_female.jpg
aphax/sources
aphax/sources/aph_light_white_blend_source.psd
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