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Abandoned Base 2 - Final Release
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.3
Title : "Abandoned Base"
Filename : ut_mbase2.bsp
PK3 Name : ut_mbase2.pk3
URL : http://www.ut-mapdepot.com
Author : MidgetKiller
E-mail : ************@***********.com
Date: : 2-4-2004
Description : A medium size map located in an abandoned military base. Recommended 4 to 16 players.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Place "ut_mbase2.pk3" in your x:\quake3arena\q3ut3\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 3.3 or higher, then go to the console (~).
3) Type "/map ut_mbase2" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.3 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : No
Capture and Hold : No
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : No
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Complete rebuild from scratch. Original concept by Gerbil.
Editor(s) used : GtkRadiant 1.4, q3map2 by ydnar
Compile Time : 45 minutes (See below for settings)
Lighting : q3map2 by ydnar
Compile machine : AMD Athlon XP2700 (2.2GHz), 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
BSP: -leaktest, -meta
VIS: -hint, -saveprt
LIGHT: -fast, -patchshadows, -shade, -bounce 4, -bouncescale 1.0, -samplesize 2, -samples 2
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from MidgetKiller. ************@***********.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Special Thanks *
-Shminkyboy, [SPD]HAT, DickDastardly, JetScreamer: Thanks for all the help with the lighting and shaders
-Clan SPD: Thanks for helping with the beta gameplay testing. Priceless input!
-SID for making an amazing mod.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
* Textures *
-SID -Various Urban Terror Mappers (email me for more info)
* Skybox*
-Nebula skybox by MidgetKiller - ************@***********.com
* Models *
-Truck trailer, Desk, Spot Lights (Lt1)
-Sandbags (Beardmonkey) - *****@*********.com
-SID's 3.3 models
* Sounds *
-SID -Various Urban Terror sounds (email me for more info)
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.3
Title : "Abandoned Base"
Filename : ut_mbase2.bsp
PK3 Name : ut_mbase2.pk3
URL : http://www.ut-mapdepot.com
Author : MidgetKiller
E-mail : ************@***********.com
Date: : 2-4-2004
Description : A medium size map located in an abandoned military base. Recommended 4 to 16 players.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Place "ut_mbase2.pk3" in your x:\quake3arena\q3ut3\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 3.3 or higher, then go to the console (~).
3) Type "/map ut_mbase2" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.3 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : No
Capture and Hold : No
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : No
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Complete rebuild from scratch. Original concept by Gerbil.
Editor(s) used : GtkRadiant 1.4, q3map2 by ydnar
Compile Time : 45 minutes (See below for settings)
Lighting : q3map2 by ydnar
Compile machine : AMD Athlon XP2700 (2.2GHz), 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
BSP: -leaktest, -meta
VIS: -hint, -saveprt
LIGHT: -fast, -patchshadows, -shade, -bounce 4, -bouncescale 1.0, -samplesize 2, -samples 2
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from MidgetKiller. ************@***********.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Special Thanks *
-Shminkyboy, [SPD]HAT, DickDastardly, JetScreamer: Thanks for all the help with the lighting and shaders
-Clan SPD: Thanks for helping with the beta gameplay testing. Priceless input!
-SID for making an amazing mod.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
* Textures *
-SID -Various Urban Terror Mappers (email me for more info)
* Skybox*
-Nebula skybox by MidgetKiller - ************@***********.com
* Models *
-Truck trailer, Desk, Spot Lights (Lt1)
-Sandbags (Beardmonkey) - *****@*********.com
-SID's 3.3 models
* Sounds *
-SID -Various Urban Terror sounds (email me for more info)
scripts
ut_mbase2.shader
zzzut_golgotha2.shader
sound
ut_mbase2
ut_mbase2/start.wav
ut_mbase2/open.wav
ut_mbase2/close.wav
ut_mbase2/machine1.wav
ut_mbase2/stop.wav
ut_mbase2/cricketb.wav
ut_mbase2/crickets2.wav
ut_mbase2/basement.wav
ut_mbase2/dispatch.wav
levelshots
ut_mbase2.jpg
env
ut_mbase2
ut_mbase2/mbase2_up.tga
ut_mbase2/mbase2_lf.tga
ut_mbase2/mbase2_ft.tga
ut_mbase2/mbase2_dn.tga
ut_mbase2/mbase2_rt.tga
ut_mbase2/mbase2_bk.tga
maps
ut_mbase2.TGA
ut_mbase2.bsp
models
mapobjects
mapobjects/trailers
mapobjects/trailers/mudflap.jpg
mapobjects/trailers/wood.jpg
mapobjects/trailers/tailight1.jpg
mapobjects/trailers/tiretread.jpg
mapobjects/trailers/gray.jpg
mapobjects/trailers/flatbed.qc
mapobjects/trailers/signs.jpg
mapobjects/trailers/tankside.jpg
mapobjects/trailers/rust.jpg
mapobjects/trailers/top.jpg
mapobjects/trailers/Thumbs.db
mapobjects/trailers/side.jpg
mapobjects/trailers/tanker.qc
mapobjects/trailers/tire.jpg
mapobjects/trailers/rear.jpg
mapobjects/trailers/tanker.md3
mapobjects/trailers/toppers.jpg
mapobjects/trailers/steel.jpg
mapobjects/trailers/trailer.qc
mapobjects/trailers/front.jpg
mapobjects/trailers/black.jpg
mapobjects/trailers/flatbed.md3
mapobjects/trailers/trailer.md3
mapobjects/wet_lamp
mapobjects/wet_lamp/wet_lamp.tga
mapobjects/wet_lamp/wet_lamp.md3
mapobjects/nuclearfurniture
mapobjects/nuclearfurniture/desk3.qc
mapobjects/nuclearfurniture/filing1.qc
mapobjects/nuclearfurniture/table1.qc
mapobjects/nuclearfurniture/watercooler.jpg
mapobjects/nuclearfurniture/blackphone.qc
mapobjects/nuclearfurniture/filing4.md3
mapobjects/nuclearfurniture/table1.jpg
mapobjects/nuclearfurniture/pc1.qc
mapobjects/nuclearfurniture/table1.md3
mapobjects/nuclearfurniture/pc1.jpg
mapobjects/nuclearfurniture/filing3.md3
mapobjects/nuclearfurniture/watercooler.qc
mapobjects/nuclearfurniture/desk2.qc
mapobjects/nuclearfurniture/filing2.qc
mapobjects/nuclearfurniture/Thumbs.db
mapobjects/nuclearfurniture/coffeecup1.qc
mapobjects/nuclearfurniture/watercooler.md3
mapobjects/nuclearfurniture/desk1.qc
mapobjects/nuclearfurniture/filing2.md3
mapobjects/nuclearfurniture/filing1.md3
mapobjects/nuclearfurniture/desk1.md3
mapobjects/nuclearfurniture/filing.jpg
mapobjects/nuclearfurniture/desk2.md3
mapobjects/nuclearfurniture/filing4.qc
mapobjects/nuclearfurniture/blackphone.md3
mapobjects/nuclearfurniture/pc1.md3
mapobjects/nuclearfurniture/desk1.jpg
mapobjects/nuclearfurniture/filing3.qc
mapobjects/nuclearfurniture/coffeecup1.md3
mapobjects/nuclearfurniture/whitephone.qc
mapobjects/nuclearfurniture/desklamp2.qc
mapobjects/nuclearfurniture/desklamp2.md3
mapobjects/nuclearfurniture/whitephone.md3
mapobjects/sandbags_01
mapobjects/sandbags_01/sandbags_01.qc
mapobjects/sandbags_01/readme.txt
mapobjects/sandbags_01/sandbags_01.md3
mapobjects/sandbags_01/sandbag_01.jpg
mapobjects/urbanterror
mapobjects/urbanterror/swat1.jpg
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.md3
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/swat2.jpg
mapobjects/urbanterror/swattruck.MD3
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/forklift
mapobjects/urbanterror/forklift/fork_roof.jpg
mapobjects/urbanterror/forklift/fork_body.jpg
mapobjects/urbanterror/forklift/fork_front.jpg
mapobjects/urbanterror/forklift/FORKLIFT.MD3
mapobjects/urbanterror/swat2.tga
mapobjects/7upmachine
mapobjects/7upmachine/7upmachine.md3
mapobjects/7upmachine/7-up.jpg
mapobjects/7upmachine/Snaks.txt
mapobjects/7upmachine/7up.txt
mapobjects/7upmachine/snaks.qc
mapobjects/7upmachine/snaks.jpg
mapobjects/7upmachine/snaks.ms3d
mapobjects/7upmachine/7up.3ds
mapobjects/7upmachine/7-up.bmp
mapobjects/7upmachine/snaks.3ds
mapobjects/7upmachine/7upmachine.qc
mapobjects/7upmachine/snaks.bmp
mapobjects/7upmachine/7up.ms3d
mapobjects/7upmachine/snaks.md3
mapobjects/7upmachine/7upsnaks3ds.zip
mapobjects/landscapelighting
mapobjects/landscapelighting/lamp4.qc
mapobjects/landscapelighting/lamp2.jpg
mapobjects/landscapelighting/readme.txt
mapobjects/landscapelighting/lamp2.qc
mapobjects/landscapelighting/lamp4.md3
mapobjects/landscapelighting/lanscape1.jpg
mapobjects/landscapelighting/lamp3.md3
mapobjects/landscapelighting/lamp2.md3
mapobjects/landscapelighting/lamp1.jpg
mapobjects/landscapelighting/lamp3.jpg
mapobjects/landscapelighting/lamp1.qc
mapobjects/landscapelighting/lamp3.qc
mapobjects/landscapelighting/lamp1.md3
mapobjects/GR_trees
mapobjects/GR_trees/small2.md3
mapobjects/GR_trees/small4.md3
mapobjects/GR_trees/kerzerot.tga
mapobjects/GR_trees/tree6.tga
mapobjects/GR_trees/nadelbaum.md3
mapobjects/GR_trees/xmasred.md3
mapobjects/GR_trees/xmasgold.md3
mapobjects/GR_trees/tree1.md3
mapobjects/GR_trees/s8stree.ms3d
mapobjects/GR_trees/tree4.tga
mapobjects/GR_trees/nadelsnowg.tga
mapobjects/GR_trees/nadelbaum2.md3
mapobjects/GR_trees/tree5.md3
mapobjects/GR_trees/Thumbs.db
mapobjects/GR_trees/tree.tga
mapobjects/GR_trees/tree5.tga
mapobjects/GR_trees/kerzeblau.tga
mapobjects/GR_trees/small6.md3
mapobjects/GR_trees/nadelsnowr.tga
mapobjects/GR_trees/tree3.md3
mapobjects/GR_trees/stamm.jpg
mapobjects/GR_trees/nadelsnowb.tga
mapobjects/GR_trees/tree2.md3
mapobjects/GR_trees/small1.md3
mapobjects/GR_trees/nbsnow2.md3
mapobjects/GR_trees/small3.md3
mapobjects/GR_trees/tree4.md3
mapobjects/GR_trees/small5.md3
mapobjects/GR_trees/nadelsnow.tga
mapobjects/GR_trees/tree3.tga
mapobjects/GR_trees/tree6.md3
mapobjects/GR_trees/nbsnow.md3
mapobjects/GR_trees/tree2.tga
mapobjects/GR_trees/nadel.tga
mapobjects/GR_trees/xmasblue.md3
mapobjects/barrel
mapobjects/barrel/yellow_barrel.md3
mapobjects/barrel/yellow_barrel.jpg
mapobjects/barrel/grey_barrel.jpg
mapobjects/barrel/barrel.jpg
mapobjects/barrel/grey_barrel.md3
mapobjects/barrel/qkq_barrel.md3
mapobjects/barrel/qkq_barrel_2.md3
/ut_mbase2.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_box6_front1.jpg
urban_terror5/fs_box7_top1.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_ammobox2_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box2_side1.jpg
urban_terror5/fs_box4_top1.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_box2_front1.jpg
urban_terror5/fs_box_front1.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_box3_side1.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_rollerdoor3.jpg
urban_terror5/fs_box7_side1.jpg
urban_terror5/fs_ammobox2_side.jpg
urban_terror5/fs_ammobox2_front.jpg
urban_terror5/fs_shipcontainer02_side.jpg
urban_terror5/fs_box_side1.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_box6_top1.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_rollerdoor2.tga
urban_terror5/fs_box_top1.jpg
urban_terror5/fs_box4_front1.jpg
urban_terror5/fs_rollerdoor2.jpg
ut_mbase2
ut_mbase2/hurt_metal.jpg
base_door
base_door/shinymetaldoor_outside.tga
base_floor
base_floor/diamond2c.jpg
base_floor/clang_floor2.jpg
base_floor/proto_grill.jpg
base_wall
base_wall/redmet.jpg
base_wall/concrete.jpg
urban_terror
urban_terror/clang_floor.jpg
urban_terror/Building.jpg
urban_terror/concrete_dark.jpg
urban_terror/metal_rusty5ccc.tga
urban_terror/sidewalkcorner2.JPG
urban_terror/h_concrete4.jpg
urban_terror/ceiling1.jpg
bricks
bricks/s_sr_m12ab.tga
bricks/b_mf_v2.tga
urban_terror2
urban_terror2/road3.jpg
urban_terror2/pipes1.jpg
urban_terror2/wood4a.jpg
urban_terror2/pak3_flr1_bs4.jpg
urban_terror2/metal.tga
urban_terror2/metal.jpg
urban_terror2/WOOD_P.jpg
urban_terror2/SUPPORT.jpg
urban_terror4
urban_terror4/whitelight.jpg
urban_terror4/concrete.jpg
urban_terror4/wall_plain.jpg
ut_druglord3
ut_druglord3/fs_securitypanel_o1.tga
urban_terror3
urban_terror3/mrc_metaldark.jpg
urban_terror3/concrete_dark.jpg
tub
tub/grassmvm.jpg
ut_mbase2.shader
zzzut_golgotha2.shader
sound
ut_mbase2
ut_mbase2/start.wav
ut_mbase2/open.wav
ut_mbase2/close.wav
ut_mbase2/machine1.wav
ut_mbase2/stop.wav
ut_mbase2/cricketb.wav
ut_mbase2/crickets2.wav
ut_mbase2/basement.wav
ut_mbase2/dispatch.wav
levelshots
ut_mbase2.jpg
env
ut_mbase2
ut_mbase2/mbase2_up.tga
ut_mbase2/mbase2_lf.tga
ut_mbase2/mbase2_ft.tga
ut_mbase2/mbase2_dn.tga
ut_mbase2/mbase2_rt.tga
ut_mbase2/mbase2_bk.tga
maps
ut_mbase2.TGA
ut_mbase2.bsp
models
mapobjects
mapobjects/trailers
mapobjects/trailers/mudflap.jpg
mapobjects/trailers/wood.jpg
mapobjects/trailers/tailight1.jpg
mapobjects/trailers/tiretread.jpg
mapobjects/trailers/gray.jpg
mapobjects/trailers/flatbed.qc
mapobjects/trailers/signs.jpg
mapobjects/trailers/tankside.jpg
mapobjects/trailers/rust.jpg
mapobjects/trailers/top.jpg
mapobjects/trailers/Thumbs.db
mapobjects/trailers/side.jpg
mapobjects/trailers/tanker.qc
mapobjects/trailers/tire.jpg
mapobjects/trailers/rear.jpg
mapobjects/trailers/tanker.md3
mapobjects/trailers/toppers.jpg
mapobjects/trailers/steel.jpg
mapobjects/trailers/trailer.qc
mapobjects/trailers/front.jpg
mapobjects/trailers/black.jpg
mapobjects/trailers/flatbed.md3
mapobjects/trailers/trailer.md3
mapobjects/wet_lamp
mapobjects/wet_lamp/wet_lamp.tga
mapobjects/wet_lamp/wet_lamp.md3
mapobjects/nuclearfurniture
mapobjects/nuclearfurniture/desk3.qc
mapobjects/nuclearfurniture/filing1.qc
mapobjects/nuclearfurniture/table1.qc
mapobjects/nuclearfurniture/watercooler.jpg
mapobjects/nuclearfurniture/blackphone.qc
mapobjects/nuclearfurniture/filing4.md3
mapobjects/nuclearfurniture/table1.jpg
mapobjects/nuclearfurniture/pc1.qc
mapobjects/nuclearfurniture/table1.md3
mapobjects/nuclearfurniture/pc1.jpg
mapobjects/nuclearfurniture/filing3.md3
mapobjects/nuclearfurniture/watercooler.qc
mapobjects/nuclearfurniture/desk2.qc
mapobjects/nuclearfurniture/filing2.qc
mapobjects/nuclearfurniture/Thumbs.db
mapobjects/nuclearfurniture/coffeecup1.qc
mapobjects/nuclearfurniture/watercooler.md3
mapobjects/nuclearfurniture/desk1.qc
mapobjects/nuclearfurniture/filing2.md3
mapobjects/nuclearfurniture/filing1.md3
mapobjects/nuclearfurniture/desk1.md3
mapobjects/nuclearfurniture/filing.jpg
mapobjects/nuclearfurniture/desk2.md3
mapobjects/nuclearfurniture/filing4.qc
mapobjects/nuclearfurniture/blackphone.md3
mapobjects/nuclearfurniture/pc1.md3
mapobjects/nuclearfurniture/desk1.jpg
mapobjects/nuclearfurniture/filing3.qc
mapobjects/nuclearfurniture/coffeecup1.md3
mapobjects/nuclearfurniture/whitephone.qc
mapobjects/nuclearfurniture/desklamp2.qc
mapobjects/nuclearfurniture/desklamp2.md3
mapobjects/nuclearfurniture/whitephone.md3
mapobjects/sandbags_01
mapobjects/sandbags_01/sandbags_01.qc
mapobjects/sandbags_01/readme.txt
mapobjects/sandbags_01/sandbags_01.md3
mapobjects/sandbags_01/sandbag_01.jpg
mapobjects/urbanterror
mapobjects/urbanterror/swat1.jpg
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.md3
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/swat2.jpg
mapobjects/urbanterror/swattruck.MD3
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/forklift
mapobjects/urbanterror/forklift/fork_roof.jpg
mapobjects/urbanterror/forklift/fork_body.jpg
mapobjects/urbanterror/forklift/fork_front.jpg
mapobjects/urbanterror/forklift/FORKLIFT.MD3
mapobjects/urbanterror/swat2.tga
mapobjects/7upmachine
mapobjects/7upmachine/7upmachine.md3
mapobjects/7upmachine/7-up.jpg
mapobjects/7upmachine/Snaks.txt
mapobjects/7upmachine/7up.txt
mapobjects/7upmachine/snaks.qc
mapobjects/7upmachine/snaks.jpg
mapobjects/7upmachine/snaks.ms3d
mapobjects/7upmachine/7up.3ds
mapobjects/7upmachine/7-up.bmp
mapobjects/7upmachine/snaks.3ds
mapobjects/7upmachine/7upmachine.qc
mapobjects/7upmachine/snaks.bmp
mapobjects/7upmachine/7up.ms3d
mapobjects/7upmachine/snaks.md3
mapobjects/7upmachine/7upsnaks3ds.zip
mapobjects/landscapelighting
mapobjects/landscapelighting/lamp4.qc
mapobjects/landscapelighting/lamp2.jpg
mapobjects/landscapelighting/readme.txt
mapobjects/landscapelighting/lamp2.qc
mapobjects/landscapelighting/lamp4.md3
mapobjects/landscapelighting/lanscape1.jpg
mapobjects/landscapelighting/lamp3.md3
mapobjects/landscapelighting/lamp2.md3
mapobjects/landscapelighting/lamp1.jpg
mapobjects/landscapelighting/lamp3.jpg
mapobjects/landscapelighting/lamp1.qc
mapobjects/landscapelighting/lamp3.qc
mapobjects/landscapelighting/lamp1.md3
mapobjects/GR_trees
mapobjects/GR_trees/small2.md3
mapobjects/GR_trees/small4.md3
mapobjects/GR_trees/kerzerot.tga
mapobjects/GR_trees/tree6.tga
mapobjects/GR_trees/nadelbaum.md3
mapobjects/GR_trees/xmasred.md3
mapobjects/GR_trees/xmasgold.md3
mapobjects/GR_trees/tree1.md3
mapobjects/GR_trees/s8stree.ms3d
mapobjects/GR_trees/tree4.tga
mapobjects/GR_trees/nadelsnowg.tga
mapobjects/GR_trees/nadelbaum2.md3
mapobjects/GR_trees/tree5.md3
mapobjects/GR_trees/Thumbs.db
mapobjects/GR_trees/tree.tga
mapobjects/GR_trees/tree5.tga
mapobjects/GR_trees/kerzeblau.tga
mapobjects/GR_trees/small6.md3
mapobjects/GR_trees/nadelsnowr.tga
mapobjects/GR_trees/tree3.md3
mapobjects/GR_trees/stamm.jpg
mapobjects/GR_trees/nadelsnowb.tga
mapobjects/GR_trees/tree2.md3
mapobjects/GR_trees/small1.md3
mapobjects/GR_trees/nbsnow2.md3
mapobjects/GR_trees/small3.md3
mapobjects/GR_trees/tree4.md3
mapobjects/GR_trees/small5.md3
mapobjects/GR_trees/nadelsnow.tga
mapobjects/GR_trees/tree3.tga
mapobjects/GR_trees/tree6.md3
mapobjects/GR_trees/nbsnow.md3
mapobjects/GR_trees/tree2.tga
mapobjects/GR_trees/nadel.tga
mapobjects/GR_trees/xmasblue.md3
mapobjects/barrel
mapobjects/barrel/yellow_barrel.md3
mapobjects/barrel/yellow_barrel.jpg
mapobjects/barrel/grey_barrel.jpg
mapobjects/barrel/barrel.jpg
mapobjects/barrel/grey_barrel.md3
mapobjects/barrel/qkq_barrel.md3
mapobjects/barrel/qkq_barrel_2.md3
/ut_mbase2.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_box6_front1.jpg
urban_terror5/fs_box7_top1.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_ammobox2_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box2_side1.jpg
urban_terror5/fs_box4_top1.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_box2_front1.jpg
urban_terror5/fs_box_front1.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_box3_side1.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_rollerdoor3.jpg
urban_terror5/fs_box7_side1.jpg
urban_terror5/fs_ammobox2_side.jpg
urban_terror5/fs_ammobox2_front.jpg
urban_terror5/fs_shipcontainer02_side.jpg
urban_terror5/fs_box_side1.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_box6_top1.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_rollerdoor2.tga
urban_terror5/fs_box_top1.jpg
urban_terror5/fs_box4_front1.jpg
urban_terror5/fs_rollerdoor2.jpg
ut_mbase2
ut_mbase2/hurt_metal.jpg
base_door
base_door/shinymetaldoor_outside.tga
base_floor
base_floor/diamond2c.jpg
base_floor/clang_floor2.jpg
base_floor/proto_grill.jpg
base_wall
base_wall/redmet.jpg
base_wall/concrete.jpg
urban_terror
urban_terror/clang_floor.jpg
urban_terror/Building.jpg
urban_terror/concrete_dark.jpg
urban_terror/metal_rusty5ccc.tga
urban_terror/sidewalkcorner2.JPG
urban_terror/h_concrete4.jpg
urban_terror/ceiling1.jpg
bricks
bricks/s_sr_m12ab.tga
bricks/b_mf_v2.tga
urban_terror2
urban_terror2/road3.jpg
urban_terror2/pipes1.jpg
urban_terror2/wood4a.jpg
urban_terror2/pak3_flr1_bs4.jpg
urban_terror2/metal.tga
urban_terror2/metal.jpg
urban_terror2/WOOD_P.jpg
urban_terror2/SUPPORT.jpg
urban_terror4
urban_terror4/whitelight.jpg
urban_terror4/concrete.jpg
urban_terror4/wall_plain.jpg
ut_druglord3
ut_druglord3/fs_securitypanel_o1.tga
urban_terror3
urban_terror3/mrc_metaldark.jpg
urban_terror3/concrete_dark.jpg
tub
tub/grassmvm.jpg
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