Lostbase fix

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File NameLast ModifiedFile Size
ut4_lostbase.pk32013-04-26 19:19:0710.59 MB
ut_lostbase_fa.pk32022-06-10 05:40:518.77 MB
ut_lostbase.pk32019-02-26 09:25:0910.59 MB
lostbase_fix is a repack of lostbase map made bkc*DuxSteR (name found in the arena file finaly !) for playing it in UT4.1 (it was made for older UT).
No readme file from original author....

Description:

Due to "cleaning" of main pak file in ut4.1, old maps like this one were missing textures, sounds, shaders.
I just repack them with the minimums old textures, sounds, shaders to make it ok with UT4.1
This is NOT a remake / reverse compile of the original pack. Just the old pack with more things in it.
The best job will be to recompile the map for ut4.1 But i need the author agreement before.

Note: at first look this is a smal fix.
Lights in house seems strange when seen in front of the windows (bad transparency algorithm one on the other). But this will require me to change original shader and this is a just a fix not a remake. I do not make modifications.

Here is what i have done:


-- ohhh there is a old bsp file in the original pk3, 6Meg, it double almost the size of the pk3: old bsp deleted :-)

-- sound removed !
sound\dssound\water.wav in original pk3 file but absolutly not used in the bsp file.... removed

-- Missing Textures/shaders at 1st look:
1) Texture load failed: "textures/base_light/proto_lightred2" > shader found in ut41 in base_light.shader ok
shader require textures/base_light/proto_lightred.tga > equivalent jpeg file found in map, so it should be ok in game.
> nothing done

2) Texture load failed: "textures/base_light/xceil1_39" > shader found in ut41 in base_light.shader
shader require textures/base_light/ceil1_39.tga and textures/base_light/ceil1_39.blend.tga
> require textures not found in map pack and in ut41 (jpeg equivalent in ut41): tgas found in arena3 pack
> textures/base_light/ceil1_39.tga and textures/base_light/ceil1_39.blend.tga added in ut_lostbase_fix.pk3

3) Texture load failed: "textures/ds_text/skyvalley" > shader specified is in the shader file of the map.
This is the sky texture. Editor complain because of no texture specify for the sky inside the editor so no problem here.
Check for required sky box textures: env/arcn which is in ut41 main pack. So ok

4) Texture load failed: "textures/urban_terror/ladderclip" > shader not found in pk3 but was in ut41 in base_light.shader ok
just needed by the editor > nothing done

5) Texture load failed: "textures/urban_terror3/glass_clear" >
Shader found in old one shader file of a specific map of ut41 > shader added in ut_lostbase_fix.shader
shader require textures/effects/tinfx.tga which is in UT41 main packs.

-- None working thing (visible but strange behavior):
textures/base_trim/wires02 is referred in the bsp but it is a shader and a texture. This shader do not exist in ut41, neither in u37, but the texture is in the map pack. So there is a wires up in the air which as no more transparency in the ut_lostbase.pk3 played in ut41. Maybe it was working by coincidence with another pk3 map somewhere. Anyway i found the shader in arena3. > shadder added in ut_lostbase_fix.shader. the wire is a wire again not a texture ith black background.

textures/urban_terror6/flare001 is referred in the bsp but it is a shader and a texture. This shader exist but in secondary shader file so not found, and the texture is in the main ut41 pack. So there is a wires up in the air which as no more transparency in the ut_lostbase.pk3 played in ut41. Maybe it was working by coincidence with another pk3 map somewhere. Anyway i found the shader in arena3. > shadder added in ut_lostbase_fix.shader.

-- sounds added:
none

-- models
none
scripts
     ut_lostbase_fix.shader
     ut_lostbase_fix.arena
sound
     RtCWdemo
     RtCWdemo/ocean1.wav
     RtCWdemo/siren.wav
     RtCWdemo/amb_wind.wav
levelshots
     ut_lostbase_fix.jpg
/readme_fix.txt
maps
     ut_lostbase_fix.bsp
     ut_lostbase_fix.aas
textures
     urban_terror5
     urban_terror5/fs_powerbox1_side_r.jpg
     urban_terror5/fs_shipcontainer03_side.jpg
     urban_terror5/fs_box_front1.jpg
     urban_terror5/fs_shipcontainer03_top.jpg
     urban_terror5/fs_shipcontainer03_front.jpg
     urban_terror5/fs_powerbox1_side_l.jpg
     truck
     truck/truckdoor.jpg
     truck/truck_side.jpg
     truck/green_dark.jpg
     truck/vehl1metalpanel.jpg
     truck/tire_tread.jpg
     truck/green1.jpg
     truck/tires2.jpg
     urban_lights
     urban_lights/lightbulb.tga
     base_wall
     base_wall/patch10.jpg
     base_wall/steed1gf.tga
     base_wall/grill.tga
     urban_terror
     urban_terror/construct2.jpg
     urban_terror/CRATE.jpg
     base_trim
     base_trim/dark_tin2.tga
     base_trim/wires02.tga
     base_trim/dark_tin2_trans.tga
     dS_Text
     dS_Text/ds_rollerdoor2.jpg
     dS_Text/fs_roofbox_top2a.jpg
     dS_Text/ROAD-01.JPG
     dS_Text/ROAD-01B.JPG
     dS_Text/Boden-10.jpg
     dS_Text/ds_shipcontainer03_top.jpg
     dS_Text/Door-Metalbig.jpg
     dS_Text/fs_rollerdoor2b.jpg
     dS_Text/gate-01.tga
     dS_Text/Ladder-01.tga
     dS_Text/flagdS2.tga
     dS_Text/CRETE40C.JPG
     dS_Text/CRETE40B.JPG
     dS_Text/cross.tga
     dS_Text/flagdS.tga
     dS_Text/Boden-10b.jpg
     dS_Text/CRETE40A.JPG
     dS_Text/spiderweb.tga
     dS_Text/windowsand.tga
     dS_Text/Boden-10a.jpg
     dS_Text/lightbeam.jpg
     dS_Text/Boden-08.jpg
     dS_Text/black.jpg
     dS_Text/ds_shipcontainer03_side.jpg
     dS_Text/fs_roofbox_side2a.jpg
     urban_terror6
     urban_terror6/flare001.jpg
     urban_terror2
     urban_terror2/wood21.jpg
     base_support
     base_support/x_support.tga
     base_support/x_support2.tga
     RtCWdemo
     RtCWdemo/rebar_m01.tga
     RtCWdemo/concrete_cammo_m01_rf.tga
     RtCWdemo/spipe_04.tga
     RtCWdemo/bedlinen_c02.tga
     RtCWdemo/desk1.tga
     RtCWdemo/fence_c10.tga
     RtCWdemo/controlpanel_c_04.tga
     RtCWdemo/bars_m01.tga
     RtCWdemo/mxsand1.tga
     RtCWdemo/bags_m01.tga
     RtCWdemo/concrete_m01.tga
     RtCWdemo/controlpanel_c02.tga
     RtCWdemo/fuse_box.tga
     RtCWdemo/mxsand3.tga
     RtCWdemo/controlpanel_c03.tga
     RtCWdemo/board_cl01.tga
     RtCWdemo/bedlinenpillow_c02.tga
     RtCWdemo/cwood_mo5cb.tga
     RtCWdemo/mesh_c03.tga
     bbq
     bbq/treetrunk.jpg
     bbq/barbedwire.tga
     bbq/venice_water.tga
     bbq/barbedwire2.tga
     urban_terror3
     urban_terror3/speaker_side.jpg
     base_light
     base_light/proto_light.jpg
     base_light/proto_light2.jpg
     base_light/proto_lightred.jpg
     base_light/ceil1_39.tga
     base_light/ceil1_39.blend.tga
     base_light/proto_lightmap.jpg
// The Lost Base by bkc*DuxSteR (c) 2001

map "ut_lostbase_fix"

longname "The Lost Base"

type "ut_team ut_survivor ut_follow ut_ctf"


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