Labyrinth

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : [Get Lost ! LABYRINTH]
Filename : [ut_labyrinth.pk3]
Author : [Hunter McGhoo]
Date : [JANUARY 2003]
E-mail address : [************@*********.de]
Homepage URL : [www.freakland.de/urt]

Visit www.freakland.de/urt !
Join freakland.de:27966 4 a nice CTF once in a while !
Join freakland.de:27970 4 custom map testing !


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[this is the final compile of a map placed in a "labyrinth" scenery inside a kind of factory complex or whatever]
[You can hear nearby street while playing so keep your fantasy up and imagine something]


--------------------------------------------------------------------------------
Single Player : [No]
Gamemodes : [FFA,CTF,TDM,TS,FOLLOW]
Suggested player load : [(2 to 6-3vs3-)]

New Textures : [Yes, some stuff..., read hunter.txt in textures directory]
New Sounds : [Yes, some stuff..., read hunter.txt in sounds directory]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [New Map]
Prefabs used : [damn i can´t remember where i got that watertank from, thx schakal for ammobox, i think i got the towers from some rtcw side but i modified them somehow, sry and thx anyway]
Mapobjects used : [some urban terror pak stuff, thx a lot]
Editor used : [gtkradiant, some imaging editors]
Other utilities used : [i used a nice labyrinth generator from **********@**********.com, which is used to print out labyrinths on a printer]

Known Bugs : [hope u tell me ;-)]

Compile machine : [ATHLON-XP1700+/768MB/W2K/GF4MX460]

BSP time : [not that long]
VIS time : [not that long]
RAD time : [puh, how can i do that?]

Total Brushes : [didn´t count that]
DM spawns : [2x16]
TP spawns : [2x16]
CAH capturepoints : [not supported]
Locations : [21 i think]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [FELDBERG ut_feldberg, WANKDORF ut_wankdorf, AQUALAND ut_aqualand]
[not released one of this maps yet :-(]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Big Thx 2 nailz 4 textures/gimmicks]
[Thx 2 master technolion (http://gator.ath.cx) and nailz (www.freakland.de) 4 heavy beta testing]
[Thx biozombie 4 always telling me that this map is crap but then testing for hours and LOLLING TILL DEATH, that was real fun!]


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels without the authors (************@*********.de) permission.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     hunter.shader
     ut_labyrinth.arena
levelshots
     ut_labyrinth.tga
     ut_labyrinth_tight.tga
env
     hunter
     hunter/lanewaysky_ft.jpg
     hunter/LANEWAY.txt
     hunter/lanewaysky_lf.jpg
     hunter/lanewaysky_rt.jpg
     hunter/lanewaysky_dn.jpg
     hunter/lanewaysky_bk.jpg
     hunter/lanewaysky_up.jpg
maps
     ut_labyrinth.aas
     ut_labyrinth.bsp
     ut_labyrinth_tight.aas
     ut_labyrinth_tight.TGA
     ut_labyrinth.TGA
     ut_labyrinth_tight.bsp
models
     mapobjects
     mapobjects/camper
     mapobjects/camper/glass.tga
     mapobjects/camper/body.tga
     mapobjects/camper/camper.md3
     mapobjects/OilDrum
     mapobjects/OilDrum/BurningWood.MD3
     mapobjects/OilDrum/fire.tga
     mapobjects/OilDrum/Fire.MD3
     mapobjects/OilDrum/barrel_rst_ow.tga
     mapobjects/OilDrum/OilDrum.MD3
     mapobjects/OilDrum/BurningWood.tga
     mapobjects/OilDrum/ReadMe.txt
     mapobjects/OilDrum/BurningWoodBlend.tga
     mapobjects/urbanterror
     mapobjects/urbanterror/wet_lamp
     mapobjects/urbanterror/wet_lamp/wet_lamp.md3
     mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
     mapobjects/urbanterror/extinguisher
     mapobjects/urbanterror/extinguisher/extinguisher.MD3
     mapobjects/urbanterror/extinguisher/extinguisher.jpg
     mapobjects/urbanterror/trashcan
     mapobjects/urbanterror/trashcan/trashcan1.jpg
     mapobjects/urbanterror/trashcan/trashcan1.md3
     mapobjects/urbanterror/trashcan/trashcan2.jpg
     mapobjects/urbanterror/trashcan/trashcan2.md3
     mapobjects/urbanterror/computer
     mapobjects/urbanterror/computer/keyboard.jpg
     mapobjects/urbanterror/computer/tower.jpg
     mapobjects/urbanterror/computer/monitor1.jpg
     mapobjects/urbanterror/computer/monitor1.MD3
     mapobjects/urbanterror/computer/tower.MD3
     mapobjects/urbanterror/computer/keyboard.MD3
     hunter.txt
/ut_labyrinth.txt
textures
     hunter.txt
     schakal
     schakal/drogenbox1seite1.jpg
     schakal/holzbox1oben.jpg
     schakal/ammobox1seite2.jpg
     schakal/ammobox1oben.jpg
     schakal/ammobox1seite1.jpg
     schakal/drogenbox1oben2.jpg
     schakal/drogenbox1oben1.jpg
     schakal/drogenbox1seite2.jpg
     schakal/waffenbox1seite1.jpg
     schakal/holzbox1seite2.jpg
     schakal/holzbox1seite1.jpg
     schakal/waffenbox1seite2.jpg
     schakal/waffenbox1oben.jpg
     schakal/kohlen1.jpg
     hunter
     hunter/holz_hell.jpg
     hunter/poster.jpg
     hunter/kiste_3_freakland.jpg
     hunter/schild_wc.tga
     hunter/cray_x1_edge_flipped.tga
     hunter/waffenbox1oben_103.tga
     hunter/cray_x1_edge.tga
     hunter/door_rusty.jpg
     hunter/metal_rostig.jpg
     hunter/kiste_1.jpg
     hunter/holz_dunkel.jpg
     hunter/plastic_lightblue.jpg
     hunter/schild_kantine.tga
     hunter/metal_rusty_pointed.jpg
     hunter/brick_gray_frag.jpg
     hunter/schild_rechenzentrum.tga
     hunter/schild_verwaltung.tga
     hunter/fliesen_boden_french_2.jpg
     hunter/machine_coffee1.tga
     hunter/metal_holy.jpg
     hunter/cray_x1_io_front_flipped.tga
     hunter/schild_maennchen.tga
     hunter/schild_weibchen.tga
     hunter/gebaeude_stein.jpg
     hunter/schild_verboten.tga
     hunter/pinup.tga
     hunter/door_nosmoke.jpg
     hunter/machine_food3.tga
     hunter/cray_x1_side_flipped.tga
     hunter/cray_x1_edge_flipped.psp
     hunter/lanewaysky.tga
     hunter/cray_x1_io_front.tga
     hunter/bricks_urban.jpg
     hunter/kiste_2_graffitti.jpg
     hunter/schild_kueche.tga
     hunter/kiste_3.jpg
     hunter/alcapone.tga
     hunter/machine_food1.tga
     hunter/schild_keineintritt.tga
     hunter/cray_x1_color.tga
     hunter/cray_x1_front.tga
     hunter/schild_umkleide.tga
     hunter/schild_labyrinthl.tga
     hunter/brick_gray.jpg
     hunter/gebaeude_stein_gras.jpg
     hunter/machine_food2.tga
     hunter/schild_buchhaltung.tga
     hunter/schild_aufenthaltsraum.tga
     hunter/schild_aufgang.tga
     hunter/freak_stein_3.jpg
     hunter/granit.jpg
     hunter/metal_lightblue.jpg
     hunter/cray_x1_side.tga
     hunter/brick_gray_nailz.jpg
     bbq
     bbq/barbedwire.tga
sounds
     hunter
     hunter/cardooropen_hunter.wav
     hunter/blueside.wav
     hunter/hunter_sounds.txt
     hunter/doorclos_hunter.wav
     hunter/redside.wav
map "ut_labyrinth"

longname "Labyrinth"

fraglimit 50

type "ut_ffa ut_team ut_survivor ut_follow ut_ctf"

map "ut_labyrinth_tight"

longname "Labyrinth Tight"

fraglimit 50

type "ut_ffa ut_team ut_survivor ut_follow ut_ctf"


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