Koth

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* Urban Terror Level *
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Title : King of the Hill!!
Filename : ut_koth.bsp
Author : Dan Barrett aka FSK405 wily duck
Date : 10/17/2003
E-mail address : *********@****************.com
Homepage URL : http://digitalamusement.com


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* Level Description *
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A vicious head to head CTF map. Also my first officially released map.


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Single Player : Yes
Gamemodes : FFA, TP DM, TP Survivor, CTF]
Suggested player load : As many as possible :)

New Textures : Yes
New Sounds : No


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* Construction *
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Map Base : New
Prefabs used : None
Mapobjects used : None
Editor used : gtkradiant
Other utilities used : Photoshop6

Known Bugs : None

Compile machine : AMD2000XP, 1G RAM

BSP time : Not long with any of these,
VIS time : maybe 10 minutes total time.
RAD time :

Total Brushes : About 1500 or so
DM spawns : 12
TP spawns : 12
CAH capturepoints : -
Locations : 5


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* OTHER LEVELS BY THE AUTHOR *
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ut_superman, still beta

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* CREDITS *
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#urbanmappers, FSK405, and everyone else that has supported me!



* COPYRIGHT / PERMISSIONS *
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Yeah default crap, see below :)

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_koth1.shader
     ut_koth.arena
levelshots
     ut_koth.tga
env
     wilyduck
     wilyduck/stony_ft.tga
     wilyduck/stony_rt.tga
     wilyduck/stony_lf.tga
     wilyduck/stony_dn.tga
     wilyduck/stony_bk.tga
     wilyduck/stony_up.tga
maps
     ut_koth.aas
     ut_koth.TGA
     ut_koth.bsp
/readme.txt
textures
     wilyduck_1
     wilyduck_1/duck_water3.tga
     wilyduck_1/duck_water2.tga
     wilyduck_1/black_tex.jpg
     wilyduck_1/duck_water_edge.tga
     wilyduck_1/duck_bluelight_light.tga
     wilyduck_1/duck_grass_fade_1.tga
map "ut_koth"

longname "King Of The Hill!!!"

fraglimit 100

type "ut_ctf ut_ffa ut_team ut_survivor ut_follow ut_cah"


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