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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_infiltration_beta1.pk3 | 2013-08-03 07:58:43 | 20.75 MB |
| ut_infiltration_b2.pk3 | 2009-08-13 07:26:45 | 1.00 MB |
| ut_filtration.pk3 | 2024-04-09 16:46:38 | 18.56 MB |
| ut4_filtration_dont_use.pk3 | 2024-07-05 00:15:38 | 10.40 MB |
| ut4_filtration.pk3 | 2022-06-08 17:14:10 | 10.40 MB |
| ut_filtration-b2.pk3 | 2021-02-02 08:00:29 | 18.56 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Infiltration b3t4
Filename : ut_infiltration.bsp
Author : Luís "D34D" Gama
Date : [The date of the final compile]
E-mail address : *******@*******.com
Homepage URL : [Where your map can be found, or your personal homepage]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
So here´s the deal...A top secret military organization bla bla bla...in this
ex-military base bla bla bla.....
--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Gamemodes : FFA, TP DM, TP Survivor
Suggested player load : 10 - 12
New Textures : No
New Sounds : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : Lamp_fluorscent by NRGizeR found in UT Prefabs
Mapobjects used : None
Editor used : GtkRadiant 1.1.1
Other utilities used : None
Known Bugs : [Things that aren't the way they should]
Compile machine : PII350 128RAM RivaTNT 16Mb ):D4 M4ChIn3:(
BSP time : Excessive ( 30s )
VIS time : Huge ( 1h 9m 30s)
RAD time : Kill me! PLEASE!!!!!!!!!!!!!!!
TOTAL time : 2 days, 13h, 47m and 2s ( Don´t know, got tired and went to bed )
Total Brushes : 1402 (80 Entities)
DM spawns : 6
TP spawns : 16*4 groups
CAH capturepoints : none yet
Locations : none yet
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
None...but many to come... (I`m a poet...:P)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
My parents 4 installing me internet acess in...April 2001 (Yes, its true!!)
Me, 4 becoming a F##### net addict!!! Daniel "Fusion" Schneider 4 advice and
teaching me the mapping basics, my printer 4 the radiant manual, Silicon Ice
4 creating this KICK A$$ mod and "id" 4 the stuff that made all this f#####
things exist.
Deeds of Flesh, Mudvayne, SOAD and Raging Speedhorn 4 musical and lyrical
inspiration.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine. That´s right!
scripts
nrgizer.shader
skin.shader
gothic_block.shader
organics.shader
base_button.shader
gothic_door.shader
urbanterror.def
gothic_floor.shader
base_support.shader
base_wall.shader
urban_terror.shader
sfx.shader
quakev2.qe4
base_door.shader
models.shader
gothic_trim.shader
ut_infiltration.arena
shaderlist.txt
base_trim.shader
hell.shader
gothic_button.shader
common.shader
museum.shader
base_object.shader
gothic_light.shader
ctf.shader
base_floor.shader
liquids.shader
gfx.shader
gothic_wall.shader
user0.qe4
base_light.shader
entities.def
test.shader
skies.shader
terrademoQ3.shader
levelshots
ut_infiltration.tga
/ut_infiltration.txt
maps
ut_infiltration.aas
ut_infiltration.bsp
nrgizer.shader
skin.shader
gothic_block.shader
organics.shader
base_button.shader
gothic_door.shader
urbanterror.def
gothic_floor.shader
base_support.shader
base_wall.shader
urban_terror.shader
sfx.shader
quakev2.qe4
base_door.shader
models.shader
gothic_trim.shader
ut_infiltration.arena
shaderlist.txt
base_trim.shader
hell.shader
gothic_button.shader
common.shader
museum.shader
base_object.shader
gothic_light.shader
ctf.shader
base_floor.shader
liquids.shader
gfx.shader
gothic_wall.shader
user0.qe4
base_light.shader
entities.def
test.shader
skies.shader
terrademoQ3.shader
levelshots
ut_infiltration.tga
/ut_infiltration.txt
maps
ut_infiltration.aas
ut_infiltration.bsp
map "ut_infiltration"
longname "Infiltration"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow"
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