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This map was texture updated for UrT4.xxx from original UrT/Q3 map`s
or texture sources including all required assets (textures, shaders,
models, sounds, etc.)
The map is unmodified! Textures fixed by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------
or texture sources including all required assets (textures, shaders,
models, sounds, etc.)
The map is unmodified! Textures fixed by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------
scripts
ut_hotelhell_4x.arena
ut_hotelhell_4x.shader
sound
ricochet
ricochet/water.wav
levelshots
ut_hotelhell_4x.jpg
env
c2nite_up.jpg
c2nite_lf.jpg
c2nite_rt.jpg
c2nite_dn.jpg
c2nite_ft.jpg
c2nite_bk.jpg
maps
ut_hotelhell_4x.bsp
ut_hotelhell_4x.aas
ut_hotelhell_4fx.TGA
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.MD3
mapobjects/urbanterror/extinguisher/WS_FTP.LOG
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/extinguisher/pspbrwse.jbf
mapobjects/urbanterror/extinguisher/extinguisher.tga
mapobjects/urbanterror/trashcan
/Readme.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_rollerdoor2.tga
urban_finko
urban_finko/fs_tiles_tan.jpg
urban_finko/wcow_tile02_dark.jpg
urban_finko/asphalt.jpg
urban_finko/ceil02_blend.tga
urban_finko/ww-brick01black.jpg
urban_finko/dirt.jpg
urban_finko/marble02pillar.tga
urban_finko/neonsign1.tga
urban_finko/neonsign2.tga
urban_finko/carpet_drty.jpg
urban_finko/ik_rug160256c.jpg
urban_finko/black_brown_blend.jpg
urban_finko/marbl20l.jpg
radiant
radiant/notex.tga
urban_terror7
urban_terror7/ut_wood7.jpg
urban_terror7/ut_wood5.jpg
base_floor
base_floor/proto_rustygrate.tga
base_floor/tilefloor2.jpg
urban_terror
urban_terror/grate1.tga
urban_terror/concrete.jpg
urban_terror/grass_b.jpg
urban_terror/crate2.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
base_trim
base_trim/pewter_shiney.tga
base_trim/pewter.jpg
urban_terror2
urban_terror2/pak3_ng1_bs1.jpg
base_support
base_support/flat1_1.jpg
urban_terror4
urban_terror4/rcity0007.jpg
urban_terror4/rcity0003.jpg
urban_terror4/nrg_sign_pools.jpg
effects
effects/tinfx.tga
wetwired
wetwired/ww-brick01brown.jpg
wetwired/fs_creambrick.jpg
wetwired/fs_rain2.tga
wetwired/ww-painting04.jpg
wetwired/ww-brick01brown_vine_bottom.jpg
wetwired/lampcover.jpg
wetwired/fs_walltiles_01.jpg
wetwired/ww-painting05.jpg
wetwired/ww-painting03.jpg
wetwired/ww-painting02.jpg
wetwired/ww-fence01.tga
wetwired/ww-painting01.jpg
sweetnutz
sweetnutz/sn_wall2.jpg
urban_terror3
urban_terror3/w2k_bush1.tga
base_light
base_light/patch10_pj_lite2.jpg
base_light/patch10_pj_lite2.blend.jpg
base_light/ceil1_38.jpg
base_light/light1.jpg
base_light/ceil1_38.blend.jpg
base_light/light1.blend.jpg
gothic_trim
gothic_trim/pitted_rust.jpg
gothic_trim/border7.jpg
sfx
sfx/beam_1.jpg
ut_hotelhell_4x.arena
ut_hotelhell_4x.shader
sound
ricochet
ricochet/water.wav
levelshots
ut_hotelhell_4x.jpg
env
c2nite_up.jpg
c2nite_lf.jpg
c2nite_rt.jpg
c2nite_dn.jpg
c2nite_ft.jpg
c2nite_bk.jpg
maps
ut_hotelhell_4x.bsp
ut_hotelhell_4x.aas
ut_hotelhell_4fx.TGA
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.MD3
mapobjects/urbanterror/extinguisher/WS_FTP.LOG
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/extinguisher/pspbrwse.jbf
mapobjects/urbanterror/extinguisher/extinguisher.tga
mapobjects/urbanterror/trashcan
/Readme.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_rollerdoor2.tga
urban_finko
urban_finko/fs_tiles_tan.jpg
urban_finko/wcow_tile02_dark.jpg
urban_finko/asphalt.jpg
urban_finko/ceil02_blend.tga
urban_finko/ww-brick01black.jpg
urban_finko/dirt.jpg
urban_finko/marble02pillar.tga
urban_finko/neonsign1.tga
urban_finko/neonsign2.tga
urban_finko/carpet_drty.jpg
urban_finko/ik_rug160256c.jpg
urban_finko/black_brown_blend.jpg
urban_finko/marbl20l.jpg
radiant
radiant/notex.tga
urban_terror7
urban_terror7/ut_wood7.jpg
urban_terror7/ut_wood5.jpg
base_floor
base_floor/proto_rustygrate.tga
base_floor/tilefloor2.jpg
urban_terror
urban_terror/grate1.tga
urban_terror/concrete.jpg
urban_terror/grass_b.jpg
urban_terror/crate2.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
base_trim
base_trim/pewter_shiney.tga
base_trim/pewter.jpg
urban_terror2
urban_terror2/pak3_ng1_bs1.jpg
base_support
base_support/flat1_1.jpg
urban_terror4
urban_terror4/rcity0007.jpg
urban_terror4/rcity0003.jpg
urban_terror4/nrg_sign_pools.jpg
effects
effects/tinfx.tga
wetwired
wetwired/ww-brick01brown.jpg
wetwired/fs_creambrick.jpg
wetwired/fs_rain2.tga
wetwired/ww-painting04.jpg
wetwired/ww-brick01brown_vine_bottom.jpg
wetwired/lampcover.jpg
wetwired/fs_walltiles_01.jpg
wetwired/ww-painting05.jpg
wetwired/ww-painting03.jpg
wetwired/ww-painting02.jpg
wetwired/ww-fence01.tga
wetwired/ww-painting01.jpg
sweetnutz
sweetnutz/sn_wall2.jpg
urban_terror3
urban_terror3/w2k_bush1.tga
base_light
base_light/patch10_pj_lite2.jpg
base_light/patch10_pj_lite2.blend.jpg
base_light/ceil1_38.jpg
base_light/light1.jpg
base_light/ceil1_38.blend.jpg
base_light/light1.blend.jpg
gothic_trim
gothic_trim/pitted_rust.jpg
gothic_trim/border7.jpg
sfx
sfx/beam_1.jpg
map "ut_hotelhell"
longname "Hotel Hell"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah"
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