Heckenschuetze fix

by Unknown

Games not defined

0/5

0 vote

Status

Published - Not reviewed

Sent by

Guest

Last Modified

June 10 2022 05:31:13

Downloads

238 times

SHA256

Direct DL

Permalink

Heckenschuetze Fix is heckenschuetze map made by T.S. DuxSteR **********@*******.com repack to allow playing it in UT4.1 (it was made for ut3).
Please read readme.txt from original author.

Description:

Due to "cleaning" of main pak file in ut4.1, old maps like this one were missing textures, sounds, shaders.
I have just repack it with the minimums old textures, sounds, shaders to make it ok with UT4.1
This is NOT a remake / reverse compile of the orignal pack. Just the old pack with more things in it.
The best job will be to recompile the map for ut4.1 but i need the author authorisation before.

Here is what i have done:


-- Textures added:

textures\heckenschuetze_fix
* dirty_pewter.tga: used by a shader i add to repack too.
* wires01.tga: used by a shader i add to repack too.
notes: It is strange the 2 shaders specify a tga file and in UT the jpg file is use instead. I know this
is working but strange. So i did look for the original tga file.

textures\urban_lights
* lightbulb.tga: from ut37 textures

textures\urban_terror
* CRATE.jpg

textures\urban_terror3
* glass_clear.tga: was quit sure it was a shader but i just found the texture. So here it is.

textures\urban_terror5
* fs_shipcontainer01_front.jpg: from ut37 textures
* fs_shipcontainer01_side.jpg: from ut37 textures
* fs_shipcontainer01_top.jpg: from ut37 textures

"textures/urban_terror/ladderclip" is missing but is only used in the map editor not in the game so i did not added it.

-- sounds added:
* sound\world\wind1.wav

-- shaders:
* textures/base_trim/pewter_nonsolid: seems to be a q3 arena shader not even in the ut37 base pack.
I have added this shader to new main ut_heckenschuetze_fix.shader file but changed the refered texture to textures/heckenschuetze_fix/dirty_pewter.tga instead of textures/base_trim/dirty_pewter.tga to minimize the impact of htis new pk3 fixe pack.
* textures/base_trim/wires01: same thing than for the previous one. But with wires01.tga texture base file

-- models
Oh my god what was that ! The map seems to refere models\mapobjec\defcon_t\small4 and models\mapobjec\urbanter\wet_lamp which seems to be the good directories truncated to 8 characters. Well I had to make those directories in pk3 and add wet_lamp and small4 models there. But as the models referred to the originals directories I had also to make models\mapobjects\defcon_tree and models\mapobjects\urbanterror with the same models in there.

-- sky
desertsky.tga is missing but is only used in the map editor not in the game

scripts
     ut_heckenschuetze_fix.arena
     ut_heckenschuetze_fix.shader
sound
     world
     world/wind1.wav
     heckenschuetze
     heckenschuetze/crick.wav
levelshots
     ut_heckenschuetze_fix.jpg
/readme_fix.txt
env
     hs
     hs/desert_up.jpg
     hs/desert_ft.jpg
     hs/desert_lf.jpg
     hs/desert_dn.jpg
     hs/desert_bk.jpg
     hs/desert_rt.jpg
maps
     ut_heckenschuetze_fix.aas
     ut_heckenschuetze_fix.bsp
models
     mapobjec
     mapobjec/defcon_t
     mapobjec/defcon_t/small4.md3
     mapobjec/urbanter
     mapobjec/urbanter/wet_lamp
     mapobjec/urbanter/wet_lamp/wet_lamp.tga
     mapobjec/urbanter/wet_lamp/wet_lamp.md3
     mapobjec/urbanter/wet_lamp/pspbrwse.jbf
     mapobjec/urbanter/wet_lamp/wet_lamp.jpg
     mapobjec/urbanter/wet_lamp/wet_lamp.txt
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/wet_lamp
     mapobjects/urbanterror/wet_lamp/wet_lamp.tga
     mapobjects/urbanterror/wet_lamp/wet_lamp.md3
     mapobjects/urbanterror/wet_lamp/pspbrwse.jbf
     mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
     mapobjects/urbanterror/wet_lamp/wet_lamp.txt
     mapobjects/defcon_tree
     mapobjects/defcon_tree/small4.md3
/readme.txt
textures
     urban_terror5
     urban_terror5/fs_shipcontainer01_side.jpg
     urban_terror5/fs_shipcontainer01_top.jpg
     urban_terror5/fs_shipcontainer01_front.jpg
     urban_lights
     urban_lights/lightbulb.tga
     urban_terror
     urban_terror/CRATE.jpg
     dS_Text
     dS_Text/Boden-05.jpg
     dS_Text/Gelaender-01.tga
     dS_Text/Ladder-01.tga
     dS_Text/bush-01.tga
     dS_Text/CRATE-02.jpg
     dS_Text/CRATE-03.jpg
     dS_Text/CRATE-04.jpg
     heckenschuetze_fix
     heckenschuetze_fix/wires01.tga
     heckenschuetze_fix/dirty_pewter.tga
     urban_terror3
     urban_terror3/glass_clear.tga
// Heckenschütze by bkc*DuxSteR (c) 2001

map "ut_heckenschuetze_fix"

longname "Heckenschuetze"

fraglimit 20

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


Please log in to post a comment.

No comments yet.
Be the first to comment!