Heckenschuetze

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* Urban Terror Level *
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Title : UT_Heckenschütze
Filename : ut_heckenschuetze.bsp
Author : T.S. DuxSteR
Date : 29.07.2001
E-mail address : **********@*******.com
Homepage URL : -( (No Hompage, but if you can find it tell me, please)

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* Level Description *
--------------------------------------------------------------------------------
Do you know " große Straße " ? Jeah that's it. (not a 100% remake, I know)

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Single Player : Yes
Gamemodes : FFA, TP DM, TP Survivor, CAH, CTF
Suggested player load : 6 to12 Players

New Textures : Yes, Some (most of UT-Beta2)
New Sounds : yes


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* Construction *
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Map Base : New Map
Prefabs used : Look at UT Credits
Mapobjects used : From UT-beta2 (Look at UT Credits)
Editor used : GTK Radiant
Other utilities used : Photoshop, Digital Camera

Known Bugs : Tell me, if there are bugs

Compile machine : AMD 800, KT7 Raid, 512MB RAM, ASUS GeForce2 GTS 64MB

BSP time : ca 16s
VIS time : ca 300s
RAD time : ca 700s

Total Brushes : 2259
DM spawns : 6 (I Think)
TP spawns : 12
CAH capturepoints : 5
Locations : 3 "Outside" Middle an the two small houses
2 Catacombs farest Point from each base

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* OTHER LEVELS BY THE AUTHOR *
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A MAPPACK for Q3:Arena (6 FFA, 1 CTF); some unreleased Maps (sometimes too idle)
UT_HAUSSTURM
UT_VILLAGE 23



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.




------------------------------------------------------------------------------------
PS.: There' s one Texture some may not want to see. This is not my religion (or anything else) and not the one of BKC!!!
I only used it for a joke, so don't be scared, please. If you remember the first Indiana Jones you' ll see it's meaning.(Indy was here: )
THX
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scripts
     ut_heckenschuetze.shader
     ut_heckenschuetze.arena
sound
     heckenschuetze
     heckenschuetze/crick.wav
levelshots
     ut_heckenschuetze.jpg
env
     hs
     hs/desert_up.jpg
     hs/desert_ft.jpg
     hs/desert_lf.jpg
     hs/desert_dn.jpg
     hs/desert_bk.jpg
     hs/desert_rt.jpg
/readme.txt
Maps
     ut_heckenschuetze.bsp
     ut_heckenschuetze.aas
textures
     dS_Text
     dS_Text/Boden-05.jpg
     dS_Text/Gelaender-01.tga
     dS_Text/Ladder-01.tga
     dS_Text/bush-01.tga
     dS_Text/CRATE-02.jpg
     dS_Text/CRATE-03.jpg
     dS_Text/CRATE-04.jpg
// Heckenschütze by bkc*DuxSteR (c) 2001

map "ut_heckenschuetze"

longname "Heckenschuetze"

fraglimit 20

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


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