Forrest ctf

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Dark Forrest (Finalversion)
Filename : ut_forrest.bsp
Author : by Kaz@@m
Date : 6.12.2002
Homepage URL : http://www.3d-webdesign.net http://www.stass.de

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map represents some kind of fortress with houses and a big castle inside.
There is no way to get outside.
It is a rather large area, but there are losts of hiding places.

This second version
-improves the r_speeds
-makes the overall size smaller
-reduces the amount of long hallways
-makes lighting more realistic
-adds more plants
-fixes many little glitches
-.......

Bot Support : Yes (FFA)
Deathmatch : Yes
Teamplay : YES
New Textures : Yes
New Sounds : No
New Models : No

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Editor used : Q3Radiant_nightly
Other utilities used : Paint Shop Pro
Development time : two weeks
Compile machine : Amd K7 800 Mhz, 512 Mb of Ram
Compile time : about 60 min


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: Little Castle (ut_castle.bsp) (2001)

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanx to Sid for that great mod!


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
Kaz@@m
-------------------------------------------------------------------------------
scripts
     tub.shader
     multiplant.shader
     GRtrees.shader
     ut_forrest.arena
     base_wall.shader
     sfx.shader
     ut_trees1.shader
     bbq.shader
     defcon_tree.shader
     bbq2.shader
     wetwired.shader
     castello.shader
sound
     paradise
     paradise/gota.wav
     paradise/bats.wav
     world
     world/fire1.wav
     urban_terror
     urban_terror/bird3.wav
     urban_terror/wood1.wav
     urban_terror/bird2.wav
     waterz
     waterz/cricket1.wav
     waterz/fountainmc.wav
     waterz/wolf_howl2.wav
     waterz/water.wav
     bbq
     bbq/crow.wav
     bbq/eagle.wav
levelshots
     ut_forrest_ctf.jpg
env
     castello
     castello/castello_bk.JPG
     castello/castello_rt.JPG
     castello/castello_dn.JPG
     castello/castello_up.JPG
     castello/castello_ft.JPG
     castello/castello_lf.JPG
maps
     ut_forrest_ctf.aas
     ut_forrest_ctf.bsp
models
     mapobjects
     mapobjects/naterock2.tga
     mapobjects/stump.md3
     mapobjects/naterock1.md3
     mapobjects/treebark.tga
     mapobjects/tree1.md3
     mapobjects/tree2
     mapobjects/tree2/branch2.tga
     mapobjects/tree2/tree1.md3
     mapobjects/tree2/trunk2.tga
     mapobjects/Nateshroom1.tga
     mapobjects/urbanterror
     mapobjects/urbanterror/trees
     mapobjects/urbanterror/trees/pin_trunk.jpg
     mapobjects/urbanterror/trees/pin_branch.tga
     mapobjects/urbanterror/trees/pine1.md3
     mapobjects/urbanterror/trees/pine2.md3
     mapobjects/defcon_tree
     mapobjects/defcon_tree/small2.md3
     mapobjects/defcon_tree/small4.md3
     mapobjects/defcon_tree/tree1.md3
     mapobjects/defcon_tree/tree4.tga
     mapobjects/defcon_tree/tree.tga
     mapobjects/defcon_tree/tree3.md3
     mapobjects/defcon_tree/stamm.jpg
     mapobjects/defcon_tree/tree2.md3
     mapobjects/defcon_tree/small1.md3
     mapobjects/defcon_tree/small3.md3
     mapobjects/defcon_tree/tree4.md3
     mapobjects/defcon_tree/tree3.tga
     mapobjects/defcon_tree/tree2.tga
     mapobjects/naterock2.md3
     mapobjects/nateshroom1.md3
     mapobjects/naterock1.tga
     mapobjects/GR_trees
     mapobjects/GR_trees/small2.md3
     mapobjects/GR_trees/small4.md3
     mapobjects/GR_trees/kerzerot.tga
     mapobjects/GR_trees/nadelbaum.md3
     mapobjects/GR_trees/nadelsnowg.tga
     mapobjects/GR_trees/nadelbaum2.md3
     mapobjects/GR_trees/kerzeblau.tga
     mapobjects/GR_trees/small6.md3
     mapobjects/GR_trees/nadelsnowr.tga
     mapobjects/GR_trees/stamm.jpg
     mapobjects/GR_trees/nadelsnowb.tga
     mapobjects/GR_trees/small1.md3
     mapobjects/GR_trees/nbsnow2.md3
     mapobjects/GR_trees/small3.md3
     mapobjects/GR_trees/small5.md3
     mapobjects/GR_trees/nadelsnow.tga
     mapobjects/GR_trees/nbsnow.md3
     mapobjects/GR_trees/nadel.tga
     mapobjects/nateleaf1
     mapobjects/nateleaf1/nateleaf1.md3
     mapobjects/nateleaf1/tree2.tga
/readme.txt
textures
     docks
     docks/cow_wood21.jpg
     castle2
     castle2/1_2_buildw.jpg
     castle2/1_2_buildw_beam.jpg
     castello
     castello/Afrika2.jpg
     castello/S_S_Blkrose.jpg
     castello/Shield2.jpg
     castello/seewater.tga
     castello/wald1.tga
     castello/wooddoor1.jpg
     castello/castlestone3.jpg
     castello/stone2.jpg
     castello/groundjungle.jpg
     castello/S_S_Tile1_t.jpg
     castello/stroh2.tga
     castello/s_s_wood28l.jpg
     castello/tubbanner2.jpg
     castello/Afrika3.jpg
     castello/tex1.jpg
     castello/castellosky.tga
     castello/Shield1.jpg
     castello/Afrika5.jpg
     castello/woodfloor.tga
     castello/wood-mossy.jpg
     castello/logo1.tga
     castello/tubbanner1.jpg
     castello/sn_stone5.tga
     castello/moldy-plywood.jpg
     castello/s_s_tex_022.jpg
     castello/roca_3.jpg
     castello/stone_walk.jpg
     castello/fieldstone5.jpg
     castello/doorwood01.jpg
     castello/roca_sucia.jpg
     castello/sign.jpg
     castello/Afrika7.jpg
     castello/brick-flat-red.jpg
     castello/crate02.tga
     castello/ut_logo.jpg
     castello/venice_water.tga
     castello/woodlogsedge.jpg
     castello/brownwall.jpg
     castello/sn_stone2.jpg
     castello/roca_5.jpg
     castello/roca_wald.jpg
     castello/concrete_big_2.jpg
     castello/s_s_walnut.jpg
     castello/1roof1.tga
     castello/delfin.jpg
     castello/stonewall2.jpg
     castello/roca_4.jpg
     castello/logo_df.jpg
     castello/gray-planks.jpg
     castello/woodlogs1.jpg
     castello/plywood.jpg
     castle
     castle/stonewall9.jpg
     castle/stonewall9b.jpg
     castle/stonewall17a.jpg
     castle/stonewall16.jpg
     castle/stonewall9c.jpg
     castle/con13.jpg
     castle/stonewall17b.jpg
     base_wall
     base_wall/steed1gf.tga
     urban_terror
     urban_terror/logo.TGA
     urban_terror/wood4a.jpg
     urban_terror/grate1.jpg
     urban_terror/door1.jpg
     urban_terror/ladderclip.jpg
     urban_terror/metal_rusty5eee.jpg
     liquids
     liquids/pool3d_5.jpg
     liquids/slime7.jpg
     liquids/protolava.tga
     liquids/bubbles.jpg
     liquids/pool3d_3e.jpg
     liquids/pool3d_5e.jpg
     liquids/pool3d_6.jpg
     liquids/pool3d_3.jpg
     liquids/slime7c.jpg
     gothic_block
     gothic_block/blocks11bbroke3.jpg
     gothic_block/smblk3b3dim_wall.jpg
     gothic_block/blocks10.jpg
     gothic_block/block10d.jpg
     urban_terror6
     urban_terror6/ww-blinds02.jpg
     gothic_floor
     gothic_floor/largerblock3b.jpg
     gothic_floor/largerblock3b3dim.jpg
     wetwired
     wetwired/ww-fence01.tga
     sweetnutz
     sweetnutz/sn_stonefloor1.jpg
     bbq
     bbq/telepole.jpg
     bbq/ut_stonewall1_trim_h.jpg
     bbq/brick02.jpg
     bbq/ut_rustedmetal1.jpg
     urban_terror3
     urban_terror3/wood.tga
     urban_terror3/wu_rooftile.jpg
     urban_terror3/chain.tga
     gothic_trim
     gothic_trim/wood2.jpg
     sfx
     sfx/flame2.jpg
     sfx/flame1.jpg
map "ut_forrest"

longname "Dark Forrest"

fraglimit 50

type "ut_ffa ut_team"


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