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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : UT_Eagle Beta 2.1 alpha
Filename : ut_eagle.bsp
Author : Masheen
Date : tbc
E-mail address : *******@**********.co.uk
Homepage URL : tbc
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Coming soon
--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, CTF
Suggested player load : 8-20
New Textures : Yes
New Sounds : Soon
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from Scratch
Prefabs used : tbc
Mapobjects used : tbc
Editor used : GTKRADIANT 1.1.2 (Nightly)
Other utilities used : tbc
Known Bugs : Everything
Compile machine : Athlon 1.4 Ghz 256Mb DDR
BSP time : tbc
VIS time : tbc
RAD time : tbc
Total Brushes : [Number of brushes]
DM spawns : [Number of DM spawns]
TP spawns : [Number of TP spawns]
CAH capturepoints : [Number of CAH capture points]
Locations : [Number of trigger_locations, and target_locations]
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [Title and .bsp name]
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Whoever you want to give extra credits]
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
[The legal mumbo jumbo here, I have an example below]
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
eaglesky.shader
eagle.shader
eagle.arena
sound
eagle
eagle/moving.wav
eagle/bell.wav
eagle/wind1.wav
eagle/start.wav
eagle/machine1.wav
eagle/stop.wav
eagle/claxon.wav
eagle/wind3.wav
eagle/202_wind.wav
eagle/machineroom.wav
eagle/water.wav
eagle/wind2.wav
eagle/eagle.wav
eagle/truck2.wav
levelshots
ut_eagle.jpg
env
sw_txts
sw_txts/lloydmdm2sky_lf.jpg
sw_txts/lloydmdm2sky_ft.jpg
sw_txts/lloydmdm2sky_up.jpg
sw_txts/arcn_up.jpg
sw_txts/eaglesky_skybox
sw_txts/eaglesky_skybox/arcn_up.jpg
sw_txts/eaglesky_skybox/arcn_bk.jpg
sw_txts/eaglesky_skybox/arcn_dn.jpg
sw_txts/eaglesky_skybox/arcn_rt.jpg
sw_txts/eaglesky_skybox/arcn_lf.jpg
sw_txts/eaglesky_skybox/arcn_ft.jpg
sw_txts/arcn_bk.jpg
sw_txts/arcn_dn.jpg
sw_txts/arcn_rt.jpg
sw_txts/arcn_lf.jpg
sw_txts/lloydmdm2sky_dn.jpg
sw_txts/lloydmdm2sky_rt.jpg
sw_txts/arcn_ft.jpg
sw_txts/lloydmdm2sky_bk.jpg
maps
ut_eagle.bsp
ut_eagle.aas
models
mapobjects
mapobjects/switcher
mapobjects/switcher/switcher.md3
mapobjects/switcher/switcher.tga
/readme.txt
textures
sw_txts
sw_txts/sl_steel_door.jpeg
sw_txts/sw_acilado_sup.jpg
sw_txts/sw_acilado_inf2.jpg
sw_txts/sw_09_wall02.jpg
sw_txts/duggy.jpg
sw_txts/woof.jpg
sw_txts/lmsky2.tga
sw_txts/redandwhite.jpg
sw_txts/sl_wooden-garage_tn.jpeg
sw_txts/sw_greytr_1.jpg
sw_txts/radio_room.tga
sw_txts/sw_tracksleepers.jpg
sw_txts/cable.tga
sw_txts/banner.jpg
sw_txts/sw_acilado_cala.jpg
sw_txts/sw_acilado_sucio.jpg
sw_txts/sky1.tga
sw_txts/betok.jpg
sw_txts/bar.jpg
sw_txts/sign.jpg
sw_txts/sw_acilado_sucio2.jpg
sw_txts/lmsky2.jpg
sw_txts/reception.jpg
sw_txts/sl_wooden-garage.jpeg
sw_txts/arrow.jpg
sw_txts/ut_header.jpg
sw_txts/checkpoint.jpg
sw_txts/rough_metal.jpg
sw_txts/sw_greytr_2.jpg
sw_txts/sw_sl2.jpg
sw_txts/sw_acilado_inf1.jpg
sw_txts/spanky's.jpg
sw_txts/push_button_to.jpg
sw_txts/sw_50_1.jpg
sw_txts/betok_window.tga
sw_txts/60.jpg
sw_txts/James_wanted.jpg
sw_txts/duggy2.jpg
sw_txts/eaglesky.tga
sw_txts/sw_60.jpg
sw_txts/cablecar_room.jpg
eaglesky.shader
eagle.shader
eagle.arena
sound
eagle
eagle/moving.wav
eagle/bell.wav
eagle/wind1.wav
eagle/start.wav
eagle/machine1.wav
eagle/stop.wav
eagle/claxon.wav
eagle/wind3.wav
eagle/202_wind.wav
eagle/machineroom.wav
eagle/water.wav
eagle/wind2.wav
eagle/eagle.wav
eagle/truck2.wav
levelshots
ut_eagle.jpg
env
sw_txts
sw_txts/lloydmdm2sky_lf.jpg
sw_txts/lloydmdm2sky_ft.jpg
sw_txts/lloydmdm2sky_up.jpg
sw_txts/arcn_up.jpg
sw_txts/eaglesky_skybox
sw_txts/eaglesky_skybox/arcn_up.jpg
sw_txts/eaglesky_skybox/arcn_bk.jpg
sw_txts/eaglesky_skybox/arcn_dn.jpg
sw_txts/eaglesky_skybox/arcn_rt.jpg
sw_txts/eaglesky_skybox/arcn_lf.jpg
sw_txts/eaglesky_skybox/arcn_ft.jpg
sw_txts/arcn_bk.jpg
sw_txts/arcn_dn.jpg
sw_txts/arcn_rt.jpg
sw_txts/arcn_lf.jpg
sw_txts/lloydmdm2sky_dn.jpg
sw_txts/lloydmdm2sky_rt.jpg
sw_txts/arcn_ft.jpg
sw_txts/lloydmdm2sky_bk.jpg
maps
ut_eagle.bsp
ut_eagle.aas
models
mapobjects
mapobjects/switcher
mapobjects/switcher/switcher.md3
mapobjects/switcher/switcher.tga
/readme.txt
textures
sw_txts
sw_txts/sl_steel_door.jpeg
sw_txts/sw_acilado_sup.jpg
sw_txts/sw_acilado_inf2.jpg
sw_txts/sw_09_wall02.jpg
sw_txts/duggy.jpg
sw_txts/woof.jpg
sw_txts/lmsky2.tga
sw_txts/redandwhite.jpg
sw_txts/sl_wooden-garage_tn.jpeg
sw_txts/sw_greytr_1.jpg
sw_txts/radio_room.tga
sw_txts/sw_tracksleepers.jpg
sw_txts/cable.tga
sw_txts/banner.jpg
sw_txts/sw_acilado_cala.jpg
sw_txts/sw_acilado_sucio.jpg
sw_txts/sky1.tga
sw_txts/betok.jpg
sw_txts/bar.jpg
sw_txts/sign.jpg
sw_txts/sw_acilado_sucio2.jpg
sw_txts/lmsky2.jpg
sw_txts/reception.jpg
sw_txts/sl_wooden-garage.jpeg
sw_txts/arrow.jpg
sw_txts/ut_header.jpg
sw_txts/checkpoint.jpg
sw_txts/rough_metal.jpg
sw_txts/sw_greytr_2.jpg
sw_txts/sw_sl2.jpg
sw_txts/sw_acilado_inf1.jpg
sw_txts/spanky's.jpg
sw_txts/push_button_to.jpg
sw_txts/sw_50_1.jpg
sw_txts/betok_window.tga
sw_txts/60.jpg
sw_txts/James_wanted.jpg
sw_txts/duggy2.jpg
sw_txts/eaglesky.tga
sw_txts/sw_60.jpg
sw_txts/cablecar_room.jpg
map "ut_eagle"
longname "Eagle"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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