Status
Published - Not reviewed
Sent by
Guest
Last Modified
February 24 2024 04:46:21
Downloads
284 times
SHA256
Direct DL
Permalink
Similar files
| File Name | Last Modified | File Size |
|---|---|---|
| ut4_crossing_f43.pk3 | 2021-02-02 01:32:25 | 8.28 MB |
| ut4_crossing.pk3 | 2022-06-08 17:13:52 | 8.43 MB |
| ut_crossing_30.pk3 | 2022-06-10 05:31:05 | 9.43 MB |
| ut_crossing_beta.pk3 | 2009-08-13 06:56:32 | 9.76 MB |
| crossingdemo.pk3 | 2018-02-13 20:25:15 | 1.11 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : WORKING: ut_crossing_beta
Filename : ut_crossing_beta.pk3
Author : MasHeeN
Date : [The date of the final compile]
E-mail address : *******@**********.co.uk
Homepage URL : [Where your map can be found, or your personal homepage]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[insert a description of what your level contains here]
--------------------------------------------------------------------------------
Single Player : [Yes/No]
Gamemodes : [Which of these? : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, CTF]
Suggested player load : [min to max (e.g. 4 to 20)]
New Textures : [Yes/No]
New Sounds : [Yes/No]
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [New Map/Map name of the map you used as base]
Prefabs used : [Name of prefab and author]
Mapobjects used : [Name of prefab and author]
Editor used : [the map editor, for example q3radiant]
Other utilities used : [plugins, texture programs, generators, etc]
Known Bugs : [Things that aren't the way they should]
Compile machine : [List the basics i.e. CPU and RAM]
BSP time : [How long the BSP took]
VIS time : [How long the VIS took]
RAD time : [How long the RAD took]
Total Brushes : [Number of brushes]
DM spawns : [Number of DM spawns]
TP spawns : [Number of TP spawns]
CAH capturepoints : [Number of CAH capture points]
Locations : [Number of trigger_locations, and target_locations]
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [Title and .bsp name]
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Whoever you want to give extra credits]
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
[The legal mumbo jumbo here, I have an example below]
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
crossingsky.shader
ut_crossing_beta.arena
ICE_Doors.shader
sound
crossing
crossing/bell.wav
crossing/train1.wav
levelshots
ut_crossing_beta.jpg
env
crossing
crossing/crossing_dn.jpg
crossing/crossing_lf.jpg
crossing/crossing_ft.jpg
crossing/crossing_rt.jpg
crossing/crossing_up.jpg
crossing/crossing_bk.jpg
maps
ut_crossing_beta.aas
ut_crossing_beta.bsp
models
mapobjects
mapobjects/ICE_Doors
mapobjects/ICE_Doors/HighTechDoor.MD3
mapobjects/ICE_Doors/HighTechDoor.tga
mapobjects/ICE_Doors/HighTechDoorBlend.tga
mapobjects/ICE_Doors/HighTechDoorUnderBlend.tga
mapobjects/ICE_Doors/MetalDoorLeft.MD3
mapobjects/ICE_Doors/MetalDoorRight.MD3
mapobjects/ICE_Doors/Door34_128x256.tga
mapobjects/ICE_Doors/AirVentRight.MD3
mapobjects/ICE_Doors/AirVentDoor.tga
mapobjects/ICE_Doors/ReadMe.txt
mapobjects/ICE_Doors/AirVentLeft.MD3
/readme.txt
textures
crossing
crossing/engine_panel.jpg
crossing/engine_yell.jpg
crossing/engine_red.jpg
crossing/sky.tga
crossing/engine_black.jpg
crossingsky.shader
ut_crossing_beta.arena
ICE_Doors.shader
sound
crossing
crossing/bell.wav
crossing/train1.wav
levelshots
ut_crossing_beta.jpg
env
crossing
crossing/crossing_dn.jpg
crossing/crossing_lf.jpg
crossing/crossing_ft.jpg
crossing/crossing_rt.jpg
crossing/crossing_up.jpg
crossing/crossing_bk.jpg
maps
ut_crossing_beta.aas
ut_crossing_beta.bsp
models
mapobjects
mapobjects/ICE_Doors
mapobjects/ICE_Doors/HighTechDoor.MD3
mapobjects/ICE_Doors/HighTechDoor.tga
mapobjects/ICE_Doors/HighTechDoorBlend.tga
mapobjects/ICE_Doors/HighTechDoorUnderBlend.tga
mapobjects/ICE_Doors/MetalDoorLeft.MD3
mapobjects/ICE_Doors/MetalDoorRight.MD3
mapobjects/ICE_Doors/Door34_128x256.tga
mapobjects/ICE_Doors/AirVentRight.MD3
mapobjects/ICE_Doors/AirVentDoor.tga
mapobjects/ICE_Doors/ReadMe.txt
mapobjects/ICE_Doors/AirVentLeft.MD3
/readme.txt
textures
crossing
crossing/engine_panel.jpg
crossing/engine_yell.jpg
crossing/engine_red.jpg
crossing/sky.tga
crossing/engine_black.jpg
map "ut_crossing_beta"
longname "Crossing BETA"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
Please log in to post a comment.
No comments yet.
Be the first to comment!