Cargo

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Cargo
Version : 1.0
Filename : ut_cargo.bsp
Author : Mike "ThorN" Thornton
Date : Saturday, September 15, 2001
E-mail address : *****@**********.com
Homepage URL : http://www.iopenmedia.com/xf

--------------------------------------------------------------------------------
* Changes *
--------------------------------------------------------------------------------
1.0
new textures and sounds, bot file, special cargo in the hold

Beta 0.8b
added surfaces types and a fer target_locations

Beta 0.8
First release

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is a large cargo ship. it has the bridge, crew quarters, cargo decks and a
few surprises.


--------------------------------------------------------------------------------
Single Player : Bot .aas included
Bot Support : Yep
Gamemodes : FFA, TDM, TS (CTF and CAH will be developed soon)
Suggested player load : 6 to 20

New Textures : Yes
New Sounds : Yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : A lamp, a desk, and the door prefab from
www.the6thfloor.com
Mapobjects used : None
Editor used : q3radiant
Other utilities used : bobtools

Known Bugs : FPS a little low in some of the top deck areas

Compile machine : AMD Thunderbird 900, 256MB RAM, GeForce 2 MX

BSP time : 58 seconds
VIS time : 577 seconds (BOOM!, Don't mess with AMD!)
RAD time : 289 seconds

Total Brushes : 3226
DM spawns : 14
TP spawns : 176
CAH capturepoints : 6
Locations : 12


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Testers:
Finko
twigger
|xF| Orbital |xF|

Help:
[SID] Oswald
www.the6thfloor.com

Badasses:
SID www.urbanterror.net

May Americas's enemies be brought to justice! Smoke'em out of those holes Bush!

* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and that this
readme.txt is distributed with it and unedited. This level is designed for the
Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated or edited
for any other Mod, Total Conversion, Game or Game Engine. You must have this authors
permission to republish or remake this map.
scripts
     ut_cargo.arena
     thorn_tex.shader
sound
     cargo
     cargo/bridge.wav
     cargo/ondeck.wav
     cargo/engine.wav
levelshots
     ut_cargo.jpg
maps
     ut_cargo.bsp
     ut_cargo.aas
/readme.txt
textures
     thorn_tex
     thorn_tex/conc.jpg
     thorn_tex/map_plot.jpg
     thorn_tex/beam3.jpg
     thorn_tex/sign_crwrm_l.jpg
     thorn_tex/cage_light_bulb.jpg
     thorn_tex/rusty_pipe.jpg
     thorn_tex/shipcontainer_right.jpg
     thorn_tex/clg_tile.jpg
     thorn_tex/rec_metalplate.jpg
     thorn_tex/diamondplate.jpg
     thorn_tex/roofpipes.jpg
     thorn_tex/qer_whitelight.TGA
     thorn_tex/shipwall.jpg
     thorn_tex/ship_console_mtl.jpg
     thorn_tex/shipcontainer_back.jpg
     thorn_tex/env
     thorn_tex/env/oceansky_lf.jpg
     thorn_tex/env/oceansky_dn.jpg
     thorn_tex/env/oceansky_ft.jpg
     thorn_tex/env/oceansky_up.jpg
     thorn_tex/env/oceansky_bk.jpg
     thorn_tex/env/oceansky_rt.jpg
     thorn_tex/wallpipes.jpg
     thorn_tex/vent_panel.jpg
     thorn_tex/shipcontainer_front.jpg
     thorn_tex/sign_gstrm_r.jpg
     thorn_tex/brnstucco.jpg
     thorn_tex/whitelight.jpg
     thorn_tex/hayend.tga
     thorn_tex/beam2.jpg
     thorn_tex/wire.jpg
     thorn_tex/railing.tga
     thorn_tex/brick.jpg
     thorn_tex/fs_securitypanel_off.jpg
     thorn_tex/rust.jpg
     thorn_tex/greysupport.jpg
     thorn_tex/mtl_wall.jpg
     thorn_tex/sign_crwrm_r.jpg
     thorn_tex/sq_metalplate2.jpg
     thorn_tex/sq_metalplate_ang.jpg
     thorn_tex/rec_metalvent.jpg
     thorn_tex/cagewire.tga
     thorn_tex/sign_engnrm_l.jpg
     thorn_tex/shipwall2.jpg
     thorn_tex/cage_light_red.tga
     thorn_tex/yel_shipwall.jpg
     thorn_tex/sign_bridge_r.jpg
     thorn_tex/cage_light_map.jpg
     thorn_tex/sign_crgl2.jpg
     thorn_tex/sq_metalplate_ang_rt.jpg
     thorn_tex/sign_engnrm_r.jpg
     thorn_tex/sign_bridge_l.jpg
     thorn_tex/supportroof.jpg
     thorn_tex/sign_gstrm_l.jpg
     thorn_tex/stucco.jpg
     thorn_tex/stoveburner.jpg
     thorn_tex/xfwoodend.jpg
     thorn_tex/sp_poster.jpg
     thorn_tex/ship_console.jpg
     thorn_tex/hay.jpg
     thorn_tex/sq_metalplate.jpg
     thorn_tex/gar_door.jpg
     thorn_tex/sign_crgl1.jpg
     thorn_tex/cage_light.tga
     thorn_tex/shipcontainer_top.jpg
map "ut_cargo"

longname "Cargo"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


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