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| File Name | Last Modified | File Size |
|---|---|---|
| ut_cahos_beta2.pk3 | 2008-10-07 23:33:19 | 2.02 MB |
| ut_cahos.pk3 | 2022-06-08 17:16:04 | 2.69 MB |
| ut_cahos_v2.pk3 | 2008-10-07 23:48:35 | 3.30 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Capture and Hold Chaos
Filename : ut_cahos.bsp
Author : Dan Barrett aka FSK405 wily duck
Date : 2/2/2004
Updated : 1/16/2010
E-mail address : *********@****************.com
Homepage URL : http://digitalamusement.com
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Capture and Hold (CaH) specific map with CTF built in. This map was designed to
be a funmap for a FSK funday, but went much farther in development than I
anticipated.
Lots of sounds like various types of cheering were added to give more feeling
into the arena environment. I think in the end I fulfilled the end-gamers'
expectations for the idea brought forward.
-------------------------------
Updated notes (ut_cahos_v2-fix)
-------------------------------
Simply found the missing textures and sounds from my old q3ut3 files. No recompiling
done. Perhaps I'll build an updated urt4 version at some point!
Thanks to Fokker, DankRider, and FSK405 for applying the pressure to release a
fix version of the map. ;)
-wily duck
--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, DM, CTF, TDM, CAH]
Suggested player load : 16 is probably reasonable, but this is cahos so why reason?
New Textures : Yes
New Sounds : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New
Prefabs used : None
Mapobjects used : None
Editor used : gtkradiant
Other utilities used : Photoshop6, cool edit pro
Known Bugs : None
Compile machine : AMD2000XP, 1G RAM
BSP time : < 1 minute
VIS time : a minute or so
RAD time : 1732 seconds total time
Total Brushes : 1147
DM spawns : 14
CAH/CTF spawns : 13
CAH capturepoints : 7
Locations : 15 maybe
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut_koth - King of the Hill
ut_superman, still beta; ut_temple2 also beta
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to #urbanmappers, FSK405, and everyone else that has supported me! Thanks
as well go out to everyone who helped test the first and second beta, giving me
valuable feedback.
GI_Suck gets credit for the original idea behind CaHos
Props to me for thinking up such a clever name for cahos :)
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Yeah default crap, see below :)
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
ut_cahos_v2-fix.arena
duck_funmap2.shader
duck_funmap.shader
sound
world
world/machinerydrone01.wav
duck_sound
duck_sound/crowd-groan.wav
duck_sound/cheer_g.wav
duck_sound/cheer_h.wav
duck_sound/applause_a.wav
duck_sound/applause.wav
duck_sound/applause_b.wav
duck_sound/cheer_f.wav
duck_sound/cheer_e.wav
levelshots
ut_cahos_v2-fix.tga
env
wilyduck
wilyduck/c2nite_up.jpg
wilyduck/c2nite_lf.jpg
wilyduck/c2nite_rt.jpg
wilyduck/c2nite_ft.jpg
wilyduck/c2nite_bk.jpg
maps
ut_cahos_v2-fix.aas
ut_cahos_v2-fix.TGA
ut_cahos_v2-fix.bsp
models
mapobjects
mapobjects/spotlamp
mapobjects/spotlamp/spotlamp.md3
mapobjects/spotlamp/spotlamp.tga
mapobjects/spotlamp/beam.jpg
mapobjects/spotlamp/spotlamp_l.jpg
mapobjects/aamjs_mod
mapobjects/aamjs_mod/sofadd01.jpg
mapobjects/bar
mapobjects/bar/wood.jpg
mapobjects/bar/bottles1.jpg
mapobjects/bar/cigar.jpg
mapobjects/bar/cigar.md3
mapobjects/bar/bottles1.md3
mapobjects/bar/bar1.jpg
mapobjects/gutboy
mapobjects/gutboy/cokemachine.md3
mapobjects/gutboy/coke.jpg
/readme.txt
textures
funmap
funmap/metal091.jpg
funmap/metal074.jpg
funmap/wily_duck_ad.tga
funmap/lamplight_b.tga
funmap/red_light_helper.jpg
funmap/metal047b-trans.tga
funmap/object034.jpg
funmap/fsk405_title_big.jpg
funmap/shimmy.tga
funmap/metal027.jpg
funmap/white_light.jpg
funmap/metal047b.jpg
funmap/metal068.jpg
funmap/metal067.jpg
funmap/metal052.jpg
funmap/metal080.jpg
funmap/flr_grt.jpg
funmap/redblend.tga
funmap/blue_light.jpg
funmap/metal060.jpg
funmap/metal047.jpg
funmap/red_light.jpg
cow
cow/concrete_med_level03.jpg
cow/cow_cementfloor1.jpg
urban_terror
urban_terror/bigcrete2.jpg
urban_terror/canyon_bryce3.TGA
aamjs_misc
aamjs_misc/ambush.tga
ut_cahos_v2-fix.arena
duck_funmap2.shader
duck_funmap.shader
sound
world
world/machinerydrone01.wav
duck_sound
duck_sound/crowd-groan.wav
duck_sound/cheer_g.wav
duck_sound/cheer_h.wav
duck_sound/applause_a.wav
duck_sound/applause.wav
duck_sound/applause_b.wav
duck_sound/cheer_f.wav
duck_sound/cheer_e.wav
levelshots
ut_cahos_v2-fix.tga
env
wilyduck
wilyduck/c2nite_up.jpg
wilyduck/c2nite_lf.jpg
wilyduck/c2nite_rt.jpg
wilyduck/c2nite_ft.jpg
wilyduck/c2nite_bk.jpg
maps
ut_cahos_v2-fix.aas
ut_cahos_v2-fix.TGA
ut_cahos_v2-fix.bsp
models
mapobjects
mapobjects/spotlamp
mapobjects/spotlamp/spotlamp.md3
mapobjects/spotlamp/spotlamp.tga
mapobjects/spotlamp/beam.jpg
mapobjects/spotlamp/spotlamp_l.jpg
mapobjects/aamjs_mod
mapobjects/aamjs_mod/sofadd01.jpg
mapobjects/bar
mapobjects/bar/wood.jpg
mapobjects/bar/bottles1.jpg
mapobjects/bar/cigar.jpg
mapobjects/bar/cigar.md3
mapobjects/bar/bottles1.md3
mapobjects/bar/bar1.jpg
mapobjects/gutboy
mapobjects/gutboy/cokemachine.md3
mapobjects/gutboy/coke.jpg
/readme.txt
textures
funmap
funmap/metal091.jpg
funmap/metal074.jpg
funmap/wily_duck_ad.tga
funmap/lamplight_b.tga
funmap/red_light_helper.jpg
funmap/metal047b-trans.tga
funmap/object034.jpg
funmap/fsk405_title_big.jpg
funmap/shimmy.tga
funmap/metal027.jpg
funmap/white_light.jpg
funmap/metal047b.jpg
funmap/metal068.jpg
funmap/metal067.jpg
funmap/metal052.jpg
funmap/metal080.jpg
funmap/flr_grt.jpg
funmap/redblend.tga
funmap/blue_light.jpg
funmap/metal060.jpg
funmap/metal047.jpg
funmap/red_light.jpg
cow
cow/concrete_med_level03.jpg
cow/cow_cementfloor1.jpg
urban_terror
urban_terror/bigcrete2.jpg
urban_terror/canyon_bryce3.TGA
aamjs_misc
aamjs_misc/ambush.tga
map "ut_cahos_v2-fix"
longname "Capture and Hold Chaos version 2"
type "ut_ffa ut_team ut_cah ut_ctf"
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