Box

by Unknown

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Status

Published - Not reviewed

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Last Modified

June 08 2022 17:16:04

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Name of the map : ut_box
Level designer : Skunk (************@*******.com)
Operation : 'WTF'

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Number of Players : 2-16

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Compiler stuff:

Version : Q3Map 2.5.15

Options
BSP:
-custinfoparms -meta -v -samplesize 8 -fs_basepath %QUAKE_PATH%
-fs_game %MOD_DIR% -skyfix -threads 2
VIS:
-vis -v -fs_basepath %QUAKE_PATH% -fs_game %MOD_DIR% -threads 2
LIGHT:
-fs_game %MOD_DIR% -light -fast -super 2 -filter -nocollapse
-patchshadows -bouncegrid -bounce 8 -shade -shadeangle 90
-samples 2 -v -fs_basepath %QUAKE_PATH% -threads 2

Time : 25 minutes 29 seconds

Note :
Was compiled from a MS Windows batch file. QUAKE_PATH and MOD_DIR
are variables pointing respectively to Quake III arena and NS:CO
directories.

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credits:

Compile tweaks : Shaderlab (www.shaderlab.com) and SplashDamage (www.splashdamage.com)

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Textures (public):
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an_back3.jpg,
an_front.jpg,
an_side.jpg,
an_top.jpg,
jez_crate1.tga,
jez_crate2.tga : Map-Center (www.map-center.com)

bdirt2.jpg,
cretebase.tga,
cretebase2.tga,
cretebase3.tga,
cretelighttrim01.blend.tga,
cretelighttrim01.tga,
cretetrimlight3.tga,
cretewall01.tga,
drkmtl_default.jpg,
drkmtl_mpanelgrt.jpg,
dsiglass.tga,
dsitinfx.tga,
e6v_light.jpg,
e6v_light_blend.jpg,
e8base_blue.jpg,
e8clangfloor03.jpg,
e8crete01.jpg,
e8mtltrim1.jpg,
l_light_g.jpg,
l_light_g_blend.jpg,
mtl_gray3.jpg,
p_mtl_brn.jpg,
rlight_a.tga,
rlight_a_blend.jpg,
stepside1.tga,
tech_dw2.tga,
tech_dw2_fx.tga,
tech_window.tga,
tech_windowmask.tga,
tfloorhex_smll.jpg,
tflooroddtile.jpg : Evil Lair (www.planetquake.com/hfx)

oldbrk_06.jpg : Mr. Clean (www.planetquake.com/mrclean)

hitler.jpg : Sweeet (www.sweeet.com (defunct now))

missjune.jpg : NasCanada (www.nascanada.com)

-----------------------------------------------------------
Textures (personal)
You cannot use those without the consent of the author:
-----------------------------------------------------------

door_alpha.tga,
metal_crate_side_1.jpg,
metal_crate_side_2.jpg,
metal_crate_top.jpg,
wood_crate_bottom.jpg,
wood_crate_side.jpg,
wood_crate_side_b.jpg,
wood_crate_side_r.jpg,
wood_crate_top_b.jpg,
wood_crate_top_r.jpg : BuRN (************@*******.com)

blackmetal.jpg,
greymetal.jpg,
metallic_cushion.tga : SkunK (************@*******.com)

-----------------------------------------------------------
Model (public):
-----------------------------------------------------------

computer : Anton (http://id-games.narod.ru/quake3mapobjects.htm)
scripts
     ut_box.arena
     box.shader
levelshots
     ut_box.jpg
maps
     ut_box.aas
     ut_box.TGA
     ut_box.bsp
models
     mapobjects
     mapobjects/computer
     mapobjects/computer/keyboard.jpg
     mapobjects/computer/pc-front.jpg
     mapobjects/computer/pc-back.jpg
     mapobjects/computer/white.jpg
     mapobjects/computer/green.jpg
     mapobjects/computer/pka.jpg
     mapobjects/computer/computer.md3
     mapobjects/computer/pka.bak
textures
     box
     box/l_light_g_blend.jpg
     box/wood_crate_side_b.jpg
     box/rlight_a_blend.jpg
     box/e8base_blue.jpg
     box/mtl_gray3.jpg
     box/p_mtl_brn.jpg
     box/tech_dw2.tga
     box/rlight_a.tga
     box/metal_crate_side_2.jpg
     box/wood_crate_top_b.jpg
     box/cretelighttrim01.blend.tga
     box/cretetrimlight3.tga
     box/blackmetal.jpg
     box/drkmtl_default.jpg
     box/tech_windowmask.tga
     box/greymetal.jpg
     box/drkmtl_mpanelgrt.jpg
     box/oldbrk_06.jpg
     box/metal_crate_side_1.jpg
     box/cretebase.tga
     box/door_alpha.tga
     box/cretelighttrim01.tga
     box/wood_crate_side_r.jpg
     box/e8clangfloor03.jpg
     box/cretewall01.tga
     box/tech_dw2_fx.tga
     box/bdirt2.jpg
     box/tfloorhex_smll.jpg
     box/jez_crate2.tga
     box/cretebase3.tga
     box/missjune.jpg
     box/wood_crate_bottom.jpg
     box/stepside1.tga
     box/tflooroddtile.jpg
     box/wood_crate_top_r.jpg
     box/an_side.jpg
     box/e6v_light.jpg
     box/hitler.jpg
     box/jez_crate1.tga
     box/e6v_light_blend.jpg
     box/cretebase2.tga
     box/tech_window.tga
     box/wood_crate_side.jpg
     box/metallic_cushion.tga
     box/l_light_g.jpg
     box/e8mtltrim1.jpg
     box/dsitinfx.tga
     box/an_back3.jpg
     box/dsiglass.tga
     box/an_front.jpg
     box/an_top.jpg
     box/metal_crate_top.jpg
     box/e8crete01.jpg
/ut_box.txt
map "ut_box"

longname "Box"

type "ut_ffa ut_team ut_survivor ut_ctf"


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