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Name of the map : ut_box
Level designer : Skunk (************@*******.com)
Operation : 'WTF'
------------------------------------------------------------
Number of Players : 2-16
-----------------------------------------------------------
Compiler stuff:
Version : Q3Map 2.5.15
Options
BSP:
-custinfoparms -meta -v -samplesize 8 -fs_basepath %QUAKE_PATH%
-fs_game %MOD_DIR% -skyfix -threads 2
VIS:
-vis -v -fs_basepath %QUAKE_PATH% -fs_game %MOD_DIR% -threads 2
LIGHT:
-fs_game %MOD_DIR% -light -fast -super 2 -filter -nocollapse
-patchshadows -bouncegrid -bounce 8 -shade -shadeangle 90
-samples 2 -v -fs_basepath %QUAKE_PATH% -threads 2
Time : 25 minutes 29 seconds
Note :
Was compiled from a MS Windows batch file. QUAKE_PATH and MOD_DIR
are variables pointing respectively to Quake III arena and NS:CO
directories.
-----------------------------------------------------------
credits:
Compile tweaks : Shaderlab (www.shaderlab.com) and SplashDamage (www.splashdamage.com)
-----------------------------------------------------------
Textures (public):
-----------------------------------------------------------
an_back3.jpg,
an_front.jpg,
an_side.jpg,
an_top.jpg,
jez_crate1.tga,
jez_crate2.tga : Map-Center (www.map-center.com)
bdirt2.jpg,
cretebase.tga,
cretebase2.tga,
cretebase3.tga,
cretelighttrim01.blend.tga,
cretelighttrim01.tga,
cretetrimlight3.tga,
cretewall01.tga,
drkmtl_default.jpg,
drkmtl_mpanelgrt.jpg,
dsiglass.tga,
dsitinfx.tga,
e6v_light.jpg,
e6v_light_blend.jpg,
e8base_blue.jpg,
e8clangfloor03.jpg,
e8crete01.jpg,
e8mtltrim1.jpg,
l_light_g.jpg,
l_light_g_blend.jpg,
mtl_gray3.jpg,
p_mtl_brn.jpg,
rlight_a.tga,
rlight_a_blend.jpg,
stepside1.tga,
tech_dw2.tga,
tech_dw2_fx.tga,
tech_window.tga,
tech_windowmask.tga,
tfloorhex_smll.jpg,
tflooroddtile.jpg : Evil Lair (www.planetquake.com/hfx)
oldbrk_06.jpg : Mr. Clean (www.planetquake.com/mrclean)
hitler.jpg : Sweeet (www.sweeet.com (defunct now))
missjune.jpg : NasCanada (www.nascanada.com)
-----------------------------------------------------------
Textures (personal)
You cannot use those without the consent of the author:
-----------------------------------------------------------
door_alpha.tga,
metal_crate_side_1.jpg,
metal_crate_side_2.jpg,
metal_crate_top.jpg,
wood_crate_bottom.jpg,
wood_crate_side.jpg,
wood_crate_side_b.jpg,
wood_crate_side_r.jpg,
wood_crate_top_b.jpg,
wood_crate_top_r.jpg : BuRN (************@*******.com)
blackmetal.jpg,
greymetal.jpg,
metallic_cushion.tga : SkunK (************@*******.com)
-----------------------------------------------------------
Model (public):
-----------------------------------------------------------
computer : Anton (http://id-games.narod.ru/quake3mapobjects.htm)
Level designer : Skunk (************@*******.com)
Operation : 'WTF'
------------------------------------------------------------
Number of Players : 2-16
-----------------------------------------------------------
Compiler stuff:
Version : Q3Map 2.5.15
Options
BSP:
-custinfoparms -meta -v -samplesize 8 -fs_basepath %QUAKE_PATH%
-fs_game %MOD_DIR% -skyfix -threads 2
VIS:
-vis -v -fs_basepath %QUAKE_PATH% -fs_game %MOD_DIR% -threads 2
LIGHT:
-fs_game %MOD_DIR% -light -fast -super 2 -filter -nocollapse
-patchshadows -bouncegrid -bounce 8 -shade -shadeangle 90
-samples 2 -v -fs_basepath %QUAKE_PATH% -threads 2
Time : 25 minutes 29 seconds
Note :
Was compiled from a MS Windows batch file. QUAKE_PATH and MOD_DIR
are variables pointing respectively to Quake III arena and NS:CO
directories.
-----------------------------------------------------------
credits:
Compile tweaks : Shaderlab (www.shaderlab.com) and SplashDamage (www.splashdamage.com)
-----------------------------------------------------------
Textures (public):
-----------------------------------------------------------
an_back3.jpg,
an_front.jpg,
an_side.jpg,
an_top.jpg,
jez_crate1.tga,
jez_crate2.tga : Map-Center (www.map-center.com)
bdirt2.jpg,
cretebase.tga,
cretebase2.tga,
cretebase3.tga,
cretelighttrim01.blend.tga,
cretelighttrim01.tga,
cretetrimlight3.tga,
cretewall01.tga,
drkmtl_default.jpg,
drkmtl_mpanelgrt.jpg,
dsiglass.tga,
dsitinfx.tga,
e6v_light.jpg,
e6v_light_blend.jpg,
e8base_blue.jpg,
e8clangfloor03.jpg,
e8crete01.jpg,
e8mtltrim1.jpg,
l_light_g.jpg,
l_light_g_blend.jpg,
mtl_gray3.jpg,
p_mtl_brn.jpg,
rlight_a.tga,
rlight_a_blend.jpg,
stepside1.tga,
tech_dw2.tga,
tech_dw2_fx.tga,
tech_window.tga,
tech_windowmask.tga,
tfloorhex_smll.jpg,
tflooroddtile.jpg : Evil Lair (www.planetquake.com/hfx)
oldbrk_06.jpg : Mr. Clean (www.planetquake.com/mrclean)
hitler.jpg : Sweeet (www.sweeet.com (defunct now))
missjune.jpg : NasCanada (www.nascanada.com)
-----------------------------------------------------------
Textures (personal)
You cannot use those without the consent of the author:
-----------------------------------------------------------
door_alpha.tga,
metal_crate_side_1.jpg,
metal_crate_side_2.jpg,
metal_crate_top.jpg,
wood_crate_bottom.jpg,
wood_crate_side.jpg,
wood_crate_side_b.jpg,
wood_crate_side_r.jpg,
wood_crate_top_b.jpg,
wood_crate_top_r.jpg : BuRN (************@*******.com)
blackmetal.jpg,
greymetal.jpg,
metallic_cushion.tga : SkunK (************@*******.com)
-----------------------------------------------------------
Model (public):
-----------------------------------------------------------
computer : Anton (http://id-games.narod.ru/quake3mapobjects.htm)
scripts
ut_box.arena
box.shader
levelshots
ut_box.jpg
maps
ut_box.aas
ut_box.TGA
ut_box.bsp
models
mapobjects
mapobjects/computer
mapobjects/computer/keyboard.jpg
mapobjects/computer/pc-front.jpg
mapobjects/computer/pc-back.jpg
mapobjects/computer/white.jpg
mapobjects/computer/green.jpg
mapobjects/computer/pka.jpg
mapobjects/computer/computer.md3
mapobjects/computer/pka.bak
textures
box
box/l_light_g_blend.jpg
box/wood_crate_side_b.jpg
box/rlight_a_blend.jpg
box/e8base_blue.jpg
box/mtl_gray3.jpg
box/p_mtl_brn.jpg
box/tech_dw2.tga
box/rlight_a.tga
box/metal_crate_side_2.jpg
box/wood_crate_top_b.jpg
box/cretelighttrim01.blend.tga
box/cretetrimlight3.tga
box/blackmetal.jpg
box/drkmtl_default.jpg
box/tech_windowmask.tga
box/greymetal.jpg
box/drkmtl_mpanelgrt.jpg
box/oldbrk_06.jpg
box/metal_crate_side_1.jpg
box/cretebase.tga
box/door_alpha.tga
box/cretelighttrim01.tga
box/wood_crate_side_r.jpg
box/e8clangfloor03.jpg
box/cretewall01.tga
box/tech_dw2_fx.tga
box/bdirt2.jpg
box/tfloorhex_smll.jpg
box/jez_crate2.tga
box/cretebase3.tga
box/missjune.jpg
box/wood_crate_bottom.jpg
box/stepside1.tga
box/tflooroddtile.jpg
box/wood_crate_top_r.jpg
box/an_side.jpg
box/e6v_light.jpg
box/hitler.jpg
box/jez_crate1.tga
box/e6v_light_blend.jpg
box/cretebase2.tga
box/tech_window.tga
box/wood_crate_side.jpg
box/metallic_cushion.tga
box/l_light_g.jpg
box/e8mtltrim1.jpg
box/dsitinfx.tga
box/an_back3.jpg
box/dsiglass.tga
box/an_front.jpg
box/an_top.jpg
box/metal_crate_top.jpg
box/e8crete01.jpg
/ut_box.txt
ut_box.arena
box.shader
levelshots
ut_box.jpg
maps
ut_box.aas
ut_box.TGA
ut_box.bsp
models
mapobjects
mapobjects/computer
mapobjects/computer/keyboard.jpg
mapobjects/computer/pc-front.jpg
mapobjects/computer/pc-back.jpg
mapobjects/computer/white.jpg
mapobjects/computer/green.jpg
mapobjects/computer/pka.jpg
mapobjects/computer/computer.md3
mapobjects/computer/pka.bak
textures
box
box/l_light_g_blend.jpg
box/wood_crate_side_b.jpg
box/rlight_a_blend.jpg
box/e8base_blue.jpg
box/mtl_gray3.jpg
box/p_mtl_brn.jpg
box/tech_dw2.tga
box/rlight_a.tga
box/metal_crate_side_2.jpg
box/wood_crate_top_b.jpg
box/cretelighttrim01.blend.tga
box/cretetrimlight3.tga
box/blackmetal.jpg
box/drkmtl_default.jpg
box/tech_windowmask.tga
box/greymetal.jpg
box/drkmtl_mpanelgrt.jpg
box/oldbrk_06.jpg
box/metal_crate_side_1.jpg
box/cretebase.tga
box/door_alpha.tga
box/cretelighttrim01.tga
box/wood_crate_side_r.jpg
box/e8clangfloor03.jpg
box/cretewall01.tga
box/tech_dw2_fx.tga
box/bdirt2.jpg
box/tfloorhex_smll.jpg
box/jez_crate2.tga
box/cretebase3.tga
box/missjune.jpg
box/wood_crate_bottom.jpg
box/stepside1.tga
box/tflooroddtile.jpg
box/wood_crate_top_r.jpg
box/an_side.jpg
box/e6v_light.jpg
box/hitler.jpg
box/jez_crate1.tga
box/e6v_light_blend.jpg
box/cretebase2.tga
box/tech_window.tga
box/wood_crate_side.jpg
box/metallic_cushion.tga
box/l_light_g.jpg
box/e8mtltrim1.jpg
box/dsitinfx.tga
box/an_back3.jpg
box/dsiglass.tga
box/an_front.jpg
box/an_top.jpg
box/metal_crate_top.jpg
box/e8crete01.jpg
/ut_box.txt
map "ut_box"
longname "Box"
type "ut_ffa ut_team ut_survivor ut_ctf"
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