2fort7

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : [Tumorhead's 2fort7]
Filename : [ut_2fort7.bsp]
Author : [Michael "1 of 13" Will]
Date : [The date of the final compile]
E-mail address : [******@*********.net]
Homepage URL : [Where your map can be found, or your personal homepage]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[A mirrored CTF type of map that should lend itself well to DM and TS. Based off the classic 2fort TF map from Quake 2, this oldschool map was originally created by Tumorhead. The basic layout is 2 forts which face each other across a midfield that contains a sloped bridge over water. As in typical mirrored maps, the forts are identical in layout except for team colors in various locations. This map went on to become a staple of the Quake 2 Weapons Factory mod and is a classic. I reproduced the dimensions of the original map almost exactly with a few changes here and there to reflect the better capability of today's video cards and added minor appearance/texture changes to give the map a slightly fresher look without straying too far from the original layout. Surprisingly, even though WF had the grapple as a typical means of getting around for alot of the classes, this map is still small enough for the Urt footpatrollers. Good luck and happy fragging ) ]


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Single Player : [Yes/No]
Gamemodes : [FFA, TP DM, TP Survivor,
Follow the Leader, CTF]
Suggested player load : [2 to 20]

New Textures : [Yes]
New Sounds : [Yes]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [2fort7wf]
Prefabs used : [Name of prefab and author]
Mapobjects used : [Name of prefab and author]
Editor used : [q3radiant]
Other utilities used : [PSP, Milkshape, Shaderproggie]

Known Bugs : [Things that aren't the way they should]

Compile machine : [Athlon XP3000+, 512Mb PC2100, Windows XP Pro]

BSP time : [How long the BSP took]
VIS time : [How long the VIS took]
RAD time : [How long the RAD took]

Total Brushes : [Number of brushes]
DM spawns : [32 (16 per side)]
TP spawns : [32 (16 per side)]
Locations : [Number of trigger_locations, and target_locations]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [First mapping endeavor]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Tumorhead - Original creator of 2fort7wf, Maximus/Sweetnutz/Subverse/Dragonne/SID - Textures and Inspiration, Anyone else that I missed - I am sorry if I left you out, please feel free to email me and I'll give proper credit where it's due if I did miss yas! ) ]


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     nrgizer.shader
     skin.shader
     user4.qe4
     eskimo_dragonflag.shader
     gothic_block.shader
     user1.proj
     organics.shader
     makko.shader
     ut_2fort7.arena
     base_button.shader
     cow.shader
     user0.proj
     gothic_door.shader
     user3.qe4
     urbanterror.def
     gothic_floor.shader
     allbsps.shader
     glass.shader
     base_support.shader
     base_wall.shader
     e7.shader
     urban_terror.shader
     sfx.shader
     base_door.shader
     readme.txt
     models.shader
     gothic_trim.shader
     user1.qe4
     shaderlist.txt
     base_trim.shader
     hell.shader
     user2.qe4
     gothic_button.shader
     common.shader
     museum.shader
     base_object.shader
     default_project.proj
     gothic_light.shader
     ctf.shader
     base_floor.shader
     liquids.shader
     gfx.shader
     gothic_wall.shader
     harlequin_sky.shader
     el_gen.shader
     user0.qe4
     base_light.shader
     entities.def
     test.shader
     skies.shader
     terrademoQ3.shader
sound
     wind1mc.wav
     lightning2.wav
     snowfall.wav
     fan4.wav
     FLAGFLAP.wav
     eagle.wav
     flag.wav
     gump.wav
     ambient1.wav
     movers
     movers/plats
     movers/plats/pt1_strt.wav
     movers/plats/pt1_end.wav
levelshots
     ut_2fort7.jpg
maps
     ut_2fort7.arena
     ut_2fort7.bsp
     ut_2fort7.TGA
models
     mapobjects
     mapobjects/el_gen
     mapobjects/el_gen/el_genb.md3
     mapobjects/el_gen/el_gen_fx.tga
     mapobjects/el_gen/el_gen.tga
     mapobjects/el_gen/el_gen.md3
     mapobjects/el_gen/el_genb.qc
     mapobjects/el_gen/el_gen_fx2.tga
     el_gen
/readme.txt
textures
     cow
     e7
     e7/e7trimlight.jpg
     e7/e7bmtrim.jpg
     e7/e7bricks01.jpg
     e7/e7trimlight.blend.jpg
     harlequin_sky
     harlequin_sky/nebula_qer1.tga
     harlequin_sky/env
     harlequin_sky/env/fullmoon_dn.jpg
     harlequin_sky/env/fullmoon_ft.jpg
     harlequin_sky/env/fullmoon_lf.jpg
     harlequin_sky/env/fullmoon_rt.jpg
     harlequin_sky/env/fullmoon_up.jpg
     harlequin_sky/env/fullmoon_bk.jpg
     harlequin_sky/nebula_qer2.tga
     makko
     makko/big_blocks.tga
     makko/grout_stone.tga
     makko/info.txt
     makko/bspc.log
     makko/eskimo_dragonflags.txt
     makko/block_wall_06.tga
     makko/wood_c01.jpg
     makko/stone_path.tga
     makko/pebble_ground.tga
     makko/woodtile7.jpg
     makko/rough_stone.tga
     makko/sub_doors256nf_18.tga
     makko/bright_stone.tga
     eskimo_dragonflag
     eskimo_dragonflag/eskimo_dragonflags.txt
     eskimo_dragonflag/largectfreddragon05.tga
     eskimo_dragonflag/postctfblue01.tga
     eskimo_dragonflag/post.tga
     eskimo_dragonflag/largectfbluedragon05.tga
     eskimo_dragonflag/postctfred01.tga
map "ut_2fort7"

longname "Tumorhead's 2fort7"

type "ut_team ut_survivor ut_ctf"


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