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| File Name | Last Modified | File Size |
|---|---|---|
| fort_west_gbots.pk3 | 2022-06-08 17:13:24 | 7.23 MB |
| fort_west.pk3 | 2022-06-08 17:13:24 | 5.09 MB |
| ut_fort.pk3 | 2009-08-13 07:12:53 | 20.68 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : [Tumorhead's 2fort7]
Filename : [ut_2fort7.bsp]
Author : [Michael "1 of 13" Will]
Date : [The date of the final compile]
E-mail address : [******@*********.net]
Homepage URL : [Where your map can be found, or your personal homepage]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[A mirrored CTF type of map that should lend itself well to DM and TS. Based off the classic 2fort TF map from Quake 2, this oldschool map was originally created by Tumorhead. The basic layout is 2 forts which face each other across a midfield that contains a sloped bridge over water. As in typical mirrored maps, the forts are identical in layout except for team colors in various locations. This map went on to become a staple of the Quake 2 Weapons Factory mod and is a classic. I reproduced the dimensions of the original map almost exactly with a few changes here and there to reflect the better capability of today's video cards and added minor appearance/texture changes to give the map a slightly fresher look without straying too far from the original layout. Surprisingly, even though WF had the grapple as a typical means of getting around for alot of the classes, this map is still small enough for the Urt footpatrollers. Good luck and happy fragging ) ]
--------------------------------------------------------------------------------
Single Player : [Yes/No]
Gamemodes : [FFA, TP DM, TP Survivor,
Follow the Leader, CTF]
Suggested player load : [2 to 20]
New Textures : [Yes]
New Sounds : [Yes]
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [2fort7wf]
Prefabs used : [Name of prefab and author]
Mapobjects used : [Name of prefab and author]
Editor used : [q3radiant]
Other utilities used : [PSP, Milkshape, Shaderproggie]
Known Bugs : [Things that aren't the way they should]
Compile machine : [Athlon XP3000+, 512Mb PC2100, Windows XP Pro]
BSP time : [How long the BSP took]
VIS time : [How long the VIS took]
RAD time : [How long the RAD took]
Total Brushes : [Number of brushes]
DM spawns : [32 (16 per side)]
TP spawns : [32 (16 per side)]
Locations : [Number of trigger_locations, and target_locations]
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [First mapping endeavor]
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Tumorhead - Original creator of 2fort7wf, Maximus/Sweetnutz/Subverse/Dragonne/SID - Textures and Inspiration, Anyone else that I missed - I am sorry if I left you out, please feel free to email me and I'll give proper credit where it's due if I did miss yas! ) ]
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
nrgizer.shader
skin.shader
user4.qe4
eskimo_dragonflag.shader
gothic_block.shader
user1.proj
organics.shader
makko.shader
ut_2fort7.arena
base_button.shader
cow.shader
user0.proj
gothic_door.shader
user3.qe4
urbanterror.def
gothic_floor.shader
allbsps.shader
glass.shader
base_support.shader
base_wall.shader
e7.shader
urban_terror.shader
sfx.shader
base_door.shader
readme.txt
models.shader
gothic_trim.shader
user1.qe4
shaderlist.txt
base_trim.shader
hell.shader
user2.qe4
gothic_button.shader
common.shader
museum.shader
base_object.shader
default_project.proj
gothic_light.shader
ctf.shader
base_floor.shader
liquids.shader
gfx.shader
gothic_wall.shader
harlequin_sky.shader
el_gen.shader
user0.qe4
base_light.shader
entities.def
test.shader
skies.shader
terrademoQ3.shader
sound
wind1mc.wav
lightning2.wav
snowfall.wav
fan4.wav
FLAGFLAP.wav
eagle.wav
flag.wav
gump.wav
ambient1.wav
movers
movers/plats
movers/plats/pt1_strt.wav
movers/plats/pt1_end.wav
levelshots
ut_2fort7.jpg
maps
ut_2fort7.arena
ut_2fort7.bsp
ut_2fort7.TGA
models
mapobjects
mapobjects/el_gen
mapobjects/el_gen/el_genb.md3
mapobjects/el_gen/el_gen_fx.tga
mapobjects/el_gen/el_gen.tga
mapobjects/el_gen/el_gen.md3
mapobjects/el_gen/el_genb.qc
mapobjects/el_gen/el_gen_fx2.tga
el_gen
/readme.txt
textures
cow
e7
e7/e7trimlight.jpg
e7/e7bmtrim.jpg
e7/e7bricks01.jpg
e7/e7trimlight.blend.jpg
harlequin_sky
harlequin_sky/nebula_qer1.tga
harlequin_sky/env
harlequin_sky/env/fullmoon_dn.jpg
harlequin_sky/env/fullmoon_ft.jpg
harlequin_sky/env/fullmoon_lf.jpg
harlequin_sky/env/fullmoon_rt.jpg
harlequin_sky/env/fullmoon_up.jpg
harlequin_sky/env/fullmoon_bk.jpg
harlequin_sky/nebula_qer2.tga
makko
makko/big_blocks.tga
makko/grout_stone.tga
makko/info.txt
makko/bspc.log
makko/eskimo_dragonflags.txt
makko/block_wall_06.tga
makko/wood_c01.jpg
makko/stone_path.tga
makko/pebble_ground.tga
makko/woodtile7.jpg
makko/rough_stone.tga
makko/sub_doors256nf_18.tga
makko/bright_stone.tga
eskimo_dragonflag
eskimo_dragonflag/eskimo_dragonflags.txt
eskimo_dragonflag/largectfreddragon05.tga
eskimo_dragonflag/postctfblue01.tga
eskimo_dragonflag/post.tga
eskimo_dragonflag/largectfbluedragon05.tga
eskimo_dragonflag/postctfred01.tga
nrgizer.shader
skin.shader
user4.qe4
eskimo_dragonflag.shader
gothic_block.shader
user1.proj
organics.shader
makko.shader
ut_2fort7.arena
base_button.shader
cow.shader
user0.proj
gothic_door.shader
user3.qe4
urbanterror.def
gothic_floor.shader
allbsps.shader
glass.shader
base_support.shader
base_wall.shader
e7.shader
urban_terror.shader
sfx.shader
base_door.shader
readme.txt
models.shader
gothic_trim.shader
user1.qe4
shaderlist.txt
base_trim.shader
hell.shader
user2.qe4
gothic_button.shader
common.shader
museum.shader
base_object.shader
default_project.proj
gothic_light.shader
ctf.shader
base_floor.shader
liquids.shader
gfx.shader
gothic_wall.shader
harlequin_sky.shader
el_gen.shader
user0.qe4
base_light.shader
entities.def
test.shader
skies.shader
terrademoQ3.shader
sound
wind1mc.wav
lightning2.wav
snowfall.wav
fan4.wav
FLAGFLAP.wav
eagle.wav
flag.wav
gump.wav
ambient1.wav
movers
movers/plats
movers/plats/pt1_strt.wav
movers/plats/pt1_end.wav
levelshots
ut_2fort7.jpg
maps
ut_2fort7.arena
ut_2fort7.bsp
ut_2fort7.TGA
models
mapobjects
mapobjects/el_gen
mapobjects/el_gen/el_genb.md3
mapobjects/el_gen/el_gen_fx.tga
mapobjects/el_gen/el_gen.tga
mapobjects/el_gen/el_gen.md3
mapobjects/el_gen/el_genb.qc
mapobjects/el_gen/el_gen_fx2.tga
el_gen
/readme.txt
textures
cow
e7
e7/e7trimlight.jpg
e7/e7bmtrim.jpg
e7/e7bricks01.jpg
e7/e7trimlight.blend.jpg
harlequin_sky
harlequin_sky/nebula_qer1.tga
harlequin_sky/env
harlequin_sky/env/fullmoon_dn.jpg
harlequin_sky/env/fullmoon_ft.jpg
harlequin_sky/env/fullmoon_lf.jpg
harlequin_sky/env/fullmoon_rt.jpg
harlequin_sky/env/fullmoon_up.jpg
harlequin_sky/env/fullmoon_bk.jpg
harlequin_sky/nebula_qer2.tga
makko
makko/big_blocks.tga
makko/grout_stone.tga
makko/info.txt
makko/bspc.log
makko/eskimo_dragonflags.txt
makko/block_wall_06.tga
makko/wood_c01.jpg
makko/stone_path.tga
makko/pebble_ground.tga
makko/woodtile7.jpg
makko/rough_stone.tga
makko/sub_doors256nf_18.tga
makko/bright_stone.tga
eskimo_dragonflag
eskimo_dragonflag/eskimo_dragonflags.txt
eskimo_dragonflag/largectfreddragon05.tga
eskimo_dragonflag/postctfblue01.tga
eskimo_dragonflag/post.tga
eskimo_dragonflag/largectfbluedragon05.tga
eskimo_dragonflag/postctfred01.tga
map "ut_2fort7"
longname "Tumorhead's 2fort7"
type "ut_team ut_survivor ut_ctf"
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