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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_zement_b1.pk3 | 2013-01-09 05:31:37 | 24.19 MB |
| ut4_zement_b2_bots.pk3 | 2022-06-08 17:16:03 | 28.44 MB |
__________ __ __ _____ _ _ _____
|__ / ____| \/ | ____| \ | |_ _|
/ /| _| | |\/| | _| | \| | | |
/ /_| |___| | | | |___| |\ | | |
/____|_____|_| |_|_____|_| \_| |_| beta2
ut4_zement_b2
Urban Terror map by amnesic
RESOURCES
---------
models:
- blackrayne
http://www.blackrayne.net/
textures:
- keres4 pack
http://keres.satgnu.net/
- trak4 pack
http://trak.mercenariesguild.net/
- cgtextures:
metal_roll_up MetalRollup0028 (Texture: #5021)
industrial_window WindowsIndustrial0058 (Texture: #12653)
cracked_concrete ConcreteFloors0058 (Texture: #41375)
old_double_wood_door DoorsWoodDouble0110 (Texture: #40805)
blue_metal_door DoorsMetalSingle0061 (Texture: #12723)
metal_door DoorsMetalSingle0058 (Texture: #12664)
metal_door2 DoorsMetalSingle0058 (Texture: #12664)
airco Aircos0038 (Texture: #38451)
vent Vents0048 (Texture: #4525)
SOURCES / MAP FILES
-------------------
I included the .map files:
- ut4_zement_half.map: red part, the base to make the part
- ut4_zement_blue.map: blue part, similar to the red
- ut4_zement_diff.map: misc things that aren't the same in the two sides
- ut4_zement.map: the final map
If you want you can modify/build/destroy the map.
If you make a release indicate that you used my map as base (by amnesic),
don't lie saying that you made all the work :P
NOTE: some textures aren't power of 2, so fix this
BUILDING PROCESS
----------------
I used this process to make the map:
- Make the red part (ut4_zement_half)
- Copy the red part and convert to blue (ut4_zement_blue, see maps/red2blue)
- Put the things that are diferent in another map (ut4_zement_diff.map)
- Combine ut4_zement_half.map, ut4_zement_blue and ut4_zement_diff to make the final map
- If there is something to change in the map change the red part and convert to blue
|__ / ____| \/ | ____| \ | |_ _|
/ /| _| | |\/| | _| | \| | | |
/ /_| |___| | | | |___| |\ | | |
/____|_____|_| |_|_____|_| \_| |_| beta2
ut4_zement_b2
Urban Terror map by amnesic
RESOURCES
---------
models:
- blackrayne
http://www.blackrayne.net/
textures:
- keres4 pack
http://keres.satgnu.net/
- trak4 pack
http://trak.mercenariesguild.net/
- cgtextures:
metal_roll_up MetalRollup0028 (Texture: #5021)
industrial_window WindowsIndustrial0058 (Texture: #12653)
cracked_concrete ConcreteFloors0058 (Texture: #41375)
old_double_wood_door DoorsWoodDouble0110 (Texture: #40805)
blue_metal_door DoorsMetalSingle0061 (Texture: #12723)
metal_door DoorsMetalSingle0058 (Texture: #12664)
metal_door2 DoorsMetalSingle0058 (Texture: #12664)
airco Aircos0038 (Texture: #38451)
vent Vents0048 (Texture: #4525)
SOURCES / MAP FILES
-------------------
I included the .map files:
- ut4_zement_half.map: red part, the base to make the part
- ut4_zement_blue.map: blue part, similar to the red
- ut4_zement_diff.map: misc things that aren't the same in the two sides
- ut4_zement.map: the final map
If you want you can modify/build/destroy the map.
If you make a release indicate that you used my map as base (by amnesic),
don't lie saying that you made all the work :P
NOTE: some textures aren't power of 2, so fix this
BUILDING PROCESS
----------------
I used this process to make the map:
- Make the red part (ut4_zement_half)
- Copy the red part and convert to blue (ut4_zement_blue, see maps/red2blue)
- Put the things that are diferent in another map (ut4_zement_diff.map)
- Combine ut4_zement_half.map, ut4_zement_blue and ut4_zement_diff to make the final map
- If there is something to change in the map change the red part and convert to blue
scripts
zement.shader
ut4_zement_b2.arena
/ut4_zement.txt
levelshots
ut4_zement_b2.jpg
maps
ut4_zement_b2.bsp
ut4_zement_diff.map
red2blue
ut4_zement.map
ut4_zement_half.map
ut4_zement_blue.map
ut4_zement_b2.TGA
models
mapobjects
mapobjects/br_mattress
mapobjects/br_mattress/br_spring1.tga
mapobjects/br_mattress/br_mattress1.qc
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mattress/br_spring2.tga
mapobjects/br_mattress/br_mattress3.qc
mapobjects/br_mattress/br_mattress3.jpg
mapobjects/br_mattress/br_mattress.qc
mapobjects/br_mattress/br_mattress2.md3
mapobjects/br_mattress/br_mattress1.md3
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/br_mattress5.qc
mapobjects/br_mattress/readme.txt
mapobjects/br_mattress/br_mattress.md3
mapobjects/br_mattress/br_mattress4.md3
mapobjects/br_mattress/br_mattress4.qc
mapobjects/br_mattress/br_mattress3.md3
mapobjects/br_mattress/br_mattress4.jpg
mapobjects/br_mattress/br_frame1.md3
mapobjects/br_mattress/br_frame1.qc
mapobjects/br_mattress/br_frame2.qc
mapobjects/br_mattress/br_mattress2.jpg
mapobjects/br_mattress/br_fabric2.tga
mapobjects/br_mattress/br_mattress5.md3
mapobjects/br_mattress/br_mattress2.qc
mapobjects/br_mattress/br_fabric1.tga
mapobjects/br_mattress/br_frame2.md3
mapobjects/br_container
mapobjects/br_container/br_container2.jpg
mapobjects/br_container/br_container1.qc
mapobjects/br_container/br_container3.qc
mapobjects/br_container/br_container4.md3
mapobjects/br_container/br_container2.md3
mapobjects/br_container/br_container2.qc
mapobjects/br_container/br_container4.jpg
mapobjects/br_container/br_container5.qc
mapobjects/br_container/readme.txt
mapobjects/br_container/br_container3.jpg
mapobjects/br_container/br_container6.md3
mapobjects/br_container/br_container3.md3
mapobjects/br_container/br_container4.qc
mapobjects/br_container/br_container1.jpg
mapobjects/br_container/br_container6.qc
mapobjects/br_container/br_container1.md3
mapobjects/br_container/br_container5.md3
mapobjects/br_trailernuke
mapobjects/br_trailernuke/br_trailer.jpg
mapobjects/br_trailernuke/readme.txt
mapobjects/br_trailernuke/br_trailernuke.md3
mapobjects/br_trailernuke/br_missle.jpg
mapobjects/br_trailernuke/br_trailernuke.qc
mapobjects/br_oldphone
mapobjects/br_oldphone/br_phone2.md3
mapobjects/br_oldphone/br_phone3.qc
mapobjects/br_oldphone/readme.txt
mapobjects/br_oldphone/br_phone2.qc
mapobjects/br_oldphone/br_phone3.md3
mapobjects/br_oldphone/br_phone1.md3
mapobjects/br_oldphone/br_phones.jpg
mapobjects/br_oldphone/br_phone1.qc
mapobjects/br_exit
mapobjects/br_exit/br_exit4.qc
mapobjects/br_exit/br_exit1.md3
mapobjects/br_exit/br_exit2.qc
mapobjects/br_exit/readme.txt
mapobjects/br_exit/br_exit4.md3
mapobjects/br_exit/br_exit1.qc
mapobjects/br_exit/br_exit1.jpg
mapobjects/br_exit/br_exit2.jpg
mapobjects/br_exit/br_exit3.md3
mapobjects/br_exit/br_exit3.qc
mapobjects/br_exit/br_exit2.md3
textures
keres4_metal
keres4_metal/keres4_metal06.tga
keres4_metal/keres4_metal12.tga
keres4_metal/keres4_metal04.tga
keres4_metal/keres4_metal07.tga
keres4_metal/keres4_metal05.tga
keres4_metal/keres4_metal11.tga
zement
zement/metal_door.jpg
zement/window_industrial.jpg
zement/ylight.tga
zement/holmes.jpg
zement/cracked_concrete.jpg
zement/old_double_wood_door.jpg
zement/vents.jpg
zement/metal_roll_up.jpg
zement/sky.tga
zement/airco.jpg
zement/rlight.tga
zement/blue_metal_door.jpg
zement/metal_door2.jpg
keres4_ground
keres4_ground/keres4_ground03.tga
keres4_ground/keres4_ground01.tga
keres4_ground/keres4_ground18.tga
keres4_ground/keres4_ground22.tga
keres4_ground/keres4_ground15.tga
keres4_ground/keres4_ground05.tga
keres4_etc
keres4_etc/keres4_window01.tga
keres4_etc/keres4_door02.tga
keres4_etc/keres4_door03.tga
keres4_wall
keres4_wall/keres4_wall06.tga
keres4_wall/keres4_wall16.tga
keres4_wall/keres4_wall24.tga
keres4_wall/keres4_wall12.tga
keres4_wall/keres4_wall11.tga
keres4_wall/keres4_wall01.tga
trak4
trak4/trak4_plaster3c.tga
trak4/trak4_painted2.tga
trak4/trak4_concrete2a.tga
trak4/trak4_concrete3.tga
trak4/trak4_brick2a.tga
trak4/trak4_plaster1.tga
trak4/trak4_concrete4a.tga
trak4/trak4_plaster3.tga
trak4/trak4_tile1.tga
trak4/trak4_brick1.tga
trak4/trak4_concrete4b.tga
trak4/trak4_concrete6.tga
trak4/trak4_brick2.tga
trak4/trak4_tile2a.tga
trak4/trak4_concrete5b.tga
trak4/trak4_concrete1a.tga
trak4/trak4_paint_dblue.tga
trak4/trak4_door1c.tga
trak4/trak4_paint_red.tga
trak4/trak4_door1.tga
trak4/trak4_door1d.tga
trak4/trak4_paint_green.tga
trak4/trak4_plaster3b.tga
trak4/trak4_concrete5a.tga
zement.shader
ut4_zement_b2.arena
/ut4_zement.txt
levelshots
ut4_zement_b2.jpg
maps
ut4_zement_b2.bsp
ut4_zement_diff.map
red2blue
ut4_zement.map
ut4_zement_half.map
ut4_zement_blue.map
ut4_zement_b2.TGA
models
mapobjects
mapobjects/br_mattress
mapobjects/br_mattress/br_spring1.tga
mapobjects/br_mattress/br_mattress1.qc
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mattress/br_spring2.tga
mapobjects/br_mattress/br_mattress3.qc
mapobjects/br_mattress/br_mattress3.jpg
mapobjects/br_mattress/br_mattress.qc
mapobjects/br_mattress/br_mattress2.md3
mapobjects/br_mattress/br_mattress1.md3
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/br_mattress5.qc
mapobjects/br_mattress/readme.txt
mapobjects/br_mattress/br_mattress.md3
mapobjects/br_mattress/br_mattress4.md3
mapobjects/br_mattress/br_mattress4.qc
mapobjects/br_mattress/br_mattress3.md3
mapobjects/br_mattress/br_mattress4.jpg
mapobjects/br_mattress/br_frame1.md3
mapobjects/br_mattress/br_frame1.qc
mapobjects/br_mattress/br_frame2.qc
mapobjects/br_mattress/br_mattress2.jpg
mapobjects/br_mattress/br_fabric2.tga
mapobjects/br_mattress/br_mattress5.md3
mapobjects/br_mattress/br_mattress2.qc
mapobjects/br_mattress/br_fabric1.tga
mapobjects/br_mattress/br_frame2.md3
mapobjects/br_container
mapobjects/br_container/br_container2.jpg
mapobjects/br_container/br_container1.qc
mapobjects/br_container/br_container3.qc
mapobjects/br_container/br_container4.md3
mapobjects/br_container/br_container2.md3
mapobjects/br_container/br_container2.qc
mapobjects/br_container/br_container4.jpg
mapobjects/br_container/br_container5.qc
mapobjects/br_container/readme.txt
mapobjects/br_container/br_container3.jpg
mapobjects/br_container/br_container6.md3
mapobjects/br_container/br_container3.md3
mapobjects/br_container/br_container4.qc
mapobjects/br_container/br_container1.jpg
mapobjects/br_container/br_container6.qc
mapobjects/br_container/br_container1.md3
mapobjects/br_container/br_container5.md3
mapobjects/br_trailernuke
mapobjects/br_trailernuke/br_trailer.jpg
mapobjects/br_trailernuke/readme.txt
mapobjects/br_trailernuke/br_trailernuke.md3
mapobjects/br_trailernuke/br_missle.jpg
mapobjects/br_trailernuke/br_trailernuke.qc
mapobjects/br_oldphone
mapobjects/br_oldphone/br_phone2.md3
mapobjects/br_oldphone/br_phone3.qc
mapobjects/br_oldphone/readme.txt
mapobjects/br_oldphone/br_phone2.qc
mapobjects/br_oldphone/br_phone3.md3
mapobjects/br_oldphone/br_phone1.md3
mapobjects/br_oldphone/br_phones.jpg
mapobjects/br_oldphone/br_phone1.qc
mapobjects/br_exit
mapobjects/br_exit/br_exit4.qc
mapobjects/br_exit/br_exit1.md3
mapobjects/br_exit/br_exit2.qc
mapobjects/br_exit/readme.txt
mapobjects/br_exit/br_exit4.md3
mapobjects/br_exit/br_exit1.qc
mapobjects/br_exit/br_exit1.jpg
mapobjects/br_exit/br_exit2.jpg
mapobjects/br_exit/br_exit3.md3
mapobjects/br_exit/br_exit3.qc
mapobjects/br_exit/br_exit2.md3
textures
keres4_metal
keres4_metal/keres4_metal06.tga
keres4_metal/keres4_metal12.tga
keres4_metal/keres4_metal04.tga
keres4_metal/keres4_metal07.tga
keres4_metal/keres4_metal05.tga
keres4_metal/keres4_metal11.tga
zement
zement/metal_door.jpg
zement/window_industrial.jpg
zement/ylight.tga
zement/holmes.jpg
zement/cracked_concrete.jpg
zement/old_double_wood_door.jpg
zement/vents.jpg
zement/metal_roll_up.jpg
zement/sky.tga
zement/airco.jpg
zement/rlight.tga
zement/blue_metal_door.jpg
zement/metal_door2.jpg
keres4_ground
keres4_ground/keres4_ground03.tga
keres4_ground/keres4_ground01.tga
keres4_ground/keres4_ground18.tga
keres4_ground/keres4_ground22.tga
keres4_ground/keres4_ground15.tga
keres4_ground/keres4_ground05.tga
keres4_etc
keres4_etc/keres4_window01.tga
keres4_etc/keres4_door02.tga
keres4_etc/keres4_door03.tga
keres4_wall
keres4_wall/keres4_wall06.tga
keres4_wall/keres4_wall16.tga
keres4_wall/keres4_wall24.tga
keres4_wall/keres4_wall12.tga
keres4_wall/keres4_wall11.tga
keres4_wall/keres4_wall01.tga
trak4
trak4/trak4_plaster3c.tga
trak4/trak4_painted2.tga
trak4/trak4_concrete2a.tga
trak4/trak4_concrete3.tga
trak4/trak4_brick2a.tga
trak4/trak4_plaster1.tga
trak4/trak4_concrete4a.tga
trak4/trak4_plaster3.tga
trak4/trak4_tile1.tga
trak4/trak4_brick1.tga
trak4/trak4_concrete4b.tga
trak4/trak4_concrete6.tga
trak4/trak4_brick2.tga
trak4/trak4_tile2a.tga
trak4/trak4_concrete5b.tga
trak4/trak4_concrete1a.tga
trak4/trak4_paint_dblue.tga
trak4/trak4_door1c.tga
trak4/trak4_paint_red.tga
trak4/trak4_door1.tga
trak4/trak4_door1d.tga
trak4/trak4_paint_green.tga
trak4/trak4_plaster3b.tga
trak4/trak4_concrete5a.tga
map "ut4_zement_b2"
longname "Zement"
type "ut_ffa ut_team ut_survivor ut_ctf"
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