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| File Name | Last Modified | File Size |
|---|---|---|
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| ut4_warehouse.pk3 | 2012-12-25 19:44:06 | 7.38 MB |
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| ut_warehouse_v2.pk3 | 2009-08-13 08:48:07 | 16.13 MB |
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////////////////////////////////////////////////////////////////////////////
//
// ut4_warehouse_667_a1 (PRKL Warehouse 667)
//
// Released....: 28/10/2017
// Players.....: 10 spawns
// Type........: FFA, TDM, TS
// Theme.......: Industrial warehouse
// Author(s)...: Rappio & OmEgA (http://nordicterror.info)
//
////////////////////////////////////////////////////////////////////////////
//
// Tools : GTK Radiant 1.5, FL Studio, Notepad++, Paint.NET, PhotoShop CS 6
// Cubase 5,
//
////////////////////////////////////////////////////////////////////////////
//
// Honorable mention : Delirium & JohnnyEnglish (gone, but not forgotten)
//
////////////////////////////////////////////////////////////////////////////
This map uses models by various artists, some of models have been
converted from other formats to md3. All models are (c) by their
authors. Some of models didn't include any readme files so authors
are unknown. BR_ stands for BlackRayne Studios, NT_ stands for
NordicTerror (our conversions). If you are author and wan't to be
noted please send msg with details so we can update this info.
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any
other person than the author(s). This map MAY be distributed on any media
as long as this media is distributed freely without anyone having to pay
for it. This level is designed for the Quake 3 Total Conversion "Urban
Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Permission to redo the map has to
come from us (Rappio/OmEgA).
//
// ut4_warehouse_667_a1 (PRKL Warehouse 667)
//
// Released....: 28/10/2017
// Players.....: 10 spawns
// Type........: FFA, TDM, TS
// Theme.......: Industrial warehouse
// Author(s)...: Rappio & OmEgA (http://nordicterror.info)
//
////////////////////////////////////////////////////////////////////////////
//
// Tools : GTK Radiant 1.5, FL Studio, Notepad++, Paint.NET, PhotoShop CS 6
// Cubase 5,
//
////////////////////////////////////////////////////////////////////////////
//
// Honorable mention : Delirium & JohnnyEnglish (gone, but not forgotten)
//
////////////////////////////////////////////////////////////////////////////
This map uses models by various artists, some of models have been
converted from other formats to md3. All models are (c) by their
authors. Some of models didn't include any readme files so authors
are unknown. BR_ stands for BlackRayne Studios, NT_ stands for
NordicTerror (our conversions). If you are author and wan't to be
noted please send msg with details so we can update this info.
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any
other person than the author(s). This map MAY be distributed on any media
as long as this media is distributed freely without anyone having to pay
for it. This level is designed for the Quake 3 Total Conversion "Urban
Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Permission to redo the map has to
come from us (Rappio/OmEgA).
scripts
omega.shader
ut4_warehouse_667_a1.arena
rtrd.shader
rappio.shader
sound
omega
omega/truck.wav
levelshots
ut4_warehouse_667_a1.TGA
maps
ut4_warehouse_667_a1.bsp
ut4_warehouse_667_a1.TGA
models
mapobjects
mapobjects/br_trailers
mapobjects/br_trailers/br_trailertire.jpg
mapobjects/br_trailers/br_trailer4.jpg
mapobjects/br_trailers/br_trailer22.jpg
mapobjects/br_trailers/readme.txt
mapobjects/br_trailers/br_trailer1.qc
mapobjects/br_trailers/br_trailer11.jpg
mapobjects/br_trailers/br_trailer2.jpg
mapobjects/br_trailers/br_trailer1.jpg
mapobjects/br_trailers/br_trailer2.qc
mapobjects/br_trailers/br_trailer3.jpg
mapobjects/br_trailers/br_trailertire_BUMP.jpg
mapobjects/br_semi
mapobjects/br_semi/br_semi4.qc
mapobjects/br_semi/br_semi2.qc
mapobjects/br_semi/br_semi1.qc
mapobjects/br_semi/readme.txt
mapobjects/br_semi/br_semitires.jpg
mapobjects/br_semi/Thumbs.db
mapobjects/br_semi/br_semi2.jpg
mapobjects/br_semi/br_semi3.jpg
mapobjects/br_semi/br_semi3.qc
mapobjects/br_semi/br_semi4.jpg
mapobjects/br_semi/br_semi1.jpg
mapobjects/nt_pallet
mapobjects/nt_pallet/pallet01.jpg
mapobjects/forklift
mapobjects/forklift/fork_roof.jpg
mapobjects/forklift/fork_body.jpg
mapobjects/forklift/fork_front.jpg
mapobjects/forklift/FORKLIFT.MD3
/readme.txt
textures
rtrd
rtrd/rtrd_metal.jpg
rtrd/indlight.jpg
rtrd/il_block.jpg
omega
omega/straightlight.tga
667
667/rm_667_door.jpg
667/rm_667_green.jpg
667/blood03.jpg
667/rm_667_roof.jpg
667/ind_warnarea.jpg
667/blood05.jpg
667/blood04.jpg
667/blood02.jpg
667/rm_667_steel.jpg
667/667_window.jpg
667/blood01.jpg
667/667_ventsteel.jpg
667/rm_667_gray.jpg
667/667_vent.jpg
667/rm_667_floor.jpg
667/rm_667_white.jpg
667/ind_floor.tga
omega.shader
ut4_warehouse_667_a1.arena
rtrd.shader
rappio.shader
sound
omega
omega/truck.wav
levelshots
ut4_warehouse_667_a1.TGA
maps
ut4_warehouse_667_a1.bsp
ut4_warehouse_667_a1.TGA
models
mapobjects
mapobjects/br_trailers
mapobjects/br_trailers/br_trailertire.jpg
mapobjects/br_trailers/br_trailer4.jpg
mapobjects/br_trailers/br_trailer22.jpg
mapobjects/br_trailers/readme.txt
mapobjects/br_trailers/br_trailer1.qc
mapobjects/br_trailers/br_trailer11.jpg
mapobjects/br_trailers/br_trailer2.jpg
mapobjects/br_trailers/br_trailer1.jpg
mapobjects/br_trailers/br_trailer2.qc
mapobjects/br_trailers/br_trailer3.jpg
mapobjects/br_trailers/br_trailertire_BUMP.jpg
mapobjects/br_semi
mapobjects/br_semi/br_semi4.qc
mapobjects/br_semi/br_semi2.qc
mapobjects/br_semi/br_semi1.qc
mapobjects/br_semi/readme.txt
mapobjects/br_semi/br_semitires.jpg
mapobjects/br_semi/Thumbs.db
mapobjects/br_semi/br_semi2.jpg
mapobjects/br_semi/br_semi3.jpg
mapobjects/br_semi/br_semi3.qc
mapobjects/br_semi/br_semi4.jpg
mapobjects/br_semi/br_semi1.jpg
mapobjects/nt_pallet
mapobjects/nt_pallet/pallet01.jpg
mapobjects/forklift
mapobjects/forklift/fork_roof.jpg
mapobjects/forklift/fork_body.jpg
mapobjects/forklift/fork_front.jpg
mapobjects/forklift/FORKLIFT.MD3
/readme.txt
textures
rtrd
rtrd/rtrd_metal.jpg
rtrd/indlight.jpg
rtrd/il_block.jpg
omega
omega/straightlight.tga
667
667/rm_667_door.jpg
667/rm_667_green.jpg
667/blood03.jpg
667/rm_667_roof.jpg
667/ind_warnarea.jpg
667/blood05.jpg
667/blood04.jpg
667/blood02.jpg
667/rm_667_steel.jpg
667/667_window.jpg
667/blood01.jpg
667/667_ventsteel.jpg
667/rm_667_gray.jpg
667/667_vent.jpg
667/rm_667_floor.jpg
667/rm_667_white.jpg
667/ind_floor.tga
map "ut4_warehouse_667_a1"
longname "PRKL Warehouse 667"
type "ut_ffa ut_team ut_survivor"
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