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Title : the_house_b2
Map Filename : ut4_the_house_b2
Filename : ut4_the_house_b2
Release Date : 02-25-2013
Author(s) : [KzH]Guitar
Help from :
Email Address :
Description : For Only [KzH]Zombie Mod Eu and [KzH]Sr8 Mod Only!!!
Additional Credits to : id Software: For making Q3
Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Artwork :
Testers and other : [KzH]Guitar
Contributors :
Info about the Author :
Installation :
* PK3 File Information *
Map(.bsp) Name : ut4_the_house_b2
New Textures : ---
New Sounds : ---
New Music Track : ---
* Play Information *
Bot Support : No
Deathmatch : yes
Last Man Standing : yes
Follow The Leader : no
Team Survivor : Yes
Capture The Flag : yes
Capture and Hold : yes
Bomb : yes
Jump mode : No
* Construction *
Base :
Editor(s) used :
Other Progs used :
Build Time :
Build Machine :
Compile machine :
Final Compile time :
* Map/Creative Notes *
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
scripts
ut4_the_house_b2.arena
levelshots
shot0004.jpg
maps
ut4_the_house_b2.srf
ut4_the_house_b2.bsp
ut4_the_house_b2.prt
ut4_the_house_b2.bak
textures
special textures
special textures/sky1.tga
special textures/barbed_wire.tga
special textures/barbedwire.tga
special textures/mund_subway_caution.jpg
logokzh.jpg
abbey2
abbey2/abbey2_wall7t2.jpg
abbey2/abbey2_roof1.jpg
abbey2/tub_abbyctfbanner2.tga
abbey2/abbey2_grass1.jpg
abbey2/abbey2_hfx_wood.jpg
abbey2/abbey2_window2.jpg
abbey2/abbey2_brick1.jpg
abbey2/abbey2_roof1_lgrey.jpg
abbey2/abbey2_wood2.jpg
abbey2/abbey2_whiterock_dirty2.jpg
abbey2/abbey2_roof1_lessorange.jpg
abbey2/abbey2_wall14b.jpg
abbey2/abbey2_hfx_wood2_light.jpg
abbey2/abbey2_brick1_stone.jpg
abbey2/abbey2_hfx_wood2.jpg
abbey2/abbey2_whiterock.jpg
abbey2/abbey2_fieldstone2_bright.jpg
abbey2/tub_abbyctfbanner1.tga
abbey2/abbey2_wall7t.jpg
abbey2/abbey2_wall5b.jpg
abbey2/abbey2_wall7.jpg
abbey2/abbey2_wall1drty2.jpg
abbey2/cobble_bright.jpg
abbey2/abbey2_blinds1.jpg
abbey2/abbey2_roof1_bland.jpg
abbey2/sn_flowers_blue.tga
abbey2/abbey2_wall10.jpg
abbey2/abbey2_roof3.jpg
metal
metal/metal_darkgrey.tga
metal/metal_grey.tga
/README.txt
ut4_the_house_b2.arena
levelshots
shot0004.jpg
maps
ut4_the_house_b2.srf
ut4_the_house_b2.bsp
ut4_the_house_b2.prt
ut4_the_house_b2.bak
textures
special textures
special textures/sky1.tga
special textures/barbed_wire.tga
special textures/barbedwire.tga
special textures/mund_subway_caution.jpg
logokzh.jpg
abbey2
abbey2/abbey2_wall7t2.jpg
abbey2/abbey2_roof1.jpg
abbey2/tub_abbyctfbanner2.tga
abbey2/abbey2_grass1.jpg
abbey2/abbey2_hfx_wood.jpg
abbey2/abbey2_window2.jpg
abbey2/abbey2_brick1.jpg
abbey2/abbey2_roof1_lgrey.jpg
abbey2/abbey2_wood2.jpg
abbey2/abbey2_whiterock_dirty2.jpg
abbey2/abbey2_roof1_lessorange.jpg
abbey2/abbey2_wall14b.jpg
abbey2/abbey2_hfx_wood2_light.jpg
abbey2/abbey2_brick1_stone.jpg
abbey2/abbey2_hfx_wood2.jpg
abbey2/abbey2_whiterock.jpg
abbey2/abbey2_fieldstone2_bright.jpg
abbey2/tub_abbyctfbanner1.tga
abbey2/abbey2_wall7t.jpg
abbey2/abbey2_wall5b.jpg
abbey2/abbey2_wall7.jpg
abbey2/abbey2_wall1drty2.jpg
abbey2/cobble_bright.jpg
abbey2/abbey2_blinds1.jpg
abbey2/abbey2_roof1_bland.jpg
abbey2/sn_flowers_blue.tga
abbey2/abbey2_wall10.jpg
abbey2/abbey2_roof3.jpg
metal
metal/metal_darkgrey.tga
metal/metal_grey.tga
/README.txt
map "ut4_the_house_b2"
longname "the_house_b2"
type "ut_ffa ut_team ut_survivor"
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