Status
Published - Not reviewed
Sent by
Guest
Last Modified
January 04 2024 20:57:16
Downloads
321 times
SHA256
Direct DL
Permalink
Similar files
| File Name | Last Modified | File Size |
|---|---|---|
| ut4_tariq_b7.pk3 | 2024-01-04 08:42:24 | 32.94 MB |
| ut4_tariq_b8.pk3 | 2024-02-03 19:54:59 | 33.15 MB |
| ut4_tariq_b1_fix.pk3 | 2022-06-10 05:45:32 | 31.80 MB |
| ut4_tariq_b1.pk3 | 2022-06-10 05:45:24 | 31.50 MB |
| ut4_tariq_b2.pk3 | 2022-01-09 21:47:36 | 31.52 MB |
| ut4_tariq_b3_fix.pk3 | 2022-01-18 07:06:43 | 31.73 MB |
| ut4_tariq_b3.pk3 | 2022-06-10 05:45:34 | 31.73 MB |
| ut4_tariq_b4.pk3 | 2022-04-06 04:03:02 | 30.46 MB |
| ut4_tariq_b5.pk3 | 2022-06-10 05:45:41 | 33.12 MB |
| ut4_tariq_b6.pk3 | 2023-01-04 05:05:55 | 32.96 MB |
Welcome to Tariq. This ancient city has always been a popular destination for foreign tourists, but has recently found itself becoming a hotbed of dissent and rebellion for locals opposed to its authoritarian regime.
Layout & Design:
Leighrex
ntrnsc
Audio & Music:
ntrnsc
SoF2
Textures:
ntrnsc
sock
Models:
Blackrayne
ValkoVer
Delirium
Blake
Leighrex
ntrnsc
Special thanks:
Delirium
Dewar
Cuz
Biddle
Howler
solitary
ulbens
Zmb
+ everyone who has hosted & supported this project and other new maps for our dead game :)
b7:
- Reworked middle area:
> Closed up the area, removing the large balcony.
> Removed long cross-map sightlines through mid.
> Adjusted tunnel so it doesn't provide straight access to fountain.
> Removed half wall.
> Rotated vendor to properly block the tunnel to pillar from alleys.
- Adjusted TS spawn locations and simplified spawn groupings
- CTF flag positions moved:
> Blue flag is now in front of truck.
> Red flag now sits at the top of overlook.
- CTF spawn areas have two exits for each team.
> Blue team can exit towards the Back Street or at the side of the Loading area.
> Red team can exit out Construction site or at the Voov corner, which now has CTF-specific cover from Double Door/Sneaky.
- TDM and CTF now share the same spawns.
- Added railings to odd elevations throughout map.
- Fixed grenade collision on certain objects.
- Rebuilt terrain around Bend.
- Minor visual improvements.
- More performance optimisations.
- Radio callouts simplified somewhat.
- Enhanced the soundscape.
- Moved Red bombsite.
- Added support for Capture and Hold.
b6:
- Built extra elevated area in Top/Red flag area and widened Deck slightly.
- Made it so most cover from other modes now appears in Team Survivor.
- Reworked the vendor in Mid to block numerous annoying sightlines and tighten engagements around this area.
- Blocked out a number of ratty angles around the Truck and Loading area.
- Optimized brushwork and fixed sloppy construction throughout map.
- Switched off the hard techno music in Alleys (the residents are still partying).
- Updated a few remaining placeholder assets/textures and added some extra environmental details.
- Slight lighting tweaks.
b5:
- Added and improved cover for CTF spawn entrances.
- Moved Blue/bottom CTF spawn area further back.
- Widened Red/top CTF spawn entrance.
- Added another set of boxes in Alleys to enable more options for movement and engagements.
- Blocked vision from Overlook into Backstreet/Back spawn.
- Improved corner clipping in a number of areas.
- Added extra details throughout map.
b4:
- (Probably) Fixed the sound bug that causes the map to crash for many people.
- Fixed a few player clips around doors near Sneaky.
- Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location.
> Of course, you can make whatever in-game callouts you want. Go nuts!
- Modified certain textures and added some extra details here and there.
b3:
- @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2.
- Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop.
- Improved the lighting around Sneaky and Alleys.
- Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain.
- Replaced ramps in Mid with stairs for extra zoomin'.
- Fixed a few more texture issues.
- 32 spawns for FFA game modes added.
- Bot support added.
b2:
- Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible.
- Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also.
- Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries.
- CTF flag positions adjusted slightly
- Improved minimap readability and removed minimap text. Call the positions whatever you want!
- Added .arena file
b1:
Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012:
- Mid balcony lowered to open up the area significantly
- Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area.
- Greatly improved corner & edge clipping.
- Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc.
- "Fence" callout renamed to "Dark"
Layout & Design:
Leighrex
ntrnsc
Audio & Music:
ntrnsc
SoF2
Textures:
ntrnsc
sock
Models:
Blackrayne
ValkoVer
Delirium
Blake
Leighrex
ntrnsc
Special thanks:
Delirium
Dewar
Cuz
Biddle
Howler
solitary
ulbens
Zmb
+ everyone who has hosted & supported this project and other new maps for our dead game :)
b7:
- Reworked middle area:
> Closed up the area, removing the large balcony.
> Removed long cross-map sightlines through mid.
> Adjusted tunnel so it doesn't provide straight access to fountain.
> Removed half wall.
> Rotated vendor to properly block the tunnel to pillar from alleys.
- Adjusted TS spawn locations and simplified spawn groupings
- CTF flag positions moved:
> Blue flag is now in front of truck.
> Red flag now sits at the top of overlook.
- CTF spawn areas have two exits for each team.
> Blue team can exit towards the Back Street or at the side of the Loading area.
> Red team can exit out Construction site or at the Voov corner, which now has CTF-specific cover from Double Door/Sneaky.
- TDM and CTF now share the same spawns.
- Added railings to odd elevations throughout map.
- Fixed grenade collision on certain objects.
- Rebuilt terrain around Bend.
- Minor visual improvements.
- More performance optimisations.
- Radio callouts simplified somewhat.
- Enhanced the soundscape.
- Moved Red bombsite.
- Added support for Capture and Hold.
b6:
- Built extra elevated area in Top/Red flag area and widened Deck slightly.
- Made it so most cover from other modes now appears in Team Survivor.
- Reworked the vendor in Mid to block numerous annoying sightlines and tighten engagements around this area.
- Blocked out a number of ratty angles around the Truck and Loading area.
- Optimized brushwork and fixed sloppy construction throughout map.
- Switched off the hard techno music in Alleys (the residents are still partying).
- Updated a few remaining placeholder assets/textures and added some extra environmental details.
- Slight lighting tweaks.
b5:
- Added and improved cover for CTF spawn entrances.
- Moved Blue/bottom CTF spawn area further back.
- Widened Red/top CTF spawn entrance.
- Added another set of boxes in Alleys to enable more options for movement and engagements.
- Blocked vision from Overlook into Backstreet/Back spawn.
- Improved corner clipping in a number of areas.
- Added extra details throughout map.
b4:
- (Probably) Fixed the sound bug that causes the map to crash for many people.
- Fixed a few player clips around doors near Sneaky.
- Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location.
> Of course, you can make whatever in-game callouts you want. Go nuts!
- Modified certain textures and added some extra details here and there.
b3:
- @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2.
- Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop.
- Improved the lighting around Sneaky and Alleys.
- Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain.
- Replaced ramps in Mid with stairs for extra zoomin'.
- Fixed a few more texture issues.
- 32 spawns for FFA game modes added.
- Bot support added.
b2:
- Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible.
- Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also.
- Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries.
- CTF flag positions adjusted slightly
- Improved minimap readability and removed minimap text. Call the positions whatever you want!
- Added .arena file
b1:
Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012:
- Mid balcony lowered to open up the area significantly
- Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area.
- Greatly improved corner & edge clipping.
- Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc.
- "Fence" callout renamed to "Dark"
scripts
ut4_tariq_b7b.shader
ut4_tariq_b7b.arena
sound
leighbox
leighbox/underground_cellar2_hpf.wav
leighbox/air_conditioner.wav
leighbox/null.wav
leighbox/underground_cellar2.wav
leighbox/room_interior01.wav
leighbox/room_interior04.wav
leighbox/fountain_01.wav
leighbox/room_interior03.wav
leighbox/puma_vunajan.wav
leighbox/traffic.wav
leighbox/crowd.wav
leighbox/room_interior02.wav
leighbox/crowd2.wav
leighbox/air_conditioner2.wav
leighbox/industrialambience.wav
/changelog.txt
levelshots
ut4_tariq_b7b.jpg
env
gtsky_ft.jpg
gtsky_dn.jpg
gtsky_rt.jpg
gtsky_bk.jpg
gtsky_up.jpg
gtsky_lf.jpg
maps
ut4_tariq_b7b.TGA
ut4_tariq_b7b.bsp
ut4_tariq_b7b.aas
models
overgrown
overgrown/woodenbarrel
overgrown/woodenbarrel/top.jpg
overgrown/woodenbarrel/side.jpg
mapobjects
mapobjects/vv_fusebox
mapobjects/vv_fusebox/vv_fusebox_1_n.tga
mapobjects/vv_fusebox/vv_fusebox_2_n.tga
mapobjects/vv_fusebox/vv_fusebox_1.jpg
mapobjects/vv_fusebox/vv_fusebox_2.jpg
mapobjects/vv_fusebox/vv_fusebox_1_b.jpg
mapobjects/ut-plants
mapobjects/ut-plants/leaves.jpg
mapobjects/ut-plants/green.jpg
mapobjects/ut-plants/green2.jpg
mapobjects/ut-plants/red.jpg
mapobjects/br_satdish
mapobjects/br_satdish/readme.txt
mapobjects/br_satdish/br_sat2.jpg
mapobjects/br_dumpsters
mapobjects/br_dumpsters/br_trash.jpg
mapobjects/br_dumpsters/br_dumpsters.jpg
mapobjects/br_honda
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda6.jpg
mapobjects/br_electricalboxes
mapobjects/br_electricalboxes/br_elecboxes2.jpg
mapobjects/br_electricalboxes/br_elecboxes1.jpg
mapobjects/br_garbagecans
mapobjects/br_garbagecans/br_cans.jpg
mapobjects/br_boxtruck2
mapobjects/br_boxtruck2/br_boxtruck2-1.jpg
mapobjects/br_boxtruck2/br_tires.jpg
mapobjects/br_boxtruck2/br_boxtruck2-top.jpg
mapobjects/br_boxtruck2/br_reardoor.jpg
mapobjects/br_boxtruck2/br_tailights.jpg
textures
ntrnsc
ntrnsc/waterfall3.tga
egyptsoc_floor
egyptsoc_floor/block07a.jpg
ntr_kashdoor
ntr_kashdoor/ntr_kashdoor_wood03.jpg
ntr_kashdoor/ntr_kashdoor_stone04.jpg
ntr_kashdoor/ntr_kashdoor_stone01.jpg
ntr_kashdoor/ntr_kashdoor_wood06.jpg
ntr_kashdoor/ntr_kashdoor_stone03.jpg
ntr_kashdoor/ntr_kashdoor_wood08.jpg
ntr_kashdoor/ntr_kashdoor_wood13.jpg
ntr_kashdoor/ntr_kashdoor_wood05.jpg
ntr_kashdoor/ntr_kashdoor_wood12.jpg
ntr_kashdoor/ntr_kashdoor_wood02.jpg
ntr_kashdoor/ntr_kashdoor_wood04.jpg
ntr_kashdoor/ntr_kashdoor_metal02.jpg
ntr_kashdoor/ntr_kashdoor_metal01.jpg
ntr_kashdoor/ntr_kashdoor_stone02.jpg
ntr_kashdoor/ntr_kashdoor_wood07.jpg
ntr_kashdoor/ntr_kashdoor_wood11.jpg
ntr_kashdoor/ntr_kashdoor_wood01.jpg
ntr_kashdoor/ntr_kashdoor_wood09.jpg
ntr_kashdoor/ntr_kashdoor_wood10.jpg
egyptsoc_trimd
egyptsoc_trimd/128-04dr.jpg
aadel_tohunga2
aadel_tohunga2/fern.tga
liquids
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
aadel_pipeline
aadel_pipeline/aircon.tga
leighbox
leighbox/256_door_old9.jpg
leighbox/256_door_nice_5.jpg
leighbox/256_conc6_edge3.jpg
leighbox/256_door_old5.jpg
leighbox/256_conc1_edge2.jpg
leighbox/32_light.jpg
leighbox/ntrclip_wood.jpg
leighbox/128_grate4.jpg
leighbox/64_ground2.jpg
leighbox/512_metal2.jpg
leighbox/256_alleywall_1_edge3.jpg
leighbox/ntr_blackglass.tga
leighbox/256_conc1_edge3.jpg
leighbox/ntr_ele_doors.tga
leighbox/256_garbage_glass.jpg
leighbox/256_conc4.jpg
leighbox/128_light.jpg
leighbox/64_balustrade_tl.tga
leighbox/ntr_fan_spin.tga
leighbox/128_wood2_dark.jpg
leighbox/256_conc5_edge4.jpg
leighbox/256_alleywall_2_stain.jpg
leighbox/256_bricks_01.jpg
leighbox/redwall2_edge2.jpg
leighbox/decal_graf_01.tga
leighbox/zzzpool3d_3e.jpg
leighbox/lb_glassenv_w.tga
leighbox/redwall_edge1.jpg
leighbox/256_stonewall_4.jpg
leighbox/64_wall2.jpg
leighbox/512_brick1_edge.jpg
leighbox/256_crate_01.jpg
leighbox/256_conc5_edge5.jpg
leighbox/128_lantern_mask.tga
leighbox/128_door_old3.jpg
leighbox/256_conc6_edge6.jpg
leighbox/64_trim2.tga
leighbox/256_conc5.jpg
leighbox/256_clayfloor2_clean.jpg
leighbox/zzzpool3d_5e.jpg
leighbox/256_window_m_1.jpg
leighbox/64_balustrade_tl_old.tga
leighbox/256_window_m_5.jpg
leighbox/256_alleywall_2_edge2.jpg
leighbox/256_garbage_pnutz.jpg
leighbox/256_metal_red.jpg
leighbox/128_window_small.jpg
leighbox/64_lock.jpg
leighbox/ntr_metalpanel_flat.tga
leighbox/del_aircon.tga
leighbox/ntr_brushed_metal_darker.tga
leighbox/256_conc4_edge1.jpg
leighbox/ntr_glass_facade.tga
leighbox/128_hondaplate.jpg
leighbox/128_truckplate.jpg
leighbox/512_flag_back.jpg
leighbox/256_clayfloor_rockyclean.jpg
leighbox/256_door_nice_4.jpg
leighbox/512_metal2_edge.jpg
leighbox/redwall_dirty.jpg
leighbox/128_door_old.jpg
leighbox/256_alleywall_2_edge1.jpg
leighbox/256_door_nice_7.jpg
leighbox/512_flag.jpg
leighbox/cobbletest_01.jpg
leighbox/lb_glassenv_n.tga
leighbox/ntrclip_metal.jpg
leighbox/256_door_old4.jpg
leighbox/128_grate.jpg
leighbox/256_window_m_8.jpg
leighbox/256_window_shut_2.jpg
leighbox/block01a_blue.jpg
leighbox/256_conc6_edge2.jpg
leighbox/64_bricktrim1.jpg
leighbox/256_conc5_edge2.jpg
leighbox/128_window_small2.jpg
leighbox/256_window_m_7.jpg
leighbox/256_window_m_2.jpg
leighbox/256_floor_sq_02dirty_clayedge.jpg
leighbox/256_door_nice_3.jpg
leighbox/256_conc6_edge5.jpg
leighbox/cobbletest_05.jpg
leighbox/512_kashivy2.tga
leighbox/128_wood2.jpg
leighbox/256_conc1_edge.jpg
leighbox/del_aircon_dirty2.tga
leighbox/256_door_nice_6.jpg
leighbox/256_conc3_edge.jpg
leighbox/256_stonewall_2.jpg
leighbox/64_balustrade_br.tga
leighbox/512_brick1.jpg
leighbox/256_wood_panel02.jpg
leighbox/easteregg.jpg
leighbox/256_alleywall_2_edge3.jpg
leighbox/256_window_m_6.jpg
leighbox/512_goodfish.jpg
leighbox/256_floor_sq_01_dirty.jpg
leighbox/redwall_clean_pat1.jpg
leighbox/lb_glassenv_nw.tga
leighbox/128_steeldoor.jpg
leighbox/decal_loadarea.tga
leighbox/128_fluro.jpg
leighbox/256_window_shut_3.jpg
leighbox/256_floor_sq_02.jpg
leighbox/256_fish.jpg
leighbox/256_window_boarded5.jpg
leighbox/512_glass2.jpg
leighbox/decal_grime_01.tga
leighbox/256_window_boarded1.jpg
leighbox/256_wood_panel01.jpg
leighbox/256_window_m_3.jpg
leighbox/256_alleywall_2.jpg
leighbox/256_tealmetal.jpg
leighbox/flare_flicker.jpg
leighbox/ntr_greytile.jpg
leighbox/256_window_m_2b.jpg
leighbox/ntr_ceiling.jpg
leighbox/128_bars.tga
leighbox/256_clayfloor_rockydirty.jpg
leighbox/cobbletest_03.jpg
leighbox/512_flag_clean.jpg
leighbox/ntr_blackglass_trans.tga
leighbox/64_trim1.jpg
leighbox/ntr_glass_facade_env2.tga
leighbox/256_conc1.jpg
leighbox/cobbletest_02.jpg
leighbox/ntr_tile_wall2.jpg
leighbox/256_crate_03.jpg
leighbox/256_door_nice_1.jpg
leighbox/256_door_old8.jpg
leighbox/256_conc1_edge4.jpg
leighbox/128_grate3.jpg
leighbox/128_door_shop1.jpg
leighbox/64_lampface.JPG
leighbox/256_floor_sq_01_edge.jpg
leighbox/64_grate4.tga
leighbox/ntr_ivy2.tga
leighbox/256_conc6_edge1.jpg
leighbox/512_brick2_edge.jpg
leighbox/64_grate2.jpg
leighbox/256_conc5_edge3.jpg
leighbox/decal_noparking.tga
leighbox/decal_graf_02.tga
leighbox/128_grate2.jpg
leighbox/ntr_brushed_metal.tga
leighbox/128_lantern.jpg
leighbox/64_ground.jpg
leighbox/256_crate_02.jpg
leighbox/256_conc4_edge4.jpg
leighbox/256_window_m_4.jpg
leighbox/256_conc4_edge5.jpg
leighbox/512_brick1_dirty.jpg
leighbox/128_flag.jpg
leighbox/128_window_clean.jpg
leighbox/256_darkgreenmetal.jpg
leighbox/256_conc2_edge.jpg
leighbox/256_window_boarded4.jpg
leighbox/64_crane_zbeam.tga
leighbox/256_clayfloor_clean.jpg
leighbox/256_conc2_edge3.jpg
leighbox/64_bricktrim2.jpg
leighbox/256_conc6.jpg
leighbox/256_alleywall_1_edge1.jpg
leighbox/256_stonewall_5.jpg
leighbox/256_conc2.jpg
leighbox/256_conc5_edge1.jpg
leighbox/256_conc6_edge4.jpg
leighbox/128_grate1.tga
leighbox/256_conc2_edge4.jpg
leighbox/redwall2_edge1.jpg
leighbox/64.bmp
leighbox/512_glass3.jpg
leighbox/decal_graf_04.tga
leighbox/256_floor_sq_01.jpg
leighbox/128_door_old2.jpg
leighbox/256_conc4_edge3.jpg
leighbox/256_window_boarded3.jpg
leighbox/64_crane_ybeam.tga
leighbox/256_stonewall_1.jpg
leighbox/128_flag_back.jpg
leighbox/256_window_boarded2.jpg
leighbox/256_door_old01.jpg
leighbox/256_floor_sq_02_edge.jpg
leighbox/256_alleywall_1_edge2.jpg
leighbox/256_floor_sq_02_dirty.jpg
leighbox/64_lampface.png
leighbox/64_grate3.jpg
leighbox/256_door_old7.jpg
leighbox/256_floor_sq_01_edge1.jpg
leighbox/64_crane_jib.tga
leighbox/ntr_blackglass_env.tga
leighbox/256_stonewall_3.jpg
leighbox/64_grate1.tga
leighbox/256_conc4_edge6.jpg
leighbox/redwall_clean.jpg
leighbox/256_cableguard.jpg
leighbox/256_door_nice_2.jpg
leighbox/256_conc4_edge2.jpg
leighbox/256_door_old3.jpg
leighbox/256_door_boarded1.jpg
leighbox/ntrclip.jpg
leighbox/128_railing_blk.tga
leighbox/cobbletest_04.jpg
leighbox/256_alleywall_1.jpg
leighbox/256_cork.jpg
leighbox/256_glass_office.jpg
leighbox/128_window_industrial.jpg
leighbox/decal_graf_03.tga
leighbox/256_clayfloor_dirty.jpg
leighbox/512_brick2.jpg
leighbox/redwall2_clean.jpg
leighbox/del_fern.tga
leighbox/del_aircon_dirty.tga
leighbox/256_door_old2.jpg
leighbox/256_stone2_worn.jpg
leighbox/redwall_edge2.jpg
leighbox/ntr_shutters.tga
leighbox/128_bars2.tga
leighbox/256_window_shut_1.jpg
leighbox/64_sky.jpg
leighbox/512_garagedoor.jpg
leighbox/512_kashivy.tga
leighbox/ntr_blackglass_hex.tga
leighbox/64_ceiling.jpg
leighbox/256_ivyfull.jpg
leighbox/512_kashivy3.tga
leighbox/128_wood.jpg
leighbox/64_wall.jpg
leighbox/256_door_old6.jpg
leighbox/ntr_ele_panel.tga
leighbox/64_prop.jpg
leighbox/256_conc2_edge2.jpg
egyptsoc_mat
egyptsoc_mat/block01a.jpg
egyptsoc_mat/block01b.jpg
egyptsoc_mat/block02d.jpg
egyptsoc_trim
egyptsoc_trim/s064-03c.jpg
egyptsoc_trim/064-08b.jpg
egyptsoc_trim/s064-03d.jpg
egyptsoc_trim/064-01c.jpg
egyptsoc_trim/128-01pb.jpg
ut4_tariq_b7b.shader
ut4_tariq_b7b.arena
sound
leighbox
leighbox/underground_cellar2_hpf.wav
leighbox/air_conditioner.wav
leighbox/null.wav
leighbox/underground_cellar2.wav
leighbox/room_interior01.wav
leighbox/room_interior04.wav
leighbox/fountain_01.wav
leighbox/room_interior03.wav
leighbox/puma_vunajan.wav
leighbox/traffic.wav
leighbox/crowd.wav
leighbox/room_interior02.wav
leighbox/crowd2.wav
leighbox/air_conditioner2.wav
leighbox/industrialambience.wav
/changelog.txt
levelshots
ut4_tariq_b7b.jpg
env
gtsky_ft.jpg
gtsky_dn.jpg
gtsky_rt.jpg
gtsky_bk.jpg
gtsky_up.jpg
gtsky_lf.jpg
maps
ut4_tariq_b7b.TGA
ut4_tariq_b7b.bsp
ut4_tariq_b7b.aas
models
overgrown
overgrown/woodenbarrel
overgrown/woodenbarrel/top.jpg
overgrown/woodenbarrel/side.jpg
mapobjects
mapobjects/vv_fusebox
mapobjects/vv_fusebox/vv_fusebox_1_n.tga
mapobjects/vv_fusebox/vv_fusebox_2_n.tga
mapobjects/vv_fusebox/vv_fusebox_1.jpg
mapobjects/vv_fusebox/vv_fusebox_2.jpg
mapobjects/vv_fusebox/vv_fusebox_1_b.jpg
mapobjects/ut-plants
mapobjects/ut-plants/leaves.jpg
mapobjects/ut-plants/green.jpg
mapobjects/ut-plants/green2.jpg
mapobjects/ut-plants/red.jpg
mapobjects/br_satdish
mapobjects/br_satdish/readme.txt
mapobjects/br_satdish/br_sat2.jpg
mapobjects/br_dumpsters
mapobjects/br_dumpsters/br_trash.jpg
mapobjects/br_dumpsters/br_dumpsters.jpg
mapobjects/br_honda
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda6.jpg
mapobjects/br_electricalboxes
mapobjects/br_electricalboxes/br_elecboxes2.jpg
mapobjects/br_electricalboxes/br_elecboxes1.jpg
mapobjects/br_garbagecans
mapobjects/br_garbagecans/br_cans.jpg
mapobjects/br_boxtruck2
mapobjects/br_boxtruck2/br_boxtruck2-1.jpg
mapobjects/br_boxtruck2/br_tires.jpg
mapobjects/br_boxtruck2/br_boxtruck2-top.jpg
mapobjects/br_boxtruck2/br_reardoor.jpg
mapobjects/br_boxtruck2/br_tailights.jpg
textures
ntrnsc
ntrnsc/waterfall3.tga
egyptsoc_floor
egyptsoc_floor/block07a.jpg
ntr_kashdoor
ntr_kashdoor/ntr_kashdoor_wood03.jpg
ntr_kashdoor/ntr_kashdoor_stone04.jpg
ntr_kashdoor/ntr_kashdoor_stone01.jpg
ntr_kashdoor/ntr_kashdoor_wood06.jpg
ntr_kashdoor/ntr_kashdoor_stone03.jpg
ntr_kashdoor/ntr_kashdoor_wood08.jpg
ntr_kashdoor/ntr_kashdoor_wood13.jpg
ntr_kashdoor/ntr_kashdoor_wood05.jpg
ntr_kashdoor/ntr_kashdoor_wood12.jpg
ntr_kashdoor/ntr_kashdoor_wood02.jpg
ntr_kashdoor/ntr_kashdoor_wood04.jpg
ntr_kashdoor/ntr_kashdoor_metal02.jpg
ntr_kashdoor/ntr_kashdoor_metal01.jpg
ntr_kashdoor/ntr_kashdoor_stone02.jpg
ntr_kashdoor/ntr_kashdoor_wood07.jpg
ntr_kashdoor/ntr_kashdoor_wood11.jpg
ntr_kashdoor/ntr_kashdoor_wood01.jpg
ntr_kashdoor/ntr_kashdoor_wood09.jpg
ntr_kashdoor/ntr_kashdoor_wood10.jpg
egyptsoc_trimd
egyptsoc_trimd/128-04dr.jpg
aadel_tohunga2
aadel_tohunga2/fern.tga
liquids
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
aadel_pipeline
aadel_pipeline/aircon.tga
leighbox
leighbox/256_door_old9.jpg
leighbox/256_door_nice_5.jpg
leighbox/256_conc6_edge3.jpg
leighbox/256_door_old5.jpg
leighbox/256_conc1_edge2.jpg
leighbox/32_light.jpg
leighbox/ntrclip_wood.jpg
leighbox/128_grate4.jpg
leighbox/64_ground2.jpg
leighbox/512_metal2.jpg
leighbox/256_alleywall_1_edge3.jpg
leighbox/ntr_blackglass.tga
leighbox/256_conc1_edge3.jpg
leighbox/ntr_ele_doors.tga
leighbox/256_garbage_glass.jpg
leighbox/256_conc4.jpg
leighbox/128_light.jpg
leighbox/64_balustrade_tl.tga
leighbox/ntr_fan_spin.tga
leighbox/128_wood2_dark.jpg
leighbox/256_conc5_edge4.jpg
leighbox/256_alleywall_2_stain.jpg
leighbox/256_bricks_01.jpg
leighbox/redwall2_edge2.jpg
leighbox/decal_graf_01.tga
leighbox/zzzpool3d_3e.jpg
leighbox/lb_glassenv_w.tga
leighbox/redwall_edge1.jpg
leighbox/256_stonewall_4.jpg
leighbox/64_wall2.jpg
leighbox/512_brick1_edge.jpg
leighbox/256_crate_01.jpg
leighbox/256_conc5_edge5.jpg
leighbox/128_lantern_mask.tga
leighbox/128_door_old3.jpg
leighbox/256_conc6_edge6.jpg
leighbox/64_trim2.tga
leighbox/256_conc5.jpg
leighbox/256_clayfloor2_clean.jpg
leighbox/zzzpool3d_5e.jpg
leighbox/256_window_m_1.jpg
leighbox/64_balustrade_tl_old.tga
leighbox/256_window_m_5.jpg
leighbox/256_alleywall_2_edge2.jpg
leighbox/256_garbage_pnutz.jpg
leighbox/256_metal_red.jpg
leighbox/128_window_small.jpg
leighbox/64_lock.jpg
leighbox/ntr_metalpanel_flat.tga
leighbox/del_aircon.tga
leighbox/ntr_brushed_metal_darker.tga
leighbox/256_conc4_edge1.jpg
leighbox/ntr_glass_facade.tga
leighbox/128_hondaplate.jpg
leighbox/128_truckplate.jpg
leighbox/512_flag_back.jpg
leighbox/256_clayfloor_rockyclean.jpg
leighbox/256_door_nice_4.jpg
leighbox/512_metal2_edge.jpg
leighbox/redwall_dirty.jpg
leighbox/128_door_old.jpg
leighbox/256_alleywall_2_edge1.jpg
leighbox/256_door_nice_7.jpg
leighbox/512_flag.jpg
leighbox/cobbletest_01.jpg
leighbox/lb_glassenv_n.tga
leighbox/ntrclip_metal.jpg
leighbox/256_door_old4.jpg
leighbox/128_grate.jpg
leighbox/256_window_m_8.jpg
leighbox/256_window_shut_2.jpg
leighbox/block01a_blue.jpg
leighbox/256_conc6_edge2.jpg
leighbox/64_bricktrim1.jpg
leighbox/256_conc5_edge2.jpg
leighbox/128_window_small2.jpg
leighbox/256_window_m_7.jpg
leighbox/256_window_m_2.jpg
leighbox/256_floor_sq_02dirty_clayedge.jpg
leighbox/256_door_nice_3.jpg
leighbox/256_conc6_edge5.jpg
leighbox/cobbletest_05.jpg
leighbox/512_kashivy2.tga
leighbox/128_wood2.jpg
leighbox/256_conc1_edge.jpg
leighbox/del_aircon_dirty2.tga
leighbox/256_door_nice_6.jpg
leighbox/256_conc3_edge.jpg
leighbox/256_stonewall_2.jpg
leighbox/64_balustrade_br.tga
leighbox/512_brick1.jpg
leighbox/256_wood_panel02.jpg
leighbox/easteregg.jpg
leighbox/256_alleywall_2_edge3.jpg
leighbox/256_window_m_6.jpg
leighbox/512_goodfish.jpg
leighbox/256_floor_sq_01_dirty.jpg
leighbox/redwall_clean_pat1.jpg
leighbox/lb_glassenv_nw.tga
leighbox/128_steeldoor.jpg
leighbox/decal_loadarea.tga
leighbox/128_fluro.jpg
leighbox/256_window_shut_3.jpg
leighbox/256_floor_sq_02.jpg
leighbox/256_fish.jpg
leighbox/256_window_boarded5.jpg
leighbox/512_glass2.jpg
leighbox/decal_grime_01.tga
leighbox/256_window_boarded1.jpg
leighbox/256_wood_panel01.jpg
leighbox/256_window_m_3.jpg
leighbox/256_alleywall_2.jpg
leighbox/256_tealmetal.jpg
leighbox/flare_flicker.jpg
leighbox/ntr_greytile.jpg
leighbox/256_window_m_2b.jpg
leighbox/ntr_ceiling.jpg
leighbox/128_bars.tga
leighbox/256_clayfloor_rockydirty.jpg
leighbox/cobbletest_03.jpg
leighbox/512_flag_clean.jpg
leighbox/ntr_blackglass_trans.tga
leighbox/64_trim1.jpg
leighbox/ntr_glass_facade_env2.tga
leighbox/256_conc1.jpg
leighbox/cobbletest_02.jpg
leighbox/ntr_tile_wall2.jpg
leighbox/256_crate_03.jpg
leighbox/256_door_nice_1.jpg
leighbox/256_door_old8.jpg
leighbox/256_conc1_edge4.jpg
leighbox/128_grate3.jpg
leighbox/128_door_shop1.jpg
leighbox/64_lampface.JPG
leighbox/256_floor_sq_01_edge.jpg
leighbox/64_grate4.tga
leighbox/ntr_ivy2.tga
leighbox/256_conc6_edge1.jpg
leighbox/512_brick2_edge.jpg
leighbox/64_grate2.jpg
leighbox/256_conc5_edge3.jpg
leighbox/decal_noparking.tga
leighbox/decal_graf_02.tga
leighbox/128_grate2.jpg
leighbox/ntr_brushed_metal.tga
leighbox/128_lantern.jpg
leighbox/64_ground.jpg
leighbox/256_crate_02.jpg
leighbox/256_conc4_edge4.jpg
leighbox/256_window_m_4.jpg
leighbox/256_conc4_edge5.jpg
leighbox/512_brick1_dirty.jpg
leighbox/128_flag.jpg
leighbox/128_window_clean.jpg
leighbox/256_darkgreenmetal.jpg
leighbox/256_conc2_edge.jpg
leighbox/256_window_boarded4.jpg
leighbox/64_crane_zbeam.tga
leighbox/256_clayfloor_clean.jpg
leighbox/256_conc2_edge3.jpg
leighbox/64_bricktrim2.jpg
leighbox/256_conc6.jpg
leighbox/256_alleywall_1_edge1.jpg
leighbox/256_stonewall_5.jpg
leighbox/256_conc2.jpg
leighbox/256_conc5_edge1.jpg
leighbox/256_conc6_edge4.jpg
leighbox/128_grate1.tga
leighbox/256_conc2_edge4.jpg
leighbox/redwall2_edge1.jpg
leighbox/64.bmp
leighbox/512_glass3.jpg
leighbox/decal_graf_04.tga
leighbox/256_floor_sq_01.jpg
leighbox/128_door_old2.jpg
leighbox/256_conc4_edge3.jpg
leighbox/256_window_boarded3.jpg
leighbox/64_crane_ybeam.tga
leighbox/256_stonewall_1.jpg
leighbox/128_flag_back.jpg
leighbox/256_window_boarded2.jpg
leighbox/256_door_old01.jpg
leighbox/256_floor_sq_02_edge.jpg
leighbox/256_alleywall_1_edge2.jpg
leighbox/256_floor_sq_02_dirty.jpg
leighbox/64_lampface.png
leighbox/64_grate3.jpg
leighbox/256_door_old7.jpg
leighbox/256_floor_sq_01_edge1.jpg
leighbox/64_crane_jib.tga
leighbox/ntr_blackglass_env.tga
leighbox/256_stonewall_3.jpg
leighbox/64_grate1.tga
leighbox/256_conc4_edge6.jpg
leighbox/redwall_clean.jpg
leighbox/256_cableguard.jpg
leighbox/256_door_nice_2.jpg
leighbox/256_conc4_edge2.jpg
leighbox/256_door_old3.jpg
leighbox/256_door_boarded1.jpg
leighbox/ntrclip.jpg
leighbox/128_railing_blk.tga
leighbox/cobbletest_04.jpg
leighbox/256_alleywall_1.jpg
leighbox/256_cork.jpg
leighbox/256_glass_office.jpg
leighbox/128_window_industrial.jpg
leighbox/decal_graf_03.tga
leighbox/256_clayfloor_dirty.jpg
leighbox/512_brick2.jpg
leighbox/redwall2_clean.jpg
leighbox/del_fern.tga
leighbox/del_aircon_dirty.tga
leighbox/256_door_old2.jpg
leighbox/256_stone2_worn.jpg
leighbox/redwall_edge2.jpg
leighbox/ntr_shutters.tga
leighbox/128_bars2.tga
leighbox/256_window_shut_1.jpg
leighbox/64_sky.jpg
leighbox/512_garagedoor.jpg
leighbox/512_kashivy.tga
leighbox/ntr_blackglass_hex.tga
leighbox/64_ceiling.jpg
leighbox/256_ivyfull.jpg
leighbox/512_kashivy3.tga
leighbox/128_wood.jpg
leighbox/64_wall.jpg
leighbox/256_door_old6.jpg
leighbox/ntr_ele_panel.tga
leighbox/64_prop.jpg
leighbox/256_conc2_edge2.jpg
egyptsoc_mat
egyptsoc_mat/block01a.jpg
egyptsoc_mat/block01b.jpg
egyptsoc_mat/block02d.jpg
egyptsoc_trim
egyptsoc_trim/s064-03c.jpg
egyptsoc_trim/064-08b.jpg
egyptsoc_trim/s064-03d.jpg
egyptsoc_trim/064-01c.jpg
egyptsoc_trim/128-01pb.jpg
map "ut4_tariq_b7b"
longname "Tariq (v0.7b)"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"
Please log in to post a comment.
No comments yet.
Be the first to comment!