Spacestation beta6

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Spacestation
Filename : ut4_spacestation_beta5.bsp
Author : RedSnappa
Date : 1/7/2012
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 6th map by RedSnappa. This map is my idea for a crazy Capture and Hold battle.

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Bot Support : Yes
Gametypes : FFA, TDM, TS, FTL, CAH, CTF, BM
Suggested player load : 32 to 64
New Textures : Yes
New Sounds : Yes
New Models : No

--------------------------------------------------------------------------------
* Notes *
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For Capture and Hold, I recommend a capture time of 5 seconds, a game limit of 2000 points, and turning off the capture sound.

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* Construction *
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Map Base : Original Idea by Pleco
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : Q3MapToolz, GIMP 2.4, bspc.exe
Development time : 10/20/2011-1/7/2012
Known Bugs : Some portal cameras do not work properly.

Compile machine : Intel Core Duo 2.0 Ghz, 6144 MB of RAM

BSP compile time : 5668 seconds
AAS compile time : 399 seconds

--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Special thanks to:
Pleco, for the map idea.
Pleco and Massi, for giving me testing time.
Rayne and Delirium, for helping me squash bugs.

-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
     spacestation_beta5.shader
     snappa.shader
     ut4_spacestation_beta6.arena
sound
     spacestation
     spacestation/airlock_open.WAV
     spacestation/airlock_alert.WAV
     spacestation/ambient.WAV
levelshots
     ut4_spacestation_beta5.jpg
env
     spacestation_beta5
     spacestation_beta5/spacestation_bk.jpg
     spacestation_beta5/spacestation_lf.jpg
     spacestation_beta5/spacestation_up.jpg
     spacestation_beta5/spacestation_rt.jpg
     spacestation_beta5/spacestation_dn.jpg
     spacestation_beta5/spacestation_ft.jpg
maps
     ut4_spacestation_beta5.TGA
     ut4_spacestation_beta5.bsp
     ut4_spacestation_beta5.aas
textures
     snappa
     snappa/watercaulk.tga
     snappa/slimecaulk.tga
     spacestation_beta5
     spacestation_beta5/redfloor.jpg
     spacestation_beta5/redwall.jpg
     spacestation_beta5/whitewall.jpg
     spacestation_beta5/bluedoor.jpg
     spacestation_beta5/blueside.jpg
     spacestation_beta5/bluefloor.jpg
     spacestation_beta5/coolant.tga
     spacestation_beta5/whiteglass.jpg
     spacestation_beta5/redside.jpg
     spacestation_beta5/electric.tga
     spacestation_beta5/light.tga
     spacestation_beta5/reddoor.jpg
     spacestation_beta5/whitefloor.jpg
     spacestation_beta5/electric3.tga
     spacestation_beta5/redglass.jpg
     spacestation_beta5/solarpanel.jpg
     spacestation_beta5/buttonside.jpg
     spacestation_beta5/whiteside.jpg
     spacestation_beta5/wormhole.tga
     spacestation_beta5/skybox.tga
     spacestation_beta5/whitepad.jpg
     spacestation_beta5/redpad.jpg
     spacestation_beta5/wormhole2.jpg
     spacestation_beta5/blueglass.jpg
     spacestation_beta5/bluepad.jpg
     spacestation_beta5/coolant2.tga
     spacestation_beta5/whitecratesnappa.jpg
     spacestation_beta5/bluewall.jpg
     spacestation_beta5/electric2.tga
     spacestation_beta5/buttonface.jpg
     spacestation_beta5/whitecratelaser.jpg
     spacestation_beta5/whitedoor.jpg
/ut4_spacestation.txt
map "ut4_spacestation_beta6"
longname "Spacestation"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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