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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_skyjumps_beta1b.pk3 | 2020-01-31 03:12:01 | 6.51 MB |
| ut4_skyjumps_beta1.pk3 | 2018-02-13 20:29:20 | 6.36 MB |
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Thanks for taking the time to have a gander inside my pk3.
Credits, and thankyous etc:
BerneyBoy for taking the time to compile such a great texture pack
MQCD|Gangstaman for his graffiti artwork in the practice area, as well as a fantastic 'skyjumps' logo
Miatec for the landscape picture
Joe for the waterfall picture
Simon O'Callaghan for the 'Emerald' skybox
The8bitRemixer for the dukenukem theme at Finish
id for the wind and 'outofgum' sounds
Vivaldi for his texture
Not sure whose the bhd, bal3meat and desolate textures originally were, but thanks anyway guys/gals
UrtJumpers.com and UrbanTerror.net for their mapping support
Drezil for giving me the idea to make the cool "Drezil's Place" easter egg
(and any others who i have rudely forgotten to mention)
You may freely distribute this work, and if you like any of the jumps, you are more than welcome to reuse / mimic them, a kindly word towards their origins would of course be appreciated.
Any questions, comments, critisisms or insults you can get me on ********@*****.mqcd.fr.
Thanks for stopping by,
Daedalus
Credits, and thankyous etc:
BerneyBoy for taking the time to compile such a great texture pack
MQCD|Gangstaman for his graffiti artwork in the practice area, as well as a fantastic 'skyjumps' logo
Miatec for the landscape picture
Joe for the waterfall picture
Simon O'Callaghan for the 'Emerald' skybox
The8bitRemixer for the dukenukem theme at Finish
id for the wind and 'outofgum' sounds
Vivaldi for his texture
Not sure whose the bhd, bal3meat and desolate textures originally were, but thanks anyway guys/gals
UrtJumpers.com and UrbanTerror.net for their mapping support
Drezil for giving me the idea to make the cool "Drezil's Place" easter egg
(and any others who i have rudely forgotten to mention)
You may freely distribute this work, and if you like any of the jumps, you are more than welcome to reuse / mimic them, a kindly word towards their origins would of course be appreciated.
Any questions, comments, critisisms or insults you can get me on ********@*****.mqcd.fr.
Thanks for stopping by,
Daedalus
scripts
ut4_skyjumps_beta1.arena
emerald.shader
daedalus_sky_b2.shader
daedalus.shader
bal3meat.shader
common.shader
levelshots
ut4_skyjumps_beta2.jpg
env
emerald
emerald/emerald_rt.jpg
emerald/emerald_ft.jpg
emerald/emerald_lf.jpg
emerald/emerald_bk.jpg
emerald/emerald_up.jpg
emerald/emerald_dn.jpg
maps
ut4_skyjumps_beta2.bsp
ut4_skyjumps_beta2.tga
textures
bhd
bhd/bhdcha1.jpg
photorealistic_bricks
photorealistic_bricks/brick093.jpg
photorealistic_bricks/brick034.jpg
bal3meat
bal3meat/metal_rustygrate.tga
photorealistic_concrete
photorealistic_concrete/concrete005.jpg
photorealistic_concrete/concrete040.jpg
photorealistic_concrete/concrete036.jpg
avivaldi
avivaldi/jaune.jpg
photorealistic_door
photorealistic_door/door045.jpg
desolate
desolate/zinc_rusty1ach.jpg
photorealistic_wood
photorealistic_wood/wood022.jpg
photorealistic_wood/wood056.jpg
photorealistic_wood/wood038.jpg
photorealistic_wood/wood101.jpg
photorealistic_crate
photorealistic_crate/crate07_1.jpg
photorealistic_marble
photorealistic_marble/granit01.jpg
photorealistic_marble/granit02.jpg
photorealistic_marble/granit21.jpg
daedalus
daedalus/text_MandUbringyou.tga
daedalus/gangsta4sml.tga
daedalus/waterfall.jpg
daedalus/landscapemiatec.jpg
daedalus/waterfallcanvas.jpg
daedalus/nautilus.tga
daedalus/poster_practice.tga
daedalus/invisible.tga
daedalus/vitruvia.jpg
daedalus/logoskyjumps.tga
daedalus/gangsta1sml.tga
daedalus/logourtjumpers.jpg
daedalus/text_bydaedalus.tga
daedalus/gangsta3sml.tga
daedalus/creds2.jpg
daedalus/firetrans.tga
daedalus/logourtjumpersback.jpg
daedalus/lemwarn.tga
daedalus/gangsta2sml.tga
daedalus/mirror1.tga
photorealistic_metal
photorealistic_metal/metal078.jpg
photorealistic_metal/metal098.jpg
photorealistic_metal/metal073.jpg
photorealistic_metal/metal127.tga
photorealistic_metal/metal056.jpg
photorealistic_floor
photorealistic_floor/floor014.jpg
/README.txt
sounds
id
id/outofgum.wav
daedalus
daedalus/duke.wav
daedalus/winduphigh.wav
ut4_skyjumps_beta1.arena
emerald.shader
daedalus_sky_b2.shader
daedalus.shader
bal3meat.shader
common.shader
levelshots
ut4_skyjumps_beta2.jpg
env
emerald
emerald/emerald_rt.jpg
emerald/emerald_ft.jpg
emerald/emerald_lf.jpg
emerald/emerald_bk.jpg
emerald/emerald_up.jpg
emerald/emerald_dn.jpg
maps
ut4_skyjumps_beta2.bsp
ut4_skyjumps_beta2.tga
textures
bhd
bhd/bhdcha1.jpg
photorealistic_bricks
photorealistic_bricks/brick093.jpg
photorealistic_bricks/brick034.jpg
bal3meat
bal3meat/metal_rustygrate.tga
photorealistic_concrete
photorealistic_concrete/concrete005.jpg
photorealistic_concrete/concrete040.jpg
photorealistic_concrete/concrete036.jpg
avivaldi
avivaldi/jaune.jpg
photorealistic_door
photorealistic_door/door045.jpg
desolate
desolate/zinc_rusty1ach.jpg
photorealistic_wood
photorealistic_wood/wood022.jpg
photorealistic_wood/wood056.jpg
photorealistic_wood/wood038.jpg
photorealistic_wood/wood101.jpg
photorealistic_crate
photorealistic_crate/crate07_1.jpg
photorealistic_marble
photorealistic_marble/granit01.jpg
photorealistic_marble/granit02.jpg
photorealistic_marble/granit21.jpg
daedalus
daedalus/text_MandUbringyou.tga
daedalus/gangsta4sml.tga
daedalus/waterfall.jpg
daedalus/landscapemiatec.jpg
daedalus/waterfallcanvas.jpg
daedalus/nautilus.tga
daedalus/poster_practice.tga
daedalus/invisible.tga
daedalus/vitruvia.jpg
daedalus/logoskyjumps.tga
daedalus/gangsta1sml.tga
daedalus/logourtjumpers.jpg
daedalus/text_bydaedalus.tga
daedalus/gangsta3sml.tga
daedalus/creds2.jpg
daedalus/firetrans.tga
daedalus/logourtjumpersback.jpg
daedalus/lemwarn.tga
daedalus/gangsta2sml.tga
daedalus/mirror1.tga
photorealistic_metal
photorealistic_metal/metal078.jpg
photorealistic_metal/metal098.jpg
photorealistic_metal/metal073.jpg
photorealistic_metal/metal127.tga
photorealistic_metal/metal056.jpg
photorealistic_floor
photorealistic_floor/floor014.jpg
/README.txt
sounds
id
id/outofgum.wav
daedalus
daedalus/duke.wav
daedalus/winduphigh.wav
map "ut4_skyjumps_beta1"
longname "SkyJumps Beta I"
type "ut_ffa ut_ctf"
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