Skyjumps beta2

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December 21 2012 17:06:31

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Thanks for taking the time to have a gander inside my pk3.

Credits, and thankyous etc:

BerneyBoy for taking the time to compile such a great texture pack
MQCD|Gangstaman for his graffiti artwork in the practice area, as well as a fantastic 'skyjumps' logo
Miatec for the landscape picture
Joe for the waterfall picture
Simon O'Callaghan for the 'Emerald' skybox
The8bitRemixer for the dukenukem theme at Finish
id for the wind and 'outofgum' sounds
Vivaldi for his texture
Not sure whose the bhd, bal3meat and desolate textures originally were, but thanks anyway guys/gals
UrtJumpers.com and UrbanTerror.net for their mapping support
Drezil for giving me the idea to make the cool "Drezil's Place" easter egg
(and any others who i have rudely forgotten to mention)

You may freely distribute this work, and if you like any of the jumps, you are more than welcome to reuse / mimic them, a kindly word towards their origins would of course be appreciated.

Any questions, comments, critisisms or insults you can get me on ********@*****.mqcd.fr.

Thanks for stopping by,

Daedalus
scripts
     ut4_skyjumps_beta1.arena
     emerald.shader
     daedalus_sky_b2.shader
     daedalus.shader
     bal3meat.shader
     common.shader
levelshots
     ut4_skyjumps_beta2.jpg
env
     emerald
     emerald/emerald_rt.jpg
     emerald/emerald_ft.jpg
     emerald/emerald_lf.jpg
     emerald/emerald_bk.jpg
     emerald/emerald_up.jpg
     emerald/emerald_dn.jpg
maps
     ut4_skyjumps_beta2.bsp
     ut4_skyjumps_beta2.tga
textures
     bhd
     bhd/bhdcha1.jpg
     photorealistic_bricks
     photorealistic_bricks/brick093.jpg
     photorealistic_bricks/brick034.jpg
     bal3meat
     bal3meat/metal_rustygrate.tga
     photorealistic_concrete
     photorealistic_concrete/concrete005.jpg
     photorealistic_concrete/concrete040.jpg
     photorealistic_concrete/concrete036.jpg
     avivaldi
     avivaldi/jaune.jpg
     photorealistic_door
     photorealistic_door/door045.jpg
     desolate
     desolate/zinc_rusty1ach.jpg
     photorealistic_wood
     photorealistic_wood/wood022.jpg
     photorealistic_wood/wood056.jpg
     photorealistic_wood/wood038.jpg
     photorealistic_wood/wood101.jpg
     photorealistic_crate
     photorealistic_crate/crate07_1.jpg
     photorealistic_marble
     photorealistic_marble/granit01.jpg
     photorealistic_marble/granit02.jpg
     photorealistic_marble/granit21.jpg
     daedalus
     daedalus/text_MandUbringyou.tga
     daedalus/gangsta4sml.tga
     daedalus/waterfall.jpg
     daedalus/landscapemiatec.jpg
     daedalus/waterfallcanvas.jpg
     daedalus/nautilus.tga
     daedalus/poster_practice.tga
     daedalus/invisible.tga
     daedalus/vitruvia.jpg
     daedalus/logoskyjumps.tga
     daedalus/gangsta1sml.tga
     daedalus/logourtjumpers.jpg
     daedalus/text_bydaedalus.tga
     daedalus/gangsta3sml.tga
     daedalus/creds2.jpg
     daedalus/firetrans.tga
     daedalus/logourtjumpersback.jpg
     daedalus/lemwarn.tga
     daedalus/gangsta2sml.tga
     daedalus/mirror1.tga
     photorealistic_metal
     photorealistic_metal/metal078.jpg
     photorealistic_metal/metal098.jpg
     photorealistic_metal/metal073.jpg
     photorealistic_metal/metal127.tga
     photorealistic_metal/metal056.jpg
     photorealistic_floor
     photorealistic_floor/floor014.jpg
/README.txt
sounds
     id
     id/outofgum.wav
     daedalus
     daedalus/duke.wav
     daedalus/winduphigh.wav
map "ut4_skyjumps_beta1"

longname "SkyJumps Beta I"

type "ut_ffa ut_ctf"


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