Sg twoside

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* Urban Terror Level *
Title : 2 Side
Filename : ut4_sg_twoside.bsp
Author : nemNEMnem
Date : Mai 20011
E-mail address : **********@***.de

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* Level Description *
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Gamemodes : CTF, TDM, FFA, FTL
Suggested player load : 2-16
New Textures : yes
New Sounds : no

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* OTHER LEVELS BY THE AUTHOR *
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Ecke
Flura
Flura 2
Hills
+GER+ Assault
Moon


* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.
scripts
     nightball.shader
     algiers.shader
     vehicle_enhancements.shader
     wuxut1.shader
     urban_terror.shader
     companyscripts.shader
     common.shader
     ut4_sg_twoside.arena
     br_flowers.shader
     zzzzz_sanc.shader
/ut4_sg_twoside.txt
levelshots
     ut4_sg_twoside.jpg
env
     algiers
     algiers/algierssky_up.jpg
     algiers/algierssky_rt.jpg
     algiers/algierssky_bk.jpg
     algiers/algierssky_dn.jpg
     algiers/algierssky_ft.jpg
     algiers/algierssky_lf.jpg
     nightball
     nightball/nightball_lf.tga
     nightball/nightball_dn.tga
     nightball/nightball_bk.tga
     nightball/nightball_rt.tga
     nightball/nightball_up.tga
     nightball/nightball_ft.tga
maps
     ut4_sg_twoside.bsp
     ut4_sg_twoside.TGA
models
     mapobjects
     mapobjects/vw_van
     mapobjects/vw_van/vw_van.md3
     mapobjects/vw_van/vw_van.jpg
     mapobjects/br_flowers
     mapobjects/br_flowers/purpleflowers_3.md3
     mapobjects/br_flowers/purpleflowers_3.tga
     mapobjects/br_flowers/green_1.tga
     mapobjects/gmc_van
     mapobjects/gmc_van/gmc_van.md3
     mapobjects/gmc_van/gmc_van.jpg
     mapobjects/defcon_tree
     mapobjects/defcon_tree/small4.md3
     mapobjects/defcon_tree/tree1.md3
     mapobjects/defcon_tree/tree4.tga
     mapobjects/defcon_tree/tree.tga
     mapobjects/defcon_tree/stamm.jpg
     mapobjects/br_tigertank
     mapobjects/br_tigertank/br_tank2.md3
     mapobjects/br_tigertank/br_tankskin2.jpg
textures
     a-hotel
     a-hotel/med_brick7.jpg
     a-hotel/fs_greybrick.jpg
     a-hotel/crete33.jpg
     Asche_wall
     Asche_wall/cretebase2.jpg
     codey1
     codey1/brandbox2.jpg
     00photorealistic_rock-stone
     00photorealistic_rock-stone/rock015+.jpg
     algiers
     algiers/CrackedStonebrown5s.jpg
     algiers/sn_stonefloor3.jpg
     algiers/sn_stonefloor2_dirt1trim.jpg
     algiers/sn_dirt1.jpg
     urban_terror
     urban_terror/h_concrete4.jpg
     arem
     arem/grate12ab.jpg
     cement
     cement/s8s_flat_lt.jpg
     +GER+
     +GER+/aerhcrete_ger03_256.tga
     +GER+/photo-51-17450f17.jpg
     +GER+/photo-50-22340e0a.jpg
     blitzkrieg
     blitzkrieg/bk_brickwall2.jpg
     urban_terror2
     urban_terror2/metal.tga
     shaderlab
     shaderlab/cement.jpg
     egypt
     egypt/blue_marble.tga
     effects
     effects/tinfx2c.tga
     effects/tinfx.tga
     abbey2
     abbey2/abbey2_grass1.jpg
     abbey2/abbey2_hfx_wood2_light.jpg
     abbey2/abbey2_brick1_stone.jpg
     abbey2/cobble_bright.jpg
     concrete
     concrete/aerhcrete03_256.tga
     bbq
     bbq/70_1.jpg
     bbq/01_chair.jpg
     urban_terror3
     urban_terror3/concrete_scratchy.tga
map "ut4_sg_twoside"

longname "2 Side"

type "ut_ffa ut_team ut_survivor ut_follow ut_ftl"


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