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ut4_sanfrancisco
-By SoD Aka DisasterCasterLOL
12/29/09
you can contact me on irc, gamesurge #icu
--------------------------------------------------------------------------------
special thanks to
Blackrayne http://www.blackrayne.net/
$null
--------------------------------------------------------------------------------
Supports ts/bomb/ctf/tdm/ffa
This map is a downtown city setting. Much much much left still to do, but heres a playable version, gl hf.
Ive been worried about fps since day 1 on this map. The layout I came up with was planned more around fps
than it was a game type. Ive been focusing on ctf mainly. Havent been able to test the gameplay out yet,
but as it currently stands I imagine the map being fairly well balanced for ctf, well see tho.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
-By SoD Aka DisasterCasterLOL
12/29/09
you can contact me on irc, gamesurge #icu
--------------------------------------------------------------------------------
special thanks to
Blackrayne http://www.blackrayne.net/
$null
--------------------------------------------------------------------------------
Supports ts/bomb/ctf/tdm/ffa
This map is a downtown city setting. Much much much left still to do, but heres a playable version, gl hf.
Ive been worried about fps since day 1 on this map. The layout I came up with was planned more around fps
than it was a game type. Ive been focusing on ctf mainly. Havent been able to test the gameplay out yet,
but as it currently stands I imagine the map being fairly well balanced for ctf, well see tho.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
scripts
sanfrancisco.shader
sod.shader
sod3.shader
maps
ut4_sanfrancisco_b1.bsp
ut4_sanfrancisco_b1.TGA
models
mapobjects
mapobjects/br_palms
mapobjects/br_palms/branch_1.tga
mapobjects/br_palms/palmbark.jpg
mapobjects/br_palms/br_palms2.jpg
mapobjects/br_palms/readme.txt
mapobjects/br_palms/branch_2.tga
mapobjects/br_palms/palmskirt.tga
mapobjects/br_palms/br_palms1.tga
mapobjects/br_palms/palmleaves.tga
mapobjects/br_palms/palmleaf2.tga
mapobjects/br_palms/weed1.tga
mapobjects/br_suburbs
mapobjects/br_suburbs/br_lightpost1.jpg
mapobjects/br_suburbs/br_light4.jpg
mapobjects/br_suburbs/br_light5.jpg
mapobjects/br_suburbs/readme.txt
mapobjects/br_suburbs/br_light2.jpg
mapobjects/br_suburbs/br_light1.jpg
mapobjects/br_suburbs/br_light3.jpg
mapobjects/br_suburbs/br_bulb1.jpg
mapobjects/br_suburbs/br_bulb2.jpg
mapobjects/br_suburbs/br_cement.jpg
mapobjects/br_deliverytruck
mapobjects/br_deliverytruck/br_delivery1.jpg
mapobjects/br_deliverytruck/br_deliverytire.jpg
mapobjects/br_deliverytruck/readme.txt
/readme.txt
textures
sanfrancisco
sanfrancisco/pinkblocks.tga
sanfrancisco/soliddarkblue.tga
sanfrancisco/brownblocks.tga
sanfrancisco/glass_blueblack.tga
sanfrancisco/trolleywindow.tga
sanfrancisco/glass.tga
sanfrancisco/condor.psd
sanfrancisco/test.tga
sanfrancisco/houses.psd
sanfrancisco/whiteblocks.tga
sanfrancisco/bigbuilding2.tga
sanfrancisco/bigbuildingside.tga
sanfrancisco/detailtrim2.tga
sanfrancisco/bigbuilding3.tga
sanfrancisco/bluetrim2.tga
sanfrancisco/house4.tga
sanfrancisco/greentrim.tga
sanfrancisco/moreblocks.tga
sanfrancisco/housewindows3.tga
sanfrancisco/redtrim.tga
sanfrancisco/housewindows4.tga
sanfrancisco/lightbluetrim.tga
sanfrancisco/bluetrim.tga
sanfrancisco/house3.tga
sanfrancisco/house.tga
sanfrancisco/orangetile.tga
sanfrancisco/housewindows.tga
sanfrancisco/yellowtile.tga
sanfrancisco/housewindows2.tga
sanfrancisco/house2.tga
sanfrancisco/detailedtrim.tga
sanfrancisco/browntrim.tga
sanfrancisco/browntile.tga
sanfrancisco/condor.tga
sanfrancisco/solidpink.tga
sanfrancisco/condor2.tga
sanfrancisco/bigbuilding1.tga
sod
sod/grass_green.tga
sod/dallas1.jpg
sod/black.jpg
sanfrancisco.shader
sod.shader
sod3.shader
maps
ut4_sanfrancisco_b1.bsp
ut4_sanfrancisco_b1.TGA
models
mapobjects
mapobjects/br_palms
mapobjects/br_palms/branch_1.tga
mapobjects/br_palms/palmbark.jpg
mapobjects/br_palms/br_palms2.jpg
mapobjects/br_palms/readme.txt
mapobjects/br_palms/branch_2.tga
mapobjects/br_palms/palmskirt.tga
mapobjects/br_palms/br_palms1.tga
mapobjects/br_palms/palmleaves.tga
mapobjects/br_palms/palmleaf2.tga
mapobjects/br_palms/weed1.tga
mapobjects/br_suburbs
mapobjects/br_suburbs/br_lightpost1.jpg
mapobjects/br_suburbs/br_light4.jpg
mapobjects/br_suburbs/br_light5.jpg
mapobjects/br_suburbs/readme.txt
mapobjects/br_suburbs/br_light2.jpg
mapobjects/br_suburbs/br_light1.jpg
mapobjects/br_suburbs/br_light3.jpg
mapobjects/br_suburbs/br_bulb1.jpg
mapobjects/br_suburbs/br_bulb2.jpg
mapobjects/br_suburbs/br_cement.jpg
mapobjects/br_deliverytruck
mapobjects/br_deliverytruck/br_delivery1.jpg
mapobjects/br_deliverytruck/br_deliverytire.jpg
mapobjects/br_deliverytruck/readme.txt
/readme.txt
textures
sanfrancisco
sanfrancisco/pinkblocks.tga
sanfrancisco/soliddarkblue.tga
sanfrancisco/brownblocks.tga
sanfrancisco/glass_blueblack.tga
sanfrancisco/trolleywindow.tga
sanfrancisco/glass.tga
sanfrancisco/condor.psd
sanfrancisco/test.tga
sanfrancisco/houses.psd
sanfrancisco/whiteblocks.tga
sanfrancisco/bigbuilding2.tga
sanfrancisco/bigbuildingside.tga
sanfrancisco/detailtrim2.tga
sanfrancisco/bigbuilding3.tga
sanfrancisco/bluetrim2.tga
sanfrancisco/house4.tga
sanfrancisco/greentrim.tga
sanfrancisco/moreblocks.tga
sanfrancisco/housewindows3.tga
sanfrancisco/redtrim.tga
sanfrancisco/housewindows4.tga
sanfrancisco/lightbluetrim.tga
sanfrancisco/bluetrim.tga
sanfrancisco/house3.tga
sanfrancisco/house.tga
sanfrancisco/orangetile.tga
sanfrancisco/housewindows.tga
sanfrancisco/yellowtile.tga
sanfrancisco/housewindows2.tga
sanfrancisco/house2.tga
sanfrancisco/detailedtrim.tga
sanfrancisco/browntrim.tga
sanfrancisco/browntile.tga
sanfrancisco/condor.tga
sanfrancisco/solidpink.tga
sanfrancisco/condor2.tga
sanfrancisco/bigbuilding1.tga
sod
sod/grass_green.tga
sod/dallas1.jpg
sod/black.jpg
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