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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_rundown_w2.pk3 | 2024-07-05 00:15:40 | 14.27 MB |
| ut4_rundown.pk3 | 2017-02-05 18:33:00 | 10.30 MB |
| ut4_rundown_subots.pk3 | 2022-06-08 17:15:11 | 10.44 MB |
Ut4_Rundown
-By SoD Aka DisasterCasterLOL
you can contact me on irc, gamesurge #icu
--------------------------------------------------------------------------------
special thanks to
Blackrayne http://www.blackrayne.net/
Delirium
NRGizer
--------------------------------------------------------------------------------
this map is for the june 2009 mapping contest.
supports all gametypes
its homorific
HUMAMAMALALALLA
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
-By SoD Aka DisasterCasterLOL
you can contact me on irc, gamesurge #icu
--------------------------------------------------------------------------------
special thanks to
Blackrayne http://www.blackrayne.net/
Delirium
NRGizer
--------------------------------------------------------------------------------
this map is for the june 2009 mapping contest.
supports all gametypes
its homorific
HUMAMAMALALALLA
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
scripts
vdocks.shader
austria.shader
urban_terror.shader
ut4_rundown_w1.arena
null_beach.shader
common.shader
sod.shader
sweetnutz.shader
sound
animals
animals/birds01.wav
bbq
bbq/birds01.wav
bbq/birds02.wav
levelshots
ut4_rundown_w1.tga
env
sod
sod/spl_bk.tga
sod/spl_ft.tga
sod/spl_rt.tga
sod/spl_up.tga
sod/spl_lf.tga
sod/spl_dn.tga
maps
ut4_rundown_w1.tga
ut4_rundown_w1.bsp
models
mapobjects
mapobjects/br_lighting1
mapobjects/br_lighting1/br_gothiclamp2.tga
mapobjects/br_lighting1/br_chandelier.jpg
mapobjects/br_lighting1/br_gothiclamp1.jpg
mapobjects/br_lighting1/br_streetlight2.jpg
mapobjects/br_flowers
mapobjects/br_flowers/dafa1.tga
mapobjects/br_flowers/purpleflowers_2.tga
mapobjects/br_flowers/green_2.tga
mapobjects/br_flowers/purpleflowers.tga
mapobjects/br_flowers/lilly_2.tga
mapobjects/br_flowers/readme.txt
mapobjects/br_flowers/lilly_1.tga
mapobjects/br_flowers/rose_1.tga
mapobjects/br_flowers/purpleflowers_3.tga
mapobjects/br_flowers/green_1.tga
mapobjects/br_flowers/rose_2.tga
mapobjects/br_flowers/yellowrose.tga
mapobjects/br_flowers/whiteflowers_1.tga
mapobjects/br_flowers/carnation_1.tga
mapobjects/br_flowers/tulip_1.tga
mapobjects/br_train
mapobjects/br_train/br_under.jpg
mapobjects/br_train/br_back2.jpg
mapobjects/br_train/br_tred.jpg
mapobjects/br_train/br_light2.jpg
mapobjects/br_train/br_back.jpg
mapobjects/br_train/br_light1.jpg
mapobjects/br_train/br_front1.jpg
mapobjects/br_prague1
mapobjects/br_prague1/br_light2.tga
mapobjects/br_prague1/br_crystals.tga
mapobjects/br_prague1/br_light2.jpg
mapobjects/br_prague1/br_light1.jpg
mapobjects/br_prague1/br_book2.jpg
mapobjects/br_prague1/br_bell.jpg
mapobjects/br_oldphone
mapobjects/br_oldphone/br_phones.jpg
mapobjects/br_boxcar
mapobjects/br_boxcar/br_under.jpg
mapobjects/br_boxcar/br_boxcar4.jpg
mapobjects/br_boxcar/br_tred.jpg
mapobjects/br_boxcar/br_boxcar3.jpg
mapobjects/br_boxcar/br_boxcar1.jpg
mapobjects/br_boxcar/br_boxcar2.jpg
mapobjects/br_mics
mapobjects/br_mics/br_mics.jpg
mapobjects/br_bench
mapobjects/br_bench/benchskin.jpg
mapobjects/br_table
mapobjects/br_table/br_table4.jpg
mapobjects/br_table/br_table5.jpg
mapobjects/br_statues
mapobjects/br_statues/br_horse.jpg
mapobjects/br_statues/br_venus1.jpg
mapobjects/br_statues/br_venus2.jpg
mapobjects/br_statues/br_bull.jpg
mapobjects/br_cashregister
mapobjects/br_cashregister/br_cashregister.jpg
trees
trees/ivy
trees/ivy/ivy.tga
trees/ivy/ivy2.md3
trees/tree2
trees/tree2/bark3_512.tga
trees/tree2/branch_gold.tga
trees/tree2/tree_orange_sm.md3
trees/tree2/tree_gold_sm.md3
trees/tree1
trees/tree1/tree_bare.md3
trees/tree1/branch_t.tga
trees/tree1/bark.jpg
trees/tree1/tree_green_sm.md3
trees/FS_trees.txt
trees/tree3
trees/tree3/branch_orange.tga
/readme.txt
textures
vdocks
vdocks/sn_wood_fence2.tga
roof1
roof1/slate_old_dark.jpg
crossing
crossing/sw_tracks_top.jpg
crossing/sw_trackbase.jpg
crossing/sw_tracks_side1.jpg
crossing/sw_tracksleepers_wide.jpg
null_beach
null_beach/sn_wall24.jpg
null_beach/e6v_light.jpg
null_beach/e6v_light_blend.jpg
common
common/caulk.tga
common/clip.tga
common/hint.tga
common/nodraw.tga
common/slick.tga
common/trigger.tga
common/weapclip.tga
algiers
algiers/sn_brick3_dark2.jpg
sod
sod/icu_red.jpg
sod/thumbsup_red.jpg
sod/icuflag_red.jpg
sod/smiley_red.jpg
sod/fu_poo_memorial.jpg
sod/run_red.jpg
sod/thumbsup_blue.jpg
sod/smiley_blue.jpg
sod/dallas1.jpg
sod/black.jpg
sod/baseflagblue.jpg
sod/baseflagred.jpg
sod/icuflag_blue.jpg
sod/run_blue.jpg
sod/icu_blue.jpg
urban_terror
urban_terror/ceiling1.tga
urban_terror/ladderclip.jpg
aamjs_misc
aamjs_misc/wood15l.jpg
austria
austria/wallp013.jpg
austria/sn_grass1.jpg
austria/austria_window.tga
austria/austria_paving_small.tga
austria/tudor_window.tga
csforest
csforest/cf_m_swalk1.jpg
csforest/cf_roof02.jpg
ut_subway
ut_subway/aerhcrete03_256.tga
urban_will
urban_will/will_brick_base.tga
urban_terror6
urban_terror6/ww-window01.tga
urban_terror6/brick3.jpg
urban_terror6/s_roof2.jpg
urban_terror4
urban_terror4/wall_plain.jpg
effects
effects/tinfx.tga
glass
glass/chrome.tga
abbey2
abbey2/abbey2_hfx_wood.jpg
abbey2/abbey2_brick1.jpg
abbey2/abbey2_roof1_lgrey.jpg
abbey2/abbey2_wood2.jpg
abbey2/abbey2_roof1_lessorange.jpg
abbey2/abbey2_hfx_wood2_light.jpg
abbey2/abbey2_hfx_wood2.jpg
abbey2/abbey2_whiterock.jpg
abbey2/abbey2_wall7.jpg
abbey2/cobble_bright.jpg
sweetnutz
sweetnutz/sn_wall2.jpg
sweetnutz/sn_window2.tga
sweetnutz/sn_railing.tga
sweetnutz/sn_concrete1.jpg
sweetnutz/sn_w2_sw1_trim.jpg
sweetnutz/sn_wall19.jpg
sweetnutz/sn_blinds1.jpg
ut_swim
ut_swim/wall_main1_clock.tga
tub
tub/tub_brickbrown.jpg
tub/sn_stone5.tga
legomanser
legomanser/door.jpg
vdocks.shader
austria.shader
urban_terror.shader
ut4_rundown_w1.arena
null_beach.shader
common.shader
sod.shader
sweetnutz.shader
sound
animals
animals/birds01.wav
bbq
bbq/birds01.wav
bbq/birds02.wav
levelshots
ut4_rundown_w1.tga
env
sod
sod/spl_bk.tga
sod/spl_ft.tga
sod/spl_rt.tga
sod/spl_up.tga
sod/spl_lf.tga
sod/spl_dn.tga
maps
ut4_rundown_w1.tga
ut4_rundown_w1.bsp
models
mapobjects
mapobjects/br_lighting1
mapobjects/br_lighting1/br_gothiclamp2.tga
mapobjects/br_lighting1/br_chandelier.jpg
mapobjects/br_lighting1/br_gothiclamp1.jpg
mapobjects/br_lighting1/br_streetlight2.jpg
mapobjects/br_flowers
mapobjects/br_flowers/dafa1.tga
mapobjects/br_flowers/purpleflowers_2.tga
mapobjects/br_flowers/green_2.tga
mapobjects/br_flowers/purpleflowers.tga
mapobjects/br_flowers/lilly_2.tga
mapobjects/br_flowers/readme.txt
mapobjects/br_flowers/lilly_1.tga
mapobjects/br_flowers/rose_1.tga
mapobjects/br_flowers/purpleflowers_3.tga
mapobjects/br_flowers/green_1.tga
mapobjects/br_flowers/rose_2.tga
mapobjects/br_flowers/yellowrose.tga
mapobjects/br_flowers/whiteflowers_1.tga
mapobjects/br_flowers/carnation_1.tga
mapobjects/br_flowers/tulip_1.tga
mapobjects/br_train
mapobjects/br_train/br_under.jpg
mapobjects/br_train/br_back2.jpg
mapobjects/br_train/br_tred.jpg
mapobjects/br_train/br_light2.jpg
mapobjects/br_train/br_back.jpg
mapobjects/br_train/br_light1.jpg
mapobjects/br_train/br_front1.jpg
mapobjects/br_prague1
mapobjects/br_prague1/br_light2.tga
mapobjects/br_prague1/br_crystals.tga
mapobjects/br_prague1/br_light2.jpg
mapobjects/br_prague1/br_light1.jpg
mapobjects/br_prague1/br_book2.jpg
mapobjects/br_prague1/br_bell.jpg
mapobjects/br_oldphone
mapobjects/br_oldphone/br_phones.jpg
mapobjects/br_boxcar
mapobjects/br_boxcar/br_under.jpg
mapobjects/br_boxcar/br_boxcar4.jpg
mapobjects/br_boxcar/br_tred.jpg
mapobjects/br_boxcar/br_boxcar3.jpg
mapobjects/br_boxcar/br_boxcar1.jpg
mapobjects/br_boxcar/br_boxcar2.jpg
mapobjects/br_mics
mapobjects/br_mics/br_mics.jpg
mapobjects/br_bench
mapobjects/br_bench/benchskin.jpg
mapobjects/br_table
mapobjects/br_table/br_table4.jpg
mapobjects/br_table/br_table5.jpg
mapobjects/br_statues
mapobjects/br_statues/br_horse.jpg
mapobjects/br_statues/br_venus1.jpg
mapobjects/br_statues/br_venus2.jpg
mapobjects/br_statues/br_bull.jpg
mapobjects/br_cashregister
mapobjects/br_cashregister/br_cashregister.jpg
trees
trees/ivy
trees/ivy/ivy.tga
trees/ivy/ivy2.md3
trees/tree2
trees/tree2/bark3_512.tga
trees/tree2/branch_gold.tga
trees/tree2/tree_orange_sm.md3
trees/tree2/tree_gold_sm.md3
trees/tree1
trees/tree1/tree_bare.md3
trees/tree1/branch_t.tga
trees/tree1/bark.jpg
trees/tree1/tree_green_sm.md3
trees/FS_trees.txt
trees/tree3
trees/tree3/branch_orange.tga
/readme.txt
textures
vdocks
vdocks/sn_wood_fence2.tga
roof1
roof1/slate_old_dark.jpg
crossing
crossing/sw_tracks_top.jpg
crossing/sw_trackbase.jpg
crossing/sw_tracks_side1.jpg
crossing/sw_tracksleepers_wide.jpg
null_beach
null_beach/sn_wall24.jpg
null_beach/e6v_light.jpg
null_beach/e6v_light_blend.jpg
common
common/caulk.tga
common/clip.tga
common/hint.tga
common/nodraw.tga
common/slick.tga
common/trigger.tga
common/weapclip.tga
algiers
algiers/sn_brick3_dark2.jpg
sod
sod/icu_red.jpg
sod/thumbsup_red.jpg
sod/icuflag_red.jpg
sod/smiley_red.jpg
sod/fu_poo_memorial.jpg
sod/run_red.jpg
sod/thumbsup_blue.jpg
sod/smiley_blue.jpg
sod/dallas1.jpg
sod/black.jpg
sod/baseflagblue.jpg
sod/baseflagred.jpg
sod/icuflag_blue.jpg
sod/run_blue.jpg
sod/icu_blue.jpg
urban_terror
urban_terror/ceiling1.tga
urban_terror/ladderclip.jpg
aamjs_misc
aamjs_misc/wood15l.jpg
austria
austria/wallp013.jpg
austria/sn_grass1.jpg
austria/austria_window.tga
austria/austria_paving_small.tga
austria/tudor_window.tga
csforest
csforest/cf_m_swalk1.jpg
csforest/cf_roof02.jpg
ut_subway
ut_subway/aerhcrete03_256.tga
urban_will
urban_will/will_brick_base.tga
urban_terror6
urban_terror6/ww-window01.tga
urban_terror6/brick3.jpg
urban_terror6/s_roof2.jpg
urban_terror4
urban_terror4/wall_plain.jpg
effects
effects/tinfx.tga
glass
glass/chrome.tga
abbey2
abbey2/abbey2_hfx_wood.jpg
abbey2/abbey2_brick1.jpg
abbey2/abbey2_roof1_lgrey.jpg
abbey2/abbey2_wood2.jpg
abbey2/abbey2_roof1_lessorange.jpg
abbey2/abbey2_hfx_wood2_light.jpg
abbey2/abbey2_hfx_wood2.jpg
abbey2/abbey2_whiterock.jpg
abbey2/abbey2_wall7.jpg
abbey2/cobble_bright.jpg
sweetnutz
sweetnutz/sn_wall2.jpg
sweetnutz/sn_window2.tga
sweetnutz/sn_railing.tga
sweetnutz/sn_concrete1.jpg
sweetnutz/sn_w2_sw1_trim.jpg
sweetnutz/sn_wall19.jpg
sweetnutz/sn_blinds1.jpg
ut_swim
ut_swim/wall_main1_clock.tga
tub
tub/tub_brickbrown.jpg
tub/sn_stone5.tga
legomanser
legomanser/door.jpg
map "ut4_rundown_w1"
longname "Rundown"
type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"
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