Railed

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Railed
Author : Jonathan "$NulL" Norton
Date : June 2009

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

An old train yard.

An entry into the June 2009 Urbanterror speed mapping competition.

--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Deathmatch : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : No
Capture the flag : Yes
Bomb & Defuse : Yes
Suggested player load : 8 to 14

New Textures : Yes
New Sounds : No
New Models : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : br_deliverytruck, br_train, br_boxcar, br_policecar
br_worktruck, br_trash, br_barrier, br_cardboardboxes
www.blackrayne.net


Editor used : Q3Radiant build 202b, GTKRadiant 1.5
Other utilities used : Photoshop, Q3Map2, q3map2toolz, Crazybump,
3ds max, Notepad, Urban Terror BSP.
Compile machine : AMD 3000XP 1024Mb Ram
Compile time : BSP : < 1Min
: VIS : < 1Min
: LIGHT: 1.25 Hours
Compile Switches : BSP -meta
VIS -saveprt
LIGHT -bounce 12 -fast -patchshadows
-radbump -samples 2 -shade

--------------------------------------------------------------------------------
* OTHER MAPS BY THE AUTHOR *
--------------------------------------------------------------------------------

Bohemia
Mandolin
Subterra
Canyon

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id : Quake3
Frozen Sand : Urbanterror
ydnar : Q3map2, Textures
Requiem Mod : Most of the textures
CG Textures : Textures
LT1 : Models Models! Models!!
Codey : Some textures
hipshot : Skybox


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".
scripts
     null_train.shader
     ut4_railed.arena
levelshots
     ut4_railed.tga
/ut4_railed.txt
maps
     ut4_railed.rad
     ut4_railed.TGA
     ut4_railed.aas
     ut4_railed.bsp
models
     null_train
     null_train/br_train
     null_train/br_train/br_under.jpg
     null_train/br_train/br_back2.jpg
     null_train/br_train/br_front1_b.tga
     null_train/br_train/br_back2_n.tga
     null_train/br_train/br_tred.jpg
     null_train/br_train/readme.txt
     null_train/br_train/br_light2.jpg
     null_train/br_train/br_back.jpg
     null_train/br_train/br_back_n.tga
     null_train/br_train/br_light1.jpg
     null_train/br_train/br_front1_n.tga
     null_train/br_train/br_front1.jpg
     null_train/br_trash
     null_train/br_trash/br_trash.jpg
     null_train/br_trash/readme.txt
     null_train/br_cardboardboxes
     null_train/br_cardboardboxes/br_box1.jpg
     null_train/br_cardboardboxes/br_box2.jpg
     null_train/br_cardboardboxes/br_box3.jpg
     null_train/br_cardboardboxes/br_box4.jpg
     null_train/br_barrier
     null_train/br_barrier/br_concrete2.jpg
     null_train/br_boxcar
     null_train/br_boxcar/br_under.jpg
     null_train/br_boxcar/br_boxcar2_n.tga
     null_train/br_boxcar/br_tank3_b.tga
     null_train/br_boxcar/br_tred.jpg
     null_train/br_boxcar/readme.txt
     null_train/br_boxcar/br_tank3_n.tga
     null_train/br_boxcar/br_tank3.jpg
     null_train/br_boxcar/br_boxcar1.jpg
     null_train/br_boxcar/br_boxcar1_n.tga
     null_train/br_boxcar/br_boxcar4_n.tga
     null_train/br_boxcar/br_boxcar2.jpg
     null_train/br_worktruck
     null_train/br_worktruck/br_worktruck2.jpg
     null_train/br_worktruck/readme.txt
     null_train/br_worktruck/br_worktruck1.jpg
     null_train/br_deliverytruck
     null_train/br_deliverytruck/br_delivery1.jpg
     null_train/br_deliverytruck/br_deliverytire.jpg
     null_train/br_deliverytruck/readme.txt
     null_train/br_copcar
     null_train/br_copcar/br_copcarwindow.jpg
     null_train/br_copcar/readme.txt
     null_train/br_copcar/br_coptire.jpg
     null_train/br_copcar/br_copcarheadlights.jpg
     null_train/br_copcar/br_copcar.jpg
     null_train/br_copcar/br_flashers.jpg
textures
     null_train
     null_train/window_broken_1_n.tga
     null_train/swat1.jpg
     null_train/barbed.tga
     null_train/wallcon10.tga
     null_train/metal_rust1.tga
     null_train/brick_red_white.tga
     null_train/decayceilingb_n.tga
     null_train/door_metal_lock.tga
     null_train/window_broken_6_n.tga
     null_train/decayceilingb.tga
     null_train/door_garage_blue.tga
     null_train/decaywall01_n.tga
     null_train/rocks_1.tga
     null_train/concrete1024_4a_n.tga
     null_train/window_broken_7.tga
     null_train/keres4_wall17.tga
     null_train/concrete1024_4b.tga
     null_train/decayceilinga.tga
     null_train/wall019_n.tga
     null_train/pipe.tga
     null_train/bg_building1.tga
     null_train/metal_sheet2.tga
     null_train/ground_mud_pr.tga
     null_train/card_02.tga
     null_train/window_wood_broken1.tga
     null_train/ruststain1.tga
     null_train/env
     null_train/env/stormydays_bk.tga
     null_train/env/stormydays_ft.tga
     null_train/env/stormydays_dn.tga
     null_train/env/README.TXT
     null_train/env/stormydays_up.tga
     null_train/env/stormydays_rt.tga
     null_train/env/stormydays_lf.tga
     null_train/brick_red_1_b.tga
     null_train/sewers01.tga
     null_train/decaywall01.tga
     null_train/window_broken_2.tga
     null_train/moss_wall_overlay_1.tga
     null_train/concretenoteroded.tga
     null_train/window_broken_6.tga
     null_train/chain_clip.tga
     null_train/streetwall_n.tga
     null_train/roof_tiles_dark_1.tga
     null_train/door_metal_1.tga
     null_train/rocks_2.tga
     null_train/roof_slates_2.tga
     null_train/rails1_n.tga
     null_train/card_01.tga
     null_train/congo4_512.tga
     null_train/floorgravel1.tga
     null_train/brick_red_1_n.tga
     null_train/wallbrick2r.tga
     null_train/door_garage_wood.tga
     null_train/streetwall.tga
     null_train/road1.tga
     null_train/window_broken_7_n.tga
     null_train/concrete1024_4a.tga
     null_train/card_04.tga
     null_train/decayceilinga_n.tga
     null_train/keres4_wall17_n.tga
     null_train/rails1.tga
     null_train/metal_sheet.tga
     null_train/window_wood_broken4.tga
     null_train/window_broken_3.tga
     null_train/brick_red_1.tga
     null_train/moss_behind_pipe.tga
     null_train/window_broken_4.tga
     null_train/door_wood_pale.tga
     null_train/corona.tga
     null_train/bg_building2.tga
     null_train/wall019.tga
     null_train/cradsewers02b.tga
     null_train/moss_thick_overlay.tga
     null_train/concretenoteroded_n.tga
     null_train/brick_brown_1.tga
     null_train/window_wood_broken2.tga
     null_train/keres_wall17r_n.tga
     null_train/moss_patch_2.tga
     null_train/window_broken_1.tga
     null_train/wood_trim_white.tga
     null_train/sewers01_n.tga
     null_train/moss_patch_1.tga
     null_train/sewers01_b.tga
     null_train/fence.tga
     null_train/keres4_wall17_b.tga
     null_train/keres_wall17r.tga
     null_train/decal_window_round.tga
     null_train/pavement_trim_1.tga
     null_train/metal_blue.tga
     null_train/babel-ruststain2.tga
     null_train/aircon.tga
     null_train/lamp3.jpg
     null_train/road1_n.tga
     null_train/wallcon10_n.tga
     null_train/blinds.tga
     null_train/streetwallpaint_n.tga
     null_train/swat2.tga
     null_train/congo4_512_n.tga
     null_train/window_wood_board.tga
     null_train/chain_pole.tga
     null_train/window_wood_broken3.tga
     null_train/door_wood_blue.tga
     null_train/keres_wall17r_b.tga
     null_train/wallcon4.tga
     null_train/bg_building4.tga
     null_train/card_03.TGA
     null_train/streetwallpaint.tga
     null_train/window_broken_5.tga
     null_train/bg_building3.tga
     null_train/concrete1024_3_1_n.tga
     null_train/cradsewers02b_n.tga
     null_train/concrete1024_3_1.tga
     null_twist
     null_twist/sc_metal.tga
     null_twist/lamp26_64x64_2.tga
     null_twist/spec1.tga
     null_twist/lamp26_64x64_glow.tga
map "ut4_railed"

longname "RAILED!"

type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"


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