Publicworks alpha6

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Publicworks - Urban Terror Level


Author: Kimented from #ubu#team
Website: http://urtmapping.game-host.org
date: june 29, 2008
map base: n/a
known bugs: n/a

Editor:
--------------------------------------------------------------------------------
This map was made with GTKRadiant 1.5
Many textures are created with The Gimp.


Textures and models:
---------------------------------------------------------------------------------
Few of them come from:

Blackrayne Studios (www.blackrayne.net)
Mayang Textures (mayang.com/textures)
CG textures (cgtextures.com)
And mine.


Special Thanks:
---------------------------------------------------------------------------------
The #UbU# Team for advices and contributions (www.ubu-team.org)
Koko and the FFT Team, for sharing this map on their game servers (footngames.free.fr)
Jonathman
Blackrayne Studios (www.blackrayne.net)
Cg Textures (www.cgtextures.com)
http://www.ege-design.fr
http://www.katsbits.com/

Copyright:
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
---------------------------------------------------------------------------------

Form more information please contact me at **********@*****.com
scripts
     ut4_publicworks_alpha6.arena
     kt_kubalwagon.shader
     publicworks.shader
sound
     publicworks
     publicworks/sadrobot2.wav
     publicworks/alarm.wav
     publicworks/chasse.wav
levelshots
     ut4_publicworks_alpha6.jpg
maps
     ut4_publicworks_alpha6.bsp
     ut4_publicworks_alpha6.TGA
models
     mapobjects
     mapobjects/br_lighting1
     mapobjects/br_lighting1/br_scone1.qc
     mapobjects/br_lighting1/br_desklamp1.md3
     mapobjects/br_lighting1/readme.txt
     mapobjects/br_lighting1/br_desklamp1.qc
     mapobjects/br_lighting1/br_scone1.md3
     mapobjects/br_lighting1/br_desklamp1.jpg
     mapobjects/br_lighting1/br_scone1.jpg
     mapobjects/br_bath
     mapobjects/br_bath/br_bath2.qc
     mapobjects/br_bath/br_bath3.md3
     mapobjects/br_bath/readme.txt
     mapobjects/br_bath/br_bath.jpg
     mapobjects/br_bath/br_bath2.md3
     mapobjects/br_bath/br_bath5.qc
     mapobjects/br_bath/br_bath5.md3
     mapobjects/br_bath/br_bath3.qc
     mapobjects/kt_kubalwagon
     mapobjects/kt_kubalwagon/readme_kubalwagon.txt
     mapobjects/kt_kubalwagon/european_fnt.tga
     mapobjects/kt_kubalwagon/euro_frnt_2.tga
     mapobjects/kt_kubalwagon/european_fnt_v2.md3
     mapobjects/br_weedspak
     mapobjects/br_weedspak/br_weed1.tga
     mapobjects/br_weedspak/br_weed3.md3
     mapobjects/br_weedspak/br_weed1.md3
     mapobjects/br_weedspak/br_weed3.tga
     mapobjects/br_weedspak/br_weed3.qc
     mapobjects/br_weedspak/br_weed1.qc
     mapobjects/br_alcohol
     mapobjects/br_alcohol/br_cans.jpg
     mapobjects/br_alcohol/br_beer1.qc
     mapobjects/br_alcohol/br_beer1.md3
     mapobjects/br_train
     mapobjects/br_train/br_under.jpg
     mapobjects/br_train/br_back2.jpg
     mapobjects/br_train/br_train.qc
     mapobjects/br_train/br_tred.jpg
     mapobjects/br_train/readme.txt
     mapobjects/br_train/br_light2.jpg
     mapobjects/br_train/br_back.jpg
     mapobjects/br_train/br_light1.jpg
     mapobjects/br_train/br_train.md3
     mapobjects/br_train/br_front1.jpg
     mapobjects/br_trash
     mapobjects/br_trash/br_dumpster1.qc
     mapobjects/br_trash/br_trash.jpg
     mapobjects/br_trash/readme.txt
     mapobjects/br_trash/br_dumpster1.md3
     mapobjects/br_industriallights
     mapobjects/br_industriallights/br_indi3.jpg
     mapobjects/br_industriallights/br_indi1.jpg
     mapobjects/br_industriallights/br_indi2.qc
     mapobjects/br_industriallights/readme.txt
     mapobjects/br_industriallights/br_indi1.md3
     mapobjects/br_industriallights/Thumbs.db
     mapobjects/br_industriallights/br_indi3.qc
     mapobjects/br_industriallights/br_bulb3.jpg
     mapobjects/br_industriallights/br_indi3.md3
     mapobjects/br_industriallights/br_indi1.qc
     mapobjects/br_industriallights/br_bulb1.jpg
     mapobjects/br_industriallights/br_indi2.jpg
     mapobjects/br_industriallights/br_bulb2.jpg
     mapobjects/br_industriallights/br_indi2.md3
     mapobjects/br_trailers
     mapobjects/br_trailers/br_trailertire.jpg
     mapobjects/br_trailers/br_trailer4.jpg
     mapobjects/br_trailers/br_trailer22.jpg
     mapobjects/br_trailers/readme.txt
     mapobjects/br_trailers/br_trailer1.qc
     mapobjects/br_trailers/br_trailer11.jpg
     mapobjects/br_trailers/br_trailer2.jpg
     mapobjects/br_trailers/br_trailer1.jpg
     mapobjects/br_trailers/br_trailer2.qc
     mapobjects/br_trailers/br_trailer3.jpg
     mapobjects/br_trailers/br_trailer2.md3
     mapobjects/br_trailers/br_trailer1.md3
     mapobjects/br_trailers/br_trailertire_BUMP.jpg
     mapobjects/br_steeldrums
     mapobjects/br_steeldrums/br_drum2.qc
     mapobjects/br_steeldrums/br_drum6.qc
     mapobjects/br_steeldrums/br_drum2.md3
     mapobjects/br_steeldrums/br_drum6.jpg
     mapobjects/br_steeldrums/readme.txt
     mapobjects/br_steeldrums/br_drum1.jpg
     mapobjects/br_steeldrums/br_drum6.md3
     mapobjects/br_steeldrums/br_drum1.md3
     mapobjects/br_steeldrums/br_drum0.qc
     mapobjects/br_steeldrums/br_drum2.jpg
     mapobjects/br_steeldrums/br_drum1.qc
     mapobjects/br_oldphone
     mapobjects/br_oldphone/br_phone2.md3
     mapobjects/br_oldphone/readme.txt
     mapobjects/br_oldphone/br_phone2.qc
     mapobjects/br_oldphone/br_phone1.md3
     mapobjects/br_oldphone/br_phones.jpg
     mapobjects/br_oldphone/br_phone1.qc
     mapobjects/br_vendingmachines
     mapobjects/br_vendingmachines/br_vending1.md3
     mapobjects/br_vendingmachines/br_vending1.jpg
     mapobjects/br_vendingmachines/readme.txt
     mapobjects/br_vendingmachines/br_glass.jpg
     mapobjects/br_vendingmachines/br_vending1.qc
     mapobjects/br_vendingmachines/br_vending1.tga
     mapobjects/br_barrier
     mapobjects/br_barrier/br_barrier1.md3
     mapobjects/br_barrier/readme.txt
     mapobjects/br_barrier/br_barrier1.qc
     mapobjects/br_barrier/br_concrete1.jpg
     mapobjects/br_mitsuvan
     mapobjects/br_mitsuvan/br_mitsu.qc
     mapobjects/br_mitsuvan/readme.txt
     mapobjects/br_mitsuvan/br_mitsuskin.jpg
     mapobjects/br_mitsuvan/br_mitsu.md3
     mapobjects/br_servers
     mapobjects/br_servers/br_server2.jpg
     mapobjects/br_servers/br_server2.qc
     mapobjects/br_servers/br_server1.md3
     mapobjects/br_servers/br_serverdoor.tga
     mapobjects/br_servers/br_server1.qc
     mapobjects/br_servers/br_server1.jpg
     mapobjects/br_servers/br_server2.md3
     mapobjects/br_semi
     mapobjects/br_semi/br_semi1.qc
     mapobjects/br_semi/readme.txt
     mapobjects/br_semi/br_semitires.jpg
     mapobjects/br_semi/br_semi1.jpg
     mapobjects/br_semi/br_semi1.md3
     mapobjects/br_mixer
     mapobjects/br_mixer/readme.txt
     mapobjects/br_mixer/br_mixer.jpg
     mapobjects/br_mixer/br_mixer.md3
     mapobjects/br_mixer/br_mixer.qc
     mapobjects/br_mixer/1.ms3d
     mapobjects/br_toolbox
     mapobjects/br_toolbox/br_toolbox3.qc
     mapobjects/br_toolbox/readme.txt
     mapobjects/br_toolbox/br_toolbox3.jpg
     mapobjects/br_toolbox/br_tools1.jpg
     mapobjects/br_toolbox/br_toolbox3.md3
     mapobjects/br_toolbox/br_hammer1.qc~
     mapobjects/br_boxcar
     mapobjects/br_boxcar/br_tank2.md3
     mapobjects/br_boxcar/br_tank3.md3
     mapobjects/br_boxcar/br_under.jpg
     mapobjects/br_boxcar/br_boxcar4.md3
     mapobjects/br_boxcar/br_boxcar4.jpg
     mapobjects/br_boxcar/br_boxcar1.md3
     mapobjects/br_boxcar/br_tred.jpg
     mapobjects/br_boxcar/readme.txt
     mapobjects/br_boxcar/br_tank1.jpg
     mapobjects/br_boxcar/br_boxcar1.qc
     mapobjects/br_boxcar/br_tank1.md3
     mapobjects/br_boxcar/br_boxcar4.qc
     mapobjects/br_boxcar/br_tank3.qc
     mapobjects/br_boxcar/br_boxcar3.jpg
     mapobjects/br_boxcar/br_tank2.jpg
     mapobjects/br_boxcar/br_boxcar3.md3
     mapobjects/br_boxcar/br_tank3.jpg
     mapobjects/br_boxcar/br_boxcar1.jpg
     mapobjects/br_boxcar/br_boxcar2.md3
     mapobjects/br_boxcar/br_boxcar3.qc
     mapobjects/br_boxcar/br_tank2.qc
     mapobjects/br_boxcar/br_boxcar2.qc
     mapobjects/br_boxcar/br_boxcar2.jpg
     mapobjects/br_boxcar/br_tank1.qc
     mapobjects/br_streetpack
     mapobjects/br_streetpack/br_cone.md3
     mapobjects/br_streetpack/br_barrier.qc
     mapobjects/br_streetpack/readme.txt
     mapobjects/br_streetpack/br_barrell.md3
     mapobjects/br_streetpack/br_hydrant.qc
     mapobjects/br_streetpack/br_barrier.md3
     mapobjects/br_streetpack/br_cone.qc
     mapobjects/br_streetpack/br_barrell.qc
     mapobjects/br_streetpack/br_hydrant.jpg
     mapobjects/br_streetpack/br_barrier.jpg
     mapobjects/br_streetpack/br_hydrant.md3
     mapobjects/br_portopotty
     mapobjects/br_portopotty/br_pottyyellow.md3
     mapobjects/br_portopotty/br_pottyyellow.jpg
     mapobjects/br_portopotty/br_pottyyellow.qc
     mapobjects/br_portopotty/readme.txt
     mapobjects/br_computers
     mapobjects/br_computers/br_blackpc.qc
     mapobjects/br_computers/br_laptopscreen.jpg
     mapobjects/br_computers/br_keyboard1.md3
     mapobjects/br_computers/br_keyboard2.md3
     mapobjects/br_computers/br_keyboard2.qc
     mapobjects/br_computers/br_blackpc.md3
     mapobjects/br_computers/br_laptop1.qc~
     mapobjects/br_computers/br_blacklaptop.jpg
     mapobjects/br_computers/br_blackpc.jpg
     mapobjects/br_computers/br_laptop1.md3
     mapobjects/br_computers/br_lcd1.qc
     mapobjects/br_computers/br_monitor1.md3
     mapobjects/br_computers/readme.txt
     mapobjects/br_computers/br_monitor1.jpg
     mapobjects/br_computers/br_lcd1.md3
     mapobjects/br_computers/br_laptop1.qc
     mapobjects/br_computers/br_monitor1.qc
     mapobjects/br_computers/br_keyboard1.qc
textures
     publicworks
     publicworks/binders4.tga
     publicworks/gparking_ted.jpg
     publicworks/chasse.tga
     publicworks/tree1.tga
     publicworks/binders3.tga
     publicworks/boisubu.jpg
     publicworks/contain_blue_1.jpg
     publicworks/230v.tga
     publicworks/rj45.tga
     publicworks/contain_yellow_2.jpg
     publicworks/women.jpg
     publicworks/wall1.jpg
     publicworks/contain_blue_2.jpg
     publicworks/bombup.tga
     publicworks/white.jpg
     publicworks/bomb.tga
     publicworks/men.jpg
     publicworks/buisson2.jpg
     publicworks/contain_red_2.jpg
     publicworks/papierray.tga
     publicworks/pornophonique.jpg
     publicworks/binders1.tga
     publicworks/douche1.tga
     publicworks/papieragal.tga
     publicworks/dparking_ted.jpg
     publicworks/binders2.tga
     publicworks/bois1.jpg
     publicworks/contain_yellow_1.jpg
     publicworks/blue_bardage.jpg
     publicworks/parking_ted.jpg
     publicworks/contain_red_1.jpg
     publicworks/buisson.tga
     publicworks/urtmapping.jpg
     publicworks/bitume_ted.jpg
     sfx
     sfx/glass.tga
     sfx/glass.tga.tga
/ut4_publicworks.txt
map "ut4_publicworks_alpha6"
longname "Public Works alpha 0.6"
type "ut_ffa ut_team ut_survivor"
fraglimit 100
timelimit 30

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