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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_provinggrounds_.pk3 | 2013-08-03 08:00:25 | 10.10 MB |
| ut4_provinggrounds_test.pk3 | 2012-12-25 02:44:32 | 63.54 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut4_provinggrounds "The Proving Grounds"
Filename : ut4_provinggrounds.pk3
Update Author : Joseph A. Mauke - |NV|S
Original Author : Dragonne{TRIAD}
Original Release : 12/04/2003
Updated Release : 03/17/2007
E-mail address |NV|S : ********@*******.com
E-mail address Dragonne : ********@*********.net
Homepage URL |NV|S : http://www.s8s.info
Homepage URL Draggone : http://www.clantriad.net/devteam
--------------------------------------------------------------------------------
* Changelog *
--------------------------------------------------------------------------------
CHANGED : Decompiled ut-pgrounds-urt3 and looked at how the geometry
was setup. This level was rather simple from a geometry
standpoint, but the complexity came in trying to make this
level look interesting visually and still be able to perform
well. I recreated all the geometry in MAYA, then I
exported it as meshes and tried to get it to run in Radiant.
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This was a very popular Capture the flag level that many on the devlopment team didnt
want to see go. So I gave it some much needed lift by making it more interesting
visually and made some changes to some areas that the level had problems with including
some spawncamping issues.
--------------------------------------------------------------------------------
* Game Modes suported *
--------------------------------------------------------------------------------
Single Player : YES
Bomb : YES
Deathmatch : YES
Follow The Leader : YES
Team Survivor : YES
Capture The Flag : YES
Capture and Hold : YES
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was decompiled from Pg3
Hours invested : about 30 or so with the meshes and making textures
Prefabs/Models used : None
Editor used : GtK Radiant ver 1.4.0
3d package : Maya 7.0
Other utilities used : PHotoshop7, q3map2 Toolz, Q3MAP2FS w00t!
Known Bugs : shouldnt be too many
Compile machine : 3Ghz Pentium4 HT with 1 gig of Ram
Compiler version : q3map2 FS20
Bsp Switches : -meta
BSP time : 45 seconds
VIS Switches : -vis
Vis time : 4 minutes
light Switches : -light -thresh .1 -filter 2 -floodlight -exposure 512
light time : 4 hours 02 minutes
Total Brushes : 1967
DM spawns : 16 per team
TS spawns : 2 groups of 16 per team
Bomb spawns : 16 per team
CTF spawns : 16 per team
1vs1 spwans : 20
Ftl spwans : 16
entities : 422
func_group : 9
Locations : 59
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHORS *
--------------------------------------------------------------------------------
|NV|S: ut_pointblank ut_automotive ut_streets2 ut_airport ut_terrace ut_crenshaw
Dragonne: ut_afterhours, Drug Lord: Airstrip, Drug Lord2: Harambique,
Drug Lord3: Counterattack, Filtration, Offshore
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
DRAGONNE: {TRIAD} DevTeam: For support and inspiration. Various Clan {TRIAD} members
For playtesting and creative input. QueenBee{TRIAD}: For being my wife and
putting up with me (or in this case without me) while I made this map under
a deadline. I love you.
|NV|S: The urban terror community, you ungreatful cocksuckers. Dragonne, for a
good start to build on. V1nny, because you rock buddy, and Im gunna miss ya!
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed by anyone other than
Silicon Ice Development as it was designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.
scripts
crenshaw_fences.shader
crenshaw_windows.shader
crenshaw_terrain.shader
unused shaders
unused shaders/realworld_light.shader
unused shaders/crenshaw.shader
crenshaw_stains.shader
crenshaw_liquids.shader
crenshaw_vehicles.shader
crenshaw_normals.shader
realworld_light.shader
crenshaw.shader
ut4_provinggrounds.arena
crenshaw_skybox.shader
pg_skybox.shader
crenshaw_plants.shader
crenshaw_lights.shader
crenshaw_ladder.shader
sound
crenshaw
crenshaw/dingo_barking.wav
crenshaw/crenshaw_ambiant.wav
invis
invis/traffic.wav
levelshots
ut4_provinggrounds.tga
env
invis1
invis1/invis1_rt.tga
invis1/invis1_ft.tga
invis1/invis1_up.tga
invis1/invis1_bk.tga
invis1/invis1_lf.tga
maps
ut4_provinggrounds.TGA
ut4_provinggrounds.bsp
models
mapobjects
mapobjects/docks
mapobjects/docks/SteamPipes01.tga
mapobjects/docks/SteamPipesRust01_S.tga
mapobjects/docks/SteamPipesRust02_S.tga
mapobjects/docks/danger_steam.tga
mapobjects/crenshaw
mapobjects/crenshaw/palmbark.tga
mapobjects/crenshaw/miniblinds.tga
mapobjects/crenshaw/dispenser.tga
mapobjects/crenshaw/cracked_cement.tga
mapobjects/crenshaw/centerrail.tga
mapobjects/crenshaw/wallsocket_broken.tga
mapobjects/crenshaw/dripstain01.tga
mapobjects/crenshaw/shoppingcart.tga
mapobjects/crenshaw/decal_01.tga
mapobjects/crenshaw/debris01.tga
mapobjects/crenshaw/grass01.tga
mapobjects/crenshaw/divingboard.tga
mapobjects/crenshaw/th_mtllook.jpg
mapobjects/crenshaw/drywall_debris.tga
mapobjects/crenshaw/Debris02_S.tga
mapobjects/crenshaw/innerrail.tga
mapobjects/crenshaw/ChainLinkFence05_S.tga
mapobjects/crenshaw/couch.tga
mapobjects/crenshaw/planks01.jpg
mapobjects/crenshaw/stucco_dark.tga
mapobjects/crenshaw/pallet_junk.tga
mapobjects/crenshaw/cedar_shakes_normal.tga
mapobjects/crenshaw/flouresc.tga
mapobjects/crenshaw/bananna_leaf.tga
mapobjects/crenshaw/weed02.tga
mapobjects/crenshaw/stucco.tga
mapobjects/crenshaw/ter_mud2_normal.tga
mapobjects/crenshaw/pressed_wood01.jpg
mapobjects/crenshaw/PipeLockBarb01_S.tga
mapobjects/crenshaw/plywood03.tga
mapobjects/crenshaw/washer.tga
mapobjects/crenshaw/backerboard.tga
mapobjects/crenshaw/broken_concrete.tga
mapobjects/crenshaw/trashbag.tga
mapobjects/crenshaw/floortile01.tga
mapobjects/crenshaw/pressed_wood02.jpg
mapobjects/crenshaw/woodplanks01.tga
mapobjects/crenshaw/pool_side.tga
mapobjects/crenshaw/pool_tile.jpg
mapobjects/crenshaw/concrete02.tga
mapobjects/crenshaw/mattress.tga
mapobjects/crenshaw/window1.tga
mapobjects/crenshaw/PalletteJunk01_S.tga
mapobjects/crenshaw/bulbfixture_skin2.tga
mapobjects/crenshaw/blown_ceiling.tga
mapobjects/crenshaw/bulb_skin.tga
mapobjects/crenshaw/window2.tga
mapobjects/crenshaw/juniper.tga
mapobjects/crenshaw/doorknob.tga
mapobjects/crenshaw/dead_palm.tga
mapobjects/crenshaw/brokenbulb_skin.tga
mapobjects/crenshaw/palmbark_deformed.tga
mapobjects/crenshaw/vertical_blinds.tga
mapobjects/crenshaw/palm_top.tga
mapobjects/crenshaw/concrete01.tga
mapobjects/crenshaw/cedar_shakes.tga
mapobjects/crenshaw/ceiling01.jpg
mapobjects/crenshaw/palmfrond.tga
mapobjects/crenshaw/grnrstymtl.tga
mapobjects/crenshaw/walltile01.tga
mapobjects/crenshaw/old_fridge.tga
mapobjects/crenshaw/paper_debris02.tga
mapobjects/crenshaw/plywood01.jpg
mapobjects/crenshaw/th_mtllook2.jpg
mapobjects/crenshaw/ter_mud2.tga
mapobjects/crenshaw/orange_door.tga
mapobjects/crenshaw/dryer.tga
mapobjects/crenshaw/ChainLinkFence01_S.tga
mapobjects/crenshaw/branch.tga
mapobjects/crenshaw/plywood02.jpg
mapobjects/crenshaw/bulbtips_skin.tga
mapobjects/crenshaw/pool_bottom.tga
mapobjects/crenshaw/outsidewhite.tga
mapobjects/pg
mapobjects/pg/moss_old.tga
mapobjects/pg/dirt.tga
mapobjects/pg/orangemap.tga
mapobjects/pg/mud_old.tga
mapobjects/pg/trees.ase
mapobjects/pg/moss.tga
mapobjects/pg/barrel.tga
mapobjects/pg/trees.tga
mapobjects/pg/concrete_floor.tga
mapobjects/pg/outsideterrain.ase
mapobjects/pg/centerpiece.ase
mapobjects/pg/clipmodel.ase
mapobjects/pg/concretewall.tga
mapobjects/pg/wall_lamp_lit.tga
mapobjects/pg/ter_dirtmud.tga
mapobjects/pg/wall_lamp.tga
mapobjects/pg/ter_mossmud.tga
mapobjects/pg/mud.tga
mapobjects/pg/detail.ase
mapobjects/pg/barbwire.tga
mapobjects/pg/rustmetal.jpg
mapobjects/pg/razorwire.tga
mapobjects/pg/razorwire_guards.ase
mapobjects/pg/structures.ase
mapobjects/pg/insideterrain.ase
mapobjects/pg/concretewall01.tga
mapobjects/pg/oldwood.tga
/ut4_provingrounds.txt
textures
realworld_light
realworld_light/RealWorld_readme.txt
crenshaw
crenshaw/watercaulk.tga
crenshaw/flouresc.tga
crenshaw/window1_env.tga
crenshaw/pool3d_3e.jpg
crenshaw/pool3d_5e.jpg
crenshaw/crenshaw_ladder.jpg
invis
invis/streets3.jpg
pg
pg/glassfx.tga
pg/shiny3.jpg
pg/invis1.tga
crenshaw_fences.shader
crenshaw_windows.shader
crenshaw_terrain.shader
unused shaders
unused shaders/realworld_light.shader
unused shaders/crenshaw.shader
crenshaw_stains.shader
crenshaw_liquids.shader
crenshaw_vehicles.shader
crenshaw_normals.shader
realworld_light.shader
crenshaw.shader
ut4_provinggrounds.arena
crenshaw_skybox.shader
pg_skybox.shader
crenshaw_plants.shader
crenshaw_lights.shader
crenshaw_ladder.shader
sound
crenshaw
crenshaw/dingo_barking.wav
crenshaw/crenshaw_ambiant.wav
invis
invis/traffic.wav
levelshots
ut4_provinggrounds.tga
env
invis1
invis1/invis1_rt.tga
invis1/invis1_ft.tga
invis1/invis1_up.tga
invis1/invis1_bk.tga
invis1/invis1_lf.tga
maps
ut4_provinggrounds.TGA
ut4_provinggrounds.bsp
models
mapobjects
mapobjects/docks
mapobjects/docks/SteamPipes01.tga
mapobjects/docks/SteamPipesRust01_S.tga
mapobjects/docks/SteamPipesRust02_S.tga
mapobjects/docks/danger_steam.tga
mapobjects/crenshaw
mapobjects/crenshaw/palmbark.tga
mapobjects/crenshaw/miniblinds.tga
mapobjects/crenshaw/dispenser.tga
mapobjects/crenshaw/cracked_cement.tga
mapobjects/crenshaw/centerrail.tga
mapobjects/crenshaw/wallsocket_broken.tga
mapobjects/crenshaw/dripstain01.tga
mapobjects/crenshaw/shoppingcart.tga
mapobjects/crenshaw/decal_01.tga
mapobjects/crenshaw/debris01.tga
mapobjects/crenshaw/grass01.tga
mapobjects/crenshaw/divingboard.tga
mapobjects/crenshaw/th_mtllook.jpg
mapobjects/crenshaw/drywall_debris.tga
mapobjects/crenshaw/Debris02_S.tga
mapobjects/crenshaw/innerrail.tga
mapobjects/crenshaw/ChainLinkFence05_S.tga
mapobjects/crenshaw/couch.tga
mapobjects/crenshaw/planks01.jpg
mapobjects/crenshaw/stucco_dark.tga
mapobjects/crenshaw/pallet_junk.tga
mapobjects/crenshaw/cedar_shakes_normal.tga
mapobjects/crenshaw/flouresc.tga
mapobjects/crenshaw/bananna_leaf.tga
mapobjects/crenshaw/weed02.tga
mapobjects/crenshaw/stucco.tga
mapobjects/crenshaw/ter_mud2_normal.tga
mapobjects/crenshaw/pressed_wood01.jpg
mapobjects/crenshaw/PipeLockBarb01_S.tga
mapobjects/crenshaw/plywood03.tga
mapobjects/crenshaw/washer.tga
mapobjects/crenshaw/backerboard.tga
mapobjects/crenshaw/broken_concrete.tga
mapobjects/crenshaw/trashbag.tga
mapobjects/crenshaw/floortile01.tga
mapobjects/crenshaw/pressed_wood02.jpg
mapobjects/crenshaw/woodplanks01.tga
mapobjects/crenshaw/pool_side.tga
mapobjects/crenshaw/pool_tile.jpg
mapobjects/crenshaw/concrete02.tga
mapobjects/crenshaw/mattress.tga
mapobjects/crenshaw/window1.tga
mapobjects/crenshaw/PalletteJunk01_S.tga
mapobjects/crenshaw/bulbfixture_skin2.tga
mapobjects/crenshaw/blown_ceiling.tga
mapobjects/crenshaw/bulb_skin.tga
mapobjects/crenshaw/window2.tga
mapobjects/crenshaw/juniper.tga
mapobjects/crenshaw/doorknob.tga
mapobjects/crenshaw/dead_palm.tga
mapobjects/crenshaw/brokenbulb_skin.tga
mapobjects/crenshaw/palmbark_deformed.tga
mapobjects/crenshaw/vertical_blinds.tga
mapobjects/crenshaw/palm_top.tga
mapobjects/crenshaw/concrete01.tga
mapobjects/crenshaw/cedar_shakes.tga
mapobjects/crenshaw/ceiling01.jpg
mapobjects/crenshaw/palmfrond.tga
mapobjects/crenshaw/grnrstymtl.tga
mapobjects/crenshaw/walltile01.tga
mapobjects/crenshaw/old_fridge.tga
mapobjects/crenshaw/paper_debris02.tga
mapobjects/crenshaw/plywood01.jpg
mapobjects/crenshaw/th_mtllook2.jpg
mapobjects/crenshaw/ter_mud2.tga
mapobjects/crenshaw/orange_door.tga
mapobjects/crenshaw/dryer.tga
mapobjects/crenshaw/ChainLinkFence01_S.tga
mapobjects/crenshaw/branch.tga
mapobjects/crenshaw/plywood02.jpg
mapobjects/crenshaw/bulbtips_skin.tga
mapobjects/crenshaw/pool_bottom.tga
mapobjects/crenshaw/outsidewhite.tga
mapobjects/pg
mapobjects/pg/moss_old.tga
mapobjects/pg/dirt.tga
mapobjects/pg/orangemap.tga
mapobjects/pg/mud_old.tga
mapobjects/pg/trees.ase
mapobjects/pg/moss.tga
mapobjects/pg/barrel.tga
mapobjects/pg/trees.tga
mapobjects/pg/concrete_floor.tga
mapobjects/pg/outsideterrain.ase
mapobjects/pg/centerpiece.ase
mapobjects/pg/clipmodel.ase
mapobjects/pg/concretewall.tga
mapobjects/pg/wall_lamp_lit.tga
mapobjects/pg/ter_dirtmud.tga
mapobjects/pg/wall_lamp.tga
mapobjects/pg/ter_mossmud.tga
mapobjects/pg/mud.tga
mapobjects/pg/detail.ase
mapobjects/pg/barbwire.tga
mapobjects/pg/rustmetal.jpg
mapobjects/pg/razorwire.tga
mapobjects/pg/razorwire_guards.ase
mapobjects/pg/structures.ase
mapobjects/pg/insideterrain.ase
mapobjects/pg/concretewall01.tga
mapobjects/pg/oldwood.tga
/ut4_provingrounds.txt
textures
realworld_light
realworld_light/RealWorld_readme.txt
crenshaw
crenshaw/watercaulk.tga
crenshaw/flouresc.tga
crenshaw/window1_env.tga
crenshaw/pool3d_3e.jpg
crenshaw/pool3d_5e.jpg
crenshaw/crenshaw_ladder.jpg
invis
invis/streets3.jpg
pg
pg/glassfx.tga
pg/shiny3.jpg
pg/invis1.tga
map "ut4_provinggrounds"
longname "The Proving Grounds"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb"
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