Pipeline b2

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* Urban Terror Level info *
--------------------------------------------------------------------------------
Title : Pipeline (beta2)
Author : Steven "Delirium" Krzanich
Date Released : 19/12/2020
Contact : ************@*****.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
A map designed around factory. The layout was originally designed by me for a friend
of mine ValkoVer - he released a map called ut4_sugarmill_b1. I have redesigned this
layout and have re-released it as ut4_pipeline

VIS and detail have both been made quickly/in a rush, in an attempt to get some layout
feedback before progressing.

Let the fun begin!

--------------------------------------------------------------------------------
Bot Compatibility : No!!! Too many autoclipped models..
Free For All(0) : Yes - 14 spawns
Team Deathmatch(3) : Yes - 10 spawns per team
Team Survivor(4) : Yes - 10 spawns per team
Capture and Hold(5) : No
Follow the leader(6) : No
Capture the flag(7) : Yes - 12 spawns per team
Bomb(8) : No - no spawns or bombsites.. next beta, I promise

Suggested player load : 8-12

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : My own layout base, which I had given to ValkoVer(~2012)
Editor used : GTKRadiant 1.4
Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4

Other utilities used : PaintShop Pro 8
Q3Map2/radbump 4a.exe
Notepad

Compile info: : BSP 7 Seconds
-meta -patchmeta -samplesize 8 -v

: VIS 20 Seconds
-vis -hint -merge -saveprt -v
Average visible clusters: 790

: LIGHT 91 Minutes
-threads 15 -light -bounce 10 -gamma 1.0 -exposure 235 -shade
-patchshadows -pointscale 1.0 -samplesize 8 -samples 2 -v


--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)

MIA for 9 years..

Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)
Parkinglot (SEP2020)
AimTraining (NOV2020)

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Hyperz : For hosting this map on PUGbot.net
L10n : For hosting this map on Fragaholic and his support
ValkoVer : Models

A whole bunch of people who are bound to give feedback should appear here on the next readme.txt

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.

I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.

Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.

I will also state, that any of my previous maps are also free to use for all.
This superseeds any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files. ************@*****.com
scripts
     pipeline.shader
     ut4_pipeline_b2.arena
sound
     delirium
     delirium/pwrstation1.wav
     delirium/door_garage_stop.wav
     delirium/xforce1.wav
     delirium/bridge.wav
     delirium/birds.wav
     delirium/machine1.wav
     delirium/door_garage_move.wav
     delirium/refinery1.wav
     delirium/door_garage_start.wav
     delirium/seagully1.wav
     delirium/wind.wav
     delirium/leekix_____let_it_go.wav
     delirium/baaskat______bittersweet.wav
levelshots
     ut4_pipeline_b2.jpg
maps
     ut4_pipeline_b2.TGA
     ut4_pipeline_b2.map
     ut4_pipeline_b2.bsp
models
     del_vent
     del_vent/readme.txt
     del_vent/del_vent.jpg
     del_vent/del_vent.ase
     mapobjects
     mapobjects/nature
     mapobjects/nature/rock1.jpg
     mapobjects/nature/rock1.ASE
     mapobjects/br_boxcar
     mapobjects/br_boxcar/br_under.jpg
     mapobjects/br_boxcar/br_boxcar4.jpg
     mapobjects/br_boxcar/br_boxcar1.md3
     mapobjects/br_boxcar/br_boxcar3.md3
     mapobjects/br_boxcar/br_boxcar1.jpg
     pipeline
     pipeline/rock1.jpg
     pipeline/tarp
     pipeline/tarp/tarp_1.ASE
     pipeline/tarp/tarp_2.ASE
     pipeline/tarp/tarp_3.ASE
     pipeline/tarp/del_tarp01.jpg
     pipeline/velo.jpg
     pipeline/tracks
     pipeline/tracks/wood.jpg
     pipeline/tracks/tracks.jpg
     pipeline/tracks/tracks2.tga
     pipeline/tracks/tracks.ASE
     pipeline/velo.ASE
     pipeline/rock1.ASE
     pipeline/cargo
     pipeline/cargo/decals.tga
     pipeline/cargo/topsb.jpg
     pipeline/cargo/doorsb.jpg
     pipeline/cargo/sidesb.jpg
     pipeline/cargo/inside.jpg
     pipeline/cargo/cargo_blue.ASE
     pipeline/cargo/bitsb.jpg
     pipeline/rocks
     pipeline/rocks/rock5.jpg
     pipeline/rocks/rock1.jpg
     pipeline/rocks/rock3.jpg
/ut4_pipeline_b2.txt
textures
     aadel_pipeline
     aadel_pipeline/IR_wall_gothic1.jpg
     aadel_pipeline/del2_wall33.jpg
     aadel_pipeline/del_maintanance_roof.jpg
     aadel_pipeline/metal_pipe2.jpg
     aadel_pipeline/metal_rosty01.jpg
     aadel_pipeline/metal_2_not_blue.jpg
     aadel_pipeline/del2_floor09.jpg
     aadel_pipeline/env
     aadel_pipeline/env/heat_bk.jpg
     aadel_pipeline/env/heat_rt.jpg
     aadel_pipeline/env/heat_dn.jpg
     aadel_pipeline/env/heat_ft.jpg
     aadel_pipeline/env/heat_lf.jpg
     aadel_pipeline/env/heat_up.jpg
     aadel_pipeline/congo4.jpg
     aadel_pipeline/del2_wall32.jpg
     aadel_pipeline/door_rollup2.jpg
     aadel_pipeline/krate02.jpg
     aadel_pipeline/rockyr.jpg
     aadel_pipeline/del_concrete12.jpg
     aadel_pipeline/floor_diamondtiles.jpg
     aadel_pipeline/krate01.jpg
     aadel_pipeline/botong03a.jpg
     aadel_pipeline/del_wall.jpg
     aadel_pipeline/brick-flat-red-wdwed.jpg
     aadel_pipeline/botong01a.jpg
     aadel_pipeline/del2_wall30.jpg
     aadel_pipeline/del2_wall31.jpg
     aadel_pipeline/door_rollup1.jpg
     aadel_pipeline/konkreet_moldy_wall.jpg
     aadel_pipeline/crate_top_white1.jpg
     aadel_pipeline/rusty-dual-garage.tga
     aadel_pipeline/concrete1024_5a.jpg
     aadel_pipeline/del_concrete08.jpg
     aadel_pipeline/sheetmetal2.jpg
     aadel_pipeline/metal_blue.jpg
     aadel_pipeline/brick-flat-red.jpg
     aadel_pipeline/del_wall02a.jpg
     aadel_pipeline/del_envmap01.jpg
     aadel_pipeline/iron.jpg
     aadel_pipeline/del_roof05.jpg
     aadel_pipeline/envmap01a.tga
     aadel_pipeline/del_roof05a.jpg
     aadel_pipeline/vent1.jpg
     aadel_pipeline/del_brick31.jpg
     aadel_pipeline/aircon.tga
     aadel_pipeline/del2_roof04.jpg
     aadel_pipeline/metal_1.jpg
     aadel_pipeline/krate03.jpg
     aadel_pipeline/del2_roof06.jpg
     aadel_pipeline/del_concrete11.jpg
map "ut4_pipeline_b2"

longname "Pipeline b2 ~ by Delirium"

type "ut_ffa ut_team ut_survivor ut_ctf ut_ft ut_gungame"


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