Nightmare xmas

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FINAL VERSION 1st December 2013 - this is dev version GCOM1

Title : Nightmare Xmas
Filename : ut4_nightmare_xmas.pk3
Release Date : 1st December 2013
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish), FA|Iynque, CMM members
Email Address : ****@***************.org
Description : Small but complete xmas theme nightmare map, Tim Burton inspired
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

CONTRIBUTORS

FA|Iynque for his stunning artwork and unexpected humour :-)
JRandomNoob for the working clock
Picola (aka Renton, Pickles), my ever patient better half
Me, JohnnyEnglish - built the map and models


T E S T E R S




* PK3 File Information *

Map(.bsp) Name : ut4_nightmare_xmas
Textures : All handmade by Picola and FA|inque - some from cg_textures
Sounds : From Freesound.org - edited/converted by JohnnyEnglish
Models : JohnnyEnglish
Skybox : JohnnyEnglish, Iynque remade the clounds and moon
Bumpy : Not bothered, nobody put the renderer into 4.2

* Play Information *

Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : Yes
Bomb : Yes
Jump Training : No

* Construction *

Base :
Editor(s) used : GTKRadiant 1.64 - various versions of q3map2
Other Prog(s) used :

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.
scripts
     cmm_ko_xmas.shader
     ut4_nightmare_xmas.arena
sound
     cmm_ko_xmas
     cmm_ko_xmas/noididnt.wav
     cmm_ko_xmas/howly.wav
     cmm_ko_xmas/windy.wav
levelshots
     ut4_nightmare_xmas.jpg
env
     cmm_ko_xmas
     cmm_ko_xmas/sky_lf.jpg
     cmm_ko_xmas/sky_bk.jpg
     cmm_ko_xmas/sky_rt.jpg
     cmm_ko_xmas/sky_up.jpg
     cmm_ko_xmas/sky_ft.jpg
maps
     ut4_nightmare_xmas.aas
     ut4_nightmare_xmas.TGA
     ut4_nightmare_xmas.bsp
models
     mapobjects
     mapobjects/cmm_scarytrees
     mapobjects/cmm_scarytrees/oldbark1.jpg
     mapobjects/cmm_ko_xmas
     mapobjects/cmm_ko_xmas/snowman.jpg
     mapobjects/cmm_ko_xmas/townhall.jpg
     mapobjects/cmm_ko_xmas/snowbranches.tga
     mapobjects/cmm_ko_xmas/candlecane.tga
     mapobjects/cmm_ko_xmas/faces.jpg
     mapobjects/cmm_ko_xmas/gallery.jpg
     mapobjects/cmm_ko_xmas/gatedoors.jpg
     mapobjects/cmm_ko_xmas/wagon.jpg
     mapobjects/cmm_ko_xmas/gatehouse.jpg
     mapobjects/cmm_ko_xmas/presents.jpg
     mapobjects/cmm_ko_xmas/tree.jpg
     mapobjects/cmm_memorial
     mapobjects/cmm_memorial/memorial.jpg
/readme.txt
textures
     cmm_ko_xmas
     cmm_ko_xmas/snow1.jpg
     cmm_ko_xmas/poster.jpg
     cmm_ko_xmas/blade.jpg
     cmm_ko_xmas/clouds.tga
     cmm_ko_xmas/shop3.jpg
     cmm_ko_xmas/designamap.jpg
     cmm_ko_xmas/string.jpg
     cmm_ko_xmas/candy-stripes-red.jpg
     cmm_ko_xmas/yellow.jpg
     cmm_ko_xmas/label1.jpg
     cmm_ko_xmas/shop1.jpg
     cmm_ko_xmas/candy-stripes-green.jpg
     cmm_ko_xmas/urbanzone.jpg
     cmm_ko_xmas/light1.tga
     cmm_ko_xmas/shopback.jpg
     cmm_ko_xmas/lightgreen.tga
     cmm_ko_xmas/green.jpg
     cmm_ko_xmas/eaves.jpg
     cmm_ko_xmas/lightred_blend.tga
     cmm_ko_xmas/snow-road.jpg
     cmm_ko_xmas/woodplank.jpg
     cmm_ko_xmas/brick3.jpg
     cmm_ko_xmas/lightred.tga
     cmm_ko_xmas/decal_grey.jpg
     cmm_ko_xmas/snow-road-bordered.jpg
     cmm_ko_xmas/woodwalnut.jpg
     cmm_ko_xmas/clock3.tga
     cmm_ko_xmas/red.jpg
     cmm_ko_xmas/fence.tga
     cmm_ko_xmas/glass1.tga
     cmm_ko_xmas/decal_white.jpg
     cmm_ko_xmas/executions.jpg
     cmm_ko_xmas/lightgreen_blend.tga
     cmm_ko_xmas/brick1.jpg
     cmm_ko_xmas/clock1.tga
     cmm_ko_xmas/clock2.tga
     cmm_ko_xmas/ground1.jpg
     cmm_ko_xmas/shop2.jpg
     cmm_ko_xmas/light1_blend.tga
     cmm_ko_xmas/brick2.jpg
map "ut4_nightmare_xmas"

longname "Nightmare xmas - by CMM"

type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"


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