Morningwood a1 subots

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June 08 2022 17:14:37

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// ##########################################################################
// ## ##
// ## Quake3-UrT 4.3 ##
// ## 3rd party level ##
// ## ##
// ## title; morningwood alpha 1 ##
// ## author; sneakslikesaki ##
// ## ##
// ## morningwood, pitch a tent camper ##
// ## ##
// #######################################################################sls
//
// ut4_morningwood_a1
//
// g_gametype - all gametypes: 16 spawn per side
//
//
// *********************************************************************************
//
// compiled with Q3Map2 Toolz
// BSP -meta -v
// Vis -hint -merge -saveprt -v
// Light -bounce 99 -fastbounce -patchshadows -samples 4 -shade -v
// I <3 my Q3MAP2
//
// *********************************************************************************
//
// credit
//
// I acknowledge the Traditional Owners of country throughout Australia
// and recognise their continuing connection to land, waters and culture.
// I pay my respects to their Elders past, present and emerging.
//
// thanks urban terror forum, CMM, and CMM @ discord, FS
//
// GTKRadiant 1.5.0 editor, the GIMP 2 image manipulator, Q3Map2Toolz and netRadiant-custom
// Q3, ID & Frozen Sands - FS
//
// all textures modified sneakslikesaki
// levelshot
//
// elecmotor.wav - public domain .wav april 21 2009
// http://soundbible.com/500-Electric-Motor-2.html
// recorded by mike koenig
// wavepad audio editor and wavosuar used to create and edit .wav files
// russel the crow, my mate, as crow in crowandmachine 2019
// goldface_greenpaint_urt, abaddon_cricketsambiance, abaddon_traffichum by sneakslikesaki
// audacity
//
// blackrayne game component created and owned by Lt1 and Black rayne Studios
// no modification
// use freely in any games; see br_readme
//
// in the early stages of designing ut4_abaddon i sketched out some areas, and tested some ideas,
// this map is these tests, re-textured, with a new sky and sound files
// designed umder the working title pitrun, the idea being a really big pit/area for camping sr8 game play
// the obvious limits of this layout directed the re-design and creation of ut4_abaddon
// with sections of this map, sounds and textures being copied,
//
// july 2020
// sneaks
scripts
     morningwood.shader
     ut4_morningwood_a1_subots.arena
sound
     morningwood
     morningwood/goldface_greenpaint_urt.wav
     ut4_abaddon
     ut4_abaddon/abaddon_cricketsambiance.wav
     ut4_abaddon/crowandmachine.wav
     ut4_abaddon/abaddon_traffichum.wav
     ut4_abaddon/elecmotor.wav
levelshots
     ut4_morningwood_a1_subots.JPG
maps
     ut4_morningwood_a1_subots.aas
     ut4_morningwood_a1_subots.tga
     ut4_morningwood_a1.map
     ut4_morningwood_a1_subots.bsp
models
     mapobjects
     mapobjects/br_mattress
     mapobjects/br_mattress/br_mattress3.jpg
     mapobjects/br_mattress/br_mattress4.qc
     mapobjects/br_alcohol
     mapobjects/br_alcohol/br_liquor2.qc
     mapobjects/br_alcohol/._.DS_Store
     mapobjects/br_alcohol/br_beer2.qc
     mapobjects/br_alcohol/br_liquor3.qc
     mapobjects/br_alcohol/br_cans.jpg
     mapobjects/br_alcohol/br_keg.jpg
     mapobjects/br_alcohol/br_liquor.jpg
     mapobjects/br_alcohol/br_beerbox1.qc
     mapobjects/br_alcohol/br_beer3.qc
     mapobjects/br_alcohol/br_beer1.qc
     mapobjects/br_alcohol/br_beerbox4.qc
     mapobjects/br_alcohol/br_beerbox2.qc
     mapobjects/br_alcohol/br_beerbox.jpg
     mapobjects/br_alcohol/br_can1.qc
     mapobjects/br_alcohol/br_keg1.qc
     mapobjects/br_alcohol/.DS_Store
     mapobjects/br_alcohol/br_can2.qc
     mapobjects/br_alcohol/br_can3.qc
     mapobjects/br_alcohol/br_liquor1.qc
     mapobjects/br_alcohol/br_beerbox3.qc
     mapobjects/br_alcohol/br_jd.qc
     mapobjects/br_alcohol/br_jd.jpg
     mapobjects/br_cardboardboxes
     mapobjects/br_cardboardboxes/br_box1.jpg
     mapobjects/br_cardboardboxes/br_box6.qc
     mapobjects/br_cardboardboxes/br_box1.qc
     mapobjects/br_cardboardboxes/br_box6.tga
     mapobjects/br_vendingmachines
     mapobjects/br_vendingmachines/._.DS_Store
     mapobjects/br_vendingmachines/br_vending1.jpg
     mapobjects/br_vendingmachines/br_vending1 (2).tga
     mapobjects/br_vendingmachines/.DS_Store
     mapobjects/br_vendingmachines/br_glass.jpg
     mapobjects/br_vendingmachines/br_vending1.qc
     mapobjects/br_vendingmachines/br_glass (2).jpg
     mapobjects/br_vendingmachines/br_vending1.tga
     mapobjects/br_readme.txt
     mapobjects/br_highlift
     mapobjects/br_highlift/._.DS_Store
     mapobjects/br_highlift/br_highlift1 (2).jpg
     mapobjects/br_highlift/br_highlift1.qc
     mapobjects/br_highlift/br_highlift1.jpg
     mapobjects/br_highlift/.DS_Store
     br_ambulance
     br_ambulance/br_ambulance1.jpg
     br_ambulance/br_flashers1.jpg
     br_ambulance/readme.txt
     br_ambulance/br_ambulance.qc
     br_ambulance/br_ambutires.jpg
     br_ambulance/br_ambuwindows.jpg
     br_ambulance/br_flashers.jpg
     br_ambulance/br_ambulance2.jpg
/readme_morningwood.txt
README
textures
     morningwood
     morningwood/morningwoodyellow.tga
     morningwood/morningwoodgold.tga
     morningwood/morningwoodconcrete.tga
     morningwood/morningwoodgrey.tga
     morningwood/morningwoodsky.tga
     morningwood/morningwoodorange.tga
     morningwood/morningwoodsepia.tga
     morningwood/morningwoodgrease.TGA
     morningwood/morningwoodturquoise.tga
     morningwood/morningwoodgreen.tga
     morningwood/morningwoodsand.tga
     morningwood/morningwoodbrick.tga
     morningwood/morningwoodpurple.tga
     morningwood/morningwoodblue.tga
     morningwood/morningwoodred.tga
map "ut4_morningwood_a1"

longname "Morningwood Alpha 1"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_ft ut_gungame"


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