Midtown beta6

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* Urban Terror Map *

---------------------
Author: Keres
Email: ***********@*******.com
Homepage: None. But i check my email plenty.
date: september 25, 2007
mod: Urban Terror 4.0
mod homepage: http://urbanterror.net
---------------------
* Instillation *
for ioUrT:
place .pk3 urbanterror/q3ut4 folder.

for q3:
place in quake iii arena/baseq3 or quake iii arena/q3ut4 folder

---------------------
* Map info *
Map Version: Beta 6
Map size: Medium
Map Base: Scratch
Construction time: alot of hours. maybe up to 400 or 500
Compile time: not too long. maybe 20 minutes tops with all the detailing i did.
q3map2 switches: -meta, -vis, -light -fast -filter
---------------------
* Gameplay *

Description: a map based on the inter-city enviroment in Urban terror land. The
subway looks like the one from ut4_subway, because that was my intention.

Recommended player load: minimum 3 per team, maximum 10 per team (wow)

---------------------

* Changes in betas: *

since beta 1: added skybox. fixed textures. added target_locations

since beta 2: opened up back door of cafe. fixed all the leeks. added
hinting. Changed some textures. Fixed some bleeds.

since beta 3: new textures. new billboards. different car office building.
better caulking. better hinting. more detail. added fountains in the cafe.
lotsa other stuff.

since beta 4: added some kickass fences made out of brushes. remade
subway railing into curved patches. looks detailic. fixed the flow problem in
the car garage. if the doors were down it became too campy. added models, such
as trash, more benches, a mailbox. added street signs. some more lights
raised roof on buildings so the inaccessible ones are easier distinguished. added
graffiti also. :D And, the motherload of caulking is finally done. Thank God. Phew!
Also opened up the storage building over near the blue spawns, with its own personal
subway entrance, benificial to both teams actually. Made a manhole for the red going
into subway. Evens out the fact that blue has more entrances, but you cant get back up,
so its really benifial to the flag runner. opened up another subway car. All cars are now
accessible. Fixed visibility probsl. New HINTING! new billboards. I made spawn rooms, complete
with mr sentries. The garage door is kinda iffy but it works. Fixed the bleed prob with the fountain
in the diner. It used to come out the sides a bit but i added watercaulk and it works like a charm.
Closed off the subway for survivor gametype. the map is big enough for it, but with the subway its just
too campy. Also added new readme kinda. A bit easier to find sections. New levelshot. fixed some collisions.
more detailing done. Fixed clipping on the vent over on top of the new blue spawn rooms.

since beta 5:


---------------------
* To Do: *

1. get this map in rotation!!!

2. learn how to obtain an OBE (out of body expierence) by reading the book Psychocalisthenics. So far
it has been unsuccessful lol. but you do go into an awake sleep.

---------------------
* Notes: *

If you find an error, please report it to me via email or urbanterror.net forums.

put this map in rotation on your server PLEASE!!! i beg u!

---------------------
* Beta testers: *

woekele: had the idea to have flat fencing for climbable fences, and pointy for unclimbable. great feedback
and general bug reporting.

SleepingGuy - He has this map in rotation. Great thanks to him and his hard work to maintain a server.
He was also the prime bug reporter so far, a large acknowledgement to him. His server is called
"Armageddon", so please join if you have some time. If its empty, someone else prolly join soon.
and 1v1 is fun.

kr0m - notified me that spawn rape was a little screwed on beta1, also acknowleded flow. which led to
the open brown brick building and the back door open on the diner.

muff!e - well he atleast played it :) and posted on its discretion so thats worth acknowledgement

xor-solitary - noified me of the really campy subway. which lead me to the closing down of the subway
in survivor mode. ;)

Cannibal Corpse - provided some music to listen to while I was makin' this map.

In Flames - Same as cannibal corpse.

GOD - If you dont like HIS level called "Earth" try the level called "Hell"
-Yuri

(1-800-JESUS-2000) - Call it!

Everyone @ http://forums.urbanterror.net for the support. ty ;)

---------------------
* Legal: *

Well, i didnt actually copyright anything. I dont have the money. But please,
be a good person and take common sense into consideration. I spent SOOOOO much
time on the dev of this level, and nothing would make me happier about it
than to see this level in rotation, or someone updating it if it needs updating.
But whatever you do, do not do these:

DO NOT:

1. distribute this without this txt file

2. distribute it as your work

3. SELL IT! DO NOT SELL IT!

Well, so here is what you can in fact, do:

1. make prefabs from the level. just be sure to include me in the readme ;)

2. update this level. I dont care if you have my permission, just dont pass it off as
your own. everyone knows that I MADE THIS. OK? ok. thanks if you ever need to.

3. Burn it to a CD. most ppl are so pissed about this, but they gotta think. Its
by far the most affective way to distribute shit offline. As long as you DO NOT sell it,
go ahead. Burn like crazy ;)
scripts
     ut4_midtown_beta6.arena
levelshots
     Thumbs.db
     ut4_midtown_beta6.jpg
maps
     Thumbs.db
     ut4_midtown_beta6.bsp
     ut4_midtown_beta6.TGA
models
     mapobjects
     mapobjects/volvo_xc
     mapobjects/volvo_xc/readme.txt
     mapobjects/volvo_xc/Thumbs.db
     mapobjects/volvo_xc/volvo_xc.jpg
     mapobjects/volvo_xc/volvo_xc.md3
     mapobjects/volvo_xc/volvo_xc.qc
     mapobjects/br_trash
     mapobjects/br_trash/br_trash2.qc
     mapobjects/br_trash/br_dumpster2.md3
     mapobjects/br_trash/br_dumpster1.qc
     mapobjects/br_trash/br_dumpster2.qc
     mapobjects/br_trash/br_trash.jpg
     mapobjects/br_trash/br_trash3.md3
     mapobjects/br_trash/readme.txt
     mapobjects/br_trash/br_dumpster1.md3
     mapobjects/br_trash/br_trash4.qc
     mapobjects/br_trash/br_trash4.md3
     mapobjects/br_trash/br_trash1.md3
     mapobjects/br_trash/br_trash1.qc
     mapobjects/br_trash/br_trash2.md3
     mapobjects/br_trash/br_trash3.qc
     mapobjects/gmc_van
     mapobjects/gmc_van/gmc_van.md3
     mapobjects/gmc_van/readme.txt
     mapobjects/gmc_van/Thumbs.db
     mapobjects/gmc_van/gmc_van.qc
     mapobjects/gmc_van/hummerh2
     mapobjects/gmc_van/hummerh2/hummerh2.md3
     mapobjects/gmc_van/hummerh2/hummerh2.ms3d
     mapobjects/gmc_van/hummerh2/hummer.jpg
     mapobjects/gmc_van/hummerh2/hummerh2.qc
     mapobjects/gmc_van/gmc_van.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/swat1.jpg
     mapobjects/urbanterror/wet_lamp
     mapobjects/urbanterror/wet_lamp/wet_lamp.tga
     mapobjects/urbanterror/wet_lamp/Thumbs.db
     mapobjects/urbanterror/wet_lamp/wet_lamp.md3
     mapobjects/urbanterror/wet_lamp/pspbrwse.jbf
     mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
     mapobjects/urbanterror/wet_lamp/wet_lamp.txt
     mapobjects/urbanterror/swat2.jpg
     mapobjects/urbanterror/bmw3.txt
     mapobjects/urbanterror/wet-chair
     mapobjects/urbanterror/wet-chair/wet-chair2.MD3
     mapobjects/urbanterror/wet-chair/wet-armrestbackup.jpg
     mapobjects/urbanterror/wet-chair/Thumbs.db
     mapobjects/urbanterror/wet-chair/wet-chair.MD3
     mapobjects/urbanterror/wet-chair/pspbrwse.jbf
     mapobjects/urbanterror/wet-chair/wet-chair8.jpg
     mapobjects/urbanterror/wet-chair/wet-chair.jpg
     mapobjects/urbanterror/wet-chair/wet-armrest.jpg
     mapobjects/urbanterror/wet-chair/wet-armrest.MD3
     mapobjects/urbanterror/bmw3.MD3
     mapobjects/urbanterror/wet-phone
     mapobjects/urbanterror/wet-phone/Thumbs.db
     mapobjects/urbanterror/wet-phone/pspbrwse.jbf
     mapobjects/urbanterror/wet-phone/wet-phone.MD3
     mapobjects/urbanterror/wet-phone/wet-phonebackup.jpg
     mapobjects/urbanterror/wet-phone/wet-phone.jpg
     mapobjects/urbanterror/Thumbs.db
     mapobjects/urbanterror/bmw3.jpg
     mapobjects/urbanterror/swattruck.MD3
     mapobjects/urbanterror/swat1.tga
     mapobjects/urbanterror/trashcan
     mapobjects/urbanterror/trashcan/trashcan1.jpg
     mapobjects/urbanterror/trashcan/trashcan1.md3
     mapobjects/urbanterror/trashcan/trashcan2.jpg
     mapobjects/urbanterror/trashcan/Thumbs.db
     mapobjects/urbanterror/trashcan/pspbrwse.jbf
     mapobjects/urbanterror/trashcan/trashcan.3DS
     mapobjects/urbanterror/trashcan/trashcan2.md3
     mapobjects/urbanterror/trashcan/trashcan1.tga
     mapobjects/urbanterror/trashcan/trashcan2.tga
     mapobjects/urbanterror/computer
     mapobjects/urbanterror/computer/Thumbs.db
     mapobjects/urbanterror/computer/monitor1_new.jpg
     mapobjects/urbanterror/bmw3red.jpg
     mapobjects/urbanterror/swat2.tga
     mapobjects/urbanterror/bmw3.tga
     mapobjects/br_flourlight
     mapobjects/br_flourlight/br_flourlight.qc
     mapobjects/br_flourlight/br_flourlight.md3
     mapobjects/br_flourlight/readme.txt
     mapobjects/br_flourlight/br_flourlight.jpg
     mapobjects/ut-objects
     mapobjects/ut-objects/telephone.jpg
     mapobjects/br_streetpack
     mapobjects/br_streetpack/br_mailbox.md3
     mapobjects/br_streetpack/br_newsstand4.qc
     mapobjects/br_streetpack/br_newsstand4.md3
     mapobjects/br_streetpack/br_newsstand3.jpg
     mapobjects/br_streetpack/br_newsstand3.md3
     mapobjects/br_streetpack/br_mailbox.jpg
     mapobjects/br_streetpack/br_newsstand3.qc
     mapobjects/br_streetpack/br_cone.md3
     mapobjects/br_streetpack/br_barrier.qc
     mapobjects/br_streetpack/readme.txt
     mapobjects/br_streetpack/br_stoplight.md3
     mapobjects/br_streetpack/br_newsstand1.md3
     mapobjects/br_streetpack/br_stoplight.qc
     mapobjects/br_streetpack/br_barrell.md3
     mapobjects/br_streetpack/br_hydrant.qc
     mapobjects/br_streetpack/br_newsstand2.jpg
     mapobjects/br_streetpack/br_barrier.md3
     mapobjects/br_streetpack/br_newsstand2.qc
     mapobjects/br_streetpack/br_mailbox.qc
     mapobjects/br_streetpack/br_newsstand1.jpg
     mapobjects/br_streetpack/br_newsstand2.md3
     mapobjects/br_streetpack/br_cone.qc
     mapobjects/br_streetpack/br_newsstand1.qc
     mapobjects/br_streetpack/br_barrell.qc
     mapobjects/br_streetpack/br_newsstand.jpg
     mapobjects/br_streetpack/br_hydrant.jpg
     mapobjects/br_streetpack/br_barrier.jpg
     mapobjects/br_streetpack/br_hydrant.md3
     mapobjects/br_streetpack/br_stoplight.jpg
     mapobjects/br_bench
     mapobjects/br_bench/benchskin.jpg
     mapobjects/br_bench/readme.txt
     mapobjects/br_bench/br_bench.md3
     mapobjects/br_bench/br_bench.qc
     mapobjects/boxtruck
     mapobjects/boxtruck/cabback.jpg
     mapobjects/boxtruck/mudflap.jpg
     mapobjects/boxtruck/box.jpg
     mapobjects/boxtruck/sides.jpg
     mapobjects/boxtruck/side2.jpg
     mapobjects/boxtruck/bumper.jpg
     mapobjects/boxtruck/side1.jpg
     mapobjects/boxtruck/tiretread.jpg
     mapobjects/boxtruck/tailights1.tga
     mapobjects/boxtruck/gray.jpg
     mapobjects/boxtruck/Thumbs.db
     mapobjects/boxtruck/wood.JPG
     mapobjects/boxtruck/tire.jpg
     mapobjects/boxtruck/gray2.jpg
     mapobjects/boxtruck/hottlipztruck.jpg
     mapobjects/boxtruck/tank.jpg
     mapobjects/boxtruck/truck.md3
     mapobjects/boxtruck/toktruck.jpg
     mapobjects/boxtruck/front.jpg
     mapobjects/boxtruck/boxtruckskin.jpg
     mapobjects/boxtruck/filter.jpg
     mapobjects/boxtruck/black.jpg
     mapobjects/boxtruck/grill.jpg
     mapobjects/br_boxtruck2
     mapobjects/br_boxtruck2/br_boxtruck2-1.jpg
     mapobjects/br_boxtruck2/br_boxtruck2-2.jpg
     mapobjects/br_boxtruck2/br_tires.jpg
     mapobjects/br_boxtruck2/readme.txt
     mapobjects/br_boxtruck2/br_boxtruck2-3.jpg
     mapobjects/br_boxtruck2/br_boxtruck2-top.jpg
     mapobjects/br_boxtruck2/br_reardoor.jpg
     mapobjects/br_boxtruck2/br_tailights.jpg
     mapobjects/chevelle
     mapobjects/chevelle/safetyglass.tga
     mapobjects/chevelle/chevelle_lowrider.jpg
     mapobjects/chevelle/chevelle_lowrider.md3
/ut4_midtown_beta6.pk3
/readme.txt
textures
     cow7
     cow7/fs_athena_poster.jpg
     cow7/uptownbillboard.jpg
     cow7/Thumbs.db
     cow7/didi7.jpg
     cow7/utlogobillboard.jpg
     urban_terror5
     urban_terror5/fs_gunshop_sign.jpg
     urban_terror5/fs_candystore_sign.jpg
     urban_terror5/fs_construct-sign.jpg
     cow
     cow/fs_tick_storage.jpg
     urban_terror7
     urban_terror7/ut_wood7.jpg
     signs
     signs/Thumbs.db
     signs/s8sbanner.jpg
     signs/towerbb2.jpg
     ut_midtown
     ut_midtown/sw_metal.jpg
     ut_midtown/grass.jpg
     ut_midtown/will_train_map_PLACES.jpg
     ut_midtown/youradhere.jpg
     ut_midtown/Thumbs.db
     ut_midtown/citrona01.jpg
     ut_midtown/sunset_sign.jpg
     ut_midtown/keres.tga
     ut_midtown/oakview1.jpg
     ut_midtown/islandbillboard.jpg
     ut_midtown/ut_garage_door2_keres.jpg
     ut_midtown/james_sign.jpg
     ut_midtown/poster_noobs.jpg
     base_wall
     base_wall/concrete.jpg
     invis
     invis/stfu.jpg
     invis/ruinbrick02_256_h.jpg
     invis/s8s_blocks_1.jpg
     invis/Thumbs.db
     base_trim
     base_trim/tin.jpg
     ut_subway
     ut_subway/ad_see2_bord.jpg
     ut_subway/ad_woodornot_bord.jpg
     ut_subway/detail_door_03.jpg
     ut_subway/aerhwall01.tga
     ut_subway/metal-tan-rivets.tga
     ut_subway/metal4r.jpg
     ut_subway/Thumbs.db
     ut_subway/dump-wall.tga
     ut_subway/det_subfloor_05_seam.tga
     hos_decals
     hos_decals/d17.tga
     hos_decals/d11.tga
     skies
     skies/blacksky.jpg
     base_support
     base_support/x_support.tga
     photorealistic_frontage
     photorealistic_frontage/frontage014_3.jpg
     photorealistic_frontage/frontage014_1.jpg
     photorealistic_frontage/frontage012_2.jpg
     photorealistic_frontage/frontage018_1.jpg
     photorealistic_frontage/frontage010_1.jpg
     photorealistic_frontage/frontage017_1.jpg
     photorealistic_frontage/frontage003.jpg
     urban_terror4
     urban_terror4/rcity0007.jpg
     urban_terror4/bathing.jpg
     urban_terror4/pqlogo.jpg
     urban_terror4/Thumbs.db
     wetwired
     wetwired/ww-painting04.jpg
     wetwired/Thumbs.db
     wetwired/ww-painting05.jpg
     wetwired/ww-painting03.jpg
     wetwired/ww-painting02.jpg
     wetwired/ww-painting01.jpg
     thingley
     thingley/vacuumbox_side.tga
     sfx
     sfx/beam.jpg
map "ut4_midtown_beta6"

longname "Midtown Beta 6"

type "ut_ffa ut_tdm ut_ctf ut_bomb ut_survivor"


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