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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Matrix Jumps
Author : ValkoVer
Date Released : 03.02.2012
Contact : E-mail: **********@**.pl , xfire: valkover, pm on urbanterror.info
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Matrix themed jumpmap made for UJ/CMM 2012 Jumpmap contest
--------------------------------------------------------------------------------
Bot Compatibility : No :D
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Bomb : Yes
Suggested player load : ~8, many players will cause telefrags.
New Textures : Yes
New Sounds : Yes
New Models : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : From scratch
Editor used : GTKRadiant 1.5.0
Other utilities used : Gimp
3ds Max 2009
Q3Map2
q3map2toolz
Notepad
Winrar
Compile Switches : BSP -meta -v
-vis -v
-light -fast -patchshadows -shade -gamma 2 -samples 3 -samplesize 4 -v
--------------------------------------------------------------------------------
* OTHER LEVELS BY AUTHOR *
--------------------------------------------------------------------------------
Street Of War
Winter Assault
Winter Assault 2
Winter Assault 3
Hi-Tech Jumps
Coldwar
Gloom
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Id Software : Quake series
Frozen Sand : Urban terror
Urtjumpers : For support and organising this contest
CustomMapMakers : For support and organising this contest
CGtextures : Textures
Blackrayne : Models
Happyday : Models
Speaker's sounds pack : Sounds
Ydnar : q3map2
Colin Lowndes : skybox
Patrick Hoesly : Matrix texture
Driller : For organising this contest and making me do this map!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
ut4_matrixjumps_b1.arena
matrix.shader
sound
matrix
matrix/scream.wav
matrix/clubbed.wav
matrix/gong.wav
matrix/ding.wav
matrix/alarm.wav
matrix/phone.wav
matrix/ambient.wav
matrix/whoosh.wav
matrix/karate_shout.wav
levelshots
matrix_code6.tga
matrix_code7.tga
matrix_code3.tga
matrix_code4.tga
matrix_code1.tga
matrix_code5.tga
matrix_code8.tga
matrixjumps.tga
matrix_code2.tga
env
matrix
matrix/cloudtop_rt.tga
matrix/readme
matrix/cloudtop_dn.tga
matrix/Thumbs.db
matrix/cloudtop_up.tga
matrix/cloudtop_ft.tga
matrix/cloudtop_lf.tga
matrix/cloudtop_bk.tga
maps
ut4_matrixjumps_b1.TGA
ut4_matrixjumps_b1.bsp
models
mapobjects
mapobjects/vv_payphone
mapobjects/vv_payphone/vv_payphone2.jpg
mapobjects/br_mattress
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mustang
mapobjects/br_mustang/br_mustang.jpg
mapobjects/br_corvette
mapobjects/br_corvette/br_vette.jpg
mapobjects/br_nimrod
mapobjects/br_nimrod/br_nimrod4.jpg
mapobjects/br_trash
mapobjects/br_trash/br_trash.jpg
mapobjects/br_vendingmachines
mapobjects/br_vendingmachines/br_vending1.jpg
mapobjects/br_honda
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda1.jpg
mapobjects/urbanterror
mapobjects/urbanterror/lamp
mapobjects/urbanterror/lamp/lamp.jpg
mapobjects/urbanterror/lamp/Thumbs.db
mapobjects/urbanterror/lamp/glass.jpg
mapobjects/vv_tv
mapobjects/vv_tv/vv_tv.jpg
mapobjects/br_jag
mapobjects/br_jag/br_jag.jpg
mapobjects/br_jag/br_jagwindows.jpg
mapobjects/br_casa
mapobjects/br_casa/br_paper3.tga
mapobjects/br_casa/br_paper2.tga
mapobjects/br_casa/br_paper.jpg
mapobjects/br_fireplace
mapobjects/br_fireplace/readme.txt
mapobjects/br_fireplace/br_fireplace.jpg
mapobjects/br_copcar
mapobjects/br_copcar/br_copcarwindow.jpg
mapobjects/br_copcar/Thumbs.db
mapobjects/br_copcar/br_coptire.jpg
mapobjects/br_copcar/br_copcarheadlights.jpg
mapobjects/br_copcar/br_copcarheadlight.jpg
mapobjects/br_copcar/br_copcar.jpg
mapobjects/br_copcar/br_flashers.jpg
matrix
matrix/vv_armchair.tga
matrix/curtain.tga
matrix/Thumbs.db
matrix/vv_table.jpg
matrix/vv_fusebox.jpg
/readme.txt
textures
matrix
matrix/lobby_1.jpg
matrix/trim.jpg
matrix/vent2.tga
matrix/base_verts.jpg
matrix/stripes.tga
matrix/base_floor.jpg
matrix/light_2.jpg
matrix/vent3.tga
matrix/green_flare.jpg
matrix/keres_decal4.jpg
matrix/base_narrow.jpg
matrix/tile.jpg
matrix/concrete_panels.jpg
matrix/building18.jpg
matrix/building24.jpg
matrix/window_2.jpg
matrix/environment_2.jpg
matrix/building14.jpg
matrix/building7.jpg
matrix/base_flat_med.jpg
matrix/matrix.jpg
matrix/keres_decal3.jpg
matrix/vent1.tga
matrix/building8.jpg
matrix/fusebox.jpg
matrix/Jump1.tga
matrix/concrete3.jpg
matrix/building2.jpg
matrix/building19.jpg
matrix/building17.jpg
matrix/window_1.jpg
matrix/wood4.jpg
matrix/building3.jpg
matrix/environment_6.jpg
matrix/wood_3.jpg
matrix/trim2.jpg
matrix/Jump4.tga
matrix/light_3.jpg
matrix/metal1.jpg
matrix/white.jpg
matrix/building1.jpg
matrix/building25.jpg
matrix/Jump3.tga
matrix/floor.jpg
matrix/green.jpg
matrix/keres_decal8.tga
matrix/building21.jpg
matrix/light_1.jpg
matrix/asphalt.jpg
matrix/Thumbs.db
matrix/graffiti.jpg
matrix/building11.jpg
matrix/building10.jpg
matrix/grate.jpg
matrix/Jump6.tga
matrix/white_ceiling.jpg
matrix/concrete1.jpg
matrix/envmap2.tga
matrix/wallpaper.jpg
matrix/building15.jpg
matrix/building6.jpg
matrix/environment_7.jpg
matrix/building4.jpg
matrix/building12.jpg
matrix/Jump2.tga
matrix/envmap.tga
matrix/lobby_2.jpg
matrix/building22.jpg
matrix/lobby_4.jpg
matrix/straw.jpg
matrix/environment_3.jpg
matrix/Jump5.tga
matrix/keres_decal9.tga
matrix/building23.jpg
matrix/environment_1.jpg
matrix/red_pill.jpg
matrix/building9.jpg
matrix/keres_decal5.jpg
matrix/wood_2.jpg
matrix/window_3.jpg
matrix/keres_decal6.jpg
matrix/keres_decal7.jpg
matrix/red_pipe.jpg
matrix/door_1.jpg
matrix/building26.jpg
matrix/fence.tga
matrix/environment_4.jpg
matrix/start.tga
matrix/keres_decal1.jpg
matrix/building5.jpg
matrix/concrete2.jpg
matrix/lobby_3.jpg
matrix/sidewalk.jpg
matrix/door_metal.jpg
matrix/building27.jpg
matrix/black.jpg
matrix/blue_pill.jpg
matrix/keres_decal10.tga
matrix/environment_5.jpg
matrix/building16.jpg
matrix/wood_1.jpg
matrix/rope.jpg
matrix/base_flat_dark.jpg
matrix/keres_decal2.jpg
matrix/building20.jpg
matrix/building13.jpg
ut4_matrixjumps_b1.arena
matrix.shader
sound
matrix
matrix/scream.wav
matrix/clubbed.wav
matrix/gong.wav
matrix/ding.wav
matrix/alarm.wav
matrix/phone.wav
matrix/ambient.wav
matrix/whoosh.wav
matrix/karate_shout.wav
levelshots
matrix_code6.tga
matrix_code7.tga
matrix_code3.tga
matrix_code4.tga
matrix_code1.tga
matrix_code5.tga
matrix_code8.tga
matrixjumps.tga
matrix_code2.tga
env
matrix
matrix/cloudtop_rt.tga
matrix/readme
matrix/cloudtop_dn.tga
matrix/Thumbs.db
matrix/cloudtop_up.tga
matrix/cloudtop_ft.tga
matrix/cloudtop_lf.tga
matrix/cloudtop_bk.tga
maps
ut4_matrixjumps_b1.TGA
ut4_matrixjumps_b1.bsp
models
mapobjects
mapobjects/vv_payphone
mapobjects/vv_payphone/vv_payphone2.jpg
mapobjects/br_mattress
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mustang
mapobjects/br_mustang/br_mustang.jpg
mapobjects/br_corvette
mapobjects/br_corvette/br_vette.jpg
mapobjects/br_nimrod
mapobjects/br_nimrod/br_nimrod4.jpg
mapobjects/br_trash
mapobjects/br_trash/br_trash.jpg
mapobjects/br_vendingmachines
mapobjects/br_vendingmachines/br_vending1.jpg
mapobjects/br_honda
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda1.jpg
mapobjects/urbanterror
mapobjects/urbanterror/lamp
mapobjects/urbanterror/lamp/lamp.jpg
mapobjects/urbanterror/lamp/Thumbs.db
mapobjects/urbanterror/lamp/glass.jpg
mapobjects/vv_tv
mapobjects/vv_tv/vv_tv.jpg
mapobjects/br_jag
mapobjects/br_jag/br_jag.jpg
mapobjects/br_jag/br_jagwindows.jpg
mapobjects/br_casa
mapobjects/br_casa/br_paper3.tga
mapobjects/br_casa/br_paper2.tga
mapobjects/br_casa/br_paper.jpg
mapobjects/br_fireplace
mapobjects/br_fireplace/readme.txt
mapobjects/br_fireplace/br_fireplace.jpg
mapobjects/br_copcar
mapobjects/br_copcar/br_copcarwindow.jpg
mapobjects/br_copcar/Thumbs.db
mapobjects/br_copcar/br_coptire.jpg
mapobjects/br_copcar/br_copcarheadlights.jpg
mapobjects/br_copcar/br_copcarheadlight.jpg
mapobjects/br_copcar/br_copcar.jpg
mapobjects/br_copcar/br_flashers.jpg
matrix
matrix/vv_armchair.tga
matrix/curtain.tga
matrix/Thumbs.db
matrix/vv_table.jpg
matrix/vv_fusebox.jpg
/readme.txt
textures
matrix
matrix/lobby_1.jpg
matrix/trim.jpg
matrix/vent2.tga
matrix/base_verts.jpg
matrix/stripes.tga
matrix/base_floor.jpg
matrix/light_2.jpg
matrix/vent3.tga
matrix/green_flare.jpg
matrix/keres_decal4.jpg
matrix/base_narrow.jpg
matrix/tile.jpg
matrix/concrete_panels.jpg
matrix/building18.jpg
matrix/building24.jpg
matrix/window_2.jpg
matrix/environment_2.jpg
matrix/building14.jpg
matrix/building7.jpg
matrix/base_flat_med.jpg
matrix/matrix.jpg
matrix/keres_decal3.jpg
matrix/vent1.tga
matrix/building8.jpg
matrix/fusebox.jpg
matrix/Jump1.tga
matrix/concrete3.jpg
matrix/building2.jpg
matrix/building19.jpg
matrix/building17.jpg
matrix/window_1.jpg
matrix/wood4.jpg
matrix/building3.jpg
matrix/environment_6.jpg
matrix/wood_3.jpg
matrix/trim2.jpg
matrix/Jump4.tga
matrix/light_3.jpg
matrix/metal1.jpg
matrix/white.jpg
matrix/building1.jpg
matrix/building25.jpg
matrix/Jump3.tga
matrix/floor.jpg
matrix/green.jpg
matrix/keres_decal8.tga
matrix/building21.jpg
matrix/light_1.jpg
matrix/asphalt.jpg
matrix/Thumbs.db
matrix/graffiti.jpg
matrix/building11.jpg
matrix/building10.jpg
matrix/grate.jpg
matrix/Jump6.tga
matrix/white_ceiling.jpg
matrix/concrete1.jpg
matrix/envmap2.tga
matrix/wallpaper.jpg
matrix/building15.jpg
matrix/building6.jpg
matrix/environment_7.jpg
matrix/building4.jpg
matrix/building12.jpg
matrix/Jump2.tga
matrix/envmap.tga
matrix/lobby_2.jpg
matrix/building22.jpg
matrix/lobby_4.jpg
matrix/straw.jpg
matrix/environment_3.jpg
matrix/Jump5.tga
matrix/keres_decal9.tga
matrix/building23.jpg
matrix/environment_1.jpg
matrix/red_pill.jpg
matrix/building9.jpg
matrix/keres_decal5.jpg
matrix/wood_2.jpg
matrix/window_3.jpg
matrix/keres_decal6.jpg
matrix/keres_decal7.jpg
matrix/red_pipe.jpg
matrix/door_1.jpg
matrix/building26.jpg
matrix/fence.tga
matrix/environment_4.jpg
matrix/start.tga
matrix/keres_decal1.jpg
matrix/building5.jpg
matrix/concrete2.jpg
matrix/lobby_3.jpg
matrix/sidewalk.jpg
matrix/door_metal.jpg
matrix/building27.jpg
matrix/black.jpg
matrix/blue_pill.jpg
matrix/keres_decal10.tga
matrix/environment_5.jpg
matrix/building16.jpg
matrix/wood_1.jpg
matrix/rope.jpg
matrix/base_flat_dark.jpg
matrix/keres_decal2.jpg
matrix/building20.jpg
matrix/building13.jpg
map "ut4_matrixjumps_b1"
longname "Matrix Jumps"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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