Matrixjumps b1

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* Urban Terror Level *
--------------------------------------------------------------------------------

Title : Matrix Jumps
Author : ValkoVer
Date Released : 03.02.2012
Contact : E-mail: **********@**.pl , xfire: valkover, pm on urbanterror.info

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Matrix themed jumpmap made for UJ/CMM 2012 Jumpmap contest

--------------------------------------------------------------------------------
Bot Compatibility : No :D
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Bomb : Yes
Suggested player load : ~8, many players will cause telefrags.
New Textures : Yes
New Sounds : Yes
New Models : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : From scratch
Editor used : GTKRadiant 1.5.0
Other utilities used : Gimp
3ds Max 2009
Q3Map2
q3map2toolz
Notepad
Winrar
Compile Switches : BSP -meta -v
-vis -v
-light -fast -patchshadows -shade -gamma 2 -samples 3 -samplesize 4 -v


--------------------------------------------------------------------------------
* OTHER LEVELS BY AUTHOR *
--------------------------------------------------------------------------------
Street Of War
Winter Assault
Winter Assault 2
Winter Assault 3
Hi-Tech Jumps
Coldwar
Gloom

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Id Software : Quake series
Frozen Sand : Urban terror
Urtjumpers : For support and organising this contest
CustomMapMakers : For support and organising this contest
CGtextures : Textures
Blackrayne : Models
Happyday : Models
Speaker's sounds pack : Sounds
Ydnar : q3map2
Colin Lowndes : skybox
Patrick Hoesly : Matrix texture
Driller : For organising this contest and making me do this map!

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
     ut4_matrixjumps_b1.arena
     matrix.shader
sound
     matrix
     matrix/scream.wav
     matrix/clubbed.wav
     matrix/gong.wav
     matrix/ding.wav
     matrix/alarm.wav
     matrix/phone.wav
     matrix/ambient.wav
     matrix/whoosh.wav
     matrix/karate_shout.wav
levelshots
     matrix_code6.tga
     matrix_code7.tga
     matrix_code3.tga
     matrix_code4.tga
     matrix_code1.tga
     matrix_code5.tga
     matrix_code8.tga
     matrixjumps.tga
     matrix_code2.tga
env
     matrix
     matrix/cloudtop_rt.tga
     matrix/readme
     matrix/cloudtop_dn.tga
     matrix/Thumbs.db
     matrix/cloudtop_up.tga
     matrix/cloudtop_ft.tga
     matrix/cloudtop_lf.tga
     matrix/cloudtop_bk.tga
maps
     ut4_matrixjumps_b1.TGA
     ut4_matrixjumps_b1.bsp
models
     mapobjects
     mapobjects/vv_payphone
     mapobjects/vv_payphone/vv_payphone2.jpg
     mapobjects/br_mattress
     mapobjects/br_mattress/br_mattress1.jpg
     mapobjects/br_mustang
     mapobjects/br_mustang/br_mustang.jpg
     mapobjects/br_corvette
     mapobjects/br_corvette/br_vette.jpg
     mapobjects/br_nimrod
     mapobjects/br_nimrod/br_nimrod4.jpg
     mapobjects/br_trash
     mapobjects/br_trash/br_trash.jpg
     mapobjects/br_vendingmachines
     mapobjects/br_vendingmachines/br_vending1.jpg
     mapobjects/br_honda
     mapobjects/br_honda/br_hondatire.jpg
     mapobjects/br_honda/br_honda1.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/lamp
     mapobjects/urbanterror/lamp/lamp.jpg
     mapobjects/urbanterror/lamp/Thumbs.db
     mapobjects/urbanterror/lamp/glass.jpg
     mapobjects/vv_tv
     mapobjects/vv_tv/vv_tv.jpg
     mapobjects/br_jag
     mapobjects/br_jag/br_jag.jpg
     mapobjects/br_jag/br_jagwindows.jpg
     mapobjects/br_casa
     mapobjects/br_casa/br_paper3.tga
     mapobjects/br_casa/br_paper2.tga
     mapobjects/br_casa/br_paper.jpg
     mapobjects/br_fireplace
     mapobjects/br_fireplace/readme.txt
     mapobjects/br_fireplace/br_fireplace.jpg
     mapobjects/br_copcar
     mapobjects/br_copcar/br_copcarwindow.jpg
     mapobjects/br_copcar/Thumbs.db
     mapobjects/br_copcar/br_coptire.jpg
     mapobjects/br_copcar/br_copcarheadlights.jpg
     mapobjects/br_copcar/br_copcarheadlight.jpg
     mapobjects/br_copcar/br_copcar.jpg
     mapobjects/br_copcar/br_flashers.jpg
     matrix
     matrix/vv_armchair.tga
     matrix/curtain.tga
     matrix/Thumbs.db
     matrix/vv_table.jpg
     matrix/vv_fusebox.jpg
/readme.txt
textures
     matrix
     matrix/lobby_1.jpg
     matrix/trim.jpg
     matrix/vent2.tga
     matrix/base_verts.jpg
     matrix/stripes.tga
     matrix/base_floor.jpg
     matrix/light_2.jpg
     matrix/vent3.tga
     matrix/green_flare.jpg
     matrix/keres_decal4.jpg
     matrix/base_narrow.jpg
     matrix/tile.jpg
     matrix/concrete_panels.jpg
     matrix/building18.jpg
     matrix/building24.jpg
     matrix/window_2.jpg
     matrix/environment_2.jpg
     matrix/building14.jpg
     matrix/building7.jpg
     matrix/base_flat_med.jpg
     matrix/matrix.jpg
     matrix/keres_decal3.jpg
     matrix/vent1.tga
     matrix/building8.jpg
     matrix/fusebox.jpg
     matrix/Jump1.tga
     matrix/concrete3.jpg
     matrix/building2.jpg
     matrix/building19.jpg
     matrix/building17.jpg
     matrix/window_1.jpg
     matrix/wood4.jpg
     matrix/building3.jpg
     matrix/environment_6.jpg
     matrix/wood_3.jpg
     matrix/trim2.jpg
     matrix/Jump4.tga
     matrix/light_3.jpg
     matrix/metal1.jpg
     matrix/white.jpg
     matrix/building1.jpg
     matrix/building25.jpg
     matrix/Jump3.tga
     matrix/floor.jpg
     matrix/green.jpg
     matrix/keres_decal8.tga
     matrix/building21.jpg
     matrix/light_1.jpg
     matrix/asphalt.jpg
     matrix/Thumbs.db
     matrix/graffiti.jpg
     matrix/building11.jpg
     matrix/building10.jpg
     matrix/grate.jpg
     matrix/Jump6.tga
     matrix/white_ceiling.jpg
     matrix/concrete1.jpg
     matrix/envmap2.tga
     matrix/wallpaper.jpg
     matrix/building15.jpg
     matrix/building6.jpg
     matrix/environment_7.jpg
     matrix/building4.jpg
     matrix/building12.jpg
     matrix/Jump2.tga
     matrix/envmap.tga
     matrix/lobby_2.jpg
     matrix/building22.jpg
     matrix/lobby_4.jpg
     matrix/straw.jpg
     matrix/environment_3.jpg
     matrix/Jump5.tga
     matrix/keres_decal9.tga
     matrix/building23.jpg
     matrix/environment_1.jpg
     matrix/red_pill.jpg
     matrix/building9.jpg
     matrix/keres_decal5.jpg
     matrix/wood_2.jpg
     matrix/window_3.jpg
     matrix/keres_decal6.jpg
     matrix/keres_decal7.jpg
     matrix/red_pipe.jpg
     matrix/door_1.jpg
     matrix/building26.jpg
     matrix/fence.tga
     matrix/environment_4.jpg
     matrix/start.tga
     matrix/keres_decal1.jpg
     matrix/building5.jpg
     matrix/concrete2.jpg
     matrix/lobby_3.jpg
     matrix/sidewalk.jpg
     matrix/door_metal.jpg
     matrix/building27.jpg
     matrix/black.jpg
     matrix/blue_pill.jpg
     matrix/keres_decal10.tga
     matrix/environment_5.jpg
     matrix/building16.jpg
     matrix/wood_1.jpg
     matrix/rope.jpg
     matrix/base_flat_dark.jpg
     matrix/keres_decal2.jpg
     matrix/building20.jpg
     matrix/building13.jpg
map "ut4_matrixjumps_b1"

longname "Matrix Jumps"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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