Kingdom b4

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Kingdom (1.0 beta4)
Author : PapyRuny (********@*****.fr)
Date : November 24, 2007


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is a medieval citadel, it supports all gametypes except single player,
i suggest 6 to 14 players, with new textures, new sounds and new models


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Mapobjects used : Blackrayne Studios (www.blackrayne.net)
: Ege Design (www.ege-design.fr)
: Mine


textures used : Mine


Editor used : GTKRadiant 1.4
Q3map2 - Q3map2builder
bsp.exe


--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------
I thank all the people who share their knowledge (tutorials,helps),
their works (textures,photos,3d models,softwares) and all suggestions-comments
given by the people from urbanterror forum,from "Bug","LsD","Un","Ubu" clans.

Urban Terror dev team (www.urbanterror.net)
Urban Terror forum (forums.urbanterror.net)
Blackrayne Studios (www.blackrayne.net)
Ege-Design (www.ege-design.fr)
Cg Textures (www.cgtextures.com)
Mayang Free Textures (www.mayang.com/textures)
Tub website (www.levelart.net)
We Make Maps (www.wemakemaps.com)
EasyMapping (easymapping.free.fr)
Detoeni's Map Art (detoeni.planetwolfenstein.gamespy.com)
Map-Center (www.map-center.com)
Splashdamage (www.splashdamage.com)
Game-Lab (www.game-lab.com)
Shadowspawn (www.shadowspawn.net)
Ch4ndl3r (sylvain.douce.club.fr)
Game Design (www.gamedesign.net/node/52)


--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
/ut4_kingdom_b4.txt
scripts
     ut4_kingdom_b4.arena
     kingdom2.shader
sound
     urban_terror
     urban_terror/birds.wav
     urban_terror/bird2.wav
     urban_terror/bird1.wav
     urban_terror/wind.wav
     pr_music
     pr_music/flute1.wav
     pr_music/luthe1.wav
     ricochet
     ricochet/water.wav
levelshots
     ut4_kingdom_b4.jpg
env
     kingdomsky
     kingdomsky/kingdomskyclouds.jpg
     kingdomsky/kingdomsky_up.jpg
     kingdomsky/kingdomsky_ft.jpg
     kingdomsky/kingdomsky_lf.jpg
     kingdomsky/kingdomsky_bk.jpg
     kingdomsky/kingdomsky_dn.jpg
     kingdomsky/kingdomsky_rt.jpg
maps
     ut4_kingdom_b4.tga
     ut4_kingdom_b4.bsp
models
     furniture
     furniture/barrel1.jpg
     mapobjects
     mapobjects/br_lighting1
     mapobjects/br_lighting1/br_chandelier.jpg
     mapobjects/br_lighting1/readme.txt
     mapobjects/br_flowers
     mapobjects/br_flowers/purpleflowers_2.tga
     mapobjects/br_flowers/readme.txt
     mapobjects/br_flowers/rose_1.tga
     mapobjects/br_flowers/purpleflowers_3.tga
     mapobjects/br_flowers/green_1.tga
     mapobjects/br_flowers/rose_2.tga
     mapobjects/br_flowers/yellowrose.tga
     mapobjects/br_flowers/whiteflowers_1.tga
     mapobjects/br_flowers/carnation_1.tga
     mapobjects/br_flowers/tulip_1.tga
     mapobjects/swords
     mapobjects/swords/swordskin.jpg
     mapobjects/defcon_tree
     mapobjects/defcon_tree/stamm.jpg
     mapobjects/defcon_tree/tree3.tga
     mapobjects/defcon_tree/tree2.tga
     mapobjects/toxicprops
     mapobjects/toxicprops/toxiclogs.jpg
     mapobjects/tubmodels
     mapobjects/tubmodels/boards.jpg
     mapobjects/planters
     mapobjects/planters/planter1.jpg
     mapobjects/planters/planter2.jpg
     mapobjects/planters/readme.txt
textures
     pr
     pr/objet_torche5.tga
     pr/facade01b.jpg
     pr/bois003.jpg
     pr/foin03_512.jpg
     pr/window006_16x160.jpg
     pr/tableau03b.jpg
     pr/metal_darkgrey.tga
     pr/objet_torche4.tga
     pr/bois004.jpg
     pr/door001_256x480.jpg
     pr/prot01.tga
     pr/grass002_512x384.jpg
     pr/brick002_512x512.jpg
     pr/charriot06.jpg
     pr/bouteille03.jpg
     pr/floor008_512x512.jpg
     pr/facade01c.jpg
     pr/brick001_512x384.jpg
     pr/tableau01b.jpg
     pr/brick007_1024x672.jpg
     pr/foin03c_128.jpg
     pr/drap_lion.tga
     pr/door007a_400x688.jpg
     pr/objet_torche6.jpg
     pr/poutre03_512.jpg
     pr/drap_sanglier.tga
     pr/window003_256x176.jpg
     pr/brick005_1024x672.jpg
     pr/tavintern02.jpg
     pr/floor002_512x512.jpg
     pr/grille01.tga
     pr/objet_coffre02.jpg
     pr/roof002_512x320.jpg
     pr/brick008_512x512.jpg
     pr/charriot05.jpg
     pr/facade02a_1024.jpg
     pr/grass003_1024x640.jpg
     pr/facade01f.jpg
     pr/door006_400x624.jpg
     pr/charriot02.jpg
     pr/objet_bouclier02.jpg
     pr/brick003_512x512.jpg
     pr/door008_400x688.jpg
     pr/facade01n.jpg
     pr/bouteille02.jpg
     pr/tableau02b.jpg
     pr/window005_128x160.jpg
     pr/brick001_256.jpg
     pr/planks002_256.jpg
     pr/tavintern01.jpg
     pr/floor004_1024x960.jpg
     pr/planks001_512x384.jpg
     pr/charriot03.jpg
     pr/brick005plus_512x208.jpg
     pr/window001_224x352.jpg
     pr/brick007_512x320.jpg
     pr/door005_400x624.jpg
     pr/brick005_512x352.jpg
     pr/door004_512x752.jpg
     pr/plafond02_304.jpg
     pr/objet_torche2.tga
     pr/roof003_512.jpg
     pr/foin02b_512.jpg
     pr/facade01a.jpg
     pr/balc1.tga
     pr/tab01.jpg
     pr/objet_torche3.tga
     pr/facade01m.jpg
     pr/objet_bouclier01.jpg
     pr/door007_400x688.jpg
     pr/charriot07.jpg
     pr/brick007plus_432x224.jpg
     pr/objet_coffre01.jpg
     pr/roof001_512x480.jpg
     pr/charriot04.jpg
     pr/floor006_512x512.jpg
     pr/window002_224x352.jpg
     pr/planche07.jpg
     pr/bouteille01.jpg
     pr/facade01poutre.jpg
     liquids
     liquids/clear_ripple3.tga
     ut_prague
     ut_prague/fs_rain2.tga
map "ut4_kingdom_b4"

longname "Kingdom beta4"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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