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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_iran3_bots.pk3 | 2022-06-08 17:14:21 | 1.50 MB |
| ut4_iran3_ko.pk3 | 2013-11-18 18:10:38 | 1.17 MB |
| ut4_iran3.pk3 | 2022-06-08 17:14:21 | 1.43 MB |
| ut4_iran3_u1.pk3 | 2022-06-10 05:44:00 | 6.28 MB |
| iran.pk3 | 2018-02-13 20:25:17 | 1.52 MB |
| ut_iran_b2.pk3 | 2020-01-11 08:47:33 | 2.31 MB |
| ut_iran_fix.pk3 | 2020-01-31 02:33:35 | 1.77 MB |
| ut_iran.pk3 | 2017-02-05 18:35:00 | 1.52 MB |
Title : Iran
Filename : ut4_iran_rc1
Release Date :
Author(s) : Rudcrustage & Xandaxs
Email Address : ************@*******.com
Description : Original map by Rudcrustage (ut4_iran3), updated and redesigned by xandaxs
Additional Credits to : id Software: For making Q3
: Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Special Thanks : CMM: For being an excelent mapping community and helping out everywhere;
: CMM member: vulture, for helping out with a couple bugs and for providing his
optimized version of q3map2
: FS Members, MajkiFajki & NulL' for helping out with shader problems;
: All those who tested the map and gave me feedback on it.
Artwork : Xandaxs
Testers and other : Hugo
Contributors : Rudcrustage, Xandaxs
*************************************************************************************
* Special thanks to Hugo for always pushing me into mapping and always being there, *
* annoying me when I felt like doing everything but mapping. If it wasn't for him, *
* this and many other maps of mine would not have been released. *
*************************************************************************************
Installation : Place the pk3 inside your q3ut4 folder and launch the game.
: Then write /devmap ut4_iran3_rc1 on your console to play it
* PK3 File Information *
Map(.bsp) Name : ut4_iran3_rc1
Textures : Mix of the original map's textures and some entirely edited by Xandaxs.
Scripts : All made by Xandaxs, sometimes based on other scripts.
* Play Information *
Bot Support : No
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : Yes
Bomb : Yes
Jump mode : No
* Construction *
Base : GTK Radiant 1.5
Editor(s) used : GTK Radiant 1.5, Notepad++
Other Progs used : Paint.net, Photoshop, q3map2 (by vulture)
* Build *
Build time : 2 minutes
Meta Compile Switches : -meta -patchmeta
Vis Compile Switches : -vis -hint -merge
Light Compile Switches : -light -fast -patchshadows -gamma 1.5 -samples 8 -bounce 99
Packaging : Manual
* Map/Creative Notes *
This map was original created by Rudcrustage, and then updated to a better looking map by Xandaxs.
All started as a simple request by Urban Zone to add more spawns to the map, so it could be played
in the Urban Zone Knockout. Of course I couldn't release a damaged map, so I started working on it
and really enjoying doing it. After a month the map is done and it's time to release it.
So now, here it is: iran_rc1
This map was made with a lot of care and it took a while to construct, test, and make it look rather good.
Please have that in consideration.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels, and the geometry can be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
I included the .map file on the pk3 so that you can learn from my mistakes,
as well as from what I did right.
This .pk3 may be distributed over the Internet and/or BBS
systems (like these exist anymore) as long as the ORIGINAL (this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, contact me and we'll talk.
scripts
oak.shader
ut4_iran_rc1.arena
iran.shader
levelshots
ut4_iran_rc1.jpg
maps
ut4_iran3_rc1.TGA
ut4_iran3_rc1.bsp
ut4_iran3_rc1.map
models
mapobjects
mapobjects/br_weedspak
mapobjects/br_weedspak/br_weed1.tga
mapobjects/br_weedspak/br_weed6.tga
mapobjects/br_weedspak/br_weed4.tga
mapobjects/br_weedspak/br_weed7.tga
mapobjects/br_weedspak/readme.txt
mapobjects/br_weedspak/br_weed8.tga
mapobjects/br_weedspak/br_weed2.tga
mapobjects/oak
mapobjects/oak/oakstamm2.jpg
mapobjects/oak/oak4.md3
mapobjects/oak/oak5.md3
mapobjects/oak/oak2.md3
mapobjects/oak/oakstamm.jpg
mapobjects/oak/oakblaetter3.tga
mapobjects/oak/oakblaetter2.tga
mapobjects/oak/oak3.md3
mapobjects/oak/oak_readme.txt
mapobjects/oak/oak1.md3
mapobjects/oak/oakblaetter.tga
mapobjects/br_stinger
mapobjects/br_stinger/br_stingerskin.jpg
mapobjects/br_stinger/readme.txt
mapobjects/br_stinger/br_crateskin.jpg
mapobjects/br_barrier
mapobjects/br_barrier/readme.txt
mapobjects/br_barrier/br_concrete3.jpg
mapobjects/br_baskets
mapobjects/br_baskets/readme.txt
mapobjects/br_baskets/br_baskets.jpg
mapobjects/br_militarytruck
mapobjects/br_militarytruck/br_windows.jpg
mapobjects/br_militarytruck/br_truckbase.jpg
mapobjects/br_militarytruck/readme.txt
mapobjects/br_militarytruck/br_plaintruck.jpg
mapobjects/br_machinegun
mapobjects/br_machinegun/readme.txt
mapobjects/br_machinegun/br_machinegun.jpg
mapobjects/br_machinegun/br_magizine.jpg
mapobjects/br_casa
mapobjects/br_casa/readme.txt
mapobjects/br_casa/br_paper3.tga
mapobjects/br_casa/br_paper2.tga
mapobjects/br_bench
mapobjects/br_bench/benchskin.jpg
mapobjects/br_bench/readme.txt
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_yellow.jpg
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_yellow_top.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
mapobjects/br_humvee
mapobjects/br_humvee/readme.txt
mapobjects/br_humvee/br_humvee3.jpg
mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
iran
iran/gate3.jpg
iran/wood2.jpg
iran/metal2.jpg
iran/wood.jpg
iran/cmm.jpg
iran/env
iran/env/clouds.tga
iran/env/canyon_dn.tga
iran/env/canyon_rt.jpg
iran/env/canyon_bk.jpg
iran/env/canyon_lf.jpg
iran/env/canyon_ft.jpg
iran/env/light.jpg
iran/env/sky_arc_masked.tga
iran/env/canyon_up.jpg
iran/cloth.jpg
iran/box5_top.jpg
iran/metal.jpg
iran/brick3.jpg
iran/sand1.jpg
iran/trellis.tga
iran/gate1.tga
iran/tinfx.tga
iran/uzsmall.tga
iran/barbedwire.tga
iran/leaves.tga
iran/dirt.jpg
iran/concrete.jpg
iran/box5_front.jpg
iran/box2.jpg
iran/box4_side.jpg
iran/box3.jpg
iran/box1_side.jpg
iran/box4_front.jpg
iran/gate2.tga
iran/brick1.jpg
iran/box1_front.jpg
iran/sand2.jpg
iran/box1_top.jpg
iran/vines.tga
iran/brick2.jpg
oak.shader
ut4_iran_rc1.arena
iran.shader
levelshots
ut4_iran_rc1.jpg
maps
ut4_iran3_rc1.TGA
ut4_iran3_rc1.bsp
ut4_iran3_rc1.map
models
mapobjects
mapobjects/br_weedspak
mapobjects/br_weedspak/br_weed1.tga
mapobjects/br_weedspak/br_weed6.tga
mapobjects/br_weedspak/br_weed4.tga
mapobjects/br_weedspak/br_weed7.tga
mapobjects/br_weedspak/readme.txt
mapobjects/br_weedspak/br_weed8.tga
mapobjects/br_weedspak/br_weed2.tga
mapobjects/oak
mapobjects/oak/oakstamm2.jpg
mapobjects/oak/oak4.md3
mapobjects/oak/oak5.md3
mapobjects/oak/oak2.md3
mapobjects/oak/oakstamm.jpg
mapobjects/oak/oakblaetter3.tga
mapobjects/oak/oakblaetter2.tga
mapobjects/oak/oak3.md3
mapobjects/oak/oak_readme.txt
mapobjects/oak/oak1.md3
mapobjects/oak/oakblaetter.tga
mapobjects/br_stinger
mapobjects/br_stinger/br_stingerskin.jpg
mapobjects/br_stinger/readme.txt
mapobjects/br_stinger/br_crateskin.jpg
mapobjects/br_barrier
mapobjects/br_barrier/readme.txt
mapobjects/br_barrier/br_concrete3.jpg
mapobjects/br_baskets
mapobjects/br_baskets/readme.txt
mapobjects/br_baskets/br_baskets.jpg
mapobjects/br_militarytruck
mapobjects/br_militarytruck/br_windows.jpg
mapobjects/br_militarytruck/br_truckbase.jpg
mapobjects/br_militarytruck/readme.txt
mapobjects/br_militarytruck/br_plaintruck.jpg
mapobjects/br_machinegun
mapobjects/br_machinegun/readme.txt
mapobjects/br_machinegun/br_machinegun.jpg
mapobjects/br_machinegun/br_magizine.jpg
mapobjects/br_casa
mapobjects/br_casa/readme.txt
mapobjects/br_casa/br_paper3.tga
mapobjects/br_casa/br_paper2.tga
mapobjects/br_bench
mapobjects/br_bench/benchskin.jpg
mapobjects/br_bench/readme.txt
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_yellow.jpg
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_yellow_top.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
mapobjects/br_humvee
mapobjects/br_humvee/readme.txt
mapobjects/br_humvee/br_humvee3.jpg
mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
iran
iran/gate3.jpg
iran/wood2.jpg
iran/metal2.jpg
iran/wood.jpg
iran/cmm.jpg
iran/env
iran/env/clouds.tga
iran/env/canyon_dn.tga
iran/env/canyon_rt.jpg
iran/env/canyon_bk.jpg
iran/env/canyon_lf.jpg
iran/env/canyon_ft.jpg
iran/env/light.jpg
iran/env/sky_arc_masked.tga
iran/env/canyon_up.jpg
iran/cloth.jpg
iran/box5_top.jpg
iran/metal.jpg
iran/brick3.jpg
iran/sand1.jpg
iran/trellis.tga
iran/gate1.tga
iran/tinfx.tga
iran/uzsmall.tga
iran/barbedwire.tga
iran/leaves.tga
iran/dirt.jpg
iran/concrete.jpg
iran/box5_front.jpg
iran/box2.jpg
iran/box4_side.jpg
iran/box3.jpg
iran/box1_side.jpg
iran/box4_front.jpg
iran/gate2.tga
iran/brick1.jpg
iran/box1_front.jpg
iran/sand2.jpg
iran/box1_top.jpg
iran/vines.tga
iran/brick2.jpg
map "ut4_iran_rc1"
longname "Iran Rc1"
type "ut_ffa ut_team ut_survivor ut_cah ut_ctf "
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