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Honeyride Red Rocket Glare by codemadeflesh
Hidden in a monastery ruin deep in the Finnish Alps, master arch villain Dodd. Y. Zugare is offering his latest weapon of mass dispersion - the worlds most powerful invisible beam lazer. But is it real or a hoax? Detereming this and if necessary destroy both the weapon and the evil compound is your mission should you chose to accept it. The usual license to kill applies. And bed anybody who seems suitable.
Notes:
The lighting and texturing is done for r_mapoverbrightbits 0 and r_overbrightbits 0 according to
Urban Terror 4 standards. This is a beta version entering in Tub's November 2008 Speed Mapping Competition. Lots of detailing and fine trimming of spawns yet to be done.
Title : Honeyride Red Rocket Glare
Filename : ut4_honeyride_b2.bsp
Author : codemadeflesh
Email Address : *****@******.org
Date : 19 november 2008
Version : ut4_honeyride020.map
Description : Urban Terror map, suitable for CTF, supports FFA and TDM
Most textures are from default Urban Terror 4.1 maps.
beta 2: fixed TDM spawns, location markers and a proper minimap.
--- Construction ---
Computer : Apple Powermac DualG5 2GHz 2GB RAM
Editors used : GTKradiant 1.4.0, q3map2 2.5.11, PhotoShop CS3, Soundtrack Pro, Graphic Converter & SubEthaEdit
Build Time : About 75 hours
Bugs : many, this is a beta
--- Acknowledgements ---
id software for the great Quake3Arena, Frozen Sand for the amazing total conversion Urban Terror,
the GTKRadiant team and ydnar for q3map2.
Dynamite for making a working Radiant mac installer and Redsaurus for the Radiant mac forum - http://redsaurus.net/gtkradiant/
Then all my mates,
$NulL (aka The Emperor of Shaders) for building the perfect mousetrap.
All thanks to my clan mates in easy Company and the friends in Haagenti, Head Shots Only and Urban Terroritz!
http://ec-urt.net - http://hsoclan.co.uk - http://www.terroristz.net
This map is © 2008 Martti Ekstrand and may only be distributed by electronic means
(e.a. Internet or BBS). CD distribution is not allowed without permission. You may NOT distribute this map/.pk3 file/.bsp file
commercially in any way or form nor decompile the bsp without my expressed WRITTEN permission. Authors MAY NOT use this level
as a base to build additional levels, and the geometry CANNOT be changed in any way. If you wish to recreate this level for
another game or mod, please inform me be e-mail, just so I know it's out there in other forms, and I might even help.
Please retain this text file if you do.
scripts
ut4_honeyride_b2.arena
sound
codey4
codey4/lazerfire01.wav
codey4/redrocket01.wav
levelshots
ut4_honeyride_b2.jpg
maps
ut4_honeyride_b2.bsp
ut4_honeyride_b2.tga
models
mapobjects
mapobjects/br_lazergun
mapobjects/br_lazergun/br_lazergun1.jpg
mapobjects/br_lazergun/readme.txt
mapobjects/br_lazergun/br_green.jpg
mapobjects/br_lazergun/br_lazer.tga
mapobjects/br_lazergun/br_lazergun.jpg
mapobjects/br_lazergun/br_red.jpg
mapobjects/br_lazergun/br_yellow.jpg
mapobjects/br_lazergun/br_lazergun1_n.jpg
mapobjects/br_lazergun/br_lazergun.qc
textures
codey4
codey4/rocketred01.jpg
codey4/rocket01.jpg
codey4/lazersign01.jpg
/u_readme_honeyride_b2.txt
ut4_honeyride_b2.arena
sound
codey4
codey4/lazerfire01.wav
codey4/redrocket01.wav
levelshots
ut4_honeyride_b2.jpg
maps
ut4_honeyride_b2.bsp
ut4_honeyride_b2.tga
models
mapobjects
mapobjects/br_lazergun
mapobjects/br_lazergun/br_lazergun1.jpg
mapobjects/br_lazergun/readme.txt
mapobjects/br_lazergun/br_green.jpg
mapobjects/br_lazergun/br_lazer.tga
mapobjects/br_lazergun/br_lazergun.jpg
mapobjects/br_lazergun/br_red.jpg
mapobjects/br_lazergun/br_yellow.jpg
mapobjects/br_lazergun/br_lazergun1_n.jpg
mapobjects/br_lazergun/br_lazergun.qc
textures
codey4
codey4/rocketred01.jpg
codey4/rocket01.jpg
codey4/lazersign01.jpg
/u_readme_honeyride_b2.txt
map "ut4_honeyride_b2"
longname "Honeyride Red Rocket Glare"
type "ut_ffa ut_team ut_ctf"
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