Hill v4

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Title : The Hill
Map Filename : ut4_hill_v4
Filename : ut4_hill_v4
Release Date : 18-07-2014
Author(s) : MsT*|Quick'*
Email Address : *******************@*****.com
Description : A fight on a hill!
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Testers and other : MsT*|Quick'*

Info about the Author : I've done mapping for over a year(2013 April).

Installation : Extact it to your q3ut4 folder. Works on 4.1 and lastest 4.2 version.

* PK3 File Information *

Map(.bsp) Name : ut4_hill_v4
New Textures : All in hill folder
New Sounds : carhorn

* Play Information *

Bot Support : No
Deathmatch : Yes
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump mode : No

* Construction *

Base :
Editor(s) used : GtkRadiant
Other Progs used :
Build Time : 2 weeks
Build Machine :
Compile machine : Q3map2
Final Compile time : ca. 25 min

* Map/Creative Notes *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
scripts
     ut4_hill_v4.arena
     glass1.shader
     ame_siege.shader
sound
     carhorn
     carhorn/car_horn_x.wav
levelshots
     ut4_hill_v4.jpg
env
     ame_siege
     ame_siege/siege_ft.tga
     ame_siege/readme
     ame_siege/siege_bk.tga
     ame_siege/siege_lf.tga
     ame_siege/siege_dn.tga
     ame_siege/siege_up.tga
     ame_siege/siege_rt.tga
maps
     ut4_hill_v4.bsp
     ut4_hill_v4.TGA
models
     mapobjects
     mapobjects/br_lighting1
     mapobjects/br_lighting1/br_floorlamp1.jpg
     mapobjects/br_lighting1/readme.txt
     mapobjects/br_ashtray
     mapobjects/br_ashtray/readme.txt
     mapobjects/br_ashtray/br_ashtray1.jpg
     mapobjects/br_montecarlo
     mapobjects/br_montecarlo/readme.txt
     mapobjects/br_montecarlo/br_monte1.jpg
     mapobjects/br_montecarlo/br_monte.jpg
     mapobjects/br_montecarlo/br_glass.jpg
     mapobjects/br_weedspak
     mapobjects/br_weedspak/br_weed1.tga
     mapobjects/br_weedspak/br_weed5.tga
     mapobjects/br_weedspak/readme.txt
     mapobjects/br_weedspak/br_weed8.tga
     mapobjects/br_weedspak/br_weed3.tga
     mapobjects/br_gamesystems
     mapobjects/br_gamesystems/readme.txt
     mapobjects/br_gamesystems/br_gamesystems.jpg
     mapobjects/br_pcs1
     mapobjects/br_pcs1/readme.txt
     mapobjects/br_pcs1/br_monitor1.jpg
     mapobjects/br_pcs1/br_keyboard.jpg
     mapobjects/br_pcs1/br_screen1.jpg
     mapobjects/br_pcs1/br_pc1.jpg
     mapobjects/br_flowers1
     mapobjects/br_flowers1/br_flower2.tga
     mapobjects/br_flowers1/br_flower3.tga
     mapobjects/br_flowers1/readme.txt
     mapobjects/br_flowers1/br_flower5.tga
     mapobjects/br_flowers1/br_flower4.tga
     mapobjects/br_flowers1/br_flower1.tga
     mapobjects/br_flowers1/br_flower6.tga
     mapobjects/br_flowers1/br_leaf1.tga
     mapobjects/br_exit
     mapobjects/br_exit/readme.txt
     mapobjects/br_exit/br_exit1.jpg
     mapobjects/br_exit/br_exit2.jpg
     mapobjects/br_table
     mapobjects/br_table/readme.txt
     mapobjects/br_table/br_table5.jpg
     mapobjects/br_table/br_table2.jpg
     mapobjects/br_garbagecans
     mapobjects/br_garbagecans/br_cans.jpg
     mapobjects/br_garbagecans/readme.txt
     mapobjects/br_crates2
     mapobjects/br_crates2/br_crates1.jpg
     mapobjects/br_crates2/readme.txt
     mapobjects/br_crates2/Thumbs.db
textures
     cow7
     cow7/wcow_cement01.jpg
     glass1
     glass1/glass1.tga
     ladder
     ladder/ladder.tga
     docks
     docks/woodvfloor2a.jpg
     sub_ground
     sub_ground/stone_path.jpg
     grass
     grass/greenGrass.jpg
     masheen
     masheen/sw_door1.jpg
     masheen/ladder_new.tga
     masheen/sw_corrugate.jpg
     masheen/sw_pipe2.jpg
     roof1
     roof1/slate_old_dark.jpg
     hill
     hill/Certainteed_ColonialSlate-blu.jpg
     hill/ladder.tga
     hill/seamless-textures-PARQUET-WOOD-FLOORING-#29b.jpg
     hill/Seamless_metal_texture_smooth_by_hhh316.jpg
     hill/Leather-Chair-Texture.jpg
     hill/Sidewalk_Texture_4_by_Freedom_Falling.jpg
     hill/house-wall-texture-716361-m.jpg
     hill/red-garage-door-texture-pk7xn80a.jpg
     hill/ceiling.jpg
     hill/tagpap2.jpg
     hill/modern-accessories-and-decor.jpg
     hill/house-wall-texture-716360-m.jpg
     hill/41ZgbMrduoL.jpg
     hill/4463498148_0691022f56.jpg
     hill/Coffered-Ceiling-Mahogany.jpg
     hill/concrete_3_20120516_1358803153.jpg
     hill/contemporary-wallpaper.jpg
     hill/Kingston_rnd1_dirt.jpg
     brick
     brick/Brick68ab.jpg
     demolition
     demolition/dirt_3.jpg
     demolition/wallpaper62-concrete-a.jpg
     atexturestudio_floor
     atexturestudio_floor/floor57.jpg
     jeffj
     jeffj/crate1.tga
     jeffj/crate2.tga
     battlecow_details
     battlecow_details/dumpster_face_01.jpg
     battlecow_details/dumpster_door_02.jpg
     battlecow_details/dumpster_face_02.jpg
     doors
     doors/bluedoor3.tga
/README.txt
map "ut4_hill_v4"

longname "Fight on a hill!"

type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"


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