Flakstuff final UrT

by Unknown

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// -----------------
// English Language:
// -----------------
// I'm using the global sound file from the ET-Mod "noquarter"
// (new named as menu2_server.wav) many thx for the file ;)

// INSTALL
// Write or copy & paste following lines in
// your autoexec.cfg (directory ../etmain):
// The lines with "//" are not needed!
// (create a autoexec.cfg if missing)

// set background music on/off
// ----------------------------------- cut -------------------------------------
bind F12 "vstr fmusic"
set fmusic_on "set fmusic vstr fmusic_off;music sound/music/menu2_server.wav"
set fmusic_off "set fmusic vstr fmusic_on ;music 0"
set fmusic "vstr fmusic_on"
// ----------------------------------- cut -------------------------------------

// If you toggle "F12" then sound will be deactivated.

// "..;music 0" is a little hack, but it works if no
// 0.wav exists ;)

// Happy fun with the background sound :)



// ---------------------------
// German Language (Deutsch):
// ---------------------------
// Für die Hintergrundmusik verwende ich eine Sound-Datei von der ET-Mod:
// "noquarter" (hier umbenannt in "menu2_server.wav")

// INSTALLATION
// Einfach den Scriptteil zwischen "cut" in die autoexec.cfg in das ../etmain
// Verzeichnis kopieren. Die Zeilen mit "//" sind Kommentare und brauchen nicht
// unbedingt mitkopiert werden. Falls noch keine autoexec.cfg existiert, einfach
// anlegen.

// Schaltet Hintergrundsound an/aus
// ----------------------------------- cut -------------------------------------
bind F12 "vstr fmusic"
set fmusic_on "set fmusic vstr fmusic_off;music sound/music/menu2_server.wav"
set fmusic_off "set fmusic vstr fmusic_on ;music 0"
set fmusic "vstr fmusic_on"
// ----------------------------------- cut -------------------------------------

// Bei nochmaligem Druck auf "F12" wird der Sound wieder ausgeschaltet.
// Natürlich kann statt "F12" auch eine andere freie Taste gewählt werden ;)
scripts
     glassclear.shader
     backpack.qc
     ut4_flakstuff_final_UrT.shader
     funkgeraet.qc
     Laterne.qc
     tree_temperate.qc
     ut4_flakstuff_final_UrT_mapcent_crate.shader
     fuel_can.qc
     alpha.shader
     ut4_flakstuff_final_UrT_levelshots.shader
     ut4_flakstuff_final_UrT.arena
     lights.shader
     tree_temperate1.qc
     bed.qc
     safetyglass.shader
     skies.shader
sound
     scripts
     scripts/flakstuff_final.sounds
     drunk1_chorus1.wav
     dripping.wav
     lily-marlen2.wav
     radio_allies.wav
     world
     world/machine_03.wav
     world/fan_slow.wav
     world/war.wav
     world/hum.wav
     death1.wav
     music
     music/menu2_server.wav
     piaf.wav
     prisoner_cough.wav
     motor_loop_01.wav
     machine_03.wav
     crows.wav
     phone.wav
     alarm_02.wav
     cafemusic.wav
     gun_fire.wav
     hq_conconst_a.wav
levelshots
     ut4_flakstuff_final_UrT.tga
maps
     ut4_flakstuff_final_UrT.bsp
models
     multiplayer
     multiplayer/kar98
     multiplayer/kar98/kar98_att.md3
     multiplayer/kar98/weapon2.cfg
     multiplayer/kar98/kar98_axis.skin
     multiplayer/kar98/kar98_3rd.md3
     multiplayer/kar98/v_kar98_barrel2.md3
     multiplayer/kar98/v_kar98_flash.mdc
     multiplayer/kar98/kar98_allied.skin
     multiplayer/kar98/v_kar98_barrel5.md3
     multiplayer/kar98/gpg40.tga
     multiplayer/kar98/kar98_scope_pickup.md3
     multiplayer/kar98/v_kar98_hand2.md3
     multiplayer/kar98/weapon.cfg
     multiplayer/kar98/v_kar98_scope.md3
     multiplayer/kar98/v_kar98_hand.md3
     multiplayer/kar98/v_kar98_barrel.mdc
     multiplayer/kar98/v_kar98.mdc
     multiplayer/kar98/v_kar98_barrel6.md3
     multiplayer/kar98/v_kar98_silencer.md3
     multiplayer/kar98/kar98_scp.md3
     multiplayer/kar98/kar98_gren_pickup.md3
     multiplayer/kar98/kar98_3rd_flash.mdc
     multiplayer/kar98/v_kar98_barrel3.md3
     multiplayer/kar98/v_kar98_scope2.mdc
     multiplayer/kar98/v_kar98_barrel4.mdc
     mapobjects
     mapobjects/tree_temperate_sd
     mapobjects/tree_temperate_sd/highfoliage2.md3
     mapobjects/tree_temperate_sd/trunk_cut.tga
     mapobjects/tree_temperate_sd/tree_temperate_high.md3
     mapobjects/tree_temperate_sd/bush_temperate1.md3
     mapobjects/tree_temperate_sd/leaves_temperate2.tga
     mapobjects/tree_temperate_sd/hightrunk.md3
     mapobjects/tree_temperate_sd/hightree1.md3
     mapobjects/tree_temperate_sd/floor_leaf1.tga
     mapobjects/tree_temperate_sd/floor_leaf1.md3
     mapobjects/tree_temperate_sd/bush_temperate4.md3
     mapobjects/tree_temperate_sd/bush_temperate2.md3
     mapobjects/tree_temperate_sd/smalltrunk.md3
     mapobjects/tree_temperate_sd/leaves_temperate1.tga
     mapobjects/tree_temperate_sd/hightree2.md3
     mapobjects/tree_temperate_sd/bush_temperate3.md3
     mapobjects/tree_temperate_sd/smallfoliage2.md3
     mapobjects/tree_temperate_sd/smallfoliage1.md3
     mapobjects/tree_temperate_sd/mediumtrunk.md3
     mapobjects/tree_temperate_sd/highfoliage1.md3
     mapobjects/tree_temperate_sd/trunk_temperate.tga
     mapobjects/tree_temperate_sd/mediumfoliage2.md3
     mapobjects/tree_temperate_sd/cuttrunk.md3
     mapobjects/tree_temperate_sd/leaves_temperate3.tga
     mapobjects/tree_temperate_sd/mediumfoliage1.md3
     mapobjects/plants_sd
     mapobjects/plants_sd/grass_green1.tga
     mapobjects/plants_sd/grass_low.md3
     mapobjects/skel
     mapobjects/skel/skel.tga
     mapobjects/skel/skel02mid.md3
     mapobjects/electronics
     mapobjects/electronics/tele.jpg
     mapobjects/xlab
     mapobjects/xlab/Thumbs.db
     mapobjects/xlab/cart.jpg
     mapobjects/furniture
     mapobjects/furniture/wood1.jpg
     mapobjects/furniture/fire.jpg
     mapobjects/furniture/bedlinen_c02.jpg
     mapobjects/furniture/furnace.jpg
     mapobjects/furniture/bedlinenpillow_c02.jpg
     mapobjects/furniture/bunks.md3
     mapobjects/furniture/type.tga
     mapobjects/toolshed
     mapobjects/toolshed/generator.jpg
     mapobjects/toolshed/Thumbs.db
     mapobjects/toolshed/weldtanks.jpg
     mapobjects/toolshed/tools.jpg
     mapobjects/props_sd
     mapobjects/props_sd/fuel_can.md3
     mapobjects/props_sd/fuel_can.tga
     mapobjects/light
     mapobjects/light/lantern.md3
     mapobjects/light/bel_orn_m01.tga
     mapobjects/light/cagelight_a.jpg
     mapobjects/light/chandlier4.tga
     mapobjects/light/sconce.tga
     mapobjects/light/cagelight.blenda.jpg
     mapobjects/light/sconce2.jpg
     mapobjects/light/Thumbs.db
     mapobjects/light/sd_sconce.tga
     mapobjects/light/bel_lamp_2k_gm.md3
     mapobjects/light/cage_light.blendn.jpg
     mapobjects/light/pendant_sd.jpg
     mapobjects/light/p_nolight.md3
     mapobjects/light/cagelight_r.jpg
     mapobjects/light/cage_lightna.tga
     mapobjects/light/cage_lightn.jpg
     mapobjects/light/bel_lamp_5k_gm.md3
     mapobjects/light/chandlier4l.jpg
     mapobjects/light/pendant2.jpg
     mapobjects/light/bel_lamp_arm_gm.md3
     mapobjects/light/cagelight.blendr.jpg
     mapobjects/light/floor_worklamp.md3
     mapobjects/light/bel_lamp.blend.jpg
     mapobjects/light/bel_lamp_10k.md3
     mapobjects/light/bel_lamp.jpg
     mapobjects/light/sconce3.mdc
     mapobjects/radio_sd
     mapobjects/radio_sd/screen_square.tga
     mapobjects/radio_sd/iron.tga
     mapobjects/radio_sd/compostaxisopened.md3
     mapobjects/radio_sd/radio_scroll2.jpg
     mapobjects/radio_sd/neutral_sign.tga
     mapobjects/radio_sd/grid.tga
     mapobjects/radio_sd/compostaxisopened.qc
     mapobjects/radio_sd/compostaxisopened.skin
     mapobjects/radio_sd/radio_scroll1.jpg
     mapobjects/radio_sd/screen_circle.tga
     mapobjects/radio_sd/crate.tga
     mapobjects/temperate_sd
     mapobjects/temperate_sd/trunk_cut.tga
     mapobjects/temperate_sd/hightree1.md3
     mapobjects/temperate_sd/floor_leaf1.tga
     mapobjects/temperate_sd/hightree1.qc
     mapobjects/temperate_sd/hightree2.md3
     mapobjects/temperate_sd/hightree2.qc
     mapobjects/temperate_sd/trunk_temperate.tga
     mapobjects/temperate_sd/leaves_temperate3.tga
     mapobjects/pak75_sd
     mapobjects/pak75_sd/pak75.md3
     mapobjects/pak75_sd/pak75-a.tga
     mapobjects/pak75_sd/pak75.tga
     mapobjects/miltary_trim
     mapobjects/miltary_trim/bags1_s2.tga
     mapobjects/logs_sd
     mapobjects/logs_sd/ring.tga
     mapobjects/shell_sd
     mapobjects/shell_sd/big_shell.tga
     mapobjects/shell_sd/big_shell.md3
     players
     players/temperate
     players/temperate/axis
     players/temperate/axis/soldier
     players/temperate/axis/soldier/acc
     players/temperate/axis/soldier/acc/backpack.md3
     players/temperate/axis/soldier/acc/backpack.jpg
     players/temperate/axis/fieldops
     players/temperate/axis/fieldops/acc
     players/temperate/axis/fieldops/acc/backpack.md3
     players/temperate/axis/fieldops/acc/backpack.jpg
/flakstuff-sound.txt
/flakstuff_final.pcx
textures
     chat
     chat/bedlinen_c02.jpg
     chat/book_c02.jpg
     chat/desk1.jpg
     ivr
     ivr/brick-med-tan.jpg
     egypt_walls_sd
     egypt_walls_sd/debri_m05.tga
     axis_lab
     axis_lab/pic1.jpg
     axis_lab/pic2.jpg
     cathedrale_wall
     cathedrale_wall/cathedrale_c09.jpg
     flakstuff_final
     flakstuff_final/wine.tga
     flakstuff_final/wine_c05.jpg
     flakstuff_final/etfun-logo.tga
     flakstuff_final/common
     flakstuff_final/common/mirrortut.tga
     flakstuff_final/poster04.jpg
     flakstuff_final/samson.tga
     flakstuff_final/digits
     flakstuff_final/digits/xxx0.tga
     flakstuff_final/digits/xxx3.tga
     flakstuff_final/digits/xxx2.tga
     flakstuff_final/digits/xxx4.tga
     flakstuff_final/digits/xxx1.tga
     flakstuff_final/wine_c02.jpg
     flakstuff_final/Thumbs.db
     flakstuff_final/poster07.jpg
     flakstuff_final/s_glass.tga
     flakstuff_final/roteskreuz.jpg
     flakstuff_final/skies
     flakstuff_final/skies/dimclouds2-jpw.tga
     flakstuff_final/skies/topclouds.tga
     flakstuff_final/wein.jpg
     flakstuff_final/wine_c01.jpg
     flakstuff_final/window.jpg
     flakstuff_final/poster05.jpg
     flakstuff_final/astro-1.tga
     flakstuff_final/flag_l_m01.tga
     flakstuff_final/brand_poster01.tga
     flakstuff_final/flag.jpg
     xlab_wall
     xlab_wall/xmetal_c03.jpg
     xlab_wall/xconcrete_c58m.jpg
     awf
     awf/awf_w_m10.jpg
     alpha
     alpha/ladder.tga
     alpha/truss_m06r.tga
     alpha/fence_c10.tga
     alpha/truss_m06a.tga
     alpha/leaves_temperate1.tga
     alpha/fence_m01.tga
     alpha/mesh_c03.tga
     alpha/fence_c11.tga
     null_beach
     null_beach/fog.jpg
     wood
     wood/wood_m01_usat.jpg
     wood/wood_m12.jpg
     wood/wood_m15.jpg
     wood/wood_m16.jpg
     wood/wood_m06a.jpg
     wood/wood_c01.jpg
     wood/wood_m02.jpg
     wood/wood_m13.jpg
     wood/Thumbs.db
     wood/wood_walter.jpg
     wood/wood_m05a_usata.jpg
     decals
     decals/oil_slick.tga
     radar
     common
     common/s_glass.tga
     common/dirtymirror2.tga
     ut_druglord
     ut_druglord/dieselsmoke.tga
     props_sd
     props_sd/sign_radar.tga
     props_sd/s_ammo01.tga
     props_sd/board_cl02m.jpg
     props_sd/s_casemate01.tga
     props_sd/s_gun01.tga
     props_sd/s_generator01.tga
     digits
     digits/xxx0.tga
     digits/xxx3.tga
     digits/xxx2.tga
     digits/xxx4.tga
     digits/xxx1.tga
     liquids_sd
     liquids_sd/seawall_ripple1.tga
     liquids_sd/siwa_water.tga
     liquids_sd/siwa_shimshim1.tga
     metals_sd
     metals_sd/detail_b.tga
     desert_sd
     desert_sd/road_dirty_gravel.tga
     chateau
     chateau/desk_c04.jpg
     broken_castle
     broken_castle/Thumbs.db
     broken_castle/wall_c03d.jpg
     snow_sd
     snow_sd/xmetal_m02_snow.tga
     snow_sd/coal_snow.tga
     Test
     Test/bel_orn_m01.tga
     Test/xgrid_c01.tga
     Test/schild-ger-gross.jpg
     Test/bel_lamp.jpg
     snow
     snow/s_castle_c46_on_grid.jpg
     snow/s_cwood_mo5c.jpg
     fueldump_sd
     fueldump_sd/door_m01asml.jpg
     town_roof
     town_roof/roof_c03a.jpg
     awf_props
     awf_props/tool_m06.jpg
     awf_props/Thumbs.db
     awf_props/tool_m01.jpg
     awf_props/tool_m02.jpg
     temperate_sd
     temperate_sd/grass_path1.tga
     temperate_sd/rock_ugly_brown.tga
     liquids
     liquids/siwa_water.tga
     liquids/Thumbs.db
     liquids/ocean_m1.jpg
     factory_sd
     factory_sd/metal_wall1.tga
     props
     props/box_m03.jpg
     props/board_cl02m.jpg
     props/sign_m2dm.jpg
     props/barrel_m01.tga
     props/base_lamp.tga
     props/sawblade.jpg
     props/train_m01.jpg
     props/box_t_m01a.jpg
     props/panel_tram3.jpg
     props/sho_box_c02.jpg
     props/Thumbs.db
     props/box_m02.tga
     props/sho_box_c01.tga
     props/cable_m01.jpg
     props/box_m01.jpg
     props/box_m04a.tga
     props/panelside_d01.jpg
     props/box_c02.tga
     props/file_cab_m01.jpg
     props/board_c01.tga
     props/sign_c06.jpg
     props/board_c03.jpg
     props/barrel_m02.tga
     props/train_m06.jpg
     props/lockers_c02.jpg
     props/controlpanel_c06.jpg
     props/sho_box_c03.jpg
     lights
     lights/light_m25r.tga
     lights/light_c01.blend.tga
     lights/light_m15.tga
     lights/light_c01.tga
     lights/light_m4.tga
     lights/light_m4.blend.tga
     lights/light_xlight_02.tga
     town_wall
     town_wall/church_c01dm.jpg
     town_wall/town_c61a.jpg
     skies
     skies/topclouds.tga
     skies/nightsky1.jpg
     skies/sky_5.tga
     skies/sky_2.tga
     rubble
     rubble/Thumbs.db
     rubble/debri_m05.jpg
     assault_rock
     assault_rock/concrete_m02.jpg
     shaderlab
     shaderlab/brick-med-tan.jpg
     metal_misc
     metal_misc/ametal_m02.jpg
     metal_misc/ametal_m07a.jpg
     metal_misc/ametal_m01.jpg
     metal_misc/ametal_m03dm.tga
     metal_misc/diamond_c_01.tga
     metal_misc/Thumbs.db
     metal_misc/ametal_m04a.jpg
     metal_misc/ametal_m03.jpg
     metal_misc/metal_m04dg.jpg
     metal_misc/metal_m04r2.jpg
     metal_misc/metal_m04g2.jpg
     metal_misc/diamond_m03.jpg
     skies_sd
     skies_sd/battery_mask_ydnar.tga
     skies_sd/batterysunfog.tga
     skies_sd/battery_clouds.tga
     skies_sd/grimmnight
     skies_sd/grimmnight/grimmnight_up.jpg
     skies_sd/grimmnight/grimmnight_bk.jpg
     skies_sd/grimmnight/grimmnight_dn.jpg
     skies_sd/grimmnight/grimmnight_rt.jpg
     skies_sd/grimmnight/grimmnight_lf.jpg
     skies_sd/grimmnight/grimmnight_ft.jpg
     effects
     effects/tinfx3.tga
     asw
     asw/Starnberg.jpg
     asw/brick-dark.tga
     asw/persil2.jpg
     asw/ovo.jpg
     asw/horch.jpg
     swf
     swf/metal_m02.jpg
     swf/spipe_02.jpg
     swf/door_loper.jpg
     swf/fuse_box1a.jpg
     swf/metal_m01.jpg
     swf/door_m01aaaaswf.jpg
     swf/ametal_m08.jpg
     swf/spipe_04.jpg
     swf/xtrim_cm05.jpg
     swf/door_m01swf.jpg
     swf/metal_m03.jpg
     xlab_props
     xlab_props/xpanel_c05_light_half.jpg
     xlab_props/xpanel_c02dm.jpg
     xlab_props/xpanel_c08.jpg
     xlab_props/Thumbs.db
     xlab_props/xradio_c02.jpg
     xlab_props/panel_m01.jpg
     xlab_props/xgrid_c01.jpg
     miltary_door
     miltary_door/miltarydr_m01.tga
     miltary_wall
     miltary_wall/concrete_c05.jpg
     miltary_wall/concrete_m01.jpg
     miltary_wall/guardh_I03.jpg
     miltary_wall/brick_l_01.jpg
     miltary_wall/concrete_c07bcmp.jpg
     miltary_wall/mroof_m01a.jpg
     mapcent
     mapcent/dc_monster1.tga
     mapcent/sl_crate_top.tga
     mapcent/sl_crate_side_2.tga
     mapcent/sl_crate_side_1.tga
     mapcent/dc_cage1_front.tga
     mapcent/jez_crate2.tga
     mapcent/sl_crate_side_4.tga
     mapcent/sl_crate_side_3.tga
     mapcent/sc4_xcrate_top.tga
     battery_wall
     battery_wall/wall03_mid.tga
     battery_wall/wall03_trench.tga
     battery_wall/wall02_mid.jpg
     battery_wall/wall01_mid.tga
     assault
     assault/atool_m02.jpg
     assault/metal_c07a.jpg
     egypt_floor_sd
     egypt_floor_sd/marblefloor_c04.tga
     egypt_floor_sd/block-16sq.tga
     bbq
     bbq/road.jpg
     sfx
     sfx/fan.tga
     sfx/beam_1.tga
     doors
     doors/door_m01asml.jpg
/lm_0000.tga
map "ut4_flakstuff_final_urt.bsp"

longname "^3flakstuff_final"

type "wolfmp wolfsw wolflms"

timelimit 30

axisRespawnTime 18

alliedRespawnTime 20

briefing "^31943 Switzerland:**^pSteal the secret Flak Ammos and escape with them to big Flak!**Have Fun with Flakstuff!**^qF^pisch^qC^pommand"

axiswintext "Axis win"

alliedwintext "Allied win"

mapposition_x 500

mapposition_y 605


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