Status
Published - Not reviewed
Sent by
Guest
Last Modified
June 10 2022 05:43:18
Downloads
243 times
SHA256
Direct DL
Permalink
No similar files found
date: June 2012
Quake3 Arena level
title: Dual Cores
file: dk_msg4_ctf.pk3
author: dONKEY
email address: **@*******.co.uk
URL: http://www.leveldk.co.uk
description: Quake 3 Arena level
play information
skills 0,1,2,3: no
tourney: no
deathmatch: no
CTF: yes
Bot File (aas): yes
other: no
new sounds: yes
new graphics: yes
new music: no
new textures: yes
how to play place dk_msg4_ctf.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create servermenu,
but probably will not load with bots
selected so...
hit ~
type \map dk_msg4_ctf
type \addbot
hit ~ (to clear the console)
info: My entry for the 2012 Maverick Servers and Gaming level design competition.
A Capture the Flag level for Quake 3, with (almost) all new assets designed and built for this map.
Two partially decommissioned atomic reactors sit facing each other in opposition. Perched, crumbling into the sea atop of rocky cliff tops. Perfect place for a CTF arena....:)
N.B.
I had problems with the level's aas (bot navigation) file. In spite of my best effort an aas file created from the map's bsp crashed Quake 3.
I had to create a separate bot-only-map and apply -fixaas to link the bsp and aas. Even so Quake 3 still refuses to load on my clean test install if bots are pre-selected from the skirmish menu. Load the map without bots, then add bots from the in game menu.
Due to the hasty construction of the bot-only-map, bots will be seen acting more dumb than usual at times, as they get confused by geometry that does not exist in their navigation files. That said, on hardcore, with 2 teams of 3 or 4, bots will use the entire level, all of the routes and will make flag captures.
construction
base: none
editor: GTKRadiant 1.5
other progs: Q3map2, Paint Shop Pro, Gimp and Blender3D
know bugs: Sigh, mainly bots...
build time: Not too long....
thanx to ...All design, models and textures built or painted from scratch by the author :) With the exception of waterfall texture by Kit Carson, water spalsh effect from Noruen, water particles from Rota, and some shader scripting from Obsidian. Sound files were taken from free source sound effects sites.
The majority of textures were based from photo source material taken by the author, others were based on free material from CG Textures.
Distribution / Copyright / Permissions
Copyright (c) 2012, dONKEY, **@*******.co.uk
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Quake3 Arena level
title: Dual Cores
file: dk_msg4_ctf.pk3
author: dONKEY
email address: **@*******.co.uk
URL: http://www.leveldk.co.uk
description: Quake 3 Arena level
play information
skills 0,1,2,3: no
tourney: no
deathmatch: no
CTF: yes
Bot File (aas): yes
other: no
new sounds: yes
new graphics: yes
new music: no
new textures: yes
how to play place dk_msg4_ctf.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create servermenu,
but probably will not load with bots
selected so...
hit ~
type \map dk_msg4_ctf
type \addbot
hit ~ (to clear the console)
info: My entry for the 2012 Maverick Servers and Gaming level design competition.
A Capture the Flag level for Quake 3, with (almost) all new assets designed and built for this map.
Two partially decommissioned atomic reactors sit facing each other in opposition. Perched, crumbling into the sea atop of rocky cliff tops. Perfect place for a CTF arena....:)
N.B.
I had problems with the level's aas (bot navigation) file. In spite of my best effort an aas file created from the map's bsp crashed Quake 3.
I had to create a separate bot-only-map and apply -fixaas to link the bsp and aas. Even so Quake 3 still refuses to load on my clean test install if bots are pre-selected from the skirmish menu. Load the map without bots, then add bots from the in game menu.
Due to the hasty construction of the bot-only-map, bots will be seen acting more dumb than usual at times, as they get confused by geometry that does not exist in their navigation files. That said, on hardcore, with 2 teams of 3 or 4, bots will use the entire level, all of the routes and will make flag captures.
construction
base: none
editor: GTKRadiant 1.5
other progs: Q3map2, Paint Shop Pro, Gimp and Blender3D
know bugs: Sigh, mainly bots...
build time: Not too long....
thanx to ...All design, models and textures built or painted from scratch by the author :) With the exception of waterfall texture by Kit Carson, water spalsh effect from Noruen, water particles from Rota, and some shader scripting from Obsidian. Sound files were taken from free source sound effects sites.
The majority of textures were based from photo source material taken by the author, others were based on free material from CG Textures.
Distribution / Copyright / Permissions
Copyright (c) 2012, dONKEY, **@*******.co.uk
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
ut4_dualcores_b1.arena
ut4_dualcores_b1.shader
sound
dk_msg4_sound
dk_msg4_sound/ocean.wav
dk_msg4_sound/bird2.wav
dk_msg4_sound/bird1.wav
dk_msg4_sound/gull.wav
dk_msg4_sound/drone_engine.wav
dk_msg4_sound/evilwind.wav
levelshots
ut4_dualcores_b1.png
maps
dk_msg4_ctf
dk_msg4_ctf/lm_0000.png
dk_msg4_ctf/lm_0001.png
ut4_dualcores_b1.bsp
ut4_dualcores_b1.png
ut4_dualcores_b1.aas
textures
dk_msg4_logos
dk_msg4_logos/mav.jpg
dk_msg4_logos/wac.jpg
dk_msg4_logos/kot.jpg
dk_msg4_logos/steel.jpg
dk_msg4_logos/mas.jpg
dk_msg4_logos/saph.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
dk_2012
dk_2012/turbine_back.jpg
dk_2012/metal_details.jpg
dk_2012/decal_1.jpg
dk_2012/palm_leaf.png
dk_2012/lamp.jpg
dk_2012/girder2.png
dk_2012/decal_2a.jpg
dk_2012/puwatersplash.jpg
dk_2012/papers2.png
dk_2012/turbine_arch_top.jpg
dk_2012/metal_paint_panel1.jpg
dk_2012/decal_drip_1.png
dk_2012/decal_floor_1a.png
dk_2012/lightbulb_b_glow.jpg
dk_2012/name_b.png
dk_2012/metal_drain_d.png
dk_2012/pipe_r.jpg
dk_2012/conc_3ab_2_512.jpg
dk_2012/decal_floor_1b.png
dk_2012/turbine_fan.jpg
dk_2012/conc_3ab_3_512.jpg
dk_2012/wood_512.jpg
dk_2012/girder.png
dk_2012/window.png
dk_2012/panel_1.jpg
dk_2012/sign_rad.jpg
dk_2012/waterfall.png
dk_2012/decal_support.jpg
dk_2012/decal_drip_2.png
dk_2012/s1_b.jpg
dk_2012/metal_grate.png
dk_2012/conc_3c_512.jpg
dk_2012/light_glow_512.jpg
dk_2012/decal_whitestain.png
dk_2012/conc_3d_512.jpg
dk_2012/terminal.jpg
dk_2012/lamp_glow.jpg
dk_2012/papers4.png
dk_2012/r2a.jpg
dk_2012/lamp_r.jpg
dk_2012/greysky
dk_2012/greysky/gs_lf.jpg
dk_2012/greysky/gs_up.jpg
dk_2012/greysky/gs_bk.jpg
dk_2012/greysky/sky_mask.png
dk_2012/greysky/greysky.jpg
dk_2012/greysky/gs_ft.jpg
dk_2012/greysky/gs_dn.jpg
dk_2012/greysky/gs_rt.jpg
dk_2012/conc_3ab_512.jpg
dk_2012/panel_2.jpg
dk_2012/web.png
dk_2012/hazard.png
dk_2012/metal_panel_1.jpg
dk_2012/turbine_arch_btm.jpg
dk_2012/metal_yellow.jpg
dk_2012/s1_r.jpg
dk_2012/m.jpg
dk_2012/teleglow01.png
dk_2012/metal_paint_panel2.jpg
dk_2012/turbine_support.jpg
dk_2012/lightbulb_r.jpg
dk_2012/conc_3ab_4_stairend_512.jpg
dk_2012/girder_support.png
dk_2012/drum_b.jpg
dk_2012/sign.jpg
dk_2012/papers3.png
dk_2012/lightbulb_r_glow.jpg
dk_2012/base_trim.jpg
dk_2012/name_r.png
dk_2012/drum.jpg
dk_2012/pipe_b.jpg
dk_2012/conc_3f_512.jpg
dk_2012/vent.png
dk_2012/dust.jpg
dk_2012/arrow_b.png
dk_2012/r2b.jpg
dk_2012/sign_bio.jpg
dk_2012/metal_paint_details.jpg
dk_2012/lightbulb_b.jpg
dk_2012/grate_floor.png
dk_2012/bottle.png
dk_2012/decal_2b.jpg
dk_2012/crate.jpg
dk_2012/metal_1_plate.jpg
dk_2012/pipe_mount.png
dk_2012/leaf_3.png
dk_2012/decal_small.jpg
dk_2012/leaf_4.png
dk_2012/metal_paint.jpg
dk_2012/newspapers.png
dk_2012/controlpanel.jpg
dk_2012/bark.jpg
dk_2012/tile_1_512.jpg
dk_2012/metal_1.jpg
dk_2012/black.jpg
dk_2012/g1.jpg
dk_2012/lamp_glow_r.jpg
dk_2012/decal_floor_1c.png
dk_2012/arrow_r.png
dk_2012/spray.png
dk_2012/light_glow_512_r.jpg
dk_2012/papers1.png
dk_2012/leaf_1.png
dk_2012/pool2.jpg
dk_2012/leaf_2.png
dk_2012/pool3.jpg
effects
effects/envmap2.jpg
effects/tinfx.jpg
sfx
sfx/beam_1.jpg
/donkey.txt
/ReadMe.txt
ut4_dualcores_b1.arena
ut4_dualcores_b1.shader
sound
dk_msg4_sound
dk_msg4_sound/ocean.wav
dk_msg4_sound/bird2.wav
dk_msg4_sound/bird1.wav
dk_msg4_sound/gull.wav
dk_msg4_sound/drone_engine.wav
dk_msg4_sound/evilwind.wav
levelshots
ut4_dualcores_b1.png
maps
dk_msg4_ctf
dk_msg4_ctf/lm_0000.png
dk_msg4_ctf/lm_0001.png
ut4_dualcores_b1.bsp
ut4_dualcores_b1.png
ut4_dualcores_b1.aas
textures
dk_msg4_logos
dk_msg4_logos/mav.jpg
dk_msg4_logos/wac.jpg
dk_msg4_logos/kot.jpg
dk_msg4_logos/steel.jpg
dk_msg4_logos/mas.jpg
dk_msg4_logos/saph.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
dk_2012
dk_2012/turbine_back.jpg
dk_2012/metal_details.jpg
dk_2012/decal_1.jpg
dk_2012/palm_leaf.png
dk_2012/lamp.jpg
dk_2012/girder2.png
dk_2012/decal_2a.jpg
dk_2012/puwatersplash.jpg
dk_2012/papers2.png
dk_2012/turbine_arch_top.jpg
dk_2012/metal_paint_panel1.jpg
dk_2012/decal_drip_1.png
dk_2012/decal_floor_1a.png
dk_2012/lightbulb_b_glow.jpg
dk_2012/name_b.png
dk_2012/metal_drain_d.png
dk_2012/pipe_r.jpg
dk_2012/conc_3ab_2_512.jpg
dk_2012/decal_floor_1b.png
dk_2012/turbine_fan.jpg
dk_2012/conc_3ab_3_512.jpg
dk_2012/wood_512.jpg
dk_2012/girder.png
dk_2012/window.png
dk_2012/panel_1.jpg
dk_2012/sign_rad.jpg
dk_2012/waterfall.png
dk_2012/decal_support.jpg
dk_2012/decal_drip_2.png
dk_2012/s1_b.jpg
dk_2012/metal_grate.png
dk_2012/conc_3c_512.jpg
dk_2012/light_glow_512.jpg
dk_2012/decal_whitestain.png
dk_2012/conc_3d_512.jpg
dk_2012/terminal.jpg
dk_2012/lamp_glow.jpg
dk_2012/papers4.png
dk_2012/r2a.jpg
dk_2012/lamp_r.jpg
dk_2012/greysky
dk_2012/greysky/gs_lf.jpg
dk_2012/greysky/gs_up.jpg
dk_2012/greysky/gs_bk.jpg
dk_2012/greysky/sky_mask.png
dk_2012/greysky/greysky.jpg
dk_2012/greysky/gs_ft.jpg
dk_2012/greysky/gs_dn.jpg
dk_2012/greysky/gs_rt.jpg
dk_2012/conc_3ab_512.jpg
dk_2012/panel_2.jpg
dk_2012/web.png
dk_2012/hazard.png
dk_2012/metal_panel_1.jpg
dk_2012/turbine_arch_btm.jpg
dk_2012/metal_yellow.jpg
dk_2012/s1_r.jpg
dk_2012/m.jpg
dk_2012/teleglow01.png
dk_2012/metal_paint_panel2.jpg
dk_2012/turbine_support.jpg
dk_2012/lightbulb_r.jpg
dk_2012/conc_3ab_4_stairend_512.jpg
dk_2012/girder_support.png
dk_2012/drum_b.jpg
dk_2012/sign.jpg
dk_2012/papers3.png
dk_2012/lightbulb_r_glow.jpg
dk_2012/base_trim.jpg
dk_2012/name_r.png
dk_2012/drum.jpg
dk_2012/pipe_b.jpg
dk_2012/conc_3f_512.jpg
dk_2012/vent.png
dk_2012/dust.jpg
dk_2012/arrow_b.png
dk_2012/r2b.jpg
dk_2012/sign_bio.jpg
dk_2012/metal_paint_details.jpg
dk_2012/lightbulb_b.jpg
dk_2012/grate_floor.png
dk_2012/bottle.png
dk_2012/decal_2b.jpg
dk_2012/crate.jpg
dk_2012/metal_1_plate.jpg
dk_2012/pipe_mount.png
dk_2012/leaf_3.png
dk_2012/decal_small.jpg
dk_2012/leaf_4.png
dk_2012/metal_paint.jpg
dk_2012/newspapers.png
dk_2012/controlpanel.jpg
dk_2012/bark.jpg
dk_2012/tile_1_512.jpg
dk_2012/metal_1.jpg
dk_2012/black.jpg
dk_2012/g1.jpg
dk_2012/lamp_glow_r.jpg
dk_2012/decal_floor_1c.png
dk_2012/arrow_r.png
dk_2012/spray.png
dk_2012/light_glow_512_r.jpg
dk_2012/papers1.png
dk_2012/leaf_1.png
dk_2012/pool2.jpg
dk_2012/leaf_2.png
dk_2012/pool3.jpg
effects
effects/envmap2.jpg
effects/tinfx.jpg
sfx
sfx/beam_1.jpg
/donkey.txt
/ReadMe.txt
///////////////////////////////
///////////Dual Cores//////////
///////////////////////////////
////////////by dONKEY//////////
///////////////////////////////
///////////////////////////////
map "dk_msg4_ctf"
bots "grunt doom bones tankjr major mynx hunter"
longname "Dual Cores"
capturelimit 8
type "ctf"
Please log in to post a comment.
No comments yet.
Be the first to comment!