Dtc

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Dock Top City (v1.0)
Author : Kr0t4L (*******@*******.com)
Date : December 6, 2008


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is on a urban top of skycrappers between two docks, it supports all gametypes except single player,
I suggest 4 to 10 players.


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Mapobjects used : Blackrayne Studios (www.blackrayne.net)


textures used : bhd
Boxes
codey2
desolate
esa (mine)
photorealistic (frontage, metal, wall, wallpaper, window, wood)
ut_house
ut_rt_kitch
and some UrbanTerror textures that came with the game


Tools used : GTKRadiant 1.5
Q3map2 - Q3map2builder
Q3Map2Toolz
Bsp.exe


--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------
I thank PapyRuny for some great informations and support.


--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
     ut4_dtc.arena
     shaderlist.txt
     esa.shader
/ut4_dtc.txt
sound
levelshots
     ut4_dtc.jpg
     Thumbs.db
env
maps
     ut4_dtc.bsp
     ut4_dtc.TGA
models
     mapobjects
     mapobjects/br_mattress
     mapobjects/br_mattress/br_spring1.tga
     mapobjects/br_mattress/br_mattress1.qc
     mapobjects/br_mattress/br_mattress1.jpg
     mapobjects/br_mattress/br_spring2.tga
     mapobjects/br_mattress/br_mattress3.qc
     mapobjects/br_mattress/br_mattress3.jpg
     mapobjects/br_mattress/br_mattress.qc
     mapobjects/br_mattress/br_frame1.jpg
     mapobjects/br_mattress/br_mattress5.qc
     mapobjects/br_mattress/br_mattress4.qc
     mapobjects/br_mattress/br_mattress4.jpg
     mapobjects/br_mattress/br_frame1.qc
     mapobjects/br_mattress/br_frame2.qc
     mapobjects/br_mattress/br_mattress2.jpg
     mapobjects/br_mattress/br_fabric2.tga
     mapobjects/br_mattress/br_mattress2.qc
     mapobjects/br_mattress/br_fabric1.tga
     mapobjects/br_industriallights
     mapobjects/br_industriallights/br_indi3.jpg
     mapobjects/br_industriallights/br_indi1.jpg
     mapobjects/br_industriallights/br_indi2.qc
     mapobjects/br_industriallights/Thumbs.db
     mapobjects/br_industriallights/br_indi3.qc
     mapobjects/br_industriallights/br_bulb3.jpg
     mapobjects/br_industriallights/br_indi1.qc
     mapobjects/br_industriallights/br_bulb1.jpg
     mapobjects/br_industriallights/br_indi2.jpg
     mapobjects/br_industriallights/br_bulb2.jpg
     mapobjects/br_generator2
     mapobjects/br_generator2/br_generator_final.qc
     mapobjects/br_generator2/br_concrete.jpg
     mapobjects/br_generator2/br_generator4.jpg
     mapobjects/br_generator2/Thumbs.db
     mapobjects/br_generator2/br_generator1.jpg
     mapobjects/br_generator2/br_generator2.jpg
     mapobjects/br_generator2/br_generator3.jpg
     mapobjects/br_generator
     mapobjects/br_generator/br_generator.jpg
     mapobjects/br_generator/br_generator.qc
     mapobjects/br_generator/Thumbs.db
     mapobjects/br_generator/1.ms3d
     mapobjects/br_flourlight
     mapobjects/br_flourlight/br_flourlight.qc
     mapobjects/br_flourlight/br_flourlight.jpg
     mapobjects/br_table
     mapobjects/br_table/br_table3.jpg
     mapobjects/br_table/br_patiochair2.qc
     mapobjects/br_table/br_cenetrpiece.qc
     mapobjects/br_table/br_patiochair.qc
     mapobjects/br_table/br_patiochair1.qc
     mapobjects/br_table/br_table1.qc
     mapobjects/br_table/br_table4.jpg
     mapobjects/br_table/br_table1.jpg
     mapobjects/br_table/br_table2.qc
     mapobjects/br_table/br_patiotable.qc
     mapobjects/br_table/br_patiochair3.qc
     mapobjects/br_table/br_chair1.qc
     mapobjects/br_table/br_table5.jpg
     mapobjects/br_table/br_table2.jpg
textures
     Boxes
     Boxes/Box002.tga
     Boxes/Box007.tga
     Boxes/Box004.tga
     Boxes/Box001.tga
     Boxes/Box014.tga
     Boxes/Box005.tga
     Boxes/Box006.tga
     bhd
     bhd/bhddoor4.jpg
     bhd/bhdconcrete4.jpg
     bhd/bhdceiling2.jpg
     bhd/bhddoor1.jpg
     bhd/bhdfloor8.jpg
     bhd/bhdwall9.jpg
     bhd/bhdcha2.jpg
     bhd/bhdwall1.jpg
     bhd/Thumbs.db
     bhd/bhdfloor6.jpg
     bhd/bhdfloor9.jpg
     bhd/bhdfloor1.jpg
     bhd/bhdfloor11.jpg
     bhd/bhdbuilding3.jpg
     bhd/bhdceiling3.jpg
     bbq6
     bbq6/grass_tile1.jpg
     ut_house
     ut_house/rt_tol_rad1.jpg
     ut_house/rt_lightside_01.tga
     ut_house/njc_window_1.jpg
     ut_house/Thumbs.db
     ut_house/rt_typew1.jpg
     ut_house/rt_tol_rad2.jpg
     ut_house/cow_wood1.jpg
     ut_house/pak3_wd1_wl1.jpg
     ut_house/trim_cementwall2.jpg
     photorealistic_window
     photorealistic_window/window036.jpg
     photorealistic_window/Thumbs.db
     photorealistic_wall
     photorealistic_wall/Thumbs.db
     photorealistic_wall/wall009.jpg
     photorealistic_wall/wall059b.jpg
     photorealistic_wall/wall012.jpg
     desolate
     desolate/wmetal3.tga
     desolate/mtl_rst.jpg
     desolate/Thumbs.db
     ut_rt_kitch
     ut_rt_kitch/metal019.jpg
     ut_rt_kitch/Thumbs.db
     ut_rt_kitch/lw_electricbox_side.jpg
     ut_rt_kitch/lw_electrical_panal.jpg
     ut_rt_kitch/lw_electricbox_front.jpg
     photorealistic_wood
     photorealistic_wood/wood019.jpg
     photorealistic_wood/Thumbs.db
     codey2
     codey2/powerwire01.jpg
     codey2/Thumbs.db
     codey2/rosty01nd.jpg
     photorealistic_frontage
     photorealistic_frontage/frontage028.jpg
     photorealistic_frontage/frontage036.jpg
     photorealistic_frontage/frontage002.jpg
     photorealistic_frontage/frontage052.jpg
     photorealistic_frontage/Thumbs.db
     photorealistic_frontage/frontage006.jpg
     photorealistic_frontage/frontage029.jpg
     photorealistic_frontage/frontage033.jpg
     photorealistic_frontage/frontage031.jpg
     esa
     esa/skynight
     esa/skynight/skynight_rt.jpg
     esa/skynight/skynight_dn.jpg
     esa/skynight/skynight_ft.jpg
     esa/skynight/Thumbs.db
     esa/skynight/skynight_bk.jpg
     esa/skynight/skynight_up.jpg
     esa/skynight/skynight_lf.jpg
     esa/d_blue.jpg
     esa/Thumbs.db
     esa/d_red.jpg
     photorealistic_metal
     photorealistic_metal/Thumbs.db
     photorealistic_metal/metal035.jpg
     photorealistic_metal/metal027.jpg
     photorealistic_metal/metal116.jpg
     photorealistic_metal/metal060.jpg
     photorealistic_wallpaper
     photorealistic_wallpaper/Thumbs.db
     photorealistic_wallpaper/wallp020b.jpg
     mp_box
     mp_box/metalcontainer04_512x256.jpg
     mp_box/metalcontainer03_256x256.jpg
     mp_box/Thumbs.db
map "ut4_dtc"

longname "Docks Top City"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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