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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_derelict_b4.pk3 | 2024-04-09 16:36:15 | 38.71 MB |
| derelict_keres_pbr.pk3 | 2023-09-10 19:34:27 | 712.59 KB |
| ut4_derelict_b1.pk3 | 2022-06-08 17:13:55 | 20.36 MB |
| ut4_derelict_b1_subots.pk3 | 2022-06-08 17:13:56 | 20.20 MB |
| ut4_derelict_b2.pk3 | 2020-03-26 23:54:50 | 13.43 MB |
| ut4_derelict_b3.pk3 | 2022-06-08 17:13:56 | 34.67 MB |
| ut4_derelict_b5_2v2.pk3 | 2022-04-03 06:49:03 | 33.57 MB |
| ut4_derelict.pk3 | 2021-02-02 01:31:13 | 3.83 MB |
| ut4_derelict_private_test.pk3 | 2020-03-26 23:54:11 | 20.23 MB |
| ut4_derelict_b6.pk3 | 2025-05-11 17:24:22 | 27.04 MB |
| ut4_derelict_b6a.pk3 | 2025-05-11 17:43:25 | 27.22 MB |
| ut4_derelict_b7.pk3 | 2025-05-11 18:07:50 | 33.15 MB |
| ut4_derelict_b8.pk3 | 2025-05-13 19:47:20 | 33.57 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Derelict (beta 5)
Author : Steven "Delirium" Krzanich
Date Released : 31-05-2020
Contact : ************@*****.com
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is an old project of mine which started some time in 2011-2012.
I stopped, then started working on it again in 2014-2015, only to stop before it
could be released. Then started again last year in 2019, to completely redo 95%
of the map to have it finally finished.
The map has changed so much over the years with so many different variations
and you my good friend has stayed with the community for long enough to find
out how this project turned out..
The original theme was a derelict and abandonded industrial area, it was
designed as a night time map, though the theme changed recently in 2019.
Most of the abandoned theme has been lost, though in a way this project
was abandoned and so I felt the name Derelict was still a suitible fit.
It's a shame the Urban Terror community is dead now. So many servers, players
maps and memories have been shared over the years. When there would be 3000+
servers online and you'd have to wait for a slot to be free on a server.
Now, you're lucky to find anyone online under 200 ping (for me in New Zealand
at least).
But with this negativity aside, I hope you are able to enjoy one last tribute
from me, to the game I've treasured most.
--------------------------------------------------------------------------------
Bot Compatibility : Yes
Suggested player load : 6-12
Free For All(0) : Yes (13 spawns)
Last Man Standing(1) : Yes
Team Deathmatch(3) : Yes
Team Survivor(4) : Yes (supports 10v10 max) - The layout was designed for this gametype
Capture and Hold(5) : Yes
Follow the leader(6) : Yes
Capture the flag(7) : Yes
Bomb(8) : Yes
Jump Gametype(9) : Yes
New Gametype(10) : Yes
New Gametype(11) : Yes
New Gametype(12) : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Compile Switches : BSP -threads 16 -meta -patchmeta -samplesize 8 -v
: VIS -threads 16 -vis -hint -merge -saveprt -v
: LIGHT -threads 16 -light -radbump -bounce 18 -exposure 220 -shade -patchshadows -pointscale 1.0 -samplesize 8 -samples 2 -v
: BSPC -bsp2aas -threads 16 -forcesidesvisible -noliquids -optimise
Compile time : BSP 5 seconds
: VIS 45 seconds
: LIGHT 147 minutes
: BSPC 56 seconds
Editor used : GTKRadiant 1.4
Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4
--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
BlackRayne : Heaps of models, MIA since 2010 :,(
ValkoVer: : Heaps of models, good friend, MIA since 2014 (miss you Valk)
$NulL : Good ol mate NulL, top bloke - models, textures and knowledge
Shans : Testing + feedback
Blake : Testing
Zmb : Testing + feedback
b00bs clan : Testing ( . )( . )
Biddle : Testing, feedback + for hosting this map in competitions
Hyperz : For hosting this map on PUGbot.net
Shout out to Custom Map Makers - long forgotten mapping community, we were
a nice family back in the day.
Missing the yarns with all my fellow mappers ~
JohnnyEnglish, ValkoVer, v3ndetta, Rayne, Krasus, NulL, MajkiFajki, Rylius,
xandaxs, JustMe, Nstar, banksy, nemNEMnem, sk8ordie, Nitro, KroniK, Mr.Yeah!,
JRandomNoob, DagF, Picola, Keres, Sneaks, Skippy, rfx, Yas, Sod, V00d00, Hugo,
HappyDay, Muffie, KhaotiK-Lord, Clatoo, Pretsell, Skaz, Swiiitan, Drezil,
H0i, slackin, Wily Duck, Dragonne, Markinho, gsigms, PapyRuny, Dougy & vulture
Shout out to all my old UrT friends over the years - far too many to name.
Shout out to anyone who has enjoyed any of my previous maps, it's been a
pleasure to inspire other mappers and create fun maps for many to enjoy.
Shout out to YOU for reading this, I don't know if anyone ever will sadly...
Anyone else I forgot :)
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.
I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.
Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.
I will also state, that any of my previous maps are also free to use for all.
This supersedes any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files - ************@*****.com
scripts
whispering_oaks_decal.shader
ut4_derelict_b5.arena
derelict.shader
sound
delirium
delirium/bells.wav
delirium/Leavv-OneDayWeWill.wav
delirium/bridge.wav
delirium/door-close.wav
delirium/electric_humm.wav
delirium/blip2.wav
delirium/blip1.wav
delirium/billy_magnum_drip.wav
delirium/water.wav
delirium/door-open.wav
delirium/seaandwind.wav
delirium/fly.wav
levelshots
ut4_derelict_b5_2.jpg
ut4_derelict_b5.jpg
maps
ut4_derelict_b5.TGA
ut4_derelict_b5.bsp
ut4_derelict_b5.map
ut4_derelict_b5.aas
models
mapobjects
mapobjects/br_utilities
mapobjects/br_utilities/br_transformer.jpg
mapobjects/br_utilities/br_transformer.md3
mapobjects/br_utilities/readme.txt
mapobjects/br_trash
mapobjects/br_trash/br_trash.jpg
mapobjects/br_trash/readme.txt
mapobjects/br_trash/br_dumpster1.md3
mapobjects/br_dumpsters
mapobjects/br_dumpsters/br_trash.jpg
mapobjects/br_dumpsters/readme.txt
mapobjects/br_dumpsters/br_dumpsters.jpg
mapobjects/br_shipping
mapobjects/br_shipping/br_shrinkwrap.jpg
mapobjects/br_shipping/br_pallet.jpg
mapobjects/br_shipping/br_pallet3.md3
mapobjects/br_shipping/br_pallet3.jpg
mapobjects/br_shipping/br_pallet4.md3
mapobjects/vv_barrels
mapobjects/vv_barrels/vv_barrel_3.tga
mapobjects/vv_barrels/readme.txt
mapobjects/vv_barrels/vv_barrel_1.ase
mapobjects/vv_barrels/vv_barrel_2.tga
mapobjects/vv_barrels/vv_barrel_2.ase
mapobjects/vv_barrels/vv_barrel_3.ase
mapobjects/vv_barrels/vv_barrel_1.tga
mapobjects/br_generator
mapobjects/br_generator/br_generator.md3
mapobjects/br_generator/br_generator.jpg
mapobjects/br_generator/readme.txt
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/ChainLinks_vertical_big.MD3
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/vv_trashcans
mapobjects/vv_trashcans/readme.txt
mapobjects/vv_trashcans/vv_trashcan1.md3
mapobjects/vv_trashcans/vv_trashcan1.jpg
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_rust.qc
mapobjects/vv_barrels2/barrel_blue.qc
mapobjects/vv_barrels2/barrel_yellow.md3
mapobjects/vv_barrels2/barrel_rust.md3
mapobjects/vv_barrels2/readme.txt
mapobjects/vv_barrels2/barrel_blue.md3
mapobjects/vv_barrels2/barrel_blue_top.jpg
mapobjects/vv_barrels2/barrel_yellow.jpg
mapobjects/vv_barrels2/barrel_yellow.qc
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_yellow_top.jpg
mapobjects/vv_barrels2/barrel_blue.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
metal_fence.ASE
derelict_convert
derelict_convert/floorpipes.ASE
derelict
derelict/forklift.ase
derelict/watertower.ASE
null_twist
null_twist/ase
null_twist/ase/se_water_tank_lm.ASE
null_twist/ase/se_water_tank.ASE
/ut4_derelict_b5.txt
textures
decals
decals/decal_burn01.tga
decals/decal_cracks.tga
aadel_derelict
aadel_derelict/plasterwall_dirty.jpg
aadel_derelict/del2_metal01.jpg
aadel_derelict/del_door15.jpg
aadel_derelict/r_dirtywhitecorry4_512.jpg
aadel_derelict/metal_2.jpg
aadel_derelict/black.tga
aadel_derelict/del_woodplanks03.jpg
aadel_derelict/keres4_window01.tga
aadel_derelict/sign_volt.jpg
aadel_derelict/delirium_the_trippin_kiwi.jpg
aadel_derelict/sn_metalcorr2.jpg
aadel_derelict/barb.tga
aadel_derelict/bricktrim.jpg
aadel_derelict/strap.tga
aadel_derelict/roof_win2.tga
aadel_derelict/control1.jpg
aadel_derelict/r_dirtywhitecorry1_512.jpg
aadel_derelict/pipe.tga
aadel_derelict/krate05.jpg
aadel_derelict/br_shrinkwrap.jpg
aadel_derelict/keres4_metal04.tga
aadel_derelict/control2.jpg
aadel_derelict/del_roof06.jpg
aadel_derelict/del2_roof03.jpg
aadel_derelict/decal_delirium.jpg
aadel_derelict/del_brick31a.jpg
aadel_derelict/decal_a.jpg
aadel_derelict/mino_wall_brick04.jpg
aadel_derelict/rosty01.jpg
aadel_derelict/env2
aadel_derelict/env2/vanilla_sky_bk.jpg
aadel_derelict/env2/vanilla_sky_ft.jpg
aadel_derelict/env2/vanilla_sky_dn.jpg
aadel_derelict/env2/vanilla_sky_up.jpg
aadel_derelict/env2/vanilla_sky_lf.jpg
aadel_derelict/env2/vanilla_sky_rt.jpg
aadel_derelict/brickwall.jpg
aadel_derelict/del_wood16.jpg
aadel_derelict/buttttttttons.jpg
aadel_derelict/door_metal_3.tga
aadel_derelict/decal_loading_zone.jpg
aadel_derelict/keres4_metal07.tga
aadel_derelict/krate04.jpg
aadel_derelict/krate02.jpg
aadel_derelict/brick32a.jpg
aadel_derelict/ladder-y.tga
aadel_derelict/fence1.jpg
aadel_derelict/rockyr.jpg
aadel_derelict/del_concrete12.jpg
aadel_derelict/wire.jpg
aadel_derelict/korrogate01s.jpg
aadel_derelict/bricks_office_trim.jpg
aadel_derelict/krate01.jpg
aadel_derelict/stw-base.tga
aadel_derelict/concrete04.jpg
aadel_derelict/del_water001a.jpg
aadel_derelict/del_roof06a.jpg
aadel_derelict/del_wall.jpg
aadel_derelict/del_door16.jpg
aadel_derelict/decal_pugbot.jpg
aadel_derelict/metalslipfloor.jpg
aadel_derelict/forklift.jpg
aadel_derelict/fence2.jpg
aadel_derelict/del_water001.jpg
aadel_derelict/br_pallet.jpg
aadel_derelict/pipes.tga
aadel_derelict/sheetmetal2.jpg
aadel_derelict/urt_nitro_lilpwny.jpg
aadel_derelict/sheetmetal.jpg
aadel_derelict/r_dirtywhitecorry3_512.jpg
aadel_derelict/del_wall06.jpg
aadel_derelict/del_mouldywood.jpg
aadel_derelict/window2.tga
aadel_derelict/sky_blend.tga
aadel_derelict/rosty01md.jpg
aadel_derelict/city3.tga
aadel_derelict/del_tile10.jpg
aadel_derelict/del_concrete10.jpg
aadel_derelict/iron_support-x.tga
aadel_derelict/urt_killingspree_.jpg
aadel_derelict/metalslipfloor2.jpg
aadel_derelict/del_wood12.jpg
aadel_derelict/urt_bids.jpg
aadel_derelict/del_door14.jpg
aadel_derelict/decal_b.jpg
aadel_derelict/barbiewire_twist.tga
aadel_derelict/del_tile10_b.jpg
aadel_derelict/keres4_metal11.tga
aadel_derelict/r_dirtywhitecorry2_512.jpg
aadel_derelict/brick32.jpg
aadel_derelict/del_brick31.jpg
aadel_derelict/del_wall07.jpg
aadel_derelict/metal_black7_512.jpg
aadel_derelict/brick33.jpg
aadel_derelict/br_shrinkwrap_2.jpg
aadel_derelict/del_tile07.jpg
aadel_derelict/krate03.jpg
aadel_derelict/del_woodplanks02.jpg
aadel_derelict/uz_subtract.jpg
aadel_derelict/del_wood13.jpg
aadel_derelict/del_tile09.jpg
aadel_derelict/smoke.tga
aadel_derelict/uz_add.jpg
aadel_derelict/concrete_bare.jpg
aadel_derelict/barbiewire7ed.jpg
aadel_derelict/bricks_office.jpg
aadel_derelict/door_green.tga
aadel_derelict/grate.tga
aadel_derelict/wood-md-brn.tga
aadel_derelict/metal3.jpg
aadel_derelict/del_concrete11.jpg
aadel_derelict/conc_blocker2.jpg
whispering_oaks_decal.shader
ut4_derelict_b5.arena
derelict.shader
sound
delirium
delirium/bells.wav
delirium/Leavv-OneDayWeWill.wav
delirium/bridge.wav
delirium/door-close.wav
delirium/electric_humm.wav
delirium/blip2.wav
delirium/blip1.wav
delirium/billy_magnum_drip.wav
delirium/water.wav
delirium/door-open.wav
delirium/seaandwind.wav
delirium/fly.wav
levelshots
ut4_derelict_b5_2.jpg
ut4_derelict_b5.jpg
maps
ut4_derelict_b5.TGA
ut4_derelict_b5.bsp
ut4_derelict_b5.map
ut4_derelict_b5.aas
models
mapobjects
mapobjects/br_utilities
mapobjects/br_utilities/br_transformer.jpg
mapobjects/br_utilities/br_transformer.md3
mapobjects/br_utilities/readme.txt
mapobjects/br_trash
mapobjects/br_trash/br_trash.jpg
mapobjects/br_trash/readme.txt
mapobjects/br_trash/br_dumpster1.md3
mapobjects/br_dumpsters
mapobjects/br_dumpsters/br_trash.jpg
mapobjects/br_dumpsters/readme.txt
mapobjects/br_dumpsters/br_dumpsters.jpg
mapobjects/br_shipping
mapobjects/br_shipping/br_shrinkwrap.jpg
mapobjects/br_shipping/br_pallet.jpg
mapobjects/br_shipping/br_pallet3.md3
mapobjects/br_shipping/br_pallet3.jpg
mapobjects/br_shipping/br_pallet4.md3
mapobjects/vv_barrels
mapobjects/vv_barrels/vv_barrel_3.tga
mapobjects/vv_barrels/readme.txt
mapobjects/vv_barrels/vv_barrel_1.ase
mapobjects/vv_barrels/vv_barrel_2.tga
mapobjects/vv_barrels/vv_barrel_2.ase
mapobjects/vv_barrels/vv_barrel_3.ase
mapobjects/vv_barrels/vv_barrel_1.tga
mapobjects/br_generator
mapobjects/br_generator/br_generator.md3
mapobjects/br_generator/br_generator.jpg
mapobjects/br_generator/readme.txt
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/ChainLinks_vertical_big.MD3
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/vv_trashcans
mapobjects/vv_trashcans/readme.txt
mapobjects/vv_trashcans/vv_trashcan1.md3
mapobjects/vv_trashcans/vv_trashcan1.jpg
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_rust.qc
mapobjects/vv_barrels2/barrel_blue.qc
mapobjects/vv_barrels2/barrel_yellow.md3
mapobjects/vv_barrels2/barrel_rust.md3
mapobjects/vv_barrels2/readme.txt
mapobjects/vv_barrels2/barrel_blue.md3
mapobjects/vv_barrels2/barrel_blue_top.jpg
mapobjects/vv_barrels2/barrel_yellow.jpg
mapobjects/vv_barrels2/barrel_yellow.qc
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_yellow_top.jpg
mapobjects/vv_barrels2/barrel_blue.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
metal_fence.ASE
derelict_convert
derelict_convert/floorpipes.ASE
derelict
derelict/forklift.ase
derelict/watertower.ASE
null_twist
null_twist/ase
null_twist/ase/se_water_tank_lm.ASE
null_twist/ase/se_water_tank.ASE
/ut4_derelict_b5.txt
textures
decals
decals/decal_burn01.tga
decals/decal_cracks.tga
aadel_derelict
aadel_derelict/plasterwall_dirty.jpg
aadel_derelict/del2_metal01.jpg
aadel_derelict/del_door15.jpg
aadel_derelict/r_dirtywhitecorry4_512.jpg
aadel_derelict/metal_2.jpg
aadel_derelict/black.tga
aadel_derelict/del_woodplanks03.jpg
aadel_derelict/keres4_window01.tga
aadel_derelict/sign_volt.jpg
aadel_derelict/delirium_the_trippin_kiwi.jpg
aadel_derelict/sn_metalcorr2.jpg
aadel_derelict/barb.tga
aadel_derelict/bricktrim.jpg
aadel_derelict/strap.tga
aadel_derelict/roof_win2.tga
aadel_derelict/control1.jpg
aadel_derelict/r_dirtywhitecorry1_512.jpg
aadel_derelict/pipe.tga
aadel_derelict/krate05.jpg
aadel_derelict/br_shrinkwrap.jpg
aadel_derelict/keres4_metal04.tga
aadel_derelict/control2.jpg
aadel_derelict/del_roof06.jpg
aadel_derelict/del2_roof03.jpg
aadel_derelict/decal_delirium.jpg
aadel_derelict/del_brick31a.jpg
aadel_derelict/decal_a.jpg
aadel_derelict/mino_wall_brick04.jpg
aadel_derelict/rosty01.jpg
aadel_derelict/env2
aadel_derelict/env2/vanilla_sky_bk.jpg
aadel_derelict/env2/vanilla_sky_ft.jpg
aadel_derelict/env2/vanilla_sky_dn.jpg
aadel_derelict/env2/vanilla_sky_up.jpg
aadel_derelict/env2/vanilla_sky_lf.jpg
aadel_derelict/env2/vanilla_sky_rt.jpg
aadel_derelict/brickwall.jpg
aadel_derelict/del_wood16.jpg
aadel_derelict/buttttttttons.jpg
aadel_derelict/door_metal_3.tga
aadel_derelict/decal_loading_zone.jpg
aadel_derelict/keres4_metal07.tga
aadel_derelict/krate04.jpg
aadel_derelict/krate02.jpg
aadel_derelict/brick32a.jpg
aadel_derelict/ladder-y.tga
aadel_derelict/fence1.jpg
aadel_derelict/rockyr.jpg
aadel_derelict/del_concrete12.jpg
aadel_derelict/wire.jpg
aadel_derelict/korrogate01s.jpg
aadel_derelict/bricks_office_trim.jpg
aadel_derelict/krate01.jpg
aadel_derelict/stw-base.tga
aadel_derelict/concrete04.jpg
aadel_derelict/del_water001a.jpg
aadel_derelict/del_roof06a.jpg
aadel_derelict/del_wall.jpg
aadel_derelict/del_door16.jpg
aadel_derelict/decal_pugbot.jpg
aadel_derelict/metalslipfloor.jpg
aadel_derelict/forklift.jpg
aadel_derelict/fence2.jpg
aadel_derelict/del_water001.jpg
aadel_derelict/br_pallet.jpg
aadel_derelict/pipes.tga
aadel_derelict/sheetmetal2.jpg
aadel_derelict/urt_nitro_lilpwny.jpg
aadel_derelict/sheetmetal.jpg
aadel_derelict/r_dirtywhitecorry3_512.jpg
aadel_derelict/del_wall06.jpg
aadel_derelict/del_mouldywood.jpg
aadel_derelict/window2.tga
aadel_derelict/sky_blend.tga
aadel_derelict/rosty01md.jpg
aadel_derelict/city3.tga
aadel_derelict/del_tile10.jpg
aadel_derelict/del_concrete10.jpg
aadel_derelict/iron_support-x.tga
aadel_derelict/urt_killingspree_.jpg
aadel_derelict/metalslipfloor2.jpg
aadel_derelict/del_wood12.jpg
aadel_derelict/urt_bids.jpg
aadel_derelict/del_door14.jpg
aadel_derelict/decal_b.jpg
aadel_derelict/barbiewire_twist.tga
aadel_derelict/del_tile10_b.jpg
aadel_derelict/keres4_metal11.tga
aadel_derelict/r_dirtywhitecorry2_512.jpg
aadel_derelict/brick32.jpg
aadel_derelict/del_brick31.jpg
aadel_derelict/del_wall07.jpg
aadel_derelict/metal_black7_512.jpg
aadel_derelict/brick33.jpg
aadel_derelict/br_shrinkwrap_2.jpg
aadel_derelict/del_tile07.jpg
aadel_derelict/krate03.jpg
aadel_derelict/del_woodplanks02.jpg
aadel_derelict/uz_subtract.jpg
aadel_derelict/del_wood13.jpg
aadel_derelict/del_tile09.jpg
aadel_derelict/smoke.tga
aadel_derelict/uz_add.jpg
aadel_derelict/concrete_bare.jpg
aadel_derelict/barbiewire7ed.jpg
aadel_derelict/bricks_office.jpg
aadel_derelict/door_green.tga
aadel_derelict/grate.tga
aadel_derelict/wood-md-brn.tga
aadel_derelict/metal3.jpg
aadel_derelict/del_concrete11.jpg
aadel_derelict/conc_blocker2.jpg
map "ut4_derelict_b5"
longname "Derelict b5 ~ by Delirium"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_ft ut_gungame"
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