Deathrun space

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Deathrun Space
Author : [2s2h]Ratchet
Date : 20-06-2012 (DD-MM-YYYY)



--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Deathrun Space is a Deathrun map with a realistic setting, new features and original traps.


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------

PC configuration:
OS - MS Windows 7 Home Premium 64-bit SP1
CPU - Quad core Intel Core i7 2720QM @ 2.20GHz
RAM - 8,00 GB DDR3
GPU - Radeon (TM) HD 6770M




Textures used:
Ratchet
ut4_deathrun_space
atcs
default textures
TwentySeven's skybox



Tools used:
GTKRadiant 1.5
Q3map2
Q3Map2Toolz
Bsp.exe


--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------

As always, I thank [2s2h]Zamy for his great help and Luxæterna for testing my map :)

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
     ut4_deathrun_space.arena
     ratchet.shader
     deathrun_space.shader
sound
     deathrun_space
     deathrun_space/RedAlert.wav
     deathrun_space/teleport.wav
     deathrun_space/ammo.wav
levelshots
     ut4_deathrun_space1.tga
     ut4_deathrun_space2.tga
env
     box271
     box271/box271_dn.jpg
     box271/box271_ft.jpg
     box271/box271_up.jpg
     box271/Thumbs.db
     box271/box271_bk.jpg
     box271/box271_lf.jpg
     box271/box271_rt.jpg
maps
     ut4_deathrun_space.tga
     ut4_deathrun_space.bsp
models
     mapobjects
     mapobjects/telestecki
     mapobjects/telestecki/telelite_i.tga
     mapobjects/telestecki/teleglow01.tga
     mapobjects/telestecki/telepad.tga
     mapobjects/telestecki/telelite_g.tga
     mapobjects/telestecki/telemain.tga
     mapobjects/telestecki/telelite01.tga
/ut4_deathrun_space.txt
textures
     atcs
     atcs/eq2_trimv_10b.jpg
     atcs/Thumbs.db
     atcs/eq2_bounce.tga
     atcs/eq2_trimv_02.jpg
     atcs/eq2_bouncefan.tga
     atcs/eq2_floor_05.jpg
     atcs/eq2_bmtl.jpg
     Ratchet
     Ratchet/vent.tga
     Ratchet/energy_blue.tga
     Ratchet/slime7.jpg
     Ratchet/green.jpg
     Ratchet/Thumbs.db
     Ratchet/redb.jpg
     Ratchet/slime7c.jpg
     Ratchet/greenb.jpg
     ut4_deathrun_space
     ut4_deathrun_space/shipwall_red.jpg
     ut4_deathrun_space/lamp_red.jpg
     ut4_deathrun_space/fall.jpg
     ut4_deathrun_space/energy_blue_ladder.tga
     ut4_deathrun_space/energy_blue.tga
     ut4_deathrun_space/shipwall_blue.jpg
     ut4_deathrun_space/hole_texture.jpg
     ut4_deathrun_space/lamp_blue.blend.jpg
     ut4_deathrun_space/lamp_blue.jpg
     ut4_deathrun_space/lamp_red.blend.jpg
     ut4_deathrun_space/shiphull.jpg
map "ut4_deathrun_space"

longname "Deathrun Space"

type "ut_team ut_survivor"


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