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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Deathrun Space
Author : [2s2h]Ratchet
Date : 20-06-2012 (DD-MM-YYYY)
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Deathrun Space is a Deathrun map with a realistic setting, new features and original traps.
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
PC configuration:
OS - MS Windows 7 Home Premium 64-bit SP1
CPU - Quad core Intel Core i7 2720QM @ 2.20GHz
RAM - 8,00 GB DDR3
GPU - Radeon (TM) HD 6770M
Textures used:
Ratchet
ut4_deathrun_space
atcs
default textures
TwentySeven's skybox
Tools used:
GTKRadiant 1.5
Q3map2
Q3Map2Toolz
Bsp.exe
--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------
As always, I thank [2s2h]Zamy for his great help and Luxæterna for testing my map :)
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
ut4_deathrun_space.arena
ratchet.shader
deathrun_space.shader
sound
deathrun_space
deathrun_space/RedAlert.wav
deathrun_space/teleport.wav
deathrun_space/ammo.wav
levelshots
ut4_deathrun_space1.tga
ut4_deathrun_space2.tga
env
box271
box271/box271_dn.jpg
box271/box271_ft.jpg
box271/box271_up.jpg
box271/Thumbs.db
box271/box271_bk.jpg
box271/box271_lf.jpg
box271/box271_rt.jpg
maps
ut4_deathrun_space.tga
ut4_deathrun_space.bsp
models
mapobjects
mapobjects/telestecki
mapobjects/telestecki/telelite_i.tga
mapobjects/telestecki/teleglow01.tga
mapobjects/telestecki/telepad.tga
mapobjects/telestecki/telelite_g.tga
mapobjects/telestecki/telemain.tga
mapobjects/telestecki/telelite01.tga
/ut4_deathrun_space.txt
textures
atcs
atcs/eq2_trimv_10b.jpg
atcs/Thumbs.db
atcs/eq2_bounce.tga
atcs/eq2_trimv_02.jpg
atcs/eq2_bouncefan.tga
atcs/eq2_floor_05.jpg
atcs/eq2_bmtl.jpg
Ratchet
Ratchet/vent.tga
Ratchet/energy_blue.tga
Ratchet/slime7.jpg
Ratchet/green.jpg
Ratchet/Thumbs.db
Ratchet/redb.jpg
Ratchet/slime7c.jpg
Ratchet/greenb.jpg
ut4_deathrun_space
ut4_deathrun_space/shipwall_red.jpg
ut4_deathrun_space/lamp_red.jpg
ut4_deathrun_space/fall.jpg
ut4_deathrun_space/energy_blue_ladder.tga
ut4_deathrun_space/energy_blue.tga
ut4_deathrun_space/shipwall_blue.jpg
ut4_deathrun_space/hole_texture.jpg
ut4_deathrun_space/lamp_blue.blend.jpg
ut4_deathrun_space/lamp_blue.jpg
ut4_deathrun_space/lamp_red.blend.jpg
ut4_deathrun_space/shiphull.jpg
ut4_deathrun_space.arena
ratchet.shader
deathrun_space.shader
sound
deathrun_space
deathrun_space/RedAlert.wav
deathrun_space/teleport.wav
deathrun_space/ammo.wav
levelshots
ut4_deathrun_space1.tga
ut4_deathrun_space2.tga
env
box271
box271/box271_dn.jpg
box271/box271_ft.jpg
box271/box271_up.jpg
box271/Thumbs.db
box271/box271_bk.jpg
box271/box271_lf.jpg
box271/box271_rt.jpg
maps
ut4_deathrun_space.tga
ut4_deathrun_space.bsp
models
mapobjects
mapobjects/telestecki
mapobjects/telestecki/telelite_i.tga
mapobjects/telestecki/teleglow01.tga
mapobjects/telestecki/telepad.tga
mapobjects/telestecki/telelite_g.tga
mapobjects/telestecki/telemain.tga
mapobjects/telestecki/telelite01.tga
/ut4_deathrun_space.txt
textures
atcs
atcs/eq2_trimv_10b.jpg
atcs/Thumbs.db
atcs/eq2_bounce.tga
atcs/eq2_trimv_02.jpg
atcs/eq2_bouncefan.tga
atcs/eq2_floor_05.jpg
atcs/eq2_bmtl.jpg
Ratchet
Ratchet/vent.tga
Ratchet/energy_blue.tga
Ratchet/slime7.jpg
Ratchet/green.jpg
Ratchet/Thumbs.db
Ratchet/redb.jpg
Ratchet/slime7c.jpg
Ratchet/greenb.jpg
ut4_deathrun_space
ut4_deathrun_space/shipwall_red.jpg
ut4_deathrun_space/lamp_red.jpg
ut4_deathrun_space/fall.jpg
ut4_deathrun_space/energy_blue_ladder.tga
ut4_deathrun_space/energy_blue.tga
ut4_deathrun_space/shipwall_blue.jpg
ut4_deathrun_space/hole_texture.jpg
ut4_deathrun_space/lamp_blue.blend.jpg
ut4_deathrun_space/lamp_blue.jpg
ut4_deathrun_space/lamp_red.blend.jpg
ut4_deathrun_space/shiphull.jpg
map "ut4_deathrun_space"
longname "Deathrun Space"
type "ut_team ut_survivor"
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