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| File Name | Last Modified | File Size |
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| ut_dam.pk3 | 2017-02-05 18:35:00 | 3.35 MB |
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| ut4_da_maze_1.pk3 | 2013-04-26 19:20:25 | 2.40 MB |
| ut4_da_maze_b2.pk3 | 2013-04-26 19:11:04 | 2.43 MB |
| ut4_da_maze_b4.pk3 | 2013-04-26 19:22:41 | 4.54 MB |
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* Hydro-Dam, Urban Terror Level Design Contest *
--------------------------------------------------------------------------------
Title : Hydro-Dam
Filename : ut_dam.bsp
Author : Nicholas "Nyk" Routhier
Date : November 11
E-mail address : ******@*******.com
Homepage URL : http://ikit.pcalpha.com
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first Urban Terror level. Taking place in a Hydro electric Dam
by night.
Big Thanks to : Jeekay, Kyrm, Albator, Eterna(aka CursedBullet)and Fugitive808 for
support/testing and comments.
--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TP, TDM, Team Survivor, CAH, CTF.
Suggested player load : 4-16
New Textures : Yes
Door Texture by Remedy ent.
Concrete, clang, asphalt and others by Nyk
Most of the textures by SID
New Sounds : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New Map from scratch
Prefabs used : None
Mapobjects used :
: "Wet Lamp" modelled by Meaty, Skinned by BladeKiller
: Ford F-Series Pickup Truck modelled by Meaty skinned
by Freak Storm and BladeKiller
: Defcon Tree Models by Defcon
Editor used : Q3radiant and GTK radiant
Other utilities used : Photoshop, EditPad, Q3ASE
Known Bugs : None that I know
Compile machine : Amd Athlon 1.33Ghz, 512 Megs RAM, Hercules Gf2 Mx 32 megs
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quake3 DeathMatch:
Nyk3dm1: Rage and Red Rocks
Nyk3dm2: Blue
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to Silicon Ice for making this fantastic mod!
Thanks to ID software for Quake3:Arena
Thanks to Kyrm, Jeekay, Albator and CursedBullet for testing and feedback!
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine. The textures used in this level MAY NOT be used without having
a written permission of the author(Nicholas Routhier)
scripts
ut_dam.shader
ut_dam.arena
ut4_dam.SHADER
sound
world
world/machinerydrone01.wav
world/xforce1.wav
world/wind1.wav
levelshots
ut4_dam_bomb.jpg
maps
ut4_dam_bomb.bsp
ut4_dam_bomb.TGA
ut_dam_bomb.aas
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.jpg
/readme.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_powerbox1_side_r.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_bendersign.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_shipcontainer02_side.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_powerbox1_front.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_powerbox1_side_l.jpg
urban_misc
urban_misc/fs_supercomp02_front.jpg
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/fs_supercomp05_front.jpg
urban_misc/fs_supercomp01_back.jpg
urban_misc/fs_supercomp01_front.jpg
urban_misc/fs_supercomp06_front.jpg
urban_misc/fs_supercomp01_side.jpg
urban_misc/fs_supercomp08_front.jpg
urban_misc/fs_supercomp04_front.jpg
urban_misc/fs_supercomp07_front.jpg
urban_terror7
urban_terror7/fs_railing.tga
urban_lights
urban_lights/lightbulb.tga
liquids
liquids/kc_fogcloud3.jpg
base_trim
base_trim/proto_fence.tga
urban_objects
urban_objects/fs_metalbox_b_end.jpg
urban_objects/fs_box2_side1.jpg
urban_objects/fs_box2_front1.jpg
urban_objects/fs_box7_bottom1.jpg
urban_objects/fs_box_w_top.jpg
urban_objects/fs_metalbox2_end.jpg
urban_objects/fs_box_w_side.jpg
urban_objects/fs_metalbox_b_top.jpg
urban_objects/fs_metalbox_b_side.jpg
urban_objects/fs_metalbox2_top.jpg
urban_objects/fs_metalbox2_side.jpg
ut_dam
ut_dam/rampe.tga
ut_dam/caution.tga
ut_dam/Door33_2ba.jpg
ut_dam/concrete_red.jpg
ut_dam/asphalt1.tga
ut_dam/wall1.jpg
ut_dam/exit_glow.tga
ut_dam/floor2.jpg
ut_dam/table.tga
ut_dam/exit.tga
ut_dam/exit_side.jpg
ut_dam/concrete_green.jpg
ut_dam/clang2.jpg
ut_dam/green_ebox2.jpg
ut_dam/wire.jpg
ut_dam/clang3.jpg
ut_dam/wall2.jpg
ut_dam/clang.jpg
ut_dam/concrete1.jpg
ut_dam/green_ebox.jpg
ut_dam/pylon.jpg
ut_dam/line.tga
ut_dam/concrete3.tga
ut_dam/asphalt2.tga
ut_dam/Door37_128x256.jpg
ut_dam/pylon.tga
ut_dam/power.tga
ut_dam/concrete_blue.jpg
ut_dam/rock.tga
ut_dam/brown_metal.jpg
ut_dam/sidewalk.tga
ut_dam/concrete2.tga
ut_dam/concrete_floor.jpg
urban_terror2
urban_terror2/pak3_grv1_bs4.jpg
urban_terror4
urban_terror4/tree_biggreen.tga
wetwired
wetwired/ww-flatblack.jpg
wetwired/fs_tiles_floor01.jpg
bbq
bbq/venice_water.tga
ut_dam.shader
ut_dam.arena
ut4_dam.SHADER
sound
world
world/machinerydrone01.wav
world/xforce1.wav
world/wind1.wav
levelshots
ut4_dam_bomb.jpg
maps
ut4_dam_bomb.bsp
ut4_dam_bomb.TGA
ut_dam_bomb.aas
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.jpg
/readme.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_powerbox1_side_r.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_bendersign.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_shipcontainer02_side.jpg
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_powerbox1_front.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_powerbox1_side_l.jpg
urban_misc
urban_misc/fs_supercomp02_front.jpg
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/fs_supercomp05_front.jpg
urban_misc/fs_supercomp01_back.jpg
urban_misc/fs_supercomp01_front.jpg
urban_misc/fs_supercomp06_front.jpg
urban_misc/fs_supercomp01_side.jpg
urban_misc/fs_supercomp08_front.jpg
urban_misc/fs_supercomp04_front.jpg
urban_misc/fs_supercomp07_front.jpg
urban_terror7
urban_terror7/fs_railing.tga
urban_lights
urban_lights/lightbulb.tga
liquids
liquids/kc_fogcloud3.jpg
base_trim
base_trim/proto_fence.tga
urban_objects
urban_objects/fs_metalbox_b_end.jpg
urban_objects/fs_box2_side1.jpg
urban_objects/fs_box2_front1.jpg
urban_objects/fs_box7_bottom1.jpg
urban_objects/fs_box_w_top.jpg
urban_objects/fs_metalbox2_end.jpg
urban_objects/fs_box_w_side.jpg
urban_objects/fs_metalbox_b_top.jpg
urban_objects/fs_metalbox_b_side.jpg
urban_objects/fs_metalbox2_top.jpg
urban_objects/fs_metalbox2_side.jpg
ut_dam
ut_dam/rampe.tga
ut_dam/caution.tga
ut_dam/Door33_2ba.jpg
ut_dam/concrete_red.jpg
ut_dam/asphalt1.tga
ut_dam/wall1.jpg
ut_dam/exit_glow.tga
ut_dam/floor2.jpg
ut_dam/table.tga
ut_dam/exit.tga
ut_dam/exit_side.jpg
ut_dam/concrete_green.jpg
ut_dam/clang2.jpg
ut_dam/green_ebox2.jpg
ut_dam/wire.jpg
ut_dam/clang3.jpg
ut_dam/wall2.jpg
ut_dam/clang.jpg
ut_dam/concrete1.jpg
ut_dam/green_ebox.jpg
ut_dam/pylon.jpg
ut_dam/line.tga
ut_dam/concrete3.tga
ut_dam/asphalt2.tga
ut_dam/Door37_128x256.jpg
ut_dam/pylon.tga
ut_dam/power.tga
ut_dam/concrete_blue.jpg
ut_dam/rock.tga
ut_dam/brown_metal.jpg
ut_dam/sidewalk.tga
ut_dam/concrete2.tga
ut_dam/concrete_floor.jpg
urban_terror2
urban_terror2/pak3_grv1_bs4.jpg
urban_terror4
urban_terror4/tree_biggreen.tga
wetwired
wetwired/ww-flatblack.jpg
wetwired/fs_tiles_floor01.jpg
bbq
bbq/venice_water.tga
map "ut_dam"
longname "Hydro-Dam"
fraglimit 30
type "ffa team cah assasina ctf"
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