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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_cs_assault_b1.pk3 | 2018-02-13 20:26:35 | 2.54 MB |
| ut4_cs_assault_b2.pk3 | 2018-02-13 20:26:35 | 3.37 MB |
| ut4_cns_b3.pk3 | 2022-06-08 17:13:50 | 958.28 KB |
| ut4_fcs.pk3 | 2018-02-13 20:27:06 | 856.44 KB |
| wcs_alpha2.pk3 | 2021-02-02 03:40:48 | 14.07 MB |
*********************************************************************************
* *
* >>> cs_assault for Urban Terror 4.1 made by pf.ntn aka notono <<< *
* *
*********************************************************************************
*Humvee models made by Lt1 and Black Rayne Studios (blackrayne.net)
*Original Counter Strike 1.6's map made by Valve (valvesoftware.com)
*Textures originally made by Valve, downloaded from gamebanana.com (made by some guy)
Suggestions, bug report, complaints: go to http://arg.urbanterror.com.ar/viewforum.php?f26
-Thanks for downloading! Feel free to use it in your server.
PS: special thanks to papilay, iddqd, RoosTer, guach.com and wemakemaps.com for all the help and knowledge
PS2: this is my first map, so be low on expectations!
* *
* >>> cs_assault for Urban Terror 4.1 made by pf.ntn aka notono <<< *
* *
*********************************************************************************
*Humvee models made by Lt1 and Black Rayne Studios (blackrayne.net)
*Original Counter Strike 1.6's map made by Valve (valvesoftware.com)
*Textures originally made by Valve, downloaded from gamebanana.com (made by some guy)
Suggestions, bug report, complaints: go to http://arg.urbanterror.com.ar/viewforum.php?f26
-Thanks for downloading! Feel free to use it in your server.
PS: special thanks to papilay, iddqd, RoosTer, guach.com and wemakemaps.com for all the help and knowledge
PS2: this is my first map, so be low on expectations!
scripts
ut4_cs-assault_b1.arena
cs_assault.shader
levelshots
env
cs_sky
cs_sky/city1_up.tga
cs_sky/city1_rt.tga
cs_sky/city1_ft.tga
cs_sky/city1_lf.tga
cs_sky/city1_bk.tga
cs_sky/city1_dn.tga
maps
ut4_cs-assault_b2.bsp
ut4_cs-assault_b2.TGA
models
mapobjects
mapobjects/br_humvee
mapobjects/br_humvee/br_humvee1.qc
mapobjects/br_humvee/br_humvee2.jpg
mapobjects/br_humvee/readme.txt
mapobjects/br_humvee/br_humvee3.jpg
mapobjects/br_humvee/br_humvee2.qc
mapobjects/br_humvee/br_humvee1.jpg
mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
cs_doors
cs_doors/generic77.tga
cs_doors/generic101b2.tga
cs_doors/fifties_dr5d.tga
cs_doors/generic64.tga
cs_doors/fifties_dr2.tga
cs_grnd
cs_grnd/tnnl_flr4c.tga
cs_grnd/crete4_flr03.tga
cs_grnd/c1a0_labflrc.tga
cs_grnd/tnnl_flr6.tga
cs_grnd/c_sidewlk1.tga
cs_boxes
cs_boxes/c3a1_crate1.tga
cs_boxes/xcrate8c.tga
cs_boxes/out_dmp3c.tga
cs_boxes/c3a1_crate2.tga
cs_boxes/xcrate8.tga
cs_boxes/out_dmp4b.tga
cs_boxes/out_dmplid.tga
cs_boxes/out_dmp4c.tga
cs_boxes/bcontainer3.tga
cs_boxes/out_dmp4a.tga
cs_boxes/bcontainer1.tga
cs_boxes/c3a1_crate3.tga
cs_boxes/bcontainer2.tga
cs_boxes/out_dmp2b.tga
cs_boxes/out_dmp3a.tga
cs_walls
cs_walls/c_bldg2_brck.tga
cs_walls/c_stone1_wndow.tga
cs_walls/c1a0_labw2.tga
cs_walls/b_cp_v1.tga
cs_walls/b_cp_v5.tga
cs_walls/c_stone1.tga
cs_walls/c_bldg3_2.tga
cs_walls/lab1_comp10f.tga
cs_walls/c_rockwall.tga
cs_walls/c_bldg1_3.tga
cs_walls/c_bldg4_2.tga
cs_walls/out_wall2c.tga
cs_walls/c_bldg4_1.tga
cs_walls/c_bldg_4.tga
cs_walls/c_bldg2_1.tga
cs_walls/c_bldg2_2.tga
cs_walls/c_bldg1_2.tga
cs_walls/c1a0_labw5.tga
cs_walls/c1a3wall05.tga
00cs_assault
00cs_assault/f_grass.tga
00cs_assault/r_warehouse.tga
00cs_assault/w_bricks.tga
00cs_assault/w_warehouseGrey.tga
00cs_assault/f_concrete.tga
00cs_assault/w_lowwal3top.tga
00cs_assault/f_tiles.tga
00cs_assault/f_concreteStripes.tga
00cs_assault/w_blocksWindow.tga
00cs_assault/w_lowwal3side.tga
00cs_assault/w_2ndf_1r.tga
00cs_assault/w_bricksWindow.tga
00cs_assault/fence1.tga
00cs_assault/f_2ndside.tga
00cs_assault/w_warehouse.tga
00cs_assault/w_greenpannels.tga
00cs_assault/lowwall.tga
00cs_assault/w_lowWarehouse.tga
cs_misc
cs_misc/tnnl_w4b2.tga
cs_misc/-0babtech_flr10.tga
cs_misc/black.tga
cs_misc/tnnl_w14g.tga
cs_misc/c_tnnl_ccrete.tga
cs_misc/-2c1a4_pow.tga
cs_misc/tnnl_w4b.tga
cs_misc/+0~light4a.tga
cs_misc/duct_flr01.tga
cs_misc/c1a0_labglu.tga
cs_misc/city1sky.tga
cs_misc/stripes2.tga
cs_misc/c_sign_blarco.tga
cs_misc/light_fluorescent.tga
ut4_cs-assault_b1.arena
cs_assault.shader
levelshots
env
cs_sky
cs_sky/city1_up.tga
cs_sky/city1_rt.tga
cs_sky/city1_ft.tga
cs_sky/city1_lf.tga
cs_sky/city1_bk.tga
cs_sky/city1_dn.tga
maps
ut4_cs-assault_b2.bsp
ut4_cs-assault_b2.TGA
models
mapobjects
mapobjects/br_humvee
mapobjects/br_humvee/br_humvee1.qc
mapobjects/br_humvee/br_humvee2.jpg
mapobjects/br_humvee/readme.txt
mapobjects/br_humvee/br_humvee3.jpg
mapobjects/br_humvee/br_humvee2.qc
mapobjects/br_humvee/br_humvee1.jpg
mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
cs_doors
cs_doors/generic77.tga
cs_doors/generic101b2.tga
cs_doors/fifties_dr5d.tga
cs_doors/generic64.tga
cs_doors/fifties_dr2.tga
cs_grnd
cs_grnd/tnnl_flr4c.tga
cs_grnd/crete4_flr03.tga
cs_grnd/c1a0_labflrc.tga
cs_grnd/tnnl_flr6.tga
cs_grnd/c_sidewlk1.tga
cs_boxes
cs_boxes/c3a1_crate1.tga
cs_boxes/xcrate8c.tga
cs_boxes/out_dmp3c.tga
cs_boxes/c3a1_crate2.tga
cs_boxes/xcrate8.tga
cs_boxes/out_dmp4b.tga
cs_boxes/out_dmplid.tga
cs_boxes/out_dmp4c.tga
cs_boxes/bcontainer3.tga
cs_boxes/out_dmp4a.tga
cs_boxes/bcontainer1.tga
cs_boxes/c3a1_crate3.tga
cs_boxes/bcontainer2.tga
cs_boxes/out_dmp2b.tga
cs_boxes/out_dmp3a.tga
cs_walls
cs_walls/c_bldg2_brck.tga
cs_walls/c_stone1_wndow.tga
cs_walls/c1a0_labw2.tga
cs_walls/b_cp_v1.tga
cs_walls/b_cp_v5.tga
cs_walls/c_stone1.tga
cs_walls/c_bldg3_2.tga
cs_walls/lab1_comp10f.tga
cs_walls/c_rockwall.tga
cs_walls/c_bldg1_3.tga
cs_walls/c_bldg4_2.tga
cs_walls/out_wall2c.tga
cs_walls/c_bldg4_1.tga
cs_walls/c_bldg_4.tga
cs_walls/c_bldg2_1.tga
cs_walls/c_bldg2_2.tga
cs_walls/c_bldg1_2.tga
cs_walls/c1a0_labw5.tga
cs_walls/c1a3wall05.tga
00cs_assault
00cs_assault/f_grass.tga
00cs_assault/r_warehouse.tga
00cs_assault/w_bricks.tga
00cs_assault/w_warehouseGrey.tga
00cs_assault/f_concrete.tga
00cs_assault/w_lowwal3top.tga
00cs_assault/f_tiles.tga
00cs_assault/f_concreteStripes.tga
00cs_assault/w_blocksWindow.tga
00cs_assault/w_lowwal3side.tga
00cs_assault/w_2ndf_1r.tga
00cs_assault/w_bricksWindow.tga
00cs_assault/fence1.tga
00cs_assault/f_2ndside.tga
00cs_assault/w_warehouse.tga
00cs_assault/w_greenpannels.tga
00cs_assault/lowwall.tga
00cs_assault/w_lowWarehouse.tga
cs_misc
cs_misc/tnnl_w4b2.tga
cs_misc/-0babtech_flr10.tga
cs_misc/black.tga
cs_misc/tnnl_w14g.tga
cs_misc/c_tnnl_ccrete.tga
cs_misc/-2c1a4_pow.tga
cs_misc/tnnl_w4b.tga
cs_misc/+0~light4a.tga
cs_misc/duct_flr01.tga
cs_misc/c1a0_labglu.tga
cs_misc/city1sky.tga
cs_misc/stripes2.tga
cs_misc/c_sign_blarco.tga
cs_misc/light_fluorescent.tga
map "ut4_cs-assault_b2"
longname "cs_assault_b2 by pf.ntn"
type "ut_ffa ut_team ut_survivor ut_cah ut_ctf"
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