Cloudcity b1

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* Urban Terror Level *
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Title : Cloud City (Beta 1)
Author : Shaka (***********@*******.com)
Date : December 21, 2010


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* Level Description *
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A map with a star wars theme, specially BEspin : the Cloud City from the
episode V.
Little map, very fast, made for CTF, TS, less for FFA and TDM

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* Construction *
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Mapobjects used : Jedi Knight : Jedi Academy models


Textures used : Jedi Knight : Jedi Academy textures (I bought the game)


Tools used : GTKRadiant 1.4
Winrar
Photoshop

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* Special thank *
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My last mapping's masters (Totlo, Shadowraph)
Asche and jaybi for their help
Vivi and his creasy ideas
Sparkwade, my leader, to let me use our server to test my my
All GH that gived me their opinions
Jkfarden forum, die today, that learned me many things
Urban Terror forum (forums.urbanterror.net)

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
     ut4_cloudcity_b1.arena
     cc.shader
levelshots
     ut4_cloudcity_b1.jpg
     Thumbs.db
maps
     ut4_cloudcity_b1.bsp
     ut4_cloudcity_b1.png
     Thumbs.db
models
     mapobjects
     mapobjects/bespin
     mapobjects/bespin/twinpodcc.md3
     mapobjects/bespin/twinpodcc.jpg
     mapobjects/bespin/Thumbs.db
textures
     CC
     CC/bar_bottles.jpg
     CC/screen1.jpg
     CC/h_control_02_glw.JPG
     CC/crane.jpg
     CC/warroom_floor.jpg
     CC/c_crate2.jpg
     CC/screen09.jpg
     CC/byss_ghall_wall2.jpg
     CC/wall_clean2.jpg
     CC/wedge_pipe.jpg
     CC/trim_clamp.jpg
     CC/biglight.jpg
     CC/mp_imperial_symbol.jpg
     CC/byss_light.jpg
     CC/h_control_03_glw.jpg
     CC/floor7.jpg
     CC/tank1.jpg
     CC/cc_rt.jpg
     CC/bay_trim1.jpg
     CC/light_whited_glow.jpg
     CC/mp_b_light04.jpg
     CC/wall_tankcon_plain.jpg
     CC/trim_beam.jpg
     CC/blastshield.jpg
     CC/cc_lf.jpg
     CC/etest4.jpg
     CC/crate1.jpg
     CC/static_field.jpg
     CC/screen3.jpg
     CC/w_basic2.jpg
     CC/w_basic3.jpg
     CC/pipe2.jpg
     CC/w_bigtrim.jpg
     CC/byss_basic2.jpg
     CC/light_red_glow.jpg
     CC/screen05.jpg
     CC/static_field2.jpg
     CC/screen07.jpg
     CC/metal1glow.jpg
     CC/wedge_towerwall.jpg
     CC/sglass5.jpg
     CC/trim2.jpg
     CC/n_wall04.jpg
     CC/landing_pad2.jpg
     CC/tank_lowbasic.jpg
     CC/bartop2.jpg
     CC/wecrate_2.jpg
     CC/metal1.jpg
     CC/screen02.jpg
     CC/cc_ft.jpg
     CC/wallbeam02.jpg
     CC/panel_dbaycontrol.jpg
     CC/byss_ghall_trim.jpg
     CC/wall_tankcon_glw.jpg
     CC/wedge_pipe2.jpg
     CC/bar_tapbottle.jpg
     CC/security_glass.jpg
     CC/w_catwalkside_trim.jpg
     CC/basic2.jpg
     CC/tank_trim.jpg
     CC/edge_2.jpg
     CC/byss_light2.jpg
     CC/h_control_04_glw.jpg
     CC/screen10.jpg
     CC/basic.jpg
     CC/w_basicpanel.jpg
     CC/screen04.jpg
     CC/Thumbs.db
     CC/noir.JPG
     CC/static_field3.jpg
     CC/w_catwalk_r.jpg
     CC/wecrate.jpg
     CC/map.jpg
     CC/power222.jpg
     CC/wall_teeth.jpg
     CC/metal_lg_dk.jpg
     CC/n_floor02.jpg
     CC/n_wall02.jpg
     CC/wallbase02.jpg
     CC/mapd2.jpg
     CC/blastdoor_01.jpg
     CC/wall5.jpg
     CC/ccicon.JPG
     CC/pipe_small.jpg
     CC/door_ornament.jpg
     CC/wallpanel01.jpg
     CC/pipe_small_2.jpg
     CC/h_control_03.jpg
     CC/mapd1.jpg
     CC/bar_back.jpg
     CC/screen08.jpg
     CC/w_tanksteps.jpg
     CC/s_tank2.jpg
     CC/cc_dn.jpg
     CC/light_panel_01.jpg
     CC/n_wall07.jpg
     CC/walltop01.jpg
     CC/screen03.jpg
     CC/byss_piller.jpg
     CC/grate3.jpg
     CC/w_lights.jpg
     CC/screen06.jpg
     CC/tank_centertrim.jpg
     CC/byss_tracpipe2.JPG
     CC/bigpipe.jpg
     CC/h_control_02.jpg
     CC/tank_topbasic.jpg
     CC/opipe_r.jpg
     CC/catwalk_top2.jpg
     CC/crate1_lid.jpg
     CC/s_tank.jpg
     CC/n_wall023.jpg
     CC/cc_bk.jpg
     CC/wallcap02.jpg
     CC/opipe_o.jpg
     CC/lightpanel02.jpg
     CC/pillar_light.jpg
     CC/h_control_01_glw.JPG
     CC/wall_6.jpg
     CC/byss_doorlining2.jpg
     CC/caution.jpg
     CC/h_control_04.jpg
     CC/bay_ceiling.jpg
     CC/pillar_light_glw.jpg
     CC/screen01.jpg
     CC/w_lights_glw.jpg
     CC/wall_tankcon_plain2.jpg
     CC/w_wall.jpg
     CC/metal_lg.jpg
     CC/bigwall02.jpg
     CC/h_control_01.jpg
     CC/lightpanel02glow.jpg
     CC/byss_light_glw.jpg
     CC/landing_pad.JPG
     CC/byss_tracpipe.jpg
     CC/mapd.jpg
     CC/mp_rebel_symbol.jpg
     CC/c_crate.jpg
     CC/wallnew2.jpg
     CC/rail_pipe2.jpg
     CC/w_basic.jpg
     CC/wall_tankcon.jpg
     CC/pipe1.jpg
     CC/n_wall03.jpg
     CC/hatch4.jpg
     CC/panel_dbaycontrol_glow.jpg
     CC/cc_up.jpg
/ut4_cloudcity_b1.txt
sounds
     CC
     CC/quietroom.wav
     CC/largeroom.wav
     CC/cantina.wav
map "ut4_cloudcity_b1"

longname "Cloud City B1"

type "ut_ffa ut_team ut_survivor ut_ctf"


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