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Filename : ut4_bluedroid_2.pk3
Release Date : 2009-06-19
Author : rii (http://sites.google.com/site/riimaps/)
Description : CTF map.
Theme/Location : abandonded industrial site
Credits : Drezel for the skybox images and shader. http://forums.urbanterror.net/index.php?topic14118.0
Delirium for the example map (i copied and pasted the info_ut_spawn entities from his ut4_barsketbrawl map into my map)
cgtextures.com for 'textures/cgtextures' images
rii for 'textures/tkr/' images
* PK3 File Information *
Map(.bsp) Name : ut4_bluedroid_2
* Copyright / Permissions *
Authors MAY (YES YOU MAY) use this level as a base to build additional
levels.
scripts
shaderlist.txt
horizonsky.shader
ladderclip.shader
ut4_bluedroid_2.arena
levelshots
ut4_bluedroid_2.TGA
env
horizon
horizon/horizon_dn.tga
horizon/horizon_rt.tga
horizon/horizon_bk.tga
horizon/horizon_lf.tga
horizon/horizon_up.tga
horizon/horizon_ft.tga
maps
ut4_bluedroid_2.bsp
ut4_bluedroid_2.TGA
textures
cgtextures
cgtextures/BuildingsIndustrial0014_S.jpg
cgtextures/DoorsMetalDouble0031_S.jpg
cgtextures/BuildingsIndustrial0018_S.jpg
cgtextures/cement-pebbles.jpg
cgtextures/BuildingsIndustrial0016_S.jpg
cgtextures/building-grey.jpg
cgtextures/cg-concrete-tile2.jpg
cgtextures/BuildingsIndustrial0052_1_S.jpg
cgtextures/Vents0045_S.jpg
cgtextures/Incoming0001_S.jpg
cgtextures/cement-pebbles-repeated.jpg
cgtextures/DoorsMetalSingle0020_M.jpg
cgtextures/BuildingsIndustrial0060_S.jpg
cgtextures/WoodStudded-cropped.jpg
cgtextures/ConcreteFloors0041_5_S.jpg
cgtextures/BuildingsIndustrial0016_SB.jpg
cgtextures/cg-concrete-tile.jpg
cgtextures/Building52_nowindows.jpg
tkr
tkr/woodbox3.jpg
tkr/tanker.jpg
tkr/cement-pebbles.jpg
tkr/woodbox4.jpg
tkr/cg-concrete-tile2.jpg
tkr/paint-peeling.jpg
tkr/rust-greenlower1.jpg
tkr/rust1.jpg
tkr/splat3.tga
tkr/stone3_sharpened.jpg
tkr/cg-concrete-tile.jpg
burningwell
burningwell/grunge-wall1.jpg
burningwell/dirt01.jpg
burningwell/tiles-blue.jpg
burningwell/tiles-orange.jpg
/README.txt
shaderlist.txt
horizonsky.shader
ladderclip.shader
ut4_bluedroid_2.arena
levelshots
ut4_bluedroid_2.TGA
env
horizon
horizon/horizon_dn.tga
horizon/horizon_rt.tga
horizon/horizon_bk.tga
horizon/horizon_lf.tga
horizon/horizon_up.tga
horizon/horizon_ft.tga
maps
ut4_bluedroid_2.bsp
ut4_bluedroid_2.TGA
textures
cgtextures
cgtextures/BuildingsIndustrial0014_S.jpg
cgtextures/DoorsMetalDouble0031_S.jpg
cgtextures/BuildingsIndustrial0018_S.jpg
cgtextures/cement-pebbles.jpg
cgtextures/BuildingsIndustrial0016_S.jpg
cgtextures/building-grey.jpg
cgtextures/cg-concrete-tile2.jpg
cgtextures/BuildingsIndustrial0052_1_S.jpg
cgtextures/Vents0045_S.jpg
cgtextures/Incoming0001_S.jpg
cgtextures/cement-pebbles-repeated.jpg
cgtextures/DoorsMetalSingle0020_M.jpg
cgtextures/BuildingsIndustrial0060_S.jpg
cgtextures/WoodStudded-cropped.jpg
cgtextures/ConcreteFloors0041_5_S.jpg
cgtextures/BuildingsIndustrial0016_SB.jpg
cgtextures/cg-concrete-tile.jpg
cgtextures/Building52_nowindows.jpg
tkr
tkr/woodbox3.jpg
tkr/tanker.jpg
tkr/cement-pebbles.jpg
tkr/woodbox4.jpg
tkr/cg-concrete-tile2.jpg
tkr/paint-peeling.jpg
tkr/rust-greenlower1.jpg
tkr/rust1.jpg
tkr/splat3.tga
tkr/stone3_sharpened.jpg
tkr/cg-concrete-tile.jpg
burningwell
burningwell/grunge-wall1.jpg
burningwell/dirt01.jpg
burningwell/tiles-blue.jpg
burningwell/tiles-orange.jpg
/README.txt
map "ut4_bluedroid_2"
longname "bluedroid"
type "ut_ctf"
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