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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Blockforts
Filename : ut4_blockforts_beta7.bsp
Author : RedSnappa
Date : 12/25/2014
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 2nd map by RedSnappa. This map is based on the Block Fort map from Mario Kart 64, but done in a hexagonal rather than square form.
--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : FFA, LMS, TDM, TS, FTL, CAH, CTF, BM, FT
Suggested player load : 16 to 32
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Block Fort (Mario Kart 64)
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : bsp.exe, bspc.exe, FS_q3map, GIMP 2.8, Photoshop CS6
Development time : 2/16/2011-11/28/2014
Known Bugs : Lighting, portaling incomplete
Compile machine : Intel Core Duo 2.0 Ghz, 6 GB of RAM
BSP compile time : 12 seconds
VIS compile time : 167 seconds
LIGHT compile time : 1437 seconds
AAS compile time : 207 seconds
Total compile time : 1813 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Special thanks to:
Delirium, Rayne and NulL, for help with shaders.
Nintendo, for creating Block Fort, the inspiration for this map.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
ut4_blockforts_beta7.arena
snappa.shader
blockforts_beta7.shader
levelshots
ut4_blockforts_beta7.tga
env
blockforts_beta7
blockforts_beta7/blockforts_rt.tga
blockforts_beta7/blockforts_ft.tga
blockforts_beta7/blockforts_lf.tga
blockforts_beta7/blockforts_bk.tga
blockforts_beta7/blockforts_up.tga
maps
ut4_blockforts_beta7.rad
ut4_blockforts_beta7.bsp
ut4_blockforts_beta7.TGA
ut4_blockforts_beta7.aas
/ut4_blockforts.txt
textures
snappa
snappa/watercaulk.tga
blockforts_beta7
blockforts_beta7/wall_magenta_n.tga
blockforts_beta7/wall_rose_b.tga
blockforts_beta7/wall_green.tga
blockforts_beta7/water1.tga
blockforts_beta7/glass_magenta_n.tga
blockforts_beta7/glass_green.tga
blockforts_beta7/wall_rose_n.tga
blockforts_beta7/floor_cyan.tga
blockforts_beta7/glass_azure_n.tga
blockforts_beta7/wall_yellow.tga
blockforts_beta7/floor_azure.tga
blockforts_beta7/glass_chartreuse_n.tga
blockforts_beta7/glass_cyan_n.tga
blockforts_beta7/jump_cyan.tga
blockforts_beta7/wall_violet.tga
blockforts_beta7/wall_rose.tga
blockforts_beta7/wall_azure_b.tga
blockforts_beta7/wall_blue_n.tga
blockforts_beta7/wall_green_n.tga
blockforts_beta7/wood_b.tga
blockforts_beta7/floor_magenta.tga
blockforts_beta7/glass_cyan.tga
blockforts_beta7/wood.tga
blockforts_beta7/wall_blue.tga
blockforts_beta7/glass_yellow_n.tga
blockforts_beta7/wall_azure.tga
blockforts_beta7/glass_chartreuse.tga
blockforts_beta7/glass_spring.tga
blockforts_beta7/wall_white_b.tga
blockforts_beta7/glass_orange.tga
blockforts_beta7/jump_rose.tga
blockforts_beta7/floor_blue.tga
blockforts_beta7/floor_orange.tga
blockforts_beta7/jump_orange.tga
blockforts_beta7/wall_magenta.tga
blockforts_beta7/wall_yellow_b.tga
blockforts_beta7/wall_gray_b.tga
blockforts_beta7/glass_violet.tga
blockforts_beta7/wall_violet_n.tga
blockforts_beta7/jump_chartreuse.tga
blockforts_beta7/glass_green_n.tga
blockforts_beta7/glass_rose.tga
blockforts_beta7/wall_red.tga
blockforts_beta7/wall_green_b.tga
blockforts_beta7/wall_gray_n.tga
blockforts_beta7/light.tga
blockforts_beta7/jump_yellow.tga
blockforts_beta7/glass_white_n.tga
blockforts_beta7/wall_magenta_b.tga
blockforts_beta7/light_n.tga
blockforts_beta7/floor_spring.tga
blockforts_beta7/glass_red_n.tga
blockforts_beta7/wall_chartreuse_b.tga
blockforts_beta7/jump_red.tga
blockforts_beta7/floor_chartreuse.tga
blockforts_beta7/wall_cyan_n.tga
blockforts_beta7/glass_orange_n.tga
blockforts_beta7/wall_white.tga
blockforts_beta7/jump_magenta.tga
blockforts_beta7/glass_yellow.tga
blockforts_beta7/wall_gray.tga
blockforts_beta7/jump_spring.tga
blockforts_beta7/floor_green.tga
blockforts_beta7/jump_white.tga
blockforts_beta7/floor_rose.tga
blockforts_beta7/jump_green.tga
blockforts_beta7/glass_azure.tga
blockforts_beta7/skybox.tga
blockforts_beta7/glass_spring_n.tga
blockforts_beta7/wall_red_b.tga
blockforts_beta7/floor_violet.tga
blockforts_beta7/wall_orange_n.tga
blockforts_beta7/wood_n.tga
blockforts_beta7/wall_spring.tga
blockforts_beta7/jump_violet.tga
blockforts_beta7/glass_blue_n.tga
blockforts_beta7/wall_blue_b.tga
blockforts_beta7/wall_azure_n.tga
blockforts_beta7/wall_orange_b.tga
blockforts_beta7/light_b.tga
blockforts_beta7/wall_cyan.tga
blockforts_beta7/glass_magenta.tga
blockforts_beta7/jump_blue.tga
blockforts_beta7/jump_azure.tga
blockforts_beta7/wall_red_n.tga
blockforts_beta7/glass_blue.tga
blockforts_beta7/glass_rose_n.tga
blockforts_beta7/glass_violet_n.tga
blockforts_beta7/wall_spring_n.tga
blockforts_beta7/floor_white.tga
blockforts_beta7/wall_cyan_b.tga
blockforts_beta7/wall_chartreuse.tga
blockforts_beta7/water3.tga
blockforts_beta7/glass_white.tga
blockforts_beta7/wall_spring_b.tga
blockforts_beta7/wall_orange.tga
blockforts_beta7/wall_chartreuse_n.tga
blockforts_beta7/wall_violet_b.tga
blockforts_beta7/water2.tga
blockforts_beta7/wall_yellow_n.tga
blockforts_beta7/floor_red.tga
blockforts_beta7/floor_gray.tga
blockforts_beta7/floor_yellow.tga
blockforts_beta7/wall_white_n.tga
blockforts_beta7/glass_red.tga
ut4_blockforts_beta7.arena
snappa.shader
blockforts_beta7.shader
levelshots
ut4_blockforts_beta7.tga
env
blockforts_beta7
blockforts_beta7/blockforts_rt.tga
blockforts_beta7/blockforts_ft.tga
blockforts_beta7/blockforts_lf.tga
blockforts_beta7/blockforts_bk.tga
blockforts_beta7/blockforts_up.tga
maps
ut4_blockforts_beta7.rad
ut4_blockforts_beta7.bsp
ut4_blockforts_beta7.TGA
ut4_blockforts_beta7.aas
/ut4_blockforts.txt
textures
snappa
snappa/watercaulk.tga
blockforts_beta7
blockforts_beta7/wall_magenta_n.tga
blockforts_beta7/wall_rose_b.tga
blockforts_beta7/wall_green.tga
blockforts_beta7/water1.tga
blockforts_beta7/glass_magenta_n.tga
blockforts_beta7/glass_green.tga
blockforts_beta7/wall_rose_n.tga
blockforts_beta7/floor_cyan.tga
blockforts_beta7/glass_azure_n.tga
blockforts_beta7/wall_yellow.tga
blockforts_beta7/floor_azure.tga
blockforts_beta7/glass_chartreuse_n.tga
blockforts_beta7/glass_cyan_n.tga
blockforts_beta7/jump_cyan.tga
blockforts_beta7/wall_violet.tga
blockforts_beta7/wall_rose.tga
blockforts_beta7/wall_azure_b.tga
blockforts_beta7/wall_blue_n.tga
blockforts_beta7/wall_green_n.tga
blockforts_beta7/wood_b.tga
blockforts_beta7/floor_magenta.tga
blockforts_beta7/glass_cyan.tga
blockforts_beta7/wood.tga
blockforts_beta7/wall_blue.tga
blockforts_beta7/glass_yellow_n.tga
blockforts_beta7/wall_azure.tga
blockforts_beta7/glass_chartreuse.tga
blockforts_beta7/glass_spring.tga
blockforts_beta7/wall_white_b.tga
blockforts_beta7/glass_orange.tga
blockforts_beta7/jump_rose.tga
blockforts_beta7/floor_blue.tga
blockforts_beta7/floor_orange.tga
blockforts_beta7/jump_orange.tga
blockforts_beta7/wall_magenta.tga
blockforts_beta7/wall_yellow_b.tga
blockforts_beta7/wall_gray_b.tga
blockforts_beta7/glass_violet.tga
blockforts_beta7/wall_violet_n.tga
blockforts_beta7/jump_chartreuse.tga
blockforts_beta7/glass_green_n.tga
blockforts_beta7/glass_rose.tga
blockforts_beta7/wall_red.tga
blockforts_beta7/wall_green_b.tga
blockforts_beta7/wall_gray_n.tga
blockforts_beta7/light.tga
blockforts_beta7/jump_yellow.tga
blockforts_beta7/glass_white_n.tga
blockforts_beta7/wall_magenta_b.tga
blockforts_beta7/light_n.tga
blockforts_beta7/floor_spring.tga
blockforts_beta7/glass_red_n.tga
blockforts_beta7/wall_chartreuse_b.tga
blockforts_beta7/jump_red.tga
blockforts_beta7/floor_chartreuse.tga
blockforts_beta7/wall_cyan_n.tga
blockforts_beta7/glass_orange_n.tga
blockforts_beta7/wall_white.tga
blockforts_beta7/jump_magenta.tga
blockforts_beta7/glass_yellow.tga
blockforts_beta7/wall_gray.tga
blockforts_beta7/jump_spring.tga
blockforts_beta7/floor_green.tga
blockforts_beta7/jump_white.tga
blockforts_beta7/floor_rose.tga
blockforts_beta7/jump_green.tga
blockforts_beta7/glass_azure.tga
blockforts_beta7/skybox.tga
blockforts_beta7/glass_spring_n.tga
blockforts_beta7/wall_red_b.tga
blockforts_beta7/floor_violet.tga
blockforts_beta7/wall_orange_n.tga
blockforts_beta7/wood_n.tga
blockforts_beta7/wall_spring.tga
blockforts_beta7/jump_violet.tga
blockforts_beta7/glass_blue_n.tga
blockforts_beta7/wall_blue_b.tga
blockforts_beta7/wall_azure_n.tga
blockforts_beta7/wall_orange_b.tga
blockforts_beta7/light_b.tga
blockforts_beta7/wall_cyan.tga
blockforts_beta7/glass_magenta.tga
blockforts_beta7/jump_blue.tga
blockforts_beta7/jump_azure.tga
blockforts_beta7/wall_red_n.tga
blockforts_beta7/glass_blue.tga
blockforts_beta7/glass_rose_n.tga
blockforts_beta7/glass_violet_n.tga
blockforts_beta7/wall_spring_n.tga
blockforts_beta7/floor_white.tga
blockforts_beta7/wall_cyan_b.tga
blockforts_beta7/wall_chartreuse.tga
blockforts_beta7/water3.tga
blockforts_beta7/glass_white.tga
blockforts_beta7/wall_spring_b.tga
blockforts_beta7/wall_orange.tga
blockforts_beta7/wall_chartreuse_n.tga
blockforts_beta7/wall_violet_b.tga
blockforts_beta7/water2.tga
blockforts_beta7/wall_yellow_n.tga
blockforts_beta7/floor_red.tga
blockforts_beta7/floor_gray.tga
blockforts_beta7/floor_yellow.tga
blockforts_beta7/wall_white_n.tga
blockforts_beta7/glass_red.tga
map "ut4_blockforts_beta7"
longname "Blockforts Beta 7"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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