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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_bilbo_rough_b3.pk3 | 2017-02-05 18:31:00 | 18.00 MB |
| ut4_bilbo_rough_b9.pk3 | 2018-02-13 20:26:05 | 19.68 MB |
ut4_bilbo_rough
My second map, built around the idea of a prison close to suburbia.
Primarily a CTF map, designed for bot vs human play, if it works for human vs human teams then cool.
There is a known issue with capture and hold spawns not being set, this will need to be fixed
one day, probably in my final build (ut42 version).
Feel free to use this map wherever.
John
Revisions
------------------------------------------------------
12-June-2010 Released alpha version wishing to see how it played
13-June-2010 Had problems compiling after changing sky box, reverted
and added models and clipping, changed bot play cleaned up
14-June-2010 Much tidying, added breakable glass, moved bomb spots.
Removed some large textures and resized some of the others
16-June-2010 Tidy and added a lot more map, breakable bars and new flag spots
17-June-2010 Quick release version to test game play, skybox works!! Looks shit!
18-June-2010 Redesign of interior of prison, removed long boring corridor
19-June-2010 BETA 10!! Last beta - many fixes, just textures and more models to finish!
25-June-2010 RC2 - Almost there, changed all structural brushes to detail, made a new
skybox, added clouds, changed lights, fixed surface sounds, fixed bomb site missing,
tuned bot play, added camera and screen, took it out, made it too slow.
Painted sky using simple gradient, looks cool, added sounds, hollowed sub-station,
29-June-2010 Final (until 4.2 build) version of Bilbo Rough. Added Capture and hold points, tuned bots.
My second map, built around the idea of a prison close to suburbia.
Primarily a CTF map, designed for bot vs human play, if it works for human vs human teams then cool.
There is a known issue with capture and hold spawns not being set, this will need to be fixed
one day, probably in my final build (ut42 version).
Feel free to use this map wherever.
John
Revisions
------------------------------------------------------
12-June-2010 Released alpha version wishing to see how it played
13-June-2010 Had problems compiling after changing sky box, reverted
and added models and clipping, changed bot play cleaned up
14-June-2010 Much tidying, added breakable glass, moved bomb spots.
Removed some large textures and resized some of the others
16-June-2010 Tidy and added a lot more map, breakable bars and new flag spots
17-June-2010 Quick release version to test game play, skybox works!! Looks shit!
18-June-2010 Redesign of interior of prison, removed long boring corridor
19-June-2010 BETA 10!! Last beta - many fixes, just textures and more models to finish!
25-June-2010 RC2 - Almost there, changed all structural brushes to detail, made a new
skybox, added clouds, changed lights, fixed surface sounds, fixed bomb site missing,
tuned bot play, added camera and screen, took it out, made it too slow.
Painted sky using simple gradient, looks cool, added sounds, hollowed sub-station,
29-June-2010 Final (until 4.2 build) version of Bilbo Rough. Added Capture and hold points, tuned bots.
scripts
tutorial.shader
ut4_bilbo_rough.arena
sound
prison
prison/prison_ambiant.wav
prison/toilet_flush.wav
levelshots
ut4_bilbo_rough.tga
maps
ut4_bilbo_rough.bsp
ut4_bilbo_rough.TGA
ut4_bilbo_rough.aas
models
mapobjects
mapobjects/br_playground
mapobjects/br_playground/br_playground.jpg
mapobjects/br_playground/br_slide.qc
mapobjects/br_playground/readme.txt
mapobjects/br_playground/br_swingset.qc
mapobjects/br_playground/br_slide.md3
mapobjects/br_playground/br_swingset.md3
mapobjects/br_mattress
mapobjects/br_mattress/br_spring1.tga
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mattress/br_spring2.tga
mapobjects/br_mattress/br_mattress3.jpg
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/readme.txt
mapobjects/br_mattress/br_mattress4.jpg
mapobjects/br_mattress/br_mattress2.jpg
mapobjects/br_mattress/br_fabric2.tga
mapobjects/br_mattress/br_fabric1.tga
mapobjects/br_industriallights
mapobjects/br_industriallights/br_indi3.jpg
mapobjects/br_industriallights/br_indi1.jpg
mapobjects/br_industriallights/readme.txt
mapobjects/br_industriallights/br_bulb3.jpg
mapobjects/br_industriallights/br_bulb1.jpg
mapobjects/br_industriallights/br_indi2.jpg
mapobjects/br_industriallights/br_bulb2.jpg
mapobjects/br_trailers
mapobjects/br_trailers/br_trailertire.jpg
mapobjects/br_trailers/br_trailer4.jpg
mapobjects/br_trailers/br_trailer22.jpg
mapobjects/br_trailers/readme.txt
mapobjects/br_trailers/br_trailer11.jpg
mapobjects/br_trailers/br_trailer2.jpg
mapobjects/br_trailers/br_trailer1.jpg
mapobjects/br_trailers/br_trailer3.jpg
mapobjects/br_trailers/br_trailertire_BUMP.jpg
mapobjects/br_honda
mapobjects/br_honda/br_honda2.jpg
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda5.jpg
mapobjects/br_honda/br_honda4.jpg
mapobjects/br_honda/br_honda6.jpg
mapobjects/br_honda/readme.txt
mapobjects/br_honda/br_honda1.jpg
mapobjects/br_honda/br_honda3.jpg
mapobjects/br_mailbox
mapobjects/br_mailbox/br_mailbox1.jpg
mapobjects/br_mailbox/readme.txt
mapobjects/br_trashtruck
mapobjects/br_trashtruck/br_trash3.jpg
mapobjects/br_trashtruck/br_trash7.jpg
mapobjects/br_trashtruck/br_trash5.jpg
mapobjects/br_trashtruck/br_trash11.jpg
mapobjects/br_trashtruck/br_trash2.jpg
mapobjects/br_trashtruck/br_trash12.jpg
mapobjects/br_trashtruck/br_trash4.jpg
mapobjects/br_trashtruck/readme.txt
mapobjects/br_trashtruck/br_trash8.jpg
mapobjects/br_trashtruck/br_trash9.jpg
mapobjects/br_trashtruck/br_trash1.jpg
mapobjects/br_trashtruck/br_trash6.jpg
mapobjects/br_trashtruck/br_trash15.jpg
mapobjects/br_trashtruck/br_trash14.jpg
mapobjects/br_trashtruck/br_trash13.jpg
mapobjects/br_trashtruck/br_trash10.jpg
mapobjects/br_exit
mapobjects/br_exit/readme.txt
mapobjects/br_exit/br_exit1.jpg
mapobjects/br_exit/br_exit2.jpg
mapobjects/br_streetpack
mapobjects/br_streetpack/br_newsstand3.jpg
mapobjects/br_streetpack/br_mailbox.jpg
mapobjects/br_streetpack/readme.txt
mapobjects/br_streetpack/br_newsstand2.jpg
mapobjects/br_streetpack/br_newsstand1.jpg
mapobjects/br_streetpack/br_newsstand.jpg
mapobjects/br_streetpack/br_hydrant.jpg
mapobjects/br_streetpack/br_barrier.jpg
mapobjects/br_streetpack/br_stoplight.jpg
mapobjects/br_garbagecans
mapobjects/br_garbagecans/br_cans.jpg
mapobjects/br_garbagecans/readme.txt
mapobjects/br_deliverytruck
mapobjects/br_deliverytruck/br_delivery1.jpg
mapobjects/br_deliverytruck/br_deliverytire.jpg
mapobjects/br_deliverytruck/readme.txt
mapobjects/br_boxtruck1
mapobjects/br_boxtruck1/br_trucktires.jpg
mapobjects/br_boxtruck1/br_boxtruckwindows.tga
mapobjects/br_boxtruck1/br_truckinterior.jpg
mapobjects/br_boxtruck1/br_boxtruck2.jpg
mapobjects/br_boxtruck1/br_boxtruck1.jpg
mapobjects/br_boxtruck1/br_boxtruck3.jpg
mapobjects/br_boxtruck1/br_boxtrucklights.jpg
mapobjects/br_boxtruck1/br_boxes.jpg
mapobjects/br_boxtruck1/br_trucklights.jpg
/readme.txt
textures
glenz
glenz/plainwallcrazy.jpg
glenz/plaingreenprisonwall.jpg
glenz/paintedwall1.jpg
glenz/glenzwall.jpg
glenz/plaincreamprisonexercise.jpg
glenz/plaincreamprisonwall.jpg
glenz/cowcrasher.jpg
library
library/toilet_signs.jpg
library/library_books_12.tga
library/library_books_5.tga
library/nottinghamcitycouncil.jpg
library/library_books_9.tga
library/library_books_11.tga
library/library_floor.jpg
library/library_books_3.tga
library/thankyou.tga
library/library_books_6.tga
library/library_books_10.tga
library/library_books_1.tga
library/library_books_8.tga
library/library_books_7.tga
library/library_books_2.tga
library/black_stuff_for_library.jpg
library/wallpic.jpg
library/library_books_4.tga
bilbo
bilbo/sky
bilbo/sky/clouds.tga
bilbo/sky/sky.jpg
bilbo/sky/desertsky_lf.tga
bilbo/sky/desertsky_ft.tga
bilbo/sky/desertsky_rt.tga
bilbo/sky/desertsky_up.tga
bilbo/sky/desertsky_bk.tga
bilbo/sky/bilbo_sky.tga
bilbo/sky/desertsky_dn.tga
sparshop
sparshop/national_lottery_logo.tga
sparshop/massive_sign.jpg
sparshop/save_more_advert.jpg
sparshop/spar_shop_colours.tga
sparshop/spar_extravalue.jpg
sparshop/spar_shop_billboard.tga
sparshop/spar_shop_banner.tga
images
images/dog_shit_playground.tga
images/ground_grass_1024_tile.jpg
images/road1.tga
images/broxtowe_council.tga
images/woodwall2.jpg
images/prison_door.tga
images/marble.tga
images/stop_sign_uk.jpg
images/hm_prison_neep.jpg
tutorial.shader
ut4_bilbo_rough.arena
sound
prison
prison/prison_ambiant.wav
prison/toilet_flush.wav
levelshots
ut4_bilbo_rough.tga
maps
ut4_bilbo_rough.bsp
ut4_bilbo_rough.TGA
ut4_bilbo_rough.aas
models
mapobjects
mapobjects/br_playground
mapobjects/br_playground/br_playground.jpg
mapobjects/br_playground/br_slide.qc
mapobjects/br_playground/readme.txt
mapobjects/br_playground/br_swingset.qc
mapobjects/br_playground/br_slide.md3
mapobjects/br_playground/br_swingset.md3
mapobjects/br_mattress
mapobjects/br_mattress/br_spring1.tga
mapobjects/br_mattress/br_mattress1.jpg
mapobjects/br_mattress/br_spring2.tga
mapobjects/br_mattress/br_mattress3.jpg
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/readme.txt
mapobjects/br_mattress/br_mattress4.jpg
mapobjects/br_mattress/br_mattress2.jpg
mapobjects/br_mattress/br_fabric2.tga
mapobjects/br_mattress/br_fabric1.tga
mapobjects/br_industriallights
mapobjects/br_industriallights/br_indi3.jpg
mapobjects/br_industriallights/br_indi1.jpg
mapobjects/br_industriallights/readme.txt
mapobjects/br_industriallights/br_bulb3.jpg
mapobjects/br_industriallights/br_bulb1.jpg
mapobjects/br_industriallights/br_indi2.jpg
mapobjects/br_industriallights/br_bulb2.jpg
mapobjects/br_trailers
mapobjects/br_trailers/br_trailertire.jpg
mapobjects/br_trailers/br_trailer4.jpg
mapobjects/br_trailers/br_trailer22.jpg
mapobjects/br_trailers/readme.txt
mapobjects/br_trailers/br_trailer11.jpg
mapobjects/br_trailers/br_trailer2.jpg
mapobjects/br_trailers/br_trailer1.jpg
mapobjects/br_trailers/br_trailer3.jpg
mapobjects/br_trailers/br_trailertire_BUMP.jpg
mapobjects/br_honda
mapobjects/br_honda/br_honda2.jpg
mapobjects/br_honda/br_hondatire.jpg
mapobjects/br_honda/br_honda5.jpg
mapobjects/br_honda/br_honda4.jpg
mapobjects/br_honda/br_honda6.jpg
mapobjects/br_honda/readme.txt
mapobjects/br_honda/br_honda1.jpg
mapobjects/br_honda/br_honda3.jpg
mapobjects/br_mailbox
mapobjects/br_mailbox/br_mailbox1.jpg
mapobjects/br_mailbox/readme.txt
mapobjects/br_trashtruck
mapobjects/br_trashtruck/br_trash3.jpg
mapobjects/br_trashtruck/br_trash7.jpg
mapobjects/br_trashtruck/br_trash5.jpg
mapobjects/br_trashtruck/br_trash11.jpg
mapobjects/br_trashtruck/br_trash2.jpg
mapobjects/br_trashtruck/br_trash12.jpg
mapobjects/br_trashtruck/br_trash4.jpg
mapobjects/br_trashtruck/readme.txt
mapobjects/br_trashtruck/br_trash8.jpg
mapobjects/br_trashtruck/br_trash9.jpg
mapobjects/br_trashtruck/br_trash1.jpg
mapobjects/br_trashtruck/br_trash6.jpg
mapobjects/br_trashtruck/br_trash15.jpg
mapobjects/br_trashtruck/br_trash14.jpg
mapobjects/br_trashtruck/br_trash13.jpg
mapobjects/br_trashtruck/br_trash10.jpg
mapobjects/br_exit
mapobjects/br_exit/readme.txt
mapobjects/br_exit/br_exit1.jpg
mapobjects/br_exit/br_exit2.jpg
mapobjects/br_streetpack
mapobjects/br_streetpack/br_newsstand3.jpg
mapobjects/br_streetpack/br_mailbox.jpg
mapobjects/br_streetpack/readme.txt
mapobjects/br_streetpack/br_newsstand2.jpg
mapobjects/br_streetpack/br_newsstand1.jpg
mapobjects/br_streetpack/br_newsstand.jpg
mapobjects/br_streetpack/br_hydrant.jpg
mapobjects/br_streetpack/br_barrier.jpg
mapobjects/br_streetpack/br_stoplight.jpg
mapobjects/br_garbagecans
mapobjects/br_garbagecans/br_cans.jpg
mapobjects/br_garbagecans/readme.txt
mapobjects/br_deliverytruck
mapobjects/br_deliverytruck/br_delivery1.jpg
mapobjects/br_deliverytruck/br_deliverytire.jpg
mapobjects/br_deliverytruck/readme.txt
mapobjects/br_boxtruck1
mapobjects/br_boxtruck1/br_trucktires.jpg
mapobjects/br_boxtruck1/br_boxtruckwindows.tga
mapobjects/br_boxtruck1/br_truckinterior.jpg
mapobjects/br_boxtruck1/br_boxtruck2.jpg
mapobjects/br_boxtruck1/br_boxtruck1.jpg
mapobjects/br_boxtruck1/br_boxtruck3.jpg
mapobjects/br_boxtruck1/br_boxtrucklights.jpg
mapobjects/br_boxtruck1/br_boxes.jpg
mapobjects/br_boxtruck1/br_trucklights.jpg
/readme.txt
textures
glenz
glenz/plainwallcrazy.jpg
glenz/plaingreenprisonwall.jpg
glenz/paintedwall1.jpg
glenz/glenzwall.jpg
glenz/plaincreamprisonexercise.jpg
glenz/plaincreamprisonwall.jpg
glenz/cowcrasher.jpg
library
library/toilet_signs.jpg
library/library_books_12.tga
library/library_books_5.tga
library/nottinghamcitycouncil.jpg
library/library_books_9.tga
library/library_books_11.tga
library/library_floor.jpg
library/library_books_3.tga
library/thankyou.tga
library/library_books_6.tga
library/library_books_10.tga
library/library_books_1.tga
library/library_books_8.tga
library/library_books_7.tga
library/library_books_2.tga
library/black_stuff_for_library.jpg
library/wallpic.jpg
library/library_books_4.tga
bilbo
bilbo/sky
bilbo/sky/clouds.tga
bilbo/sky/sky.jpg
bilbo/sky/desertsky_lf.tga
bilbo/sky/desertsky_ft.tga
bilbo/sky/desertsky_rt.tga
bilbo/sky/desertsky_up.tga
bilbo/sky/desertsky_bk.tga
bilbo/sky/bilbo_sky.tga
bilbo/sky/desertsky_dn.tga
sparshop
sparshop/national_lottery_logo.tga
sparshop/massive_sign.jpg
sparshop/save_more_advert.jpg
sparshop/spar_shop_colours.tga
sparshop/spar_extravalue.jpg
sparshop/spar_shop_billboard.tga
sparshop/spar_shop_banner.tga
images
images/dog_shit_playground.tga
images/ground_grass_1024_tile.jpg
images/road1.tga
images/broxtowe_council.tga
images/woodwall2.jpg
images/prison_door.tga
images/marble.tga
images/stop_sign_uk.jpg
images/hm_prison_neep.jpg
map "ut4_bilbo_rough"
longname "Bilbo Rough Prison Breakout"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb ut_cah"
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