Status
Published - Not reviewed
Sent by
Guest
Last Modified
November 03 2014 09:03:03
Downloads
243 times
SHA256
Direct DL
Permalink
No similar files found
November 17, 2012 Many thank's to M.C.M.
Hi all!!!
--------------------------------------------------------------------------------------
This map is a new concept in Urban Terror game
In the future I hope to manage something more complex :)
Here you need to find the exit in every room, all map is a trap
you need to find secret buttons who open doors or secret doors
everything can be a door or a button( a light bulb or a
picture or a chair) here you must find the last room, maybe
you think is a easy map,but is very hard:)
P.S. in this map each bullet is iportant, if u are out of ammo
u can kill yourself :) if u are stuk in a door or in furniture
try to press CTRL or your open doors button if doesent work
just kill yourself again :)
TIPS: if u open a door dont run to pass throw that door wait
to see how fast that door will be closed that will keep
you in safe :) after that open that door again and run fast :) some doors will close very fast :)
I hope you will like this map:)
Sory for my bad english language :D
--------------------------------------------------------------------------------------
Map name : ut4_biduda
--------------------------------------------------------------------------------------
previous maps : ut4_oldschool ; ut4_bad and ut4_jump4all
--------------------------------------------------------------------------------------
Gametype : FFA (I suggest you to start this map with no weapons only knife,here you will find weapons on map)
--------------------------------------------------------------------------------------
Bots : No need
--------------------------------------------------------------------------------------
Mapper : Joe (Jo3)
--------------------------------------------------------------------------------------
Have Funn ! J Have Funn !
Have Funn ! o Have Funn !
Have Funn ! 3 Have Funn !
Have Funn !
--------------------------------------------------------------------------------------
Hi all!!!
--------------------------------------------------------------------------------------
This map is a new concept in Urban Terror game
In the future I hope to manage something more complex :)
Here you need to find the exit in every room, all map is a trap
you need to find secret buttons who open doors or secret doors
everything can be a door or a button( a light bulb or a
picture or a chair) here you must find the last room, maybe
you think is a easy map,but is very hard:)
P.S. in this map each bullet is iportant, if u are out of ammo
u can kill yourself :) if u are stuk in a door or in furniture
try to press CTRL or your open doors button if doesent work
just kill yourself again :)
TIPS: if u open a door dont run to pass throw that door wait
to see how fast that door will be closed that will keep
you in safe :) after that open that door again and run fast :) some doors will close very fast :)
I hope you will like this map:)
Sory for my bad english language :D
--------------------------------------------------------------------------------------
Map name : ut4_biduda
--------------------------------------------------------------------------------------
previous maps : ut4_oldschool ; ut4_bad and ut4_jump4all
--------------------------------------------------------------------------------------
Gametype : FFA (I suggest you to start this map with no weapons only knife,here you will find weapons on map)
--------------------------------------------------------------------------------------
Bots : No need
--------------------------------------------------------------------------------------
Mapper : Joe (Jo3)
--------------------------------------------------------------------------------------
Have Funn ! J Have Funn !
Have Funn ! o Have Funn !
Have Funn ! 3 Have Funn !
Have Funn !
--------------------------------------------------------------------------------------
scripts
liquid.shader
weapon.shader
sfx.shader
models.shader
wallportal.shader
common.shader
gothic_light.shader
weapondecals.shader
liquids.shader
vv_payphone1.shader
plants_soc.shader
medieval_soc.shader
sound
sunete
sunete/rampage.wav
sunete/impressivve.wav
sunete/Deniedd.wav
sunete/nextepisod_flxa4yur.wav
sunete/Christmas-Santa-HoHo.wav
sunete/PorkyPig-ThatsAllFolks.wav
sunete/Laugh-Evil1.wav
sunete/godlike.wav
sunete/Female groans.wav
levelshots
ut4_biduda.jpg
maps
ut4_biduda.TGA
ut4_biduda.bsp
models
mapobjects
mapobjects/vv_payphone
mapobjects/vv_payphone/vv_payphone2.qc
mapobjects/vv_payphone/vv_payphone1.jpg
mapobjects/vv_payphone/readme.txt
mapobjects/vv_payphone/vv_payphone1_wire.tga
mapobjects/vv_payphone/vv_payphone1.md3
mapobjects/vv_payphone/vv_payphone1.qc
mapobjects/vv_payphone/vv_payphone2.jpg
mapobjects/vv_payphone/vv_payphone2.md3
mapobjects/vv_trashcans
mapobjects/vv_trashcans/vv_trashcan2.qc
mapobjects/vv_trashcans/vv_trashcan2.jpg
mapobjects/vv_trashcans/readme.txt
mapobjects/vv_trashcans/vv_trashcan2.md3
mapobjects/vv_trashcans/vv_trashcan1.md3
mapobjects/vv_trashcans/vv_trashcan1.qc
mapobjects/vv_trashcans/vv_trashcan1.jpg
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_rust.qc
mapobjects/vv_barrels2/barrel_rust.md3
mapobjects/vv_barrels2/readme.txt
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
mapobjects/plants_soc
mapobjects/plants_soc/shrub01a.ase
mapobjects/wallportal
mapobjects/wallportal/wallportal1_fx.tga
mapobjects/wallportal/wallportal2.tga
mapobjects/wallportal/wallportal1_fx2.tga
mapobjects/wallportal/wallportal.md3
mapobjects/wallportal/wallportal1.tga
textures
a++2
a++2/LS6108ex.jpg
a++2/pool_b.jpg
a++2/LS6112ex.jpg
a++2/pool_.jpg
a++2/tile_stone_01_dk_256.jpg
a++2/base2.jpg
a++2/rock051.jpg
a++2/tile_stone_01_256.jpg
a++2/cow_med_brick1.jpg
a++2/metal5.jpg
a++2/4872tapet-vopsibil-308-60.jpg
a++2/krate03.jpg
a++2/concrete021.jpg
00texturici
00texturici/Crackles0060_2_thumbhuge.jpg
00texturici/MetalRollup0090_2_thumbhuge.jpg
00texturici/MetalRollup0072_2_thumbhuge.jpg
00texturici/Crackles0004_2_thumbhuge.jpg
a++0
a++0/LS6112ex.jpg
a++0/rock051.jpg
a++0/LS6110ex.jpg
a++0/LS6114ex.jpg
a++0/LS6116ex.jpg
liquids
liquids/proto_poolpass.jpg
liquids/proto_grueldark.jpg
liquids/protolava2.jpg
liquids/proto_grueldark2.jpg
liquids/proto_gruel3.jpg
liquids/protolava.tga
liquids/proto_gruel2.tga
00jumps&secrets
00jumps&secrets/secret4.jpg
00jumps&secrets/jump99.jpg
medieval_soc
medieval_soc/metal1.tga
medieval_soc/woodplank_1b.tga
medieval_soc/wood_trim1d.tga
medieval_soc/wood_browndark.tga
medieval_soc/button_woodshoot.tga
medieval_soc/rooftile1.tga
medieval_soc/button_woodside.tga
medieval_soc/wood_grey.tga
medieval_soc/woodplank_2.tga
medieval_soc/woodplank_1a.tga
medieval_soc/button_woodhand.tga
medieval_soc/wood_trim1c.tga
medieval_soc/wood_brownlight.tga
medieval_soc/button_woodhand45.tga
a++1
a++1/usita.jpg
a++1/4872tapet-vopsibil-308-60.jpg
00legume
00legume/READ.jpg
00legume/STARTTTTT.jpg
plants_soc
plants_soc/vine02.tga
plants_soc/black.tga
plants_soc/rock_grey2.tga
plants_soc/leaf05a.tga
plants_soc/rock_grey2vine.tga
plants_soc/leaf01b.tga
plants_soc/leaf03a.tga
plants_soc/ter_gravel1.tga
plants_soc/grass01d.tga
plants_soc/mush_stem01.tga
plants_soc/leaf01d.tga
plants_soc/grass01e.tga
plants_soc/leaf04c.tga
plants_soc/alpha_000.tga
plants_soc/leaf02a.tga
plants_soc/leaf03b.tga
plants_soc/leaf04a.tga
plants_soc/decal_plant1.tga
plants_soc/vine06.tga
plants_soc/alpha_100.tga
plants_soc/leaf02c.tga
plants_soc/ter_mossgravel.tga
plants_soc/leaf04d.tga
plants_soc/ter_moss2.tga
plants_soc/vine05.tga
plants_soc/leaf02b.tga
plants_soc/tree01_leaves.tga
plants_soc/tree01_stump.tga
plants_soc/tree01_bark.tga
plants_soc/leaf02d.tga
plants_soc/mush_top01.tga
plants_soc/leaf04b.tga
plants_soc/vine03.tga
plants_soc/grass01a.tga
plants_soc/vine04.tga
plants_soc/leaf01a.tga
plants_soc/mush_back01.tga
plants_soc/leaf03c.tga
plants_soc/vine01.tga
00semne
00semne/finish-line.jpg
00semne/READS.jpg
00semne/Classical-Carpets-Lotto.JPG
00semne/smiley.jpg
00semne/boxa.jpg
00semne/READ.jpg
00semne/Kashan_Rugs_Kashan_Carpet_from_RugMan.jpg
00semne/STARTTTTT.jpg
00semne/READ 11.jpg
base_light
base_light/jaildr1_3.jpg
base_light/jaildr1_3.blend.jpg
sfx
sfx/detail.jpg
sfx/b_flame3.jpg
sfx/b_flame1.jpg
sfx/portal_sfx_ring_blue1.tga
sfx/portal_sfx3.tga
sfx/b_flame8.jpg
sfx/portal_sfx_ring.jpg
sfx/b_flameball.jpg
sfx/portal_sfx1.tga
sfx/portal_sfx_ring_electric.jpg
sfx/b_flame4.jpg
sfx/b_flame7.jpg
sfx/portal_sfx.jpg
sfx/b_flame6.jpg
sfx/portalfog.jpg
sfx/b_flame2.jpg
sfx/b_flame5.jpg
/ReadMe.txt
liquid.shader
weapon.shader
sfx.shader
models.shader
wallportal.shader
common.shader
gothic_light.shader
weapondecals.shader
liquids.shader
vv_payphone1.shader
plants_soc.shader
medieval_soc.shader
sound
sunete
sunete/rampage.wav
sunete/impressivve.wav
sunete/Deniedd.wav
sunete/nextepisod_flxa4yur.wav
sunete/Christmas-Santa-HoHo.wav
sunete/PorkyPig-ThatsAllFolks.wav
sunete/Laugh-Evil1.wav
sunete/godlike.wav
sunete/Female groans.wav
levelshots
ut4_biduda.jpg
maps
ut4_biduda.TGA
ut4_biduda.bsp
models
mapobjects
mapobjects/vv_payphone
mapobjects/vv_payphone/vv_payphone2.qc
mapobjects/vv_payphone/vv_payphone1.jpg
mapobjects/vv_payphone/readme.txt
mapobjects/vv_payphone/vv_payphone1_wire.tga
mapobjects/vv_payphone/vv_payphone1.md3
mapobjects/vv_payphone/vv_payphone1.qc
mapobjects/vv_payphone/vv_payphone2.jpg
mapobjects/vv_payphone/vv_payphone2.md3
mapobjects/vv_trashcans
mapobjects/vv_trashcans/vv_trashcan2.qc
mapobjects/vv_trashcans/vv_trashcan2.jpg
mapobjects/vv_trashcans/readme.txt
mapobjects/vv_trashcans/vv_trashcan2.md3
mapobjects/vv_trashcans/vv_trashcan1.md3
mapobjects/vv_trashcans/vv_trashcan1.qc
mapobjects/vv_trashcans/vv_trashcan1.jpg
mapobjects/vv_barrels2
mapobjects/vv_barrels2/barrel_rust.qc
mapobjects/vv_barrels2/barrel_rust.md3
mapobjects/vv_barrels2/readme.txt
mapobjects/vv_barrels2/barrel_rust.jpg
mapobjects/vv_barrels2/barrel_rust_top.jpg
mapobjects/plants_soc
mapobjects/plants_soc/shrub01a.ase
mapobjects/wallportal
mapobjects/wallportal/wallportal1_fx.tga
mapobjects/wallportal/wallportal2.tga
mapobjects/wallportal/wallportal1_fx2.tga
mapobjects/wallportal/wallportal.md3
mapobjects/wallportal/wallportal1.tga
textures
a++2
a++2/LS6108ex.jpg
a++2/pool_b.jpg
a++2/LS6112ex.jpg
a++2/pool_.jpg
a++2/tile_stone_01_dk_256.jpg
a++2/base2.jpg
a++2/rock051.jpg
a++2/tile_stone_01_256.jpg
a++2/cow_med_brick1.jpg
a++2/metal5.jpg
a++2/4872tapet-vopsibil-308-60.jpg
a++2/krate03.jpg
a++2/concrete021.jpg
00texturici
00texturici/Crackles0060_2_thumbhuge.jpg
00texturici/MetalRollup0090_2_thumbhuge.jpg
00texturici/MetalRollup0072_2_thumbhuge.jpg
00texturici/Crackles0004_2_thumbhuge.jpg
a++0
a++0/LS6112ex.jpg
a++0/rock051.jpg
a++0/LS6110ex.jpg
a++0/LS6114ex.jpg
a++0/LS6116ex.jpg
liquids
liquids/proto_poolpass.jpg
liquids/proto_grueldark.jpg
liquids/protolava2.jpg
liquids/proto_grueldark2.jpg
liquids/proto_gruel3.jpg
liquids/protolava.tga
liquids/proto_gruel2.tga
00jumps&secrets
00jumps&secrets/secret4.jpg
00jumps&secrets/jump99.jpg
medieval_soc
medieval_soc/metal1.tga
medieval_soc/woodplank_1b.tga
medieval_soc/wood_trim1d.tga
medieval_soc/wood_browndark.tga
medieval_soc/button_woodshoot.tga
medieval_soc/rooftile1.tga
medieval_soc/button_woodside.tga
medieval_soc/wood_grey.tga
medieval_soc/woodplank_2.tga
medieval_soc/woodplank_1a.tga
medieval_soc/button_woodhand.tga
medieval_soc/wood_trim1c.tga
medieval_soc/wood_brownlight.tga
medieval_soc/button_woodhand45.tga
a++1
a++1/usita.jpg
a++1/4872tapet-vopsibil-308-60.jpg
00legume
00legume/READ.jpg
00legume/STARTTTTT.jpg
plants_soc
plants_soc/vine02.tga
plants_soc/black.tga
plants_soc/rock_grey2.tga
plants_soc/leaf05a.tga
plants_soc/rock_grey2vine.tga
plants_soc/leaf01b.tga
plants_soc/leaf03a.tga
plants_soc/ter_gravel1.tga
plants_soc/grass01d.tga
plants_soc/mush_stem01.tga
plants_soc/leaf01d.tga
plants_soc/grass01e.tga
plants_soc/leaf04c.tga
plants_soc/alpha_000.tga
plants_soc/leaf02a.tga
plants_soc/leaf03b.tga
plants_soc/leaf04a.tga
plants_soc/decal_plant1.tga
plants_soc/vine06.tga
plants_soc/alpha_100.tga
plants_soc/leaf02c.tga
plants_soc/ter_mossgravel.tga
plants_soc/leaf04d.tga
plants_soc/ter_moss2.tga
plants_soc/vine05.tga
plants_soc/leaf02b.tga
plants_soc/tree01_leaves.tga
plants_soc/tree01_stump.tga
plants_soc/tree01_bark.tga
plants_soc/leaf02d.tga
plants_soc/mush_top01.tga
plants_soc/leaf04b.tga
plants_soc/vine03.tga
plants_soc/grass01a.tga
plants_soc/vine04.tga
plants_soc/leaf01a.tga
plants_soc/mush_back01.tga
plants_soc/leaf03c.tga
plants_soc/vine01.tga
00semne
00semne/finish-line.jpg
00semne/READS.jpg
00semne/Classical-Carpets-Lotto.JPG
00semne/smiley.jpg
00semne/boxa.jpg
00semne/READ.jpg
00semne/Kashan_Rugs_Kashan_Carpet_from_RugMan.jpg
00semne/STARTTTTT.jpg
00semne/READ 11.jpg
base_light
base_light/jaildr1_3.jpg
base_light/jaildr1_3.blend.jpg
sfx
sfx/detail.jpg
sfx/b_flame3.jpg
sfx/b_flame1.jpg
sfx/portal_sfx_ring_blue1.tga
sfx/portal_sfx3.tga
sfx/b_flame8.jpg
sfx/portal_sfx_ring.jpg
sfx/b_flameball.jpg
sfx/portal_sfx1.tga
sfx/portal_sfx_ring_electric.jpg
sfx/b_flame4.jpg
sfx/b_flame7.jpg
sfx/portal_sfx.jpg
sfx/b_flame6.jpg
sfx/portalfog.jpg
sfx/b_flame2.jpg
sfx/b_flame5.jpg
/ReadMe.txt
No Arena file available.
Please log in to post a comment.
No comments yet.
Be the first to comment!