Basicjumps

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Thanks for playing BasicJumps.

Packaged in this pk3 file is a copy of the map file, so you can examine the map and
learn from it (ie dont build your map on a 0.25 size grid).

This was my first real map, so there are a stack of errors in it. Ive fixed most of
the critical ones, but some still remain, and some can not be fixed without redoing
the map (thin walls).

Thanks to the following people for help, textures and playtesting:

Driller - Playtesting and Suggestions
- Playtesting
- Help with Radiant and testing
Muff!e - Help with Radiant
$Nu|L - Help with Radiant
Smeagol - Help with Radiant
Lee - Help with Radiant
TRaK - Textures
Keres - Textures
Vivaldi - Playtesting and advice

Also there were loads of people on both urbanterror.net and urtjumpers.com
that helped keep me motivated.

Known Bugs: None

Compiler Options:

-meta
-vis
-light -fast -samples 32 -samplesize 1 -bounce 24 -gamma 1 -compensate 0

All shaders and textures are packed with the game and it was built in a clean environment
that wasnt contaminated with game resources. So everything needed should be packaged within
the main pk3 (including should you wish to open the map file, a shaderlist).

There are two main secret areas in the map. Try and find them. :)

Gamemodes supported: FFA, TDM, CTF (no flags in map), and will probably work in other modes,
but ive only tested the first 3 modes myself.

Thanks for reading this and i hope you enjoy playing the map.


scripts
     basicjumpsa4_signs.shader
     basicjumpsa4_skybox.shader
     basicjumpsa4_nofall.shader
     basicjumps.arena
     shaderlist.txt
     common.shader
     basicjumpsa4_glass.shader
     basicjumpsa4_liquids.shader
     basicjumpsa4_slick.shader
levelshots
     ut4_basicjumps.tga
env
     skybox_ft.tga
     skybox_rt.tga
     skybox_up.tga
     skybox_lf.tga
     skybox_dn.tga
     skybox_bk.tga
maps
     ut4_basicjumps.bsp
     map
     map/ut4_basicjumps.map
     ut4_basicjumps.TGA
textures
     basicjumpsa4_signs
     basicjumpsa4_signs/the_end2.tga
     basicjumpsa4_signs/left_arrow.jpg
     basicjumpsa4_signs/exit.tga
     basicjumpsa4_signs/nodive.tga
     basicjumpsa4_signs/proending.tga
     basicjumpsa4_signs/start1.jpg
     basicjumpsa4_signs/down_arrow.jpg
     basicjumpsa4_signs/noobexit2b2f.tga
     basicjumpsa4_signs/thanks.tga
     basicjumpsa4_signs/noobexit2vf.tga
     basicjumpsa4_signs/logoswimpool.tga
     basicjumpsa4_signs/logourtjumpersgm3.jpg
     basicjumpsa4_signs/proshortcut.tga
     basicjumpsa4_signs/noobexit.tga
     basicjumpsa4_signs/right_arrow.jpg
     basicjumpsa4_signs/up_arrow.jpg
     basecolours
     basecolours/black.tga
     basecolours/lightblue.tga
     basecolours/pink.tga
     basecolours/blue.tga
     basecolours/yellow.tga
     basecolours/grey.tga
     basecolours/green.tga
     basecolours/purple.tga
     basecolours/white.tga
     basecolours/red.tga
     common
     common/shadernotex.tga
     common/caulk.tga
     common/clip.tga
     common/hint.tga
     common/botclip.tga
     common/nodraw.tga
     common/metalclip.tga
     common/missileclip.tga
     common/nodrop.tga
     common/nolightmap.tga
     common/terrain.tga
     common/slick.tga
     common/origin.tga
     common/trigger.tga
     common/qer_mirror.tga
     common/full_clip.tga
     common/lightgrid.tga
     common/weapclip.tga
     common/qer_portal.tga
     common/notex.tga
     common/donotenter.tga
     common/white.tga
     common/areaportal.tga
     common/clusterportal.tga
     common/nodrawnonsolid.tga
     common/cushion.tga
     basicjumpsa4_skybox
     basicjumpsa4_skybox/skybox1.tga
     basicjumpsa4_slick
     basicjumpsa4_slick/ft4_08_slick.jpg
     basicjumpsa4_slick/ub_logo_512x128.jpg
     basicjumpsa4_slick/br02_14_slick.jpg
     basicjumpsa4_slick/br02_11_slick.jpg
     basicjumpsa4_slick/brick_04_slick.jpg
     basicjumpsa4_liquids
     basicjumpsa4_liquids/pool3d_5.jpg
     basicjumpsa4_liquids/clear_ripple3.tga
     basicjumpsa4_liquids/pool3d_6.jpg
     basicjumpsa4_liquids/pool3d_3.jpg
     basicjumpsa4_liquids/watercaulk.jpg
     basicjumpsa4_liquids/water1.jpg
     basicjumpsa4_glass
     basicjumpsa4_glass/white_glass.tga
     basicjumpsa4_nofall
     basicjumpsa4_nofall/br02_11.jpg
     basicjumpsa4_nofall/trak4_brick1.tga
     basicjumpsa4_nofall/trak2_faded1a.tga
     basicjumpsa4_nofall/trak2_warn2a.tga
     basicjumpsa4_nofall/fm_01.jpg
     basicjumpsa4_nofall/trak4_concrete5b.tga
     basicjumpsa4_nofall/fbm_nodamage.jpg
     basicjumpsa4_nofall/pq_01.jpg
     basicjumpsa4_nofall/br02_16.jpg
     basicjumpsa4_nofall/ft4_08.jpg
     basicjumpsa4_nofall/brick_04.jpg
     basicjumpsa4_nofall/trak2_wall1b.tga
     basicjumpsa4_nofall/br02_14.jpg
     basicjumpsa4_nofall/trak4_concrete5a.tga
/README.txt
map "ut4_basicjumps"

longname "Basicjumps"

type "ut_ffa ut_team ut_ctf"


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