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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_basicjumps_a2.pk3 | 2018-02-13 20:26:02 | 1.18 MB |
| ut4_basicjumps_a3.pk3 | 2018-02-13 20:26:02 | 2.28 MB |
| ut4_basicjumps_a4.pk3 | 2020-01-31 02:45:24 | 5.21 MB |
| ut4_basicjumps_a5.pk3 | 2013-04-26 19:18:22 | 5.15 MB |
| ut4_basicjumps_a6.pk3 | 2013-04-26 19:19:25 | 5.22 MB |
| ut4_basicjumps_a7b.pk3 | 2018-02-13 20:26:02 | 5.40 MB |
| ut4_sickjumps_beta.pk3 | 2012-12-25 19:40:17 | 2.03 MB |
| blastjumps_a1.pk3 | 2017-09-05 22:08:55 | 12.01 MB |
| BlastJumps-One_Trash.pk3 | 2013-01-06 04:34:32 | 12.02 MB |
| ut4_brickjumps_beta4.pk3 | 2018-02-13 20:26:13 | 3.21 MB |
| ut4_brickjumps_beta5.pk3 | 2017-02-05 18:31:00 | 8.36 MB |
| ut4_brickjumps_beta.pk3 | 2019-12-09 23:01:29 | 1.50 MB |
Thanks for playing BasicJumps.
Packaged in this pk3 file is a copy of the map file, so you can examine the map and
learn from it (ie dont build your map on a 0.25 size grid).
This was my first real map, so there are a stack of errors in it. Ive fixed most of
the critical ones, but some still remain, and some can not be fixed without redoing
the map (thin walls).
Thanks to the following people for help, textures and playtesting:
Driller - Playtesting and Suggestions
- Playtesting
- Help with Radiant and testing
Muff!e - Help with Radiant
$Nu|L - Help with Radiant
Smeagol - Help with Radiant
Lee - Help with Radiant
TRaK - Textures
Keres - Textures
Vivaldi - Playtesting and advice
Also there were loads of people on both urbanterror.net and urtjumpers.com
that helped keep me motivated.
Known Bugs: None
Compiler Options:
-meta
-vis
-light -fast -samples 32 -samplesize 1 -bounce 24 -gamma 1 -compensate 0
All shaders and textures are packed with the game and it was built in a clean environment
that wasnt contaminated with game resources. So everything needed should be packaged within
the main pk3 (including should you wish to open the map file, a shaderlist).
There are two main secret areas in the map. Try and find them. :)
Gamemodes supported: FFA, TDM, CTF (no flags in map), and will probably work in other modes,
but ive only tested the first 3 modes myself.
Thanks for reading this and i hope you enjoy playing the map.
Packaged in this pk3 file is a copy of the map file, so you can examine the map and
learn from it (ie dont build your map on a 0.25 size grid).
This was my first real map, so there are a stack of errors in it. Ive fixed most of
the critical ones, but some still remain, and some can not be fixed without redoing
the map (thin walls).
Thanks to the following people for help, textures and playtesting:
Driller - Playtesting and Suggestions
- Playtesting
- Help with Radiant and testing
Muff!e - Help with Radiant
$Nu|L - Help with Radiant
Smeagol - Help with Radiant
Lee - Help with Radiant
TRaK - Textures
Keres - Textures
Vivaldi - Playtesting and advice
Also there were loads of people on both urbanterror.net and urtjumpers.com
that helped keep me motivated.
Known Bugs: None
Compiler Options:
-meta
-vis
-light -fast -samples 32 -samplesize 1 -bounce 24 -gamma 1 -compensate 0
All shaders and textures are packed with the game and it was built in a clean environment
that wasnt contaminated with game resources. So everything needed should be packaged within
the main pk3 (including should you wish to open the map file, a shaderlist).
There are two main secret areas in the map. Try and find them. :)
Gamemodes supported: FFA, TDM, CTF (no flags in map), and will probably work in other modes,
but ive only tested the first 3 modes myself.
Thanks for reading this and i hope you enjoy playing the map.
scripts
basicjumpsa4_signs.shader
basicjumpsa4_skybox.shader
basicjumpsa4_nofall.shader
basicjumps.arena
shaderlist.txt
common.shader
basicjumpsa4_glass.shader
basicjumpsa4_liquids.shader
basicjumpsa4_slick.shader
levelshots
ut4_basicjumps.tga
env
skybox_ft.tga
skybox_rt.tga
skybox_up.tga
skybox_lf.tga
skybox_dn.tga
skybox_bk.tga
maps
ut4_basicjumps.bsp
map
map/ut4_basicjumps.map
ut4_basicjumps.TGA
textures
basicjumpsa4_signs
basicjumpsa4_signs/the_end2.tga
basicjumpsa4_signs/left_arrow.jpg
basicjumpsa4_signs/exit.tga
basicjumpsa4_signs/nodive.tga
basicjumpsa4_signs/proending.tga
basicjumpsa4_signs/start1.jpg
basicjumpsa4_signs/down_arrow.jpg
basicjumpsa4_signs/noobexit2b2f.tga
basicjumpsa4_signs/thanks.tga
basicjumpsa4_signs/noobexit2vf.tga
basicjumpsa4_signs/logoswimpool.tga
basicjumpsa4_signs/logourtjumpersgm3.jpg
basicjumpsa4_signs/proshortcut.tga
basicjumpsa4_signs/noobexit.tga
basicjumpsa4_signs/right_arrow.jpg
basicjumpsa4_signs/up_arrow.jpg
basecolours
basecolours/black.tga
basecolours/lightblue.tga
basecolours/pink.tga
basecolours/blue.tga
basecolours/yellow.tga
basecolours/grey.tga
basecolours/green.tga
basecolours/purple.tga
basecolours/white.tga
basecolours/red.tga
common
common/shadernotex.tga
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/notex.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
basicjumpsa4_skybox
basicjumpsa4_skybox/skybox1.tga
basicjumpsa4_slick
basicjumpsa4_slick/ft4_08_slick.jpg
basicjumpsa4_slick/ub_logo_512x128.jpg
basicjumpsa4_slick/br02_14_slick.jpg
basicjumpsa4_slick/br02_11_slick.jpg
basicjumpsa4_slick/brick_04_slick.jpg
basicjumpsa4_liquids
basicjumpsa4_liquids/pool3d_5.jpg
basicjumpsa4_liquids/clear_ripple3.tga
basicjumpsa4_liquids/pool3d_6.jpg
basicjumpsa4_liquids/pool3d_3.jpg
basicjumpsa4_liquids/watercaulk.jpg
basicjumpsa4_liquids/water1.jpg
basicjumpsa4_glass
basicjumpsa4_glass/white_glass.tga
basicjumpsa4_nofall
basicjumpsa4_nofall/br02_11.jpg
basicjumpsa4_nofall/trak4_brick1.tga
basicjumpsa4_nofall/trak2_faded1a.tga
basicjumpsa4_nofall/trak2_warn2a.tga
basicjumpsa4_nofall/fm_01.jpg
basicjumpsa4_nofall/trak4_concrete5b.tga
basicjumpsa4_nofall/fbm_nodamage.jpg
basicjumpsa4_nofall/pq_01.jpg
basicjumpsa4_nofall/br02_16.jpg
basicjumpsa4_nofall/ft4_08.jpg
basicjumpsa4_nofall/brick_04.jpg
basicjumpsa4_nofall/trak2_wall1b.tga
basicjumpsa4_nofall/br02_14.jpg
basicjumpsa4_nofall/trak4_concrete5a.tga
/README.txt
basicjumpsa4_signs.shader
basicjumpsa4_skybox.shader
basicjumpsa4_nofall.shader
basicjumps.arena
shaderlist.txt
common.shader
basicjumpsa4_glass.shader
basicjumpsa4_liquids.shader
basicjumpsa4_slick.shader
levelshots
ut4_basicjumps.tga
env
skybox_ft.tga
skybox_rt.tga
skybox_up.tga
skybox_lf.tga
skybox_dn.tga
skybox_bk.tga
maps
ut4_basicjumps.bsp
map
map/ut4_basicjumps.map
ut4_basicjumps.TGA
textures
basicjumpsa4_signs
basicjumpsa4_signs/the_end2.tga
basicjumpsa4_signs/left_arrow.jpg
basicjumpsa4_signs/exit.tga
basicjumpsa4_signs/nodive.tga
basicjumpsa4_signs/proending.tga
basicjumpsa4_signs/start1.jpg
basicjumpsa4_signs/down_arrow.jpg
basicjumpsa4_signs/noobexit2b2f.tga
basicjumpsa4_signs/thanks.tga
basicjumpsa4_signs/noobexit2vf.tga
basicjumpsa4_signs/logoswimpool.tga
basicjumpsa4_signs/logourtjumpersgm3.jpg
basicjumpsa4_signs/proshortcut.tga
basicjumpsa4_signs/noobexit.tga
basicjumpsa4_signs/right_arrow.jpg
basicjumpsa4_signs/up_arrow.jpg
basecolours
basecolours/black.tga
basecolours/lightblue.tga
basecolours/pink.tga
basecolours/blue.tga
basecolours/yellow.tga
basecolours/grey.tga
basecolours/green.tga
basecolours/purple.tga
basecolours/white.tga
basecolours/red.tga
common
common/shadernotex.tga
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/notex.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
basicjumpsa4_skybox
basicjumpsa4_skybox/skybox1.tga
basicjumpsa4_slick
basicjumpsa4_slick/ft4_08_slick.jpg
basicjumpsa4_slick/ub_logo_512x128.jpg
basicjumpsa4_slick/br02_14_slick.jpg
basicjumpsa4_slick/br02_11_slick.jpg
basicjumpsa4_slick/brick_04_slick.jpg
basicjumpsa4_liquids
basicjumpsa4_liquids/pool3d_5.jpg
basicjumpsa4_liquids/clear_ripple3.tga
basicjumpsa4_liquids/pool3d_6.jpg
basicjumpsa4_liquids/pool3d_3.jpg
basicjumpsa4_liquids/watercaulk.jpg
basicjumpsa4_liquids/water1.jpg
basicjumpsa4_glass
basicjumpsa4_glass/white_glass.tga
basicjumpsa4_nofall
basicjumpsa4_nofall/br02_11.jpg
basicjumpsa4_nofall/trak4_brick1.tga
basicjumpsa4_nofall/trak2_faded1a.tga
basicjumpsa4_nofall/trak2_warn2a.tga
basicjumpsa4_nofall/fm_01.jpg
basicjumpsa4_nofall/trak4_concrete5b.tga
basicjumpsa4_nofall/fbm_nodamage.jpg
basicjumpsa4_nofall/pq_01.jpg
basicjumpsa4_nofall/br02_16.jpg
basicjumpsa4_nofall/ft4_08.jpg
basicjumpsa4_nofall/brick_04.jpg
basicjumpsa4_nofall/trak2_wall1b.tga
basicjumpsa4_nofall/br02_14.jpg
basicjumpsa4_nofall/trak4_concrete5a.tga
/README.txt
map "ut4_basicjumps"
longname "Basicjumps"
type "ut_ffa ut_team ut_ctf"
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